- Control- This is probably the more important issue in this discussion. They don’t want that much input from the outside.
Larry brought in a select group of us to do some preliminary playtesting and Hasbro/WotC wasn’t totally down with that. In the end it still happened, but then our part was over and the playtesting focus shifted to the people at WotC.
Which means that things were changed by them after we were done. Some for the better, some not.
It all boils down to control. They have and they like it that way.
Here’s the problem as I see it: There’s just no way that a small group of playtesters, even an expert group of highly informed and experienced playtesters, is going to be able to tease out all the flaws in a set up. The reason has everything to do with the fact that players mimic each others strategies, and piggy back on each other’s games. This is especially during the preliminary phases of playtesting.
I’m fairly sure I can imagine what the process is like: Larry probably has certain notions about the way the game should be played and ties to design the set up accordingly, but then the players spot a weakness in the set up, and start doing something different, that he didn’t anticipate. Eventually someone breaks the set up (ie discovers the optimal opening/counter opening) but before there’s time to fix it, the game is already slated to be shipped out.
That’s the problem with conducting all this playtesting Face to Face: its just inefficient and takes way too long. Even PBEM testing would be faster, but I feel like we could do so much more if we had a official computer translation of the board. You could still keep the control at the highest levels, but at least do a serious public Beta test, before you send it to the presses. I gaurantee you, in like 3 weeks after its release, someone out there will on a strategy to break the set up. Then we’ll have to institute a standard bid (like we always do) and try and correct for the imbalance. We could do all this before the game is even released though, if the suits would just get behind us on this one. I’m really surprised that there hasn’t been more emphasis on the PC end of things, especially since half of the people buying the new stuff next month, probably only learned about A&A via the Hasbro CD game. I mean, if it wasn’t for that thing, we probably wouldn’t even have a Revised game to play.
The future is online. A&A needs to snap to it, and start making the most of the new format.