1 hit in sz111, OOL?
trulpen (X) vs simon33 (A+10) BM3 #5
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 armour and 2 mech_infantrys moved from Timguska to Kazakhstan Germans take Novosibirsk from Russians 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Caucasus to Vologda 2 infantry moved from Western Ukraine to Bryansk 2 bombers moved from France to Bryansk 1 fighter moved from Caucasus to Kazakhstan 1 armour moved from Timguska to Kazakhstan Combat - Germans Battle in Scotland Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Scotland from British, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/7 hits, 2,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Urals 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Urals 1 infantry moved from Volgograd to Tambov 5 artilleries moved from Volgograd to Rostov 3 artilleries and 3 infantry moved from Karelia to Novgorod 3 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 3 artilleries and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Kazakhstan to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Rostov to Kazakhstan 6 armour and 1 mech_infantry moved from Volgograd to Caucasus 4 armour and 1 mech_infantry moved from Belarus to Rostov 2 bombers moved from Bryansk to Rostov 1 aaGun moved from Belarus to Novgorod 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Volgograd to Caucasus 12 infantry moved from Volgograd to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Western Ukraine 3 infantry placed in Novgorod 1 bomber, 1 fighter and 6 infantry placed in Western Germany Germans undo move 5. 1 fighter placed in 112 Sea Zone 1 bomber and 6 infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 1,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 artilleries and 21 infantry moved from Smolensk to Vologda 1 fighter and 1 infantry moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Samara 1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk 2 armour and 1 mech_infantry moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry in Vologda, round 2 : 7/26 hits, 5.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 2 bombers moved from Yunnan to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in New Zealand Battle in New Guinea Battle in New Britain Battle in Solomon Islands Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win, taking New Zealand from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 48 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 48 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from India to Yunnan 1 fighter moved from Philippines to Japan 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 63 Sea Zone 1 battleship moved from 54 Sea Zone to 63 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 carrier moved from 54 Sea Zone to 47 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 47 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 9 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,67 AA fire in India : : -0,33 Japanese : -1,33
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from New South Wales to 46 Sea Zone 2 bombers moved from Hawaiian Islands to 48 Sea Zone 1 destroyer and 2 fighters moved from 17 Sea Zone to 18 Sea Zone Americans take 17 Sea Zone from Japanese 2 fighters moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 battleship and 2 cruisers moved from 17 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble from Japan?
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I can’t see the position, but wonder how come you could load off troops into Korea? Thought I blocked all such efforts, but maybe I didn’t? I’ll check when I get home in a little while.
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You couldn’t block it. I was in the next sea zone. I can attack the DD in SZ6 and offload on the same turn.
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Ah, I see. You took Okinawa?
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Iwo Jima. I did fear the IJN moving to the Philippines or (worse) the Carolines and me needing to run away, but they didn’t do that.
You did block the Chinese coast. Perhaps I would have hit both.
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Hold on, I might reduce the SZ48 attack.
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Actually, all good. I’ll leave it as is.
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Yeah, over-force, so ofc no scramble.
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@simon33 said in trulpen (X) vs simon33 (A+10) BM3 #5:
Iwo Jima. I did fear the IJN moving to the Philippines or (worse) the Carolines and me needing to run away, but they didn’t do that.
Yeah, I wanted to crush the aussies, but didn’t dare a full attack on their capital, despite slightly better odds, so went for a disruptive strategy instead while at the same time bolstering Japans income. Maybe not the right choice, but we’ll see how it plays out.
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Seems I forgot to but a blocker in Shan state. Maybe from not having to take the territory back. Would you accept to edit that before doing UK-Pac?
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That is 1 inf that went from FIC.
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If not, I’m cool with that.
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When I flew the US bomber in, the odds went against the attack on Sydney, I thought or perhaps I forgot the bombardments. I did wonder if you would go a full on attack anyway. I think it would have all but staked the game on that attack. USA wasn’t coming to rescue if you won and you’d eventually get India if not Hawaii. I was surprised though that you didn’t stack up Queensland and build an IC. One unescorted TT was left within range of the bomber, so you’ve actually built 5TTs this game. Wow. I think the disruptive strategy was the best call. Probably should have been the first move but I doubt it will make a difference. Axis should have this one.
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3 inf were built in FIC. Would have to be one from Yunnan.
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@simon33 said in trulpen (X) vs simon33 (A+10) BM3 #5:
3 inf were built in FIC. Would have to be one from Yunnan.
Yes, exactly, I moved 3 from FIC to Yunnan, but if it’s ok to change that to 2 and 1 to Shan state instead, that would be more like I knew what I was doing. ;) Might be I missed it from being tired. Probably did the move quite late.
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So if you ok that edit, there’d be 14 inf in Yunnan now instead of 15.