Oh man, I’m sorry, that is brutal.
Lose AA gun now, max defense here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 aaGuns
EDIT: Adding units owned by British to Northwest Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Tunisia from Americans, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -0.33
@Giallo I am kicking myself for my Middle East blunder. I always tell myself to not give the US a factory there. Then in my greed I went and did it anyway (hence the edit to take it). Forgot about that lone inf in Iraq. Well that’s my gift to you, Merry Christmas!
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I am kicking myself for my Middle East blunder. I always tell myself to not give the US a factory there. Then in my greed I went and did it anyway (hence the edit to take it). Forgot about that lone inf in Iraq. Well that’s my gift to you, Merry Christmas!
Gift accepted!!! Merry christmas
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 5 PUs (4 lost to blockades); end with 6 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Vologda to Russia
7 fighters moved from Bryansk to Russia
4 bombers moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 artillery and 5 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
10 armour moved from Bryansk to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Russia
Germans attack with 4 bombers, 7 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 4 bombers, 7 fighters, 2 infantry and 1 mech_infantry in Russia, round 2 : 6/14 hits, 6.67 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 4/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 bomber, 1 fighter and 2 infantry
Casualties for Russians: 4 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns, 10 armour, 26 artilleries, 22 infantry and 25 mech_infantrys moved from Bryansk to Tambov
6 fighters moved from Russia to Tambov
5 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
5 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Bryansk
3 bombers moved from Russia to Ukraine
Place Units - Germans
1 carrier and 1 destroyer placed in 115 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 60 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.33
Russians : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 5 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 23/87 hits, 23,50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 armour, 25 artilleries, 57 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Russia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 aaGuns moved from Samara to Kazakhstan
4 fighters and 1 tactical_bomber moved from Iraq to India
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
7 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Northern Territory
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kansu to Samara
Japanese take Samara from Russians
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 carrier and 1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Queensland
Battle in Northern Territory
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Territory, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Alaska from Americans, taking Queensland from ANZAC, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
7 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Kansu
2 mech_infantrys moved from Kansu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Yenisey to Timguska
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
3 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone
1 transport placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.17
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
Americans take 1 Sea Zone from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 fighter moved from Eastern United States to Alaska
1 bomber moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alaska, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 8 fighters in 25 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Persia to Iraq
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Persia
3 infantry placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to 94 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
Americans take 1 Sea Zone from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Alaska
1 fighter moved from Eastern United States to Alaska
1 bomber moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 63 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alaska, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 8 fighters in 25 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Queensland, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 94 Sea Zone to Normandy Bordeaux
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Persia to Iraq
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Persia
3 infantry placed in Normandy Bordeaux
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 4.
1 armour and 2 infantry placed in Normandy Bordeaux
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Eastern Persia to Kazakhstan
Russians take Turkmenistan from Germans
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 fighter and 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Southern France to 110 Sea Zone
1 fighter, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
4 armour and 9 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,33
British : 0,67
Italians : -0,67
Americans : 1,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from Tunisia to Libya
Italians take Libya from Americans
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 1 submarine
British defend with 3 destroyers
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 3 : 0/4 hits, 1.67 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 2 destroyers and 1 submarine
Casualties for British: 3 destroyers
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 fighters moved from 98 Sea Zone to Greece
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 2.33
@Giallo Man you have been so lucky against Italy!! Its been quite the game changer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
2 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
1 aaGun and 1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
2 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
1 aaGun and 1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 2 armour, 3 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Tambov to Russia
3 fighters moved from Tambov to Russia
1 bomber moved from Ukraine to Russia
3 infantry moved from Tambov to Volgograd
2 bombers moved from Ukraine to Volgograd
3 fighters moved from Tambov to Volgograd
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
6 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 6 fighters and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 2 : 7/9 hits, 4.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Russia, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans destroys 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 2 bombers, 3 fighters and 3 infantry
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Volgograd, round 2 : 3/8 hits, 3.33 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
13 armour, 1 artillery, 10 infantry and 10 mech_infantrys moved from Caucasus to Rostov
3 aaGuns, 10 armour, 26 artilleries, 17 infantry and 25 mech_infantrys moved from Tambov to Rostov
1 armour moved from Bryansk to Rostov
3 fighters moved from Russia to Rostov
3 fighters moved from Volgograd to Rostov
1 bomber moved from Russia to Yenisey
1 bomber moved from Volgograd to Yenisey
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Ukraine to Rostov
1 bomber moved from Volgograd to Novgorod
1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to Northern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers and 2 destroyers
EDIT: Removing units owned by Germans from Western Germany: 4 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 4 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17
Americans : -0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
2 armour, 25 artilleries, 56 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 25 artilleries, 56 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns
Russians roll dice for 2 armour, 25 artilleries, 56 infantry and 3 mech_infantrys in Caucasus, round 2 : 31/86 hits, 23,33 expected hits
Germans roll dice for 2 aaGuns and 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 aaGuns owned by the Italians and 3 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour, 25 artilleries, 55 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 infantry
Casualties for Italians: 2 aaGuns
Casualties for Germans: 3 infantry
Non Combat Move - Russians
5 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,00
Russians : 7,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 2 Sea Zone
2 bombers moved from Japan to 2 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Western Australia to South Australia
Combat - Japanese
Battle in Aleutian Islands
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Aleutian Islands from Americans, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 2 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 2 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 2 Sea Zone
Japanese win, taking 2 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Burma
2 artilleries and 1 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kweichow to Burma
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from 2 Sea Zone to Siberia
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone
1 fighter, 1 submarine and 1 transport placed in 37 Sea Zone
1 bomber placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 mech_infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00
ANZAC : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to Algeria
1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Algeria
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 artillery moved from Alaska to British Columbia
1 infantry moved from British Columbia to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Queensland to New South Wales
1 bomber moved from 54 Sea Zone to New South Wales
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour and 2 fighters placed in Persia
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,67
Americans : -1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to Algeria
1 mech_infantry moved from Morocco to Algeria
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Algeria
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 artillery moved from Alaska to British Columbia
1 infantry moved from British Columbia to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Algeria to Morocco
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Queensland to New South Wales
1 bomber moved from 54 Sea Zone to New South Wales
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 armour and 2 fighters placed in Persia
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caucasus: 1 fighter and 1 infantry
EDIT: Removing units owned by Americans from Northwest Persia: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
retreated to Southern France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 fighters and 2 tactical_bombers moved from India to Eastern Persia
3 aaGuns, 3 armour, 15 artilleries, 16 infantry and 9 mech_infantrys moved from India to West India
2 aaGuns, 4 armour, 12 artilleries, 3 fighters, 12 infantry and 12 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Kazakhstan to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 armour moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,67
British : -0,67
Americans : -1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 fighters moved from Greece to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :