Japan Turn 4 Complete Game 32.tsvg
I blame the dice for my trouble.
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway Finland
2 fighters moved from 6 Sea Zone to Norway Finland
1 infantry moved from Manchuria to Coastal China
2 bombers moved from India to Coastal China
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Northwestern China
Americans take Northwestern China from Japanese
Combat - Americans
Battle in Coastal China
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Coastal China, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Coastal China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Coastal China
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Norway Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Finland
Americans win, taking Norway Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Norway Finland to 6 Sea Zone
2 bombers moved from Coastal China to India
1 infantry moved from Western United States to 42 Sea Zone
1 armour moved from Western United States to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 armour placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Karelia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Ukraine
1 bomber moved from Germany to Middle East
1 bomber moved from Germany to Middle East
1 infantry moved from Anglo-Egypt Sudan to Middle East
Combat - Germans
Battle in Middle East
Germans attack with 2 bombers and 1 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 1 infantry in Middle East, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 2 infantry in Middle East, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Middle East
Germans roll dice for 1 bomber in Middle East, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Middle East, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in Middle East, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Middle East, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in Middle East, round 5 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Middle East, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Middle East
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Middle East to Germany
Place Units - Germans
2 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Germans
Combat - British
Non Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway Finland
1 armour moved from 6 Sea Zone to Norway Finland
1 infantry moved from India to Middle East
1 transport moved from 28 Sea Zone to 33 Sea Zone
Place Units - British
1 armour placed in United Kingdom
1 infantry placed in India
1 armour placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Russia to Northwestern China
1 infantry moved from Caucasus to Szechwan
Japanese take Szechwan from Americans
Combat - Japanese
Battle in Northwestern China
Japanese attack with 1 fighter
Americans defend with 1 infantry
Japanese roll dice for 1 fighter in Northwestern China, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northwestern China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northwestern China
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Northwestern China to Caucasus
Place Units - Japanese
2 armour placed in Caucasus
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Norway Finland to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Western Europe
1 armour moved from 8 Sea Zone to Western Europe
2 fighters moved from 6 Sea Zone to Western Europe
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Coastal China
Americans take Coastal China from Japanese
1 infantry moved from 46 Sea Zone to Coastal China
1 infantry moved from Siberia to Manchuria
1 infantry moved from Siberia to Urals
2 bombers moved from India to Urals
Combat - Americans
Battle in Urals
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 armour
Americans roll dice for 2 bombers and 1 infantry in Urals, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Urals
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Western Europe
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Europe
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 4 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Europe
Americans roll dice for 1 armour and 2 fighters in Western Europe, round 5 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Europe
Americans win, taking Western Europe from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Western Europe to 6 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
2 transports moved from 45 Sea Zone to 43 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
2 bombers moved from Urals to India
Place Units - Americans
2 infantry placed in Western United States
2 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -3.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Karelia to Norway Finland
1 bomber moved from Germany to Norway Finland
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Eastern Europe to Karelia
1 infantry moved from Eastern Europe to West Russia
1 infantry moved from Eastern Europe to Ukraine
1 armour moved from Ukraine to Middle East
Combat - Germans
Battle in Middle East
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Middle East, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Middle East, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Middle East, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Middle East, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Middle East
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Norway Finland
Germans attack with 1 armour and 1 bomber
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 1 bomber in Norway Finland, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway Finland, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Norway Finland
Germans roll dice for 1 bomber in Norway Finland, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Norway Finland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber in Norway Finland, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Norway Finland, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 armour owned by the British lost in Norway Finland
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 bomber
Casualties for British: 1 armour and 1 infantry
Battle in Western Europe
Germans attack with 2 armour and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 2 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
Place Units - Germans
2 armour placed in Germany
Turn Complete - Germans
Germans collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Archangel
British take Archangel from Germans
1 infantry moved from 4 Sea Zone to Archangel
Combat - British
Non Combat Move - British
1 infantry moved from Australia to 33 Sea Zone
1 armour moved from Australia to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Southeast Asia
1 armour moved from 31 Sea Zone to Southeast Asia
1 infantry moved from India to Middle East
1 armour moved from Anglo-Egypt Sudan to Middle East
Place Units - British
1 bomber placed in United Kingdom
Turn Complete - British
British collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Coastal China
1 fighter moved from Caucasus to Coastal China
1 armour moved from Caucasus to Northwestern China
Japanese take Northwestern China from Americans
1 armour moved from Northwestern China to Manchuria
1 infantry moved from Szechwan to Coastal China
1 armour moved from Caucasus to Coastal China
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 6 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Coastal China
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Coastal China, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Coastal China
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 3 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Coastal China, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Coastal China
Japanese roll dice for 1 armour and 2 fighters in Coastal China, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 armour in Coastal China, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Coastal China
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Coastal China to Caucasus
1 fighter moved from Coastal China to Szechwan
Place Units - Japanese
1 armour and 2 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -3.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 6 Sea Zone to Karelia
1 bomber moved from United Kingdom to Karelia
2 bombers moved from India to Szechwan
2 fighters moved from 46 Sea Zone to Szechwan
Combat - Americans
Battle in Karelia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Americans
2 bombers moved from Szechwan to India
2 fighters moved from Szechwan to 46 Sea Zone
1 transport moved from 46 Sea Zone to 39 Sea Zone
2 transports moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Western United States to 42 Sea Zone
1 armour moved from Western United States to 42 Sea Zone
2 infantry moved from Western United States to 42 Sea Zone
1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Karelia to United Kingdom
1 fighter moved from Karelia to 6 Sea Zone
Place Units - Americans
1 armour placed in Eastern United States
1 armour placed in Western United States
1 transport placed in 11 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Karelia
1 armour moved from Germany to Karelia
Non Combat Move - Germans
1 infantry moved from Ukraine to West Russia
Place Units - Germans
1 bomber and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Middle East to Caucasus
1 infantry moved from Middle East to Caucasus
1 fighter moved from India to Caucasus
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 factory and 1 fighter
British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Western Europe
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 armour and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Western Europe, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Western Europe, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - British
1 bomber moved from Western Europe to United Kingdom
1 transport moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Caucasus to India
Place Units - British
1 infantry placed in India
1 armour and 1 infantry placed in United Kingdom
British undo move 1.
1 infantry placed in Australia
1 infantry placed in India
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 2.50
Japanese : -0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Coastal China
Japanese take Coastal China from Americans
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 armour and 2 infantry
British defend with 1 armour, 1 factory and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Caucasus
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.17
Japanese : -2.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Manchuria
Americans take Manchuria from Japanese
1 armour moved from 45 Sea Zone to Manchuria
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Western United States to 42 Sea Zone
1 armour moved from Western United States to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Western Europe
1 armour moved from 8 Sea Zone to Western Europe
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
3 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 6 Sea Zone
1 armour moved from Karelia to Archangel
1 armour moved from Karelia to Archangel
2 infantry moved from West Russia to Archangel
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 bomber moved from 6 Sea Zone to Germany
Place Units - Germans
2 armour placed in Germany
Turn Complete - Germans
Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 1.17
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Southeast Asia to Szechwan
Americans take Szechwan from Japanese
1 armour moved from Southeast Asia to Szechwan
1 armour moved from Caucasus to Russia
Russians take Russia from Japanese
Russians take Caucasus from British
Russians take Siberia from Americans
1 fighter moved from India to Coastal China
Combat - British
Battle in Coastal China
British attack with 1 fighter
Japanese defend with 1 armour
British roll dice for 1 fighter in Coastal China, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Coastal China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Coastal China
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Coastal China to Manchuria
1 infantry moved from Australia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Southeast Asia
1 infantry moved from India to Southeast Asia
Place Units - British
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 carrier, 2 fighters and 2 transports
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 bomber owned by the Japanese lost in 45 Sea Zone
Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from India to Germany
1 bomber moved from United Kingdom to Germany
1 armour moved from Western Europe to Germany
1 infantry moved from Western Europe to Germany
1 fighter moved from 8 Sea Zone to Germany
1 infantry moved from Manchuria to Coastal China
Americans take Coastal China from Japanese
Combat - Americans
Battle in Germany
Americans attack with 1 armour, 3 bombers, 1 fighter and 1 infantry
Germans defend with 2 armour, 1 bomber, 1 factory and 1 infantry
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 infantry in Germany, round 2 : 2/6 hits, 3.17 expected hits
Germans roll dice for 2 armour, 1 bomber and 1 infantry in Germany, round 2 : 0/4 hits, 1.50 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 infantry in Germany, round 3 : 3/6 hits, 3.17 expected hits
Germans roll dice for 2 armour in Germany, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Americans lost in Germany
Americans captures 10PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 2 armour, 1 bomber and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 bombers moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to Western Europe
1 infantry moved from 8 Sea Zone to Western Europe
2 fighters moved from Eastern United States to 8 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 45 Sea Zone to 43 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 26 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : -1.33
This game is done. I created a new thread for a new game with the anniversary edition 1941 setup. Japan goes first in that game, so if you’d like to play the axis, go ahead, and start it over there. If not, let me know and I’ll be the axis. Just be sure to select the correct game when initially setting it up and the correct thread ID so it posts in the right place.
Where do I look for that?