@SuperbattleshipYamato said in Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower:
You’ll have to decide whether to scramble.
OH YEAH, BROTHERRRR
we’ll scramble everything
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Szechwan to Caucasus
1 fighter moved from Szechwan to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 factory and 1 infantry
British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - British
2 infantry moved from 28 Sea Zone to Middle East
1 fighter moved from Caucasus to India
Place Units - British
1 armour placed in India
1 armour placed in Australia
Turn Complete - British
British collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -1.17
Japanese : -2.00
Unfortunately on my turn I got interrupted and forgot to do some combat from Britain to Norway so it’ll be next round. Oh well, mistakes happen.
@gribble yeah… I get it, I forgot to make a combat move on my last move too.
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Northwestern China to Coastal China
Japanese take Coastal China from Americans
1 infantry moved from Northwestern China to Caucasus
1 fighter moved from Northwestern China to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 fighter and 1 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Caucasus to Russia
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway Finland
2 fighters moved from 6 Sea Zone to Norway Finland
1 infantry moved from Manchuria to Coastal China
2 bombers moved from India to Coastal China
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Northwestern China
Americans take Northwestern China from Japanese
Combat - Americans
Battle in Coastal China
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Coastal China, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Coastal China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Coastal China
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Norway Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Finland
Americans win, taking Norway Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Norway Finland to 6 Sea Zone
2 bombers moved from Coastal China to India
1 infantry moved from Western United States to 42 Sea Zone
1 armour moved from Western United States to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 armour placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Karelia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Ukraine
1 bomber moved from Germany to Middle East
1 bomber moved from Germany to Middle East
1 infantry moved from Anglo-Egypt Sudan to Middle East
Combat - Germans
Battle in Middle East
Germans attack with 2 bombers and 1 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 1 infantry in Middle East, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 2 infantry in Middle East, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Middle East
Germans roll dice for 1 bomber in Middle East, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Middle East, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in Middle East, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Middle East, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in Middle East, round 5 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Middle East, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Middle East
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Middle East to Germany
Place Units - Germans
2 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : 0.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Germans
Combat - British
Non Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway Finland
1 armour moved from 6 Sea Zone to Norway Finland
1 infantry moved from India to Middle East
1 transport moved from 28 Sea Zone to 33 Sea Zone
Place Units - British
1 armour placed in United Kingdom
1 infantry placed in India
1 armour placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Russia to Northwestern China
1 infantry moved from Caucasus to Szechwan
Japanese take Szechwan from Americans
Combat - Japanese
Battle in Northwestern China
Japanese attack with 1 fighter
Americans defend with 1 infantry
Japanese roll dice for 1 fighter in Northwestern China, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northwestern China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northwestern China
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Northwestern China to Caucasus
Place Units - Japanese
2 armour placed in Caucasus
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Norway Finland to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Western Europe
1 armour moved from 8 Sea Zone to Western Europe
2 fighters moved from 6 Sea Zone to Western Europe
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Coastal China
Americans take Coastal China from Japanese
1 infantry moved from 46 Sea Zone to Coastal China
1 infantry moved from Siberia to Manchuria
1 infantry moved from Siberia to Urals
2 bombers moved from India to Urals
Combat - Americans
Battle in Urals
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 armour
Americans roll dice for 2 bombers and 1 infantry in Urals, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Urals
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Western Europe
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Europe
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 4 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Europe
Americans roll dice for 1 armour and 2 fighters in Western Europe, round 5 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Europe
Americans win, taking Western Europe from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Western Europe to 6 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
2 transports moved from 45 Sea Zone to 43 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 carrier moved from 45 Sea Zone to 46 Sea Zone
2 bombers moved from Urals to India
Place Units - Americans
2 infantry placed in Western United States
2 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -3.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Karelia to Norway Finland
1 bomber moved from Germany to Norway Finland
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Eastern Europe to Karelia
1 infantry moved from Eastern Europe to West Russia
1 infantry moved from Eastern Europe to Ukraine
1 armour moved from Ukraine to Middle East
Combat - Germans
Battle in Middle East
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Middle East, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Middle East, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Middle East, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Middle East, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Middle East
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Norway Finland
Germans attack with 1 armour and 1 bomber
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour and 1 bomber in Norway Finland, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Norway Finland, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Norway Finland
Germans roll dice for 1 bomber in Norway Finland, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Norway Finland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber in Norway Finland, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour in Norway Finland, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Germans and 1 armour owned by the British lost in Norway Finland
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 bomber
Casualties for British: 1 armour and 1 infantry
Battle in Western Europe
Germans attack with 2 armour and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 armour and 2 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
Place Units - Germans
2 armour placed in Germany
Turn Complete - Germans
Germans collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Archangel
British take Archangel from Germans
1 infantry moved from 4 Sea Zone to Archangel
Combat - British
Non Combat Move - British
1 infantry moved from Australia to 33 Sea Zone
1 armour moved from Australia to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Southeast Asia
1 armour moved from 31 Sea Zone to Southeast Asia
1 infantry moved from India to Middle East
1 armour moved from Anglo-Egypt Sudan to Middle East
Place Units - British
1 bomber placed in United Kingdom
Turn Complete - British
British collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Coastal China
1 fighter moved from Caucasus to Coastal China
1 armour moved from Caucasus to Northwestern China
Japanese take Northwestern China from Americans
1 armour moved from Northwestern China to Manchuria
1 infantry moved from Szechwan to Coastal China
1 armour moved from Caucasus to Coastal China
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Manchuria, round 6 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Coastal China
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Coastal China, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Coastal China
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 3 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Coastal China, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Coastal China
Japanese roll dice for 1 armour and 2 fighters in Coastal China, round 4 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 armour in Coastal China, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Coastal China
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Coastal China to Caucasus
1 fighter moved from Coastal China to Szechwan
Place Units - Japanese
1 armour and 2 infantry placed in Russia
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -3.33
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from 6 Sea Zone to Karelia
1 bomber moved from United Kingdom to Karelia
2 bombers moved from India to Szechwan
2 fighters moved from 46 Sea Zone to Szechwan
Combat - Americans
Battle in Karelia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Battle in Szechwan
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 fighter
Americans roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Americans
2 bombers moved from Szechwan to India
2 fighters moved from Szechwan to 46 Sea Zone
1 transport moved from 46 Sea Zone to 39 Sea Zone
2 transports moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Western United States to 42 Sea Zone
1 armour moved from Western United States to 42 Sea Zone
2 infantry moved from Western United States to 42 Sea Zone
1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Karelia to United Kingdom
1 fighter moved from Karelia to 6 Sea Zone
Place Units - Americans
1 armour placed in Eastern United States
1 armour placed in Western United States
1 transport placed in 11 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Karelia
1 armour moved from Germany to Karelia
Non Combat Move - Germans
1 infantry moved from Ukraine to West Russia
Place Units - Germans
1 bomber and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - British
British buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Middle East to Caucasus
1 infantry moved from Middle East to Caucasus
1 fighter moved from India to Caucasus
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 bomber moved from United Kingdom to Western Europe
Combat - British
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 factory and 1 fighter
British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Western Europe
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 armour and 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Western Europe, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 infantry in Western Europe, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Western Europe
British win, taking Western Europe from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 1 infantry
Non Combat Move - British
1 bomber moved from Western Europe to United Kingdom
1 transport moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Caucasus to India
Place Units - British
1 infantry placed in India
1 armour and 1 infantry placed in United Kingdom
British undo move 1.
1 infantry placed in Australia
1 infantry placed in India
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 2.50
Japanese : -0.67
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Coastal China
Japanese take Coastal China from Americans
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 armour and 2 infantry
British defend with 1 armour, 1 factory and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Caucasus
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.17
Japanese : -2.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Manchuria
Americans take Manchuria from Japanese
1 armour moved from 45 Sea Zone to Manchuria
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Western United States to 42 Sea Zone
1 armour moved from Western United States to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Western Europe
1 armour moved from 8 Sea Zone to Western Europe
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
3 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 6 Sea Zone
1 armour moved from Karelia to Archangel
1 armour moved from Karelia to Archangel
2 infantry moved from West Russia to Archangel
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 bomber moved from 6 Sea Zone to Germany
Place Units - Germans
2 armour placed in Germany
Turn Complete - Germans
Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 1.17
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Southeast Asia to Szechwan
Americans take Szechwan from Japanese
1 armour moved from Southeast Asia to Szechwan
1 armour moved from Caucasus to Russia
Russians take Russia from Japanese
Russians take Caucasus from British
Russians take Siberia from Americans
1 fighter moved from India to Coastal China
Combat - British
Battle in Coastal China
British attack with 1 fighter
Japanese defend with 1 armour
British roll dice for 1 fighter in Coastal China, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Coastal China, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Coastal China
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Coastal China to Manchuria
1 infantry moved from Australia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Southeast Asia
1 infantry moved from India to Southeast Asia
Place Units - British
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 carrier, 2 fighters and 2 transports
Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 bomber owned by the Japanese lost in 45 Sea Zone
Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.67