• TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Szechwan to Caucasus
            1 fighter moved from Szechwan to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour, 1 factory and 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            2 infantry moved from 28 Sea Zone to Middle East
            1 fighter moved from Caucasus to India
    
        Place Units - British
            1 armour placed in India
            1 armour placed in Australia
    
        Turn Complete - British
            British collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : -1.17
    Japanese : -2.00
    

    Savegame


  • Unfortunately on my turn I got interrupted and forgot to do some combat from Britain to Norway so it’ll be next round. Oh well, mistakes happen.


  • @gribble yeah… I get it, I forgot to make a combat move on my last move too.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Northwestern China to Coastal China
                  Japanese take Coastal China from Americans
            1 infantry moved from Northwestern China to Caucasus
            1 fighter moved from Northwestern China to Caucasus
    
        Combat - Japanese
            Battle in Caucasus
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 factory and 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Caucasus to Russia
    
        Place Units - Japanese
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Norway Finland
            2 fighters moved from 6 Sea Zone to Norway Finland
            1 infantry moved from Manchuria to Coastal China
            2 bombers moved from India to Coastal China
            2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Manchuria to Northwestern China
                  Americans take Northwestern China from Japanese
    
        Combat - Americans
            Battle in Coastal China
                Americans attack with 2 bombers and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers and 1 infantry in Coastal China, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Coastal China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Coastal China
                Americans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Norway Finland
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Norway Finland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Norway Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Finland
                Americans win, taking Norway Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Norway Finland to 6 Sea Zone
            2 bombers moved from Coastal China to India
            1 infantry moved from Western United States to 42 Sea Zone
            1 armour moved from Western United States to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            1 armour placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Germany to Karelia
            1 infantry moved from Germany to Eastern Europe
            1 infantry moved from Germany to Eastern Europe
            1 infantry moved from Germany to Eastern Europe
            1 armour moved from Germany to Ukraine
            1 bomber moved from Germany to Middle East
            1 bomber moved from Germany to Middle East
            1 infantry moved from Anglo-Egypt Sudan to Middle East
    
        Combat - Germans
            Battle in Middle East
                Germans attack with 2 bombers and 1 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Middle East, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Middle East, round 2 : 2/2 hits, 0.67 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Middle East
                    Germans roll dice for 1 bomber in Middle East, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Middle East, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in Middle East, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Middle East, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in Middle East, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Middle East, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Middle East
                Germans win with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 1 bomber and 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Middle East to Germany
    
        Place Units - Germans
            2 armour and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from India to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from United Kingdom to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway Finland
            1 armour moved from 6 Sea Zone to Norway Finland
            1 infantry moved from India to Middle East
            1 transport moved from 28 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 armour placed in United Kingdom
            1 infantry placed in India
            1 armour placed in United Kingdom
    
        Turn Complete - British
            British collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from Russia to Northwestern China
            1 infantry moved from Caucasus to Szechwan
                  Japanese take Szechwan from Americans
    
        Combat - Japanese
            Battle in Northwestern China
                Japanese attack with 1 fighter
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter in Northwestern China, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Northwestern China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Northwestern China
                Japanese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Northwestern China to Caucasus
    
        Place Units - Japanese
            2 armour placed in Caucasus
    
        Turn Complete - Japanese
            Japanese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway Finland to 6 Sea Zone
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Western Europe
            1 armour moved from 8 Sea Zone to Western Europe
            2 fighters moved from 6 Sea Zone to Western Europe
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to Coastal China
                  Americans take Coastal China from Japanese
            1 infantry moved from 46 Sea Zone to Coastal China
            1 infantry moved from Siberia to Manchuria
            1 infantry moved from Siberia to Urals
            2 bombers moved from India to Urals
    
        Combat - Americans
            Battle in Urals
                Americans attack with 2 bombers and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 2 bombers and 1 infantry in Urals, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Urals
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Western Europe
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 3 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Europe
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 4 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Western Europe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Western Europe
                    Americans roll dice for 1 armour and 2 fighters in Western Europe, round 5 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Europe
                Americans win, taking Western Europe from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Western Europe to 6 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 infantry moved from Eastern United States to Eastern Canada
            1 armour moved from Eastern United States to Eastern Canada
            2 transports moved from 45 Sea Zone to 43 Sea Zone
            2 fighters moved from 45 Sea Zone to 46 Sea Zone
            1 carrier moved from 45 Sea Zone to 46 Sea Zone
            2 bombers moved from Urals to India
    
        Place Units - Americans
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : -3.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 2 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Karelia to Norway Finland
            1 bomber moved from Germany to Norway Finland
            1 infantry moved from Germany to Western Europe
            1 armour moved from Germany to Western Europe
            1 infantry moved from Germany to Western Europe
            1 armour moved from Germany to Western Europe
            1 infantry moved from Eastern Europe to Karelia
            1 infantry moved from Eastern Europe to West Russia
            1 infantry moved from Eastern Europe to Ukraine
            1 armour moved from Ukraine to Middle East
    
        Combat - Germans
            Battle in Middle East
                Germans attack with 1 armour
                British defend with 1 infantry
                    Germans roll dice for 1 armour in Middle East, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Middle East, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Middle East, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Middle East, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Middle East
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
            Battle in Norway Finland
                Germans attack with 1 armour and 1 bomber
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Norway Finland, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Norway Finland, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Norway Finland
                    Germans roll dice for 1 bomber in Norway Finland, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Norway Finland, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber in Norway Finland, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Norway Finland, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 armour owned by the British lost in Norway Finland
                Americans win with no units remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour and 1 bomber
                Casualties for British: 1 armour and 1 infantry
            Battle in Western Europe
                Germans attack with 2 armour and 2 infantry
                Americans defend with 1 armour
                    Germans roll dice for 2 armour and 2 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Europe
                Germans win, taking Western Europe from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 armour moved from United Kingdom to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
            1 armour moved from 4 Sea Zone to Archangel
                  British take Archangel from Germans
            1 infantry moved from 4 Sea Zone to Archangel
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Australia to 33 Sea Zone
            1 armour moved from Australia to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Southeast Asia
            1 armour moved from 31 Sea Zone to Southeast Asia
            1 infantry moved from India to Middle East
            1 armour moved from Anglo-Egypt Sudan to Middle East
    
        Place Units - British
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to Coastal China
            1 fighter moved from Caucasus to Coastal China
            1 armour moved from Caucasus to Northwestern China
                  Japanese take Northwestern China from Americans
            1 armour moved from Northwestern China to Manchuria
            1 infantry moved from Szechwan to Coastal China
            1 armour moved from Caucasus to Coastal China
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 armour
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 6 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Americans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Coastal China
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Coastal China, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Coastal China
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 3 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 1 armour in Coastal China, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Coastal China
                    Japanese roll dice for 1 armour and 2 fighters in Coastal China, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 armour in Coastal China, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the Americans lost in Coastal China
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Coastal China to Caucasus
            1 fighter moved from Coastal China to Szechwan
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Russia
    
        Turn Complete - Japanese
            Japanese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : -3.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 6 Sea Zone to Karelia
            1 bomber moved from United Kingdom to Karelia
            2 bombers moved from India to Szechwan
            2 fighters moved from 46 Sea Zone to Szechwan
    
        Combat - Americans
            Battle in Karelia
                Americans attack with 1 bomber and 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Karelia
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 infantry
            Battle in Szechwan
                Americans attack with 2 bombers and 2 fighters
                Japanese defend with 1 fighter
                    Americans roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Szechwan
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Americans
            2 bombers moved from Szechwan to India
            2 fighters moved from Szechwan to 46 Sea Zone
            1 transport moved from 46 Sea Zone to 39 Sea Zone
            2 transports moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from Western United States to 42 Sea Zone
            1 armour moved from Western United States to 42 Sea Zone
            2 infantry moved from Western United States to 42 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 bomber moved from Karelia to United Kingdom
            1 fighter moved from Karelia to 6 Sea Zone
    
        Place Units - Americans
            1 armour placed in Eastern United States
            1 armour placed in Western United States
            1 transport placed in 11 Sea Zone
            1 armour placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Germany to Karelia
            1 armour moved from Germany to Karelia
    
        Non Combat Move - Germans
            1 infantry moved from Ukraine to West Russia
    
        Place Units - Germans
            1 bomber and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Middle East to Caucasus
            1 infantry moved from Middle East to Caucasus
            1 fighter moved from India to Caucasus
            1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 armour moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Western Europe
            1 armour moved from 6 Sea Zone to Western Europe
            1 bomber moved from United Kingdom to Western Europe
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 factory and 1 fighter
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
            Battle in Western Europe
                British attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 2 armour and 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Western Europe, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 infantry in Western Europe, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Western Europe
                British win, taking Western Europe from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Western Europe to United Kingdom
            1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 fighter moved from Caucasus to India
    
        Place Units - British
            1 infantry placed in India
            1 armour and 1 infantry placed in United Kingdom
            British undo move 1.
            1 infantry placed in Australia
            1 infantry placed in India
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Coastal China
                  Japanese take Coastal China from Americans
            1 armour moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
    
        Combat - Japanese
            Battle in Caucasus
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 armour, 1 factory and 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus
                    Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                    Japanese roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Caucasus
                British win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 armour and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Japanese : -2.50
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 45 Sea Zone
            3 infantry moved from 45 Sea Zone to Manchuria
                  Americans take Manchuria from Japanese
            1 armour moved from 45 Sea Zone to Manchuria
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Western United States to 42 Sea Zone
            1 armour moved from Western United States to 42 Sea Zone
            1 carrier moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Eastern Canada to 10 Sea Zone
            1 armour moved from Eastern Canada to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Western Europe
            1 armour moved from 8 Sea Zone to Western Europe
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Eastern United States to 11 Sea Zone
            1 armour moved from Eastern United States to 11 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 armour moved from Eastern United States to Eastern Canada
            3 infantry moved from Eastern United States to Eastern Canada
    
        Place Units - Americans
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to 6 Sea Zone
            1 armour moved from Karelia to Archangel
            1 armour moved from Karelia to Archangel
            2 infantry moved from West Russia to Archangel
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    1 transport owned by the British lost in 6 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Archangel
                Germans attack with 2 armour and 2 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel
                Germans win, taking Archangel from British with 2 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 6 Sea Zone to Germany
    
        Place Units - Germans
            2 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 1.17
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Southeast Asia to Szechwan
                  Americans take Szechwan from Japanese
            1 armour moved from Southeast Asia to Szechwan
            1 armour moved from Caucasus to Russia
                  Russians take Russia from Japanese
                  Russians take Caucasus from British
                  Russians take Siberia from Americans
            1 fighter moved from India to Coastal China
    
        Combat - British
            Battle in Coastal China
                British attack with 1 fighter
                Japanese defend with 1 armour
                    British roll dice for 1 fighter in Coastal China, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Coastal China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Coastal China
                British win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Coastal China to Manchuria
            1 infantry moved from Australia to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Southeast Asia
            1 infantry moved from India to Southeast Asia
    
        Place Units - British
            1 infantry placed in United Kingdom
            1 destroyer and 1 transport placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 carrier, 2 fighters and 2 transports
                    Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 bomber owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.67
    

    Savegame

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