@SuperbattleshipYamato @FranceNeedsMorePower
Alright, I’m resigning from this game. Y’all can continue if you want, but I think the Allies are cooked, and I have no useful moves I can make with ANZAC, or UK for that matter.
Matt and Rick 1941 first game
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Americans 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Western United States to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Manchuria 1 fighter moved from Eastern United States to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 2 infantry moved from Eastern United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 1 armour placed in Western United States 1 transport placed in 42 Sea Zone 1 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9 Purchase Units - Germans Germans buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to Middle East 1 bomber moved from Germany to Middle East 2 infantry moved from Caucasus to Middle East Combat - Germans Battle in Middle East Germans attack with 2 bombers and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Middle East, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Middle East, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Middle East Germans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from Middle East to Germany 1 bomber moved from Middle East to Germany Place Units - Germans 2 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 1.17
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British buy 2 armour; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Szechwan to Caucasus 1 fighter moved from Szechwan to Caucasus Combat - British Battle in Caucasus British attack with 1 fighter and 2 infantry Japanese defend with 1 armour, 1 factory and 1 infantry British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus British roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 2 infantry moved from 28 Sea Zone to Middle East 1 fighter moved from Caucasus to India Place Units - British 1 armour placed in India 1 armour placed in Australia Turn Complete - British British collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -1.17 Japanese : -2.00
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Unfortunately on my turn I got interrupted and forgot to do some combat from Britain to Norway so it’ll be next round. Oh well, mistakes happen.
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@gribble yeah… I get it, I forgot to make a combat move on my last move too.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Northwestern China to Coastal China Japanese take Coastal China from Americans 1 infantry moved from Northwestern China to Caucasus 1 fighter moved from Northwestern China to Caucasus Combat - Japanese Battle in Caucasus Japanese attack with 1 fighter and 1 infantry British defend with 1 factory and 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Japanese win, taking Caucasus from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Caucasus to Russia Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 10 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway Finland 2 fighters moved from 6 Sea Zone to Norway Finland 1 infantry moved from Manchuria to Coastal China 2 bombers moved from India to Coastal China 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Northwestern China Americans take Northwestern China from Japanese Combat - Americans Battle in Coastal China Americans attack with 2 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 infantry in Coastal China, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Coastal China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Coastal China Americans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Norway Finland Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Norway Finland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Norway Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Finland Americans win, taking Norway Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Norway Finland to 6 Sea Zone 2 bombers moved from Coastal China to India 1 infantry moved from Western United States to 42 Sea Zone 1 armour moved from Western United States to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone Place Units - Americans 1 bomber placed in Eastern United States 1 armour placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -0.83 Japanese : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10 Purchase Units - Germans Germans buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to Karelia 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 armour moved from Germany to Ukraine 1 bomber moved from Germany to Middle East 1 bomber moved from Germany to Middle East 1 infantry moved from Anglo-Egypt Sudan to Middle East Combat - Germans Battle in Middle East Germans attack with 2 bombers and 1 infantry British defend with 2 infantry Germans roll dice for 2 bombers and 1 infantry in Middle East, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 2 infantry in Middle East, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Middle East Germans roll dice for 1 bomber in Middle East, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Middle East, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in Middle East, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Middle East, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in Middle East, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Middle East, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Middle East Germans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber and 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Middle East to Germany Place Units - Germans 2 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Germans Combat - British Non Combat Move - British 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Finland 1 armour moved from 6 Sea Zone to Norway Finland 1 infantry moved from India to Middle East 1 transport moved from 28 Sea Zone to 33 Sea Zone Place Units - British 1 armour placed in United Kingdom 1 infantry placed in India 1 armour placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from Russia to Northwestern China 1 infantry moved from Caucasus to Szechwan Japanese take Szechwan from Americans Combat - Japanese Battle in Northwestern China Japanese attack with 1 fighter Americans defend with 1 infantry Japanese roll dice for 1 fighter in Northwestern China, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Northwestern China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwestern China Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 fighter moved from Northwestern China to Caucasus Place Units - Japanese 2 armour placed in Caucasus Turn Complete - Japanese Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 10 Purchase Units - Americans Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Norway Finland to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Western Europe 1 armour moved from 8 Sea Zone to Western Europe 2 fighters moved from 6 Sea Zone to Western Europe 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Coastal China Americans take Coastal China from Japanese 1 infantry moved from 46 Sea Zone to Coastal China 1 infantry moved from Siberia to Manchuria 1 infantry moved from Siberia to Urals 2 bombers moved from India to Urals Combat - Americans Battle in Urals Americans attack with 2 bombers and 1 infantry Germans defend with 1 armour Americans roll dice for 2 bombers and 1 infantry in Urals, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Urals Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Western Europe Americans attack with 1 armour, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Western Europe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Europe Americans roll dice for 1 armour, 2 fighters and 1 infantry in Western Europe, round 4 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Western Europe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Europe Americans roll dice for 1 armour and 2 fighters in Western Europe, round 5 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Europe, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Europe Americans win, taking Western Europe from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 fighters moved from Western Europe to 6 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 2 transports moved from 45 Sea Zone to 43 Sea Zone 2 fighters moved from 45 Sea Zone to 46 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 2 bombers moved from Urals to India Place Units - Americans 2 infantry placed in Western United States 2 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -3.00 Japanese : 0.50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11 Purchase Units - Germans Germans buy 2 armour; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Karelia to Norway Finland 1 bomber moved from Germany to Norway Finland 1 infantry moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 infantry moved from Eastern Europe to Karelia 1 infantry moved from Eastern Europe to West Russia 1 infantry moved from Eastern Europe to Ukraine 1 armour moved from Ukraine to Middle East Combat - Germans Battle in Middle East Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in Middle East, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Middle East, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Middle East, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Middle East, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Middle East British win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for British: 1 infantry Battle in Norway Finland Germans attack with 1 armour and 1 bomber British defend with 1 armour and 1 infantry Germans roll dice for 1 armour and 1 bomber in Norway Finland, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 infantry in Norway Finland, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway Finland Germans roll dice for 1 bomber in Norway Finland, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Norway Finland, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in Norway Finland, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Norway Finland, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Germans and 1 armour owned by the British lost in Norway Finland Americans win with no units remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 bomber Casualties for British: 1 armour and 1 infantry Battle in Western Europe Germans attack with 2 armour and 2 infantry Americans defend with 1 armour Germans roll dice for 2 armour and 2 infantry in Western Europe, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour in Western Europe, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Europe Germans win, taking Western Europe from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans Place Units - Germans 2 armour placed in Germany Turn Complete - Germans Germans collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 0.33 Americans : 0.67
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 1 bomber; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Archangel British take Archangel from Germans 1 infantry moved from 4 Sea Zone to Archangel Combat - British Non Combat Move - British 1 infantry moved from Australia to 33 Sea Zone 1 armour moved from Australia to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Southeast Asia 1 armour moved from 31 Sea Zone to Southeast Asia 1 infantry moved from India to Middle East 1 armour moved from Anglo-Egypt Sudan to Middle East Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from Japan to Coastal China 1 fighter moved from Caucasus to Coastal China 1 armour moved from Caucasus to Northwestern China Japanese take Northwestern China from Americans 1 armour moved from Northwestern China to Manchuria 1 infantry moved from Szechwan to Coastal China 1 armour moved from Caucasus to Coastal China Combat - Japanese Battle in Manchuria Japanese attack with 1 armour Americans defend with 1 infantry Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 6 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Coastal China Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 armour and 1 infantry in Coastal China, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Coastal China Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Coastal China, round 3 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 armour in Coastal China, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Coastal China Japanese roll dice for 1 armour and 2 fighters in Coastal China, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 armour in Coastal China, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Coastal China Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from Coastal China to Caucasus 1 fighter moved from Coastal China to Szechwan Place Units - Japanese 1 armour and 2 infantry placed in Russia Turn Complete - Japanese Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -3.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from 6 Sea Zone to Karelia 1 bomber moved from United Kingdom to Karelia 2 bombers moved from India to Szechwan 2 fighters moved from 46 Sea Zone to Szechwan Combat - Americans Battle in Karelia Americans attack with 1 bomber and 2 fighters Germans defend with 1 infantry Americans roll dice for 1 bomber and 2 fighters in Karelia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Karelia Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Germans: 1 infantry Battle in Szechwan Americans attack with 2 bombers and 2 fighters Japanese defend with 1 fighter Americans roll dice for 2 bombers and 2 fighters in Szechwan, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Szechwan Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - Americans 2 bombers moved from Szechwan to India 2 fighters moved from Szechwan to 46 Sea Zone 1 transport moved from 46 Sea Zone to 39 Sea Zone 2 transports moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Western United States to 42 Sea Zone 1 armour moved from Western United States to 42 Sea Zone 2 infantry moved from Western United States to 42 Sea Zone 1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 bomber moved from Karelia to United Kingdom 1 fighter moved from Karelia to 6 Sea Zone Place Units - Americans 1 armour placed in Eastern United States 1 armour placed in Western United States 1 transport placed in 11 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -1.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - Germans Germans buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to Karelia 1 armour moved from Germany to Karelia Non Combat Move - Germans 1 infantry moved from Ukraine to West Russia Place Units - Germans 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - British British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Middle East to Caucasus 1 infantry moved from Middle East to Caucasus 1 fighter moved from India to Caucasus 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe 1 armour moved from 6 Sea Zone to Western Europe 1 bomber moved from United Kingdom to Western Europe Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 factory and 1 fighter British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Western Europe British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Western Europe, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 infantry in Western Europe, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Germans: 2 armour and 1 infantry Non Combat Move - British 1 bomber moved from Western Europe to United Kingdom 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Caucasus to India Place Units - British 1 infantry placed in India 1 armour and 1 infantry placed in United Kingdom British undo move 1. 1 infantry placed in Australia 1 infantry placed in India Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 2.50 Japanese : -0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Manchuria to Coastal China Japanese take Coastal China from Americans 1 armour moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus Combat - Japanese Battle in Caucasus Japanese attack with 1 armour and 2 infantry British defend with 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Caucasus Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Caucasus Japanese roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Caucasus British win with 1 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
British : -0.17 Japanese : -2.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 12 Purchase Units - Americans Americans buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 transports moved from 43 Sea Zone to 45 Sea Zone 3 infantry moved from 45 Sea Zone to Manchuria Americans take Manchuria from Japanese 1 armour moved from 45 Sea Zone to Manchuria 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Western United States to 42 Sea Zone 1 armour moved from Western United States to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Eastern Canada to 10 Sea Zone 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Western Europe 1 armour moved from 8 Sea Zone to Western Europe 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 armour moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 13 Purchase Units - Germans Germans buy 2 armour; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to 6 Sea Zone 1 armour moved from Karelia to Archangel 1 armour moved from Karelia to Archangel 2 infantry moved from West Russia to Archangel Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber British defend with 1 submarine and 1 transport 1 submarine owned by the British Submerged 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Germans attack with 2 armour and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Archangel Germans win, taking Archangel from British with 2 armour remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 2 armour placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 1.17