I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
axis-dominion vs ksmckay (allies) bm3
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 bomber moved from Caroline Islands to Paulau Island 1 submarine moved from 21 Sea Zone to 34 Sea Zone 1 bomber moved from Caroline Islands to Paulau Island 1 armour moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Gibraltar to Cyprus 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in Greece Battle in Paulau Island Americans attack with 1 artillery, 2 bombers, 7 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 6/12 hits, 6.17 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Paulau Island Americans win, taking Greece from Italians, taking Paulau Island from Japanese with 1 artillery, 2 bombers, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Cyprus Americans attack with 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry in Cyprus, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Cyprus Americans win, taking Cyprus from Italians with 1 armour, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Cyprus to Syria 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 aaGun moved from Algeria to Morocco 1 mech_infantry moved from Algeria to Libya 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 bombers, 7 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 bombers moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 fighter moved from Western United States to Wake Island 1 bomber moved from Western United States to Caroline Islands 1 carrier moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone 3 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery, 1 fighter and 1 infantry moved from India to Burma 1 tactical_bomber moved from India to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Algeria to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 5 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 bomber and 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter and 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone Combat - British Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Crete British attack with 1 artillery and 5 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 3 cruisers in Crete, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 1 tactical_bomber Germans defend with 6 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the Italians and 5 submarines owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits Italians roll dice for 5 fighters in 97 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits 4 fighters owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter Casualties for Germans: 6 fighters and 1 tactical_bomber Non Combat Move - British 5 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Cyprus 2 carriers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Cyprus 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Northwest Persia to Iraq 1 fighter moved from Burma to India 2 infantry moved from Trans-Jordan to Syria 1 aaGun moved from Iraq to Syria 2 mech_infantrys moved from Egypt to Syria 1 armour moved from Libya to Alexandria 1 destroyer moved from 123 Sea Zone to 106 Sea Zone Place Units - British 1 harbour placed in Cyprus 3 infantry placed in Egypt 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Adding units owned by British to 97 Sea Zone: 5 submarines EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters EDIT: Adding units owned by Germans to Northern Italy: 3 fighters EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by British to 99 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by British from Cyprus: 1 fighter EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.83 British : 1.50 Americans : 0.67 Chinese : -0.17 Japanese : -1.67
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ok, lets resume for fun from here. Bit tricky to get it edited right, but this should be correct. Just took an average 2 loss result in z97.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Caucasus to Rostov 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 4 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/10 hits, 3.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 4 armour, 1 artillery, 1 bomber and 3 mech_infantrys in Rostov, round 3 : 3/9 hits, 3.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 4 armour, 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Novgorod 1 aaGun moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,3,3,4,4,4,3 Italians collect 2 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -3.50 Russians : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New South Wales to Caroline Islands 1 aaGun and 2 infantry moved from Queensland to South Australia 3 mech_infantrys moved from New South Wales to South Australia 1 infantry moved from South Australia to New South Wales 1 fighter moved from Egypt to Iraq Place Units - ANZAC Turning on Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 infantry moved from Archangel to Vologda 1 bomber moved from Anhwe to Samara 1 bomber moved from Novgorod to Vologda 1 fighter moved from Ukraine to Tambov 2 mech_infantrys moved from Yugoslavia to Greece 5 tactical_bombers moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 2 fighters moved from Yugoslavia to Greece Combat - Germans Battle in Greece Germans attack with 3 fighters, 2 mech_infantrys and 5 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Greece, round 2 : 5/10 hits, 4.83 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 infantry moved from Ukraine to Rostov 5 artilleries moved from Volgograd to Rostov 2 infantry moved from Volgograd to Caucasus 8 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 fighter moved from Tambov to Volgograd 1 bomber moved from Vologda to Anhwe 1 bomber moved from Samara to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Nenetsia 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Yugoslavia to Bessarabia 5 tactical_bombers moved from Greece to Southern Italy 3 fighters moved from Greece to Southern Italy 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from France to Western Germany 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Caucasus to Novosibirsk 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 2 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 10 mech_infantrys moved from Volgograd to Rostov 4 mech_infantrys moved from Volgograd to Rostov 5 mech_infantrys moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Rostov 1 armour moved from Volgograd to Rostov 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Rostov 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Northern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 armour moved from Southern Italy to Northern Italy 3 mech_infantrys moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Novgorod to Nenetsia 1 infantry moved from Archangel to Nenetsia Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Novgorod 3 infantry placed in Ukraine 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,3,6,5,5,2,3,1,6,6,5,2,5,5,4,5,2,6,5,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,6,4,3,1,1,2 Germans collect 64 PUs (4 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -0.33 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Vologda: 2 infantry EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Removing units owned by Germans from Ukraine: 1 aaGun, 1 factory_minor and 4 infantry EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Turning off Edit Mode Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 artillery and 2 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 20 infantry and 2 mech_infantrys moved from Russia to Vologda Russians take Vologda from Germans 2 armour and 3 mech_infantrys moved from Bryansk to Vologda 3 artilleries and 38 infantry moved from Bryansk to Russia Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Bryansk to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 11 infantry moved from Buryatia to Amur 1 aaGun moved from Russia to Vologda Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
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exact same turn as before, didnt feel like redoing the battles. I redid anzac with worse results but for this one I just used the same results. Now we can proceed normally - probably no good results with japan so I am sure you will be happy to redo those.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 34 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 6 fighters moved from 35 Sea Zone to Paulau Island 5 submarines moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from Americans 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Japan to Iwo Jima 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 2 destroyers moved from 35 Sea Zone to 34 Sea Zone 2 cruisers moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 mech_infantrys moved from Yunnan to Szechwan 2 mech_infantrys moved from Hunan to Kweichow 2 bombers moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow 1 submarine moved from 37 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 34 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 7 submarines and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 7 submarines in 34 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 2 battleships, 2 cruisers, 3 destroyers, 7 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Paulau Island Japanese attack with 8 fighters, 2 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 8 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Paulau Island, round 2 : 3/13 hits, 6.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 8 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Iwo Jima Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Iwo Jima, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Iwo Jima to Japan 1 aaGun and 8 infantry moved from Manchuria to Korea 5 carriers moved from 35 Sea Zone to 34 Sea Zone 1 carrier moved from 37 Sea Zone to 34 Sea Zone 8 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 fighter moved from 17 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to 34 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 bombers moved from Kweichow to French Indo China 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone 1 mech_infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kweichow to French Indo China 1 armour moved from Yunnan to Anhwe 1 fighter moved from Kweichow to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 3 infantry placed in Malaya 2 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : -0.33 Chinese : 0.67 UK_Pacific : -0.33 Japanese : -2.67
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had to make sure this time I couldn’t fail in Paula. and lo sure enough, you got perfect defense there again!
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Wake Island to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 fighter moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Wake Island 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Cyprus to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from Cyprus to 99 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 fighters moved from Egypt to Iraq 1 bomber moved from Syria to Gibraltar 1 mech_infantry moved from Libya to Alexandria Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 3 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from 99 Sea Zone to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 1 fighter moved from 99 Sea Zone to Northwest Persia 6 artilleries and 16 infantry moved from India to Burma Combat - British Battle in Northwest Persia British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Burma British attack with 6 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 16 infantry in Burma, round 2 : 4/22 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 6 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 bomber, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 99 Sea Zone to 92 Sea Zone 1 fighter moved from Cyprus to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to 110 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 aaGun, 2 infantry and 2 mech_infantrys moved from Syria to Iraq 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 bomber EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -1.67 Chinese : 0.50 Japanese : 2.00
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why didn’t you retreat from Caro? I can go full blast at 100% odds and wipe you out, with a huge average score. are you sure you’d rather end the experiment in this way? let me know before I do Italy
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Laziness I guess, let me look at it. Kid was all over me and didn’t bother to check those odds
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no problem. I figured.
take your time on that, cuz it’s guaranteed loss if you remain there.
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your 110 fleet is toast too, I wouldn’t hesitate to buy 4 carriers and wipe it out, eliminating some planes and tps in the process, all the while creating a strongly protective German fleet
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That one I did think about. And I wasnt really sure you could afford to buy 4 carriers. And have all those planes there to defend and still maintain defense in the med. I’m ok with that move.
As far as pacific, I have been keeping Pau so that you can land your planes anywhere but carriers and so the odds were terrible. But now that you can send 100% of your navy and airforce, things work out a lot nicer. Ill move the entire fleet to z54 during anzac, and will pretend I sunk that tt with a us bomber that will land in Wake. I had been checking but didnt bother this turn.
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I guess I could take back the 110 move if you are certain it is a bad play. But I wasnt sure and was willing to experiment with it. Wasnt the main fleet, but I did hesitate to buy that tt.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
I guess I could take back the 110 move if you are certain it is a bad play. But I wasnt sure and was willing to experiment with it. Wasnt the main fleet, but I did hesitate to buy that tt.
well I’m pretty sure I would attack 110 and go for carriers. I was wanting to build some anyway, so this would give me quite the incentive. I mean I was gonna build them one or two at a time, but I don’t mind building them all at once if I get a nice handsome paycheck for it. But in the end, this experiment is for that purpose, so if you feel good about the gambit then by all means!
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ok, let me think about it a tad longer then.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
ok, let me think about it a tad longer then.
Sure
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ok, you can probably defend well enough with a carrier purchase and the odds are good enough in z110 that if you have a desire to get carriers its almost like getting them for free. Not worth the risk for 10 ipcs and I dont have any great ways of punishing you in the med next turn. I wont have time to revisit this tonight and maybe not tomorrow. Should be back to normal on Thursday. Ill probably just redo the entire turn without the rush.