sounds good. Things in europe are about to get ugly quick. so I think this one is done. Really good for me to see how it played out.
Im good with allies again. no bid is fine with me.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from Caroline Islands to Paulau Island
1 submarine moved from 21 Sea Zone to 34 Sea Zone
1 bomber moved from Caroline Islands to Paulau Island
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Gibraltar to Cyprus
2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Italians with 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Paulau Island
Americans attack with 1 artillery, 2 bombers, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 6/12 hits, 6.17 expected hits
Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Greece from Italians, taking Paulau Island from Japanese with 1 artillery, 2 bombers, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Cyprus
Americans attack with 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry in Cyprus, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Cyprus
Americans win, taking Cyprus from Italians with 1 armour, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Cyprus to Syria
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 aaGun moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Libya
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 bombers, 7 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 fighter moved from Western United States to Wake Island
1 bomber moved from Western United States to Caroline Islands
1 carrier moved from 92 Sea Zone to 99 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
2 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery, 1 fighter and 1 infantry moved from India to Burma
1 tactical_bomber moved from India to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 fighter and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 2 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Crete
British attack with 1 artillery and 5 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 3 cruisers in Crete, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Northwest Persia, round 4 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 1 tactical_bomber
Germans defend with 6 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 7/12 hits, 7.17 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 1 battleship owned by the Italians and 5 submarines owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits
Italians roll dice for 5 fighters in 97 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits
4 fighters owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 5 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
Casualties for Germans: 6 fighters and 1 tactical_bomber
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Cyprus
2 carriers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Cyprus
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Burma to India
2 infantry moved from Trans-Jordan to Syria
1 aaGun moved from Iraq to Syria
2 mech_infantrys moved from Egypt to Syria
1 armour moved from Libya to Alexandria
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
Place Units - British
1 harbour placed in Cyprus
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 5 submarines
EDIT: Adding units owned by Germans to Yugoslavia: 2 fighters
EDIT: Adding units owned by Germans to Northern Italy: 3 fighters
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 99 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from Cyprus: 1 fighter
EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.83
British : 1.50
Americans : 0.67
Chinese : -0.17
Japanese : -1.67
ok, lets resume for fun from here. Bit tricky to get it edited right, but this should be correct. Just took an average 2 loss result in z97.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 4 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/10 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 4 armour, 1 artillery, 1 bomber and 3 mech_infantrys in Rostov, round 3 : 3/9 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 4 armour, 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Novgorod
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,3,3,4,4,4,3
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -3.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 aaGun and 2 infantry moved from Queensland to South Australia
3 mech_infantrys moved from New South Wales to South Australia
1 infantry moved from South Australia to New South Wales
1 fighter moved from Egypt to Iraq
Place Units - ANZAC
Turning on Edit Mode
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Archangel to Vologda
1 bomber moved from Anhwe to Samara
1 bomber moved from Novgorod to Vologda
1 fighter moved from Ukraine to Tambov
2 mech_infantrys moved from Yugoslavia to Greece
5 tactical_bombers moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Greece
2 fighters moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 fighters, 2 mech_infantrys and 5 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Greece, round 2 : 5/10 hits, 4.83 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 infantry moved from Ukraine to Rostov
5 artilleries moved from Volgograd to Rostov
2 infantry moved from Volgograd to Caucasus
8 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
1 fighter moved from Tambov to Volgograd
1 bomber moved from Vologda to Anhwe
1 bomber moved from Samara to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Yugoslavia to Bessarabia
5 tactical_bombers moved from Greece to Southern Italy
3 fighters moved from Greece to Southern Italy
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from France to Western Germany
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
2 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
10 mech_infantrys moved from Volgograd to Rostov
4 mech_infantrys moved from Volgograd to Rostov
5 mech_infantrys moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Rostov
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 armour moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Archangel to Nenetsia
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,2,3,6,5,5,2,3,1,6,6,5,2,5,5,4,5,2,6,5,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,6,4,3,1,1,2
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -0.33
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 2 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun, 1 factory_minor and 4 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 2 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
20 infantry and 2 mech_infantrys moved from Russia to Vologda
Russians take Vologda from Germans
2 armour and 3 mech_infantrys moved from Bryansk to Vologda
3 artilleries and 38 infantry moved from Bryansk to Russia
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 11 infantry moved from Buryatia to Amur
1 aaGun moved from Russia to Vologda
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
exact same turn as before, didnt feel like redoing the battles. I redid anzac with worse results but for this one I just used the same results. Now we can proceed normally - probably no good results with japan so I am sure you will be happy to redo those.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
6 fighters moved from 35 Sea Zone to Paulau Island
5 submarines moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from Americans
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Japan to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 destroyers moved from 35 Sea Zone to 34 Sea Zone
2 cruisers moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Yunnan to Szechwan
2 mech_infantrys moved from Hunan to Kweichow
2 bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow
1 submarine moved from 37 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 7 submarines and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 7 submarines in 34 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 3 destroyers, 7 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Paulau Island
Japanese attack with 8 fighters, 2 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 8 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Paulau Island, round 2 : 3/13 hits, 6.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 8 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Iwo Jima
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Iwo Jima, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Iwo Jima to Japan
1 aaGun and 8 infantry moved from Manchuria to Korea
5 carriers moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
8 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 bombers moved from Kweichow to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kweichow to French Indo China
1 armour moved from Yunnan to Anhwe
1 fighter moved from Kweichow to French Indo China
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : -0.33
Chinese : 0.67
UK_Pacific : -0.33
Japanese : -2.67
had to make sure this time I couldn’t fail in Paula. and lo sure enough, you got perfect defense there again!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Wake Island to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Wake Island
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 infantry and 1 marine moved from Cyprus to 99 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 fighters moved from Egypt to Iraq
1 bomber moved from Syria to Gibraltar
1 mech_infantry moved from Libya to Alexandria
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Central United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter and 2 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from 99 Sea Zone to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 fighter moved from 99 Sea Zone to Northwest Persia
6 artilleries and 16 infantry moved from India to Burma
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Burma
British attack with 6 artilleries and 16 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 16 infantry in Burma, round 2 : 4/22 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Cyprus to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 2 infantry and 2 mech_infantrys moved from Syria to Iraq
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -1.67
Chinese : 0.50
Japanese : 2.00
why didn’t you retreat from Caro? I can go full blast at 100% odds and wipe you out, with a huge average score. are you sure you’d rather end the experiment in this way? let me know before I do Italy
Laziness I guess, let me look at it. Kid was all over me and didn’t bother to check those odds
no problem. I figured.
take your time on that, cuz it’s guaranteed loss if you remain there.
your 110 fleet is toast too, I wouldn’t hesitate to buy 4 carriers and wipe it out, eliminating some planes and tps in the process, all the while creating a strongly protective German fleet
That one I did think about. And I wasnt really sure you could afford to buy 4 carriers. And have all those planes there to defend and still maintain defense in the med. I’m ok with that move.
As far as pacific, I have been keeping Pau so that you can land your planes anywhere but carriers and so the odds were terrible. But now that you can send 100% of your navy and airforce, things work out a lot nicer. Ill move the entire fleet to z54 during anzac, and will pretend I sunk that tt with a us bomber that will land in Wake. I had been checking but didnt bother this turn.
I guess I could take back the 110 move if you are certain it is a bad play. But I wasnt sure and was willing to experiment with it. Wasnt the main fleet, but I did hesitate to buy that tt.
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
I guess I could take back the 110 move if you are certain it is a bad play. But I wasnt sure and was willing to experiment with it. Wasnt the main fleet, but I did hesitate to buy that tt.
well I’m pretty sure I would attack 110 and go for carriers. I was wanting to build some anyway, so this would give me quite the incentive. I mean I was gonna build them one or two at a time, but I don’t mind building them all at once if I get a nice handsome paycheck for it. But in the end, this experiment is for that purpose, so if you feel good about the gambit then by all means!
ok, let me think about it a tad longer then.
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
ok, let me think about it a tad longer then.
Sure
ok, you can probably defend well enough with a carrier purchase and the odds are good enough in z110 that if you have a desire to get carriers its almost like getting them for free. Not worth the risk for 10 ipcs and I dont have any great ways of punishing you in the med next turn. I wont have time to revisit this tonight and maybe not tomorrow. Should be back to normal on Thursday. Ill probably just redo the entire turn without the rush.