Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsWhack LOTR vs dawg
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TripleA Turn Summary: Saruman round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Turn Complete - SarumanCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Freefolk Freefolk buy 2 archerss, 5 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 lightCavalry moved from Tharbad to N. Dunland 2 hobbitss moved from N. Enedwaith to N. Dunland 1 hobbits moved from Angren Bank to Adorn 4 hobbitss moved from Enedwaith to N. Dunland 4 catapults moved from Eregion to N. Dunland 2 archerss moved from Eregion to N. Dunland 2 spearInfantrys moved from Eregion to N. Dunland 2 archerss moved from Eregion to N. Dunland 2 lightCavalrys moved from Eregion to N. Dunland 1 spearInfantry moved from Eregion to N. Dunland 1 archers moved from Tharbad to Eregion 2 hobbitss moved from Eregion to N. Dunland 1 hobbits moved from Cardolan to Eregion 1 spearInfantry moved from Cardolan to Eregion 2 archerss and 1 hobbits moved from S. Downs to Cardolan 3 hobbitss moved from Bree to S. Downs 1 hobbits moved from Shire to S. Downs 2 hobbitss moved from Hobbiton to Shire 1 hobbits and 1 spearInfantry moved from Lond Daer to N. Enedwaith 1 hobbits and 2 spearInfantrys moved from Pinnath Gelin to Angren Bank Combat - Freefolk Battle in N. Dunland Freefolk attack with 4 archerss, 4 catapults, 8 hobbitss, 3 lightCavalrys and 3 spearInfantrys Goblins defend with 9 shooterss and 4 stabberss Freefolk roll dice for 4 archerss, 4 catapults, 8 hobbitss, 3 lightCavalrys and 3 spearInfantrys in N. Dunland, round 2 : 4/22 hits, 4.83 expected hits Goblins roll dice for 9 shooterss and 4 stabberss in N. Dunland, round 2 : 4/13 hits, 3.67 expected hits 4 hobbitss owned by the Freefolk and 4 stabberss owned by the Goblins lost in N. Dunland Freefolk roll dice for 4 archerss, 4 catapults, 4 hobbitss, 3 lightCavalrys and 3 spearInfantrys in N. Dunland, round 3 : 4/18 hits, 4.67 expected hits Goblins roll dice for 9 shooterss in N. Dunland, round 3 : 4/9 hits, 3.00 expected hits 4 shooterss owned by the Goblins and 4 hobbitss owned by the Freefolk lost in N. Dunland Freefolk roll dice for 4 archerss, 4 catapults, 3 lightCavalrys and 3 spearInfantrys in N. Dunland, round 4 : 7/14 hits, 4.00 expected hits Goblins roll dice for 5 shooterss in N. Dunland, round 4 : 1/5 hits, 1.67 expected hits 5 shooterss owned by the Goblins and 1 archers owned by the Freefolk lost in N. Dunland Freefolk win, taking N. Dunland from Goblins with 3 archerss, 4 catapults, 3 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 7 Casualties for Freefolk: 1 archers and 8 hobbitss Casualties for Goblins: 9 shooterss and 4 stabberss Non Combat Move - Freefolk Place Units - Freefolk 1 archers and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 1 archers and 1 lightCavalry placed in Lond Daer 2 hobbitss placed in Hobbiton Turn Complete - Freefolk Freefolk collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Goblins : 0.67 Freefolk : 1.50 -
TripleA Turn Summary: Mordor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Mordor Mordor buy 10 orcss and 4 siegeTowers; Remaining resources: 3 PUs; Combat Move - Mordor 2 orcss and 5 siegeTowers moved from Anduin West Bank to N. Caves 3 trollss moved from High Mirkwood to Anduin West Bank 6 orcss and 1 siegeTower moved from Carrock to Anduin West Bank 2 orcss moved from N. Mirkwood to Carrock 1 trolls moved from Anduin West Bank to N. Caves 4 trollss moved from Lorien to S. Caves 2 orcss and 2 siegeTowers moved from Anduin East Bank to Drimrill Dale 4 trollss moved from Dol Goldur to Anduin East Bank 2 orcss and 2 siegeTowers moved from S. Mirkwood to Anduin East Bank 1 orcs moved from S. Brown Lands to E. Emnet 1 orcs moved from Dagorlad to N. Ithilien 1 orcs moved from Udun to Dagorlad 1 nazgul and 6 orcss moved from N. Ithilien to Anorien Non Combat Move - Mordor Place Units - Mordor 2 orcss and 2 siegeTowers placed in Lorien 2 orcss and 2 siegeTowers placed in Dol Goldur 5 orcss placed in Minas Morgul 1 orcs placed in Udun Turn Complete - Mordor Mordor collect 49 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Rohan Rohan buy 1 heavyCavalry, 1 lightCavalry, 4 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Rohan 1 lightCavalry and 1 spearInfantry moved from Isengard to Fangorn 1 heavyCavalry and 1 spearInfantry moved from Isengard to Westfold Combat - Rohan Battle in Fangorn Rohan attack with 1 lightCavalry and 1 spearInfantry Goblins defend with 1 trolls Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Fangorn, round 2 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 trolls in Fangorn, round 2 : 0/1 hits, 0.50 expected hits Rohan roll dice for 1 lightCavalry and 1 spearInfantry in Fangorn, round 3 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 trolls in Fangorn, round 3 : 1/1 hits, 0.50 expected hits 1 spearInfantry owned by the Rohan lost in Fangorn Rohan roll dice for 1 lightCavalry in Fangorn, round 4 : 0/1 hits, 0.33 expected hits Goblins roll dice for 1 trolls in Fangorn, round 4 : 1/1 hits, 0.50 expected hits 1 lightCavalry owned by the Rohan lost in Fangorn Goblins win with 1 trolls remaining. Battle score for attacker is -7 Casualties for Rohan: 1 lightCavalry and 1 spearInfantry Battle in Westfold Rohan attack with 1 heavyCavalry and 1 spearInfantry Khand defend with 1 raiderCavalry Rohan roll dice for 1 heavyCavalry and 1 spearInfantry in Westfold, round 2 : 1/2 hits, 0.67 expected hits Khand roll dice for 1 raiderCavalry in Westfold, round 2 : 1/1 hits, 0.17 expected hits 1 raiderCavalry owned by the Khand and 1 spearInfantry owned by the Rohan lost in Westfold Rohan win, taking Westfold from Khand with 1 heavyCavalry remaining. Battle score for attacker is 2 Casualties for Rohan: 1 spearInfantry Casualties for Khand: 1 raiderCavalry Non Combat Move - Rohan 2 spearInfantrys moved from Helms Deep to Eastfold Place Units - Rohan 4 spearInfantrys placed in Eastfold 1 heavyCavalry, 1 lightCavalry and 2 trebuches placed in Helms Deep Rohan undo move 1. 4 spearInfantrys placed in Eastfold Rohan undo move 2. 2 spearInfantrys placed in Helms Deep 2 spearInfantrys placed in Isengard Turn Complete - Rohan Rohan collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Goblins : 0.50 Khand : 0.83 Rohan : -1.00 -
TripleA Turn Summary: Goblins round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Goblins Goblins buy 7 shooterss and 2 stabberss; Remaining resources: 1 PUs; Combat Move - Goblins 1 trolls moved from Fangorn to Westfold Combat - Goblins Battle in Westfold Goblins attack with 1 trolls Rohan defend with 1 heavyCavalry Goblins roll dice for 1 trolls in Westfold, round 2 : 1/1 hits, 0.50 expected hits Rohan roll dice for 1 heavyCavalry in Westfold, round 2 : 0/1 hits, 0.33 expected hits 1 heavyCavalry owned by the Rohan lost in Westfold Goblins win, taking Westfold from Rohan with 1 trolls remaining. Battle score for attacker is 5 Casualties for Rohan: 1 heavyCavalry Non Combat Move - Goblins Place Units - Goblins 7 shooterss and 1 stabbers placed in Moria Goblins undo move 1. 2 shooterss placed in N. Caves 2 shooterss placed in S. Caves 3 shooterss and 2 stabberss placed in Moria Turn Complete - Goblins Goblins collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Goblins : 0.50 Rohan : -0.33 -
TripleA Turn Summary: Elves round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Elves Elves buy 2 hobbitss and 1 hunters; Remaining resources: 1 PUs; Combat Move - Elves 1 hobbits, 2 hunterss and 1 wizard moved from Rivendell to Eregion 1 griffin moved from Eregion to Westfold Combat - Elves Battle in Westfold Elves attack with 1 griffin Goblins defend with 1 trolls Elves roll dice for 1 griffin in Westfold, round 2 : 1/1 hits, 0.50 expected hits Goblins roll dice for 1 trolls in Westfold, round 2 : 1/1 hits, 0.50 expected hits 1 griffin owned by the Elves and 1 trolls owned by the Goblins lost in Westfold Goblins win with no units remaining. Battle score for attacker is -1 Casualties for Elves: 1 griffin Casualties for Goblins: 1 trolls Non Combat Move - Elves Place Units - Elves 2 hobbitss and 1 hunters placed in Rivendell Turn Complete - Elves Elves collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Goblins : 0.50 Elves : 0.50 -
TripleA Turn Summary: Haradrim round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Haradrim Haradrim buy 2 corsairss, 1 galleon, 1 spearInfantry and 1 trebuche; Remaining resources: 0 PUs; Combat Move - Haradrim 6 spearInfantrys moved from W. Osg. to Lossarnach 1 trebuche moved from Umbar to Harnen 1 galleon and 1 trebuche moved from Harnen to Anduin Mouth 1 trebuche moved from Anduin Mouth to Lossarnach 3 corsairss, 2 spearInfantrys and 2 trebuches moved from Umbar to Debatable Land 3 caravels moved from Anduin Mouth to S. Gondor Coast 1 caravel moved from Bay of Harad to Umbar Peninsula Coast 1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar 1 spearInfantry moved from City of Corsairs to Umbar Combat - Haradrim Battle in Lossarnach Haradrim attack with 6 spearInfantrys and 1 trebuche Gondor defend with 3 towerGuards Haradrim roll dice for 6 spearInfantrys and 1 trebuche in Lossarnach, round 2 : 1/7 hits, 1.67 expected hits Gondor roll dice for 3 towerGuards in Lossarnach, round 2 : 1/3 hits, 1.50 expected hits 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Lossarnach Haradrim roll dice for 5 spearInfantrys and 1 trebuche in Lossarnach, round 3 : 1/6 hits, 1.50 expected hits Gondor roll dice for 2 towerGuards in Lossarnach, round 3 : 0/2 hits, 1.00 expected hits 1 towerGuard owned by the Gondor lost in Lossarnach Haradrim roll dice for 5 spearInfantrys and 1 trebuche in Lossarnach, round 4 : 1/6 hits, 1.50 expected hits Gondor roll dice for 1 towerGuard in Lossarnach, round 4 : 0/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor lost in Lossarnach Haradrim win, taking Lossarnach from Gondor with 5 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 9 Casualties for Haradrim: 1 spearInfantry Casualties for Gondor: 3 towerGuards Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss placed in W. Osg. 1 spearInfantry and 1 trebuche placed in City of Corsairs 1 galleon placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Haradrim : -1.67 Gondor : -2.00 -
TripleA Turn Summary: Gondor round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Gondor Gondor buy 10 spearInfantrys; Remaining resources: 0 PUs; Place Units - Gondor 10 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Rhun Rhun buy 5 warChariots; Remaining resources: 0 PUs; Combat Move - Rhun 4 warChariots moved from Rhun to Rhovanion 4 warChariots moved from Rhovanion to Wold 1 warChariot moved from E. Emnet to S. Dunland Rhun take S. Dunland from Rohan 4 warChariots moved from Wold to Isengard 3 chariotArcherss moved from Wold to Isengard 1 chariotArchers moved from Wold to Westfold Combat - Rhun Battle in Isengard Rhun attack with 3 chariotArcherss and 4 warChariots Rohan defend with 1 castle and 3 spearInfantrys Rhun roll dice for 3 chariotArcherss and 4 warChariots in Isengard, round 2 : 5/7 hits, 3.67 expected hits Rohan roll dice for 3 spearInfantrys in Isengard, round 2 : 0/3 hits, 1.00 expected hits 3 spearInfantrys owned by the Rohan lost in Isengard Rhun win, taking Isengard from Rohan with 3 chariotArcherss and 4 warChariots remaining. Battle score for attacker is 9 Casualties for Rohan: 3 spearInfantrys Non Combat Move - Rhun Place Units - Rhun 5 warChariots placed in Rhun Turn Complete - Rhun Rhun collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Rhun : 1.33 Rohan : -1.00 -
TripleA Turn Summary: Khand round 13
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 13 Purchase Units - Khand Khand buy 4 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs; Combat Move - Khand 2 xbowInfantrys moved from S. Ithilien to E. Osg. 2 xbowInfantrys moved from E. Osg. to W. Osg. 1 xbowInfantry moved from W. Osg. to Anorien 2 raiderCavalrys moved from E. Osg. to Eastfold 2 raiderCavalrys moved from Anorien to Eastfold 1 raiderCavalry moved from Khand to N. Ithilien 1 warWolves moved from S. Rhovanion to E. Emnet 1 warWolves moved from E. Emnet to Eastfold Combat - Khand Battle in Eastfold Khand attack with 4 raiderCavalrys and 1 warWolves Rohan defend with 1 castle, 4 fortificationss, 3 spearInfantrys, 4 towers and 1 trebuche Khand roll dice for 4 raiderCavalrys and 1 warWolves in Eastfold, round 2 : 2/5 hits, 2.17 expected hits Rohan roll dice for 4 fortificationss, 3 spearInfantrys, 4 towers and 1 trebuche in Eastfold, round 2 : 5/12 hits, 4.50 expected hits 1 warWolves owned by the Khand, 4 raiderCavalrys owned by the Khand and 2 fortificationss owned by the Rohan lost in Eastfold Rohan win with 2 fortificationss, 3 spearInfantrys, 4 towers and 1 trebuche remaining. Battle score for attacker is -19 Casualties for Khand: 4 raiderCavalrys and 1 warWolves Casualties for Rohan: 2 fortificationss Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Rhovanion 2 raiderCavalrys placed in E. Osg. 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Khand : -0.17 Rohan : 0.50 -
TripleA Turn Summary: Saruman round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Freefolk Freefolk buy 1 archers, 7 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from N. Dunland to S. Dunland 1 lightCavalry moved from Lond Daer to S. Dunland 2 archerss, 4 catapults, 3 lightCavalrys and 2 spearInfantrys moved from N. Dunland to S. Caves 1 archers, 1 hobbits and 2 spearInfantrys moved from Angren Bank to Adorn Combat - Freefolk Battle in S. Caves Freefolk attack with 2 archerss, 4 catapults, 3 lightCavalrys and 2 spearInfantrys Goblins defend with 1 castle and 2 shooterss; Mordor defend with 4 trollss Freefolk roll dice for 2 archerss, 4 catapults, 3 lightCavalrys and 2 spearInfantrys in S. Caves, round 2 : 4/11 hits, 3.33 expected hits Goblins roll dice for 2 shooterss and 4 trollss in S. Caves, round 2 : 4/6 hits, 2.67 expected hits 2 shooterss owned by the Goblins, 2 trollss owned by the Mordor, 2 archerss owned by the Freefolk and 2 spearInfantrys owned by the Freefolk lost in S. Caves Freefolk roll dice for 4 catapults and 3 lightCavalrys in S. Caves, round 3 : 2/7 hits, 2.33 expected hits Goblins roll dice for 2 trollss in S. Caves, round 3 : 2/2 hits, 1.00 expected hits 2 trollss owned by the Mordor and 2 catapults owned by the Freefolk lost in S. Caves Freefolk win, taking S. Caves from Goblins with 2 catapults and 3 lightCavalrys remaining. Battle score for attacker is 8 Casualties for Freefolk: 2 archerss, 2 catapults and 2 spearInfantrys Casualties for Goblins: 2 shooterss Casualties for Mordor: 4 trollss Battle in S. Dunland Freefolk attack with 1 archers, 1 lightCavalry and 1 spearInfantry Rhun defend with 1 warChariot Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in S. Dunland, round 2 : 1/3 hits, 0.83 expected hits Rhun roll dice for 1 warChariot in S. Dunland, round 2 : 0/1 hits, 0.17 expected hits 1 warChariot owned by the Rhun lost in S. Dunland Freefolk win, taking S. Dunland from Rhun with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 6 Casualties for Rhun: 1 warChariot Non Combat Move - Freefolk 1 hobbits and 1 spearInfantry moved from N. Enedwaith to N. Dunland 1 archers moved from Lond Daer to N. Enedwaith 1 archers and 1 spearInfantry moved from Tharbad to Eregion 2 archerss and 1 hobbits moved from Cardolan to Eregion 4 hobbitss moved from S. Downs to Cardolan 3 hobbitss moved from Bree to S. Downs 2 hobbitss moved from Shire to S. Downs 2 hobbitss moved from Hobbiton to Shire Place Units - Freefolk 1 hobbits and 1 lightCavalry placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 2 hobbitss placed in Hobbiton 1 hobbits placed in Fornost Turn Complete - Freefolk Freefolk collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Goblins : 2.33 Freefolk : 0.50 Rhun : -0.17 -
TripleA Turn Summary: Mordor round 14
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 14 Purchase Units - Mordor Mordor buy 8 orcss, 1 siegeTower and 4 trollss; Remaining resources: 0 PUs; Combat Move - Mordor 2 orcss and 2 siegeTowers moved from Lorien to Celebran 1 orcs moved from E. Emnet to Westfold 4 trollss moved from Moria to S. Caves 4 trollss moved from Anduin East Bank to S. Caves 2 orcss and 2 siegeTowers moved from Drimrill Dale to Moria 1 siegeTower moved from Anduin West Bank to N. Caves 6 orcss moved from Anduin West Bank to N. Caves 3 trollss moved from Anduin West Bank to Moria 2 trollss moved from N. Caves to Moria 2 orcss and 2 siegeTowers moved from Anduin East Bank to Celebran 2 orcss and 2 siegeTowers moved from Dol Goldur to S. Mirkwood 2 orcss moved from Carrock to Anduin West Bank 1 orcs moved from N. Ithilien to Anorien 5 orcss moved from Minas Morgul to N. Ithilien 1 orcs moved from Udun to Dagorlad 1 orcs moved from Dagorlad to N. Ithilien Combat - Mordor Battle in S. Caves Mordor attack with 8 trollss Freefolk defend with 1 castle, 2 catapults and 3 lightCavalrys Mordor roll dice for 8 trollss in S. Caves, round 2 : 2/8 hits, 4.00 expected hits Freefolk roll dice for 2 catapults and 3 lightCavalrys in S. Caves, round 2 : 1/5 hits, 0.83 expected hits 1 trolls owned by the Mordor and 2 catapults owned by the Freefolk lost in S. Caves Mordor roll dice for 7 trollss in S. Caves, round 3 : 6/7 hits, 3.50 expected hits Freefolk roll dice for 3 lightCavalrys in S. Caves, round 3 : 0/3 hits, 0.50 expected hits 3 lightCavalrys owned by the Freefolk lost in S. Caves Mordor win, taking S. Caves from Freefolk with 7 trollss remaining. Battle score for attacker is 14 Casualties for Mordor: 1 trolls Casualties for Freefolk: 2 catapults and 3 lightCavalrys Non Combat Move - Mordor Place Units - Mordor 3 orcss and 1 siegeTower placed in Lorien 5 orcss placed in Minas Morgul 4 trollss placed in Dol Goldur Turn Complete - Mordor Mordor collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Mordor : 0.50 Freefolk : -0.33 -
@Whackamatt i do believe i am beat in this 1





