Whack Allies WAW vs dawg Axis #?

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Dutch buy 2 Factorys; Remaining resources: 15 PUs; 
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Sumatra to Java
    
        Place Units - Dutch
            1 Factory placed in Java
            1 Factory placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            3 Infantrys moved from Oulu to N.Karelia
            1 Fighter moved from Oulu to N.Karelia
            1 Elite and 5 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Artillerys and 3 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from Kiev to Donetsk
            2 Elites moved from E.Romania to Odessa
            2 Elites moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Russians defend with 4 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys and 1 Fighter in Donetsk, round 3 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Romanians: 3 Infantrys
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            1 Artillery, 1 Elite and 1 Tank placed in Kiev
            1 Artillery and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.17
    Russians : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
                  Thai take Flores from Dutch
            1 Elite and 1 Infantry moved from S.Thailand to Burma
            1 Fighter moved from Bangkok to Burma
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Bombers moved from Hollandia to 107 Sea Zone
            2 Carriers, 4 Fighters and 3 Transports moved from 109 Sea Zone to 107 Sea Zone
            1 Bomber moved from Tarawa to 107 Sea Zone
            1 Artillery and 1 Infantry moved from Eniwetok to 103 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from 108 Sea Zone to Ulithi
            1 Artillery and 4 Infantrys moved from Woleai to Ulithi
            1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from Truk to 109 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from 108 Sea Zone to Yap
                  Americans take Yap from Yamamoto
            1 Carrier, 1 Cruiser and 1 Destroyer moved from 104 Sea Zone to 108 Sea Zone
            1 Destroyer and 1 Submarine moved from 97 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Tank moved from Johnston to 98 Sea Zone
            1 Artillery, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from 98 Sea Zone to 104 Sea Zone
            2 Adv.Fighters moved from Johnston to 108 Sea Zone
            1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 Artillery moved from Rongelap to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            2 Infantrys and 3 Tanks moved from Bahia to Salvador
            3 Tanks moved from Amazon to Salvador
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 2 Battleships, 1 L.Fighter, 1 S.Bomber and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 2 Infantrys and 6 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Infantrys and 6 Tanks in Salvador, round 2 : 3/8 hits, 3.33 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Infantry and 6 Tanks in Salvador, round 3 : 4/7 hits, 3.17 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 6 Tanks remaining. Battle score for attacker is 10
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Ulithi
                Americans attack with 2 Artillerys and 5 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Ulithi, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Artillerys and 5 Infantrys in Ulithi, round 2 : 3/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ulithi
                Americans win, taking Ulithi from Yamamoto with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in 107 Sea Zone
                Americans attack with 4 Bombers, 2 Carriers, 4 Fighters and 3 Transports
                Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports; Yamamoto defend with 1 Battleship and 1 Cruiser
                    Hisaichi roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Bombers, 2 Carriers, 4 Fighters and 3 Transports in 107 Sea Zone, round 2 : 3/10 hits, 4.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Fighter and 4 Transports in 107 Sea Zone, round 2 : 5/11 hits, 4.17 expected hits
                    2 Carriers owned by the Americans, 2 Transports owned by the Hisaichi and 3 Transports owned by the Americans lost in 107 Sea Zone
                    Americans roll dice for 4 Bombers and 4 Fighters in 107 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Fighter and 2 Transports in 107 Sea Zone, round 3 : 2/9 hits, 3.83 expected hits
                    2 Fighters owned by the Americans, 2 Transports owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 107 Sea Zone
                    Americans roll dice for 4 Bombers and 2 Fighters in 107 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
                    Hisaichi roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Fighter in 107 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
                    2 Fighters owned by the Americans, 1 Bomber owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Fighter owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
                    Americans roll dice for 3 Bombers in 107 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Battleships and 1 Carrier in 107 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
                    1 Carrier owned by the Hisaichi, 1 Bomber owned by the Americans and 1 Battleship owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 2 Bombers in 107 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship in 107 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Americans and 1 Battleship owned by the Hisaichi lost in 107 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 3 Bombers, 2 Carriers, 4 Fighters and 3 Transports
                Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter, 1 Submarine and 4 Transports
                Casualties for Yamamoto: 1 Battleship and 1 Cruiser
    
        Non Combat Move - Americans
            1 Bomber moved from 107 Sea Zone to Hollandia
    
        Place Units - Americans
            2 Battleships placed in 109 Sea Zone
            3 S.Submarines placed in 98 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            1 L.Fighter and 1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Hisaichi : -2.00
    Yamamoto : 0.33
    Americans : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            3 Artillerys, 2 Elites and 6 Infantrys moved from Oulu to N.Karelia
            1 Artillery, 3 Elites and 1 Tank moved from Murmansk to N.Karelia
            2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks moved from Vinnytsia to Kiev
            2 Infantrys moved from Brest to Kiev
            1 Tank moved from Kiev to Crimea
                  Germans take Crimea from Russians
            2 Mech.Infs moved from Warsaw to Latvia
            1 Infantry moved from East Prussia to 24 Sea Zone
            2 Mech.Infs moved from Warsaw to Latvia
            3 Mech.Infs moved from Bohemia to Kiev
            1 Infantry moved from Krakow to E.Romania
            4 Infantrys moved from Krakow to Vinnytsia
            2 Infantrys moved from Bohemia to Krakow
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Tanks moved from Hamburg to 23 Sea Zone
            3 Elites moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Infantry moved from Estonia to Latvia
            3 Elites, 3 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            3 Elites and 3 Tanks moved from 24 Sea Zone to Lapland
            1 Infantry moved from Lapland to Murmansk
            3 Infantrys moved from Brandenburg to Pomerania
            7 Infantrys moved from Lorraine to Burgundy
            1 Infantry moved from Burgundy to Languedoc
            3 Infantrys moved from Bavaria to Lorraine
            4 Infantrys moved from Rhine to Lorraine
            12 Infantrys moved from Berlin to Brandenburg
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Tank moved from Corsica to 46 Sea Zone
            1 Tank and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Tank moved from 48 Sea Zone to Tobruk
            5 Submarines moved from 34 Sea Zone to 41 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 1 Elite, 3 HeavyTanks, 11 Infantrys, 3 Mech.Infs, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Latvia
                Germans attack with 2 Infantrys and 4 Mech.Infs
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Infantrys and 4 Mech.Infs in Latvia, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 4 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 Artillerys, 3 HeavyTanks and 1 Tank placed in Paris
            Germans undo move 1.
            1 Artillery, 1 Elite, 1 HeavyTank and 3 Infantrys placed in Hamburg
            2 Artillerys, 2 HeavyTanks, 3 Infantrys and 1 Tank placed in Paris
            3 Mech.Infs placed in Rhine
            1 Artillery and 3 Infantrys placed in Warsaw
            Germans undo move 1.
            2 Submarines placed in 23 Sea Zone
            1 HeavyTank and 3 Infantrys placed in Hamburg
            Germans undo move 3.
            2 Artillerys and 2 Infantrys placed in Warsaw
            1 Elite and 3 Infantrys placed in Vinnytsia
    
        Turn Complete - Germans
            Germans collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Artillerys and 5 Infantrys moved from Chita to Heilungchiang
            1 Bomber moved from N.Buryat Mongolia to Heilungchiang
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            1 Mech.Inf and 1 Mot.Inf moved from Suiyuan to Hupeh
            2 Mech.Infs moved from Suiyuan to Anhwei
            1 Fighter moved from Shansi to Anhwei
            1 Bomber moved from Shansi to Hupeh
            2 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf moved from Khobdo to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            1 Mot.Inf moved from Sverdlovsk to Khobdo
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Tanks moved from Erzurum to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Stalingrad to Rostov
            1 Bomber moved from Kursk to Latvia
            1 Fighter moved from Leningrad to Latvia
            1 Infantry and 1 Tank moved from Novgorod to Minsk
            3 Infantrys and 1 Tank moved from Leningrad to Latvia
            1 Tank moved from Smolensk to Kursk
            5 Infantrys moved from Yaroslavl to S.Karelia
            5 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Destroyer, 1 Submarine and 2 Transports moved from 6 Sea Zone to 12 Sea Zone
    
        Purchase Units - Russians
            Russians buy 1 Bomber, 32 Infantrys, 1 Mech.Inf, 2 Mech.Rockets and 1 Mot.Inf; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank
                Germans defend with 4 Mech.Infs
                    Russians roll dice for 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank in Latvia, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 4 Mech.Infs in Latvia, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 3 Mech.Infs owned by the Germans lost in Latvia
                    Russians roll dice for 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank in Latvia, round 3 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Mech.Inf in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 22
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 4 Mech.Infs
            Battle in Heilungchiang
                Russians attack with 2 Artillerys, 1 Bomber and 5 Infantrys
                Hisaichi defend with 2 Artillerys and 6 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Bomber and 5 Infantrys in Heilungchiang, round 2 : 2/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Heilungchiang, round 2 : 4/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in Heilungchiang, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Heilungchiang, round 3 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                    Russians roll dice for 2 Artillerys and 1 Bomber in Heilungchiang, round 4 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Heilungchiang, round 4 : 2/5 hits, 1.67 expected hits
                    2 Artillerys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                 retreated to Heilungchiang
                Hisaichi win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 2 Artillerys and 5 Infantrys
                Casualties for Hisaichi: 5 Infantrys
            Battle in Hupeh
                Russians attack with 1 Bomber, 1 Mech.Inf and 1 Mot.Inf
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 Bomber, 1 Mech.Inf and 1 Mot.Inf in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Hupeh
                Russians win, taking Hupeh from Hisaichi with 1 Bomber, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Anhwei
                Russians attack with 1 Fighter and 2 Mech.Infs
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 Fighter and 2 Mech.Infs in Anhwei, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Anhwei
                Russians win, taking Anhwei from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -1
                Casualties for Russians: 1 Mech.Inf
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Hupeh to Shensi
            1 Fighter moved from Anhwei to Chahar
            1 Bomber moved from Heilungchiang to N.Buryat Mongolia
            EDIT: 1 Mech.Rocket moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Irkutsk to N.Buryat Mongolia
            1 Fighter moved from Latvia to Leningrad
            1 Bomber moved from Latvia to Leningrad
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            2 Mech.Rockets placed in Khobdo
            1 Bomber, 1 Mech.Inf and 1 Mot.Inf placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 99 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Hisaichi : 0.83
    Russians : 2.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            4 ArmoredCars, 1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Tank moved from S.Algeria to E.Morocco
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Tank moved from S.Tunisia to E.Morocco
            1 ArmoredCar and 1 Tank moved from N.Tunisia to E.Morocco
            1 Infantry moved from N.Tunisia to 45 Sea Zone
            1 Cruiser and 1 Infantry moved from 45 Sea Zone to 41 Sea Zone
            1 Infantry moved from 41 Sea Zone to E.Morocco
            4 Fighters moved from Greece to 51 Sea Zone
            1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from Darfur to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 Infantry moved from Darfur to Equatoria
                  Italians take Equatoria from British
            1 HeavyTank moved from Hun to Tobruk
            1 Infantry moved from Kufra to Tobruk
            1 Infantry moved from Hun to Kufra
            1 Elite moved from Hun to El Agheila
            1 Transport moved from 48 Sea Zone to 49 Sea Zone
            1 Infantry moved from Campania to 49 Sea Zone
            1 Artillery moved from Greece to 49 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 49 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Transport moved from 45 Sea Zone to 46 Sea Zone
            6 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Elite, 25 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in E.Morocco
                Italians attack with 5 ArmoredCars, 1 Artillery, 7 Infantrys, 5 Mech.Infs and 3 Tanks
                British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 10 Infantrys
                    Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 5 ArmoredCars, 1 Artillery, 7 Infantrys, 5 Mech.Infs and 3 Tanks in E.Morocco, round 2 : 7/21 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 10 Infantrys in E.Morocco, round 2 : 5/13 hits, 4.67 expected hits
                    6 Infantrys owned by the French and 5 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 5 ArmoredCars, 1 Artillery, 2 Infantrys, 5 Mech.Infs and 3 Tanks in E.Morocco, round 3 : 5/16 hits, 5.83 expected hits
                    French roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 4 Infantrys in E.Morocco, round 3 : 3/7 hits, 2.67 expected hits
                    1 ArmoredCar owned by the Italians, 1 Artillery owned by the French, 4 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 4 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks in E.Morocco, round 4 : 4/13 hits, 4.83 expected hits
                    French roll dice for 1 Bunker and 1 Fighter in E.Morocco, round 4 : 0/2 hits, 1.00 expected hits
                    1 Fighter owned by the British and 1 Bunker owned by the French lost in E.Morocco
                Italians win, taking E.Morocco from French with 4 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 20
                Casualties for Italians: 1 ArmoredCar and 7 Infantrys
                Casualties for French: 1 Artillery, 1 Bunker and 10 Infantrys
                Casualties for British: 1 Fighter
            Battle in 51 Sea Zone
                Italians attack with 4 Fighters and 1 Submarine
                French defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Italians win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
    
        Non Combat Move - Italians
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            3 Infantrys placed in Hun
            2 Artillerys, 1 Elite and 1 Infantry placed in Greece
            4 Infantrys placed in Tunis
            10 Infantrys placed in Rome
            Italians undo move 4.
            1 Transport placed in 46 Sea Zone
            Italians undo move 4.
            1 Transport placed in 46 Sea Zone
            9 Infantrys placed in Rome
            4 Infantrys placed in Provence
            4 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    French : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Infantry moved from Nubia to Darfur
                  British take Darfur from Italians
            2 Infantrys moved from North Central USA to South Central USA
            1 Infantry moved from Amazon to Bolivia
    
        Purchase Units - French
            French buy 2 Bunkers, 3 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Bolivia
                French attack with 1 Infantry
                Neutral defend with 3 Infantrys
                    French roll dice for 1 Infantry in Bolivia, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the French lost in Bolivia
                Neutral win with 3 Infantrys remaining. Battle score for attacker is -2
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 3 Infantrys placed in Normandy
            1 Bunker and 2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    French : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            8 Destroyers moved from 85 Sea Zone to 107 Sea Zone
            1 Infantry moved from Shantung to Shansi
                  Yamamoto take Shansi from Chinese
            2 Elites, 7 Infantrys and 2 Marines moved from Shantung to Chahar
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Tank moved from N.Thailand to Burma
            1 Artillery moved from West Borneo to Banjarmasin
            1 Artillery and 2 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Infantry, 2 Marines, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chahar
                Yamamoto attack with 2 Elites, 7 Infantrys and 2 Marines
                Chinese defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 5 Tanks; Russians defend with 1 Fighter
                    Yamamoto roll dice for 2 Elites, 7 Infantrys and 2 Marines in Chahar, round 2 : 6/11 hits, 2.83 expected hits
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Mech.Inf and 5 Tanks in Chahar, round 2 : 2/10 hits, 4.00 expected hits
                1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Chinese, 2 Infantrys owned by the Yamamoto, 2 ArmoredCars owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                    Yamamoto roll dice for 2 Elites, 5 Infantrys and 2 Marines in Chahar, round 3 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 Fighter and 3 Tanks in Chahar, round 3 : 2/4 hits, 2.00 expected hits
                    3 Tanks owned by the Chinese and 2 Infantrys owned by the Yamamoto lost in Chahar
                    Yamamoto roll dice for 2 Elites, 3 Infantrys and 2 Marines in Chahar, round 4 : 4/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 Fighter in Chahar, round 4 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Russians lost in Chahar
                Yamamoto win, taking Chahar from Chinese with 2 Elites, 3 Infantrys and 2 Marines remaining. Battle score for attacker is 43
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Chinese: 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 5 Tanks
                Casualties for Russians: 1 Fighter
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters and 1 Fighter moved from Manila to 85 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier, 2 S.Submarines and 2 Submarines placed in 85 Sea Zone
            1 Infantry and 2 Marines placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 5.50
    Chinese : -2.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Tank moved from Lanchow to Yunnan
            1 ArmoredCar moved from Shensi to Yunnan
            2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Suiyuan to Shansi
            4 ArmoredCars moved from Gobi Altai to Ningsia
            4 ArmoredCars moved from Urumqi to Gobi Altai
            1 ArmoredCar moved from Shensi to Kweichow
            1 ArmoredCar moved from Shensi to Yunnan
            1 Artillery and 1 Elite moved from E.Qinghai to Lanchow
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            1 Tank moved from Hsining to Lanchow
            1 Elite, 2 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            1 Mech.Inf moved from Hsining to Shensi
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Yunnan
                Chinese win, taking Yunnan from Hisaichi with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Shansi
                Chinese attack with 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Shensi
            1 Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Yamamoto : 0.33
    Chinese : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Tanks moved from Burma to Yunnan
            1 ArmoredCar moved from Hunan to Yunnan
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hunan to Hupeh
            1 Artillery and 1 Tank moved from Hunan to Anhwei
            2 Artillerys and 1 Infantry moved from Heilungchiang to Chita
            2 Artillerys and 3 Infantrys moved from Hulunbuir to Chita
            2 Artillerys, 1 Elite and 1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Kirin to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
            1 Artillery and 1 Marine moved from 107 Sea Zone to Peleliu
            1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
            1 Artillery and 1 Marine moved from 107 Sea Zone to Jilolo
            1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery moved from Davao to 107 Sea Zone
            1 Artillery moved from 107 Sea Zone to Peleliu
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 6 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Mech.Inf and 1 Mot.Inf
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Mot.Inf in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hupeh
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mot.Inf in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mot.Inf in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Russians lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Mech.Inf and 1 Mot.Inf
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 1 Tank
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar and 2 Tanks
                Chinese defend with 2 ArmoredCars and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Yunnan
                    Hisaichi roll dice for 2 Tanks in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for Chinese: 2 ArmoredCars and 1 Tank
            Battle in Peleliu
                Hisaichi attack with 2 Artillerys and 1 Marine
                British defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Peleliu, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Peleliu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Peleliu
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Peleliu, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Peleliu
                Hisaichi win, taking Peleliu from British with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Artillerys
                Casualties for British: 2 Infantrys
            Battle in Jilolo
                Hisaichi attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Jilolo, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Jilolo
                Hisaichi win, taking Jilolo from Dutch with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Infantry
            Battle in Chita
                Hisaichi attack with 4 Artillerys and 4 Infantrys
                Russians defend with 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
                    Hisaichi roll dice for 4 Artillerys and 4 Infantrys in Chita, round 2 : 1/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry, 2 Mech.Infs and 1 Mot.Inf in Chita, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Chita, round 3 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 2 Mech.Infs and 1 Mot.Inf in Chita, round 3 : 2/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Russians, 1 Mot.Inf owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Russians: 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kweichow
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            2 Tanks moved from Hunan to N.French Indochina
            1 Tank moved from Hunan to N.French Indochina
            4 Infantrys moved from Peking to Chahar
            3 Infantrys moved from Peking to Shantung
            3 Adv.Fighters moved from Peking to 107 Sea Zone
            1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Hisaichi
            1 B.Carrier placed in 107 Sea Zone
            1 Battleship and 1 Destroyer placed in 107 Sea Zone
            4 Infantrys placed in Banjarmasin
            Hisaichi undo move 3.
            1 Submarine placed in 107 Sea Zone
            4 Infantrys placed in Banjarmasin
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 5 Infantrys
            EDIT: Adding units owned by Hisaichi to Kiangsi: 5 Infantrys
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    British : 1.00
    Chinese : 1.00
    Russians : 0.33
    Dutch : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            Turning on Edit Mode
            3 ArmoredCars moved from Italian East Africa to Equatoria
            1 Artillery and 2 Infantrys moved from New Valley to Kufra
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Tanks moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Brittany to Orleanais
                  French take Orleanais from Italians
            1 Artillery and 1 Elite moved from Aquitaine to Languedoc
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 3 Infantrys moved from Manchester to 18 Sea Zone
            3 Infantrys moved from Dover to 20 Sea Zone
            3 Infantrys moved from Wales to 20 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Artillery and 9 Infantrys moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Dover to 20 Sea Zone
            5 Infantrys moved from Bihar to Assam
            1 ArmoredCar moved from Delhi to Assam
            2 Artillerys and 2 Elites moved from Delhi to Bihar
            1 Infantry moved from Bihar to Assam
            5 Infantrys moved from Mysore to 63 Sea Zone
            1 Cruiser, 5 Infantrys, 1 Submarine and 2 Transports moved from 63 Sea Zone to 65 Sea Zone
            5 Infantrys moved from 65 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            2 Infantrys moved from Bombay to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            1 Artillery and 4 Infantrys moved from Nubia to Darfur
            4 Fighters moved from Cairo to 51 Sea Zone
            1 Artillery, 6 Infantrys and 2 Tanks moved from Lower Egypt to Palestine
    
        Purchase Units - British
            EDIT: Removing units owned by British from Assam: 6 Infantrys
            EDIT: Adding units owned by British to Yunnan: 6 Infantrys
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Java: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by British to Lombok: 2 Artillerys and 2 Infantrys
            EDIT: Turning off Edit Mode
            British buy 1 Elite, 22 Infantrys, 3 Mech.Infs, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            British creates battle in territory Yunnan
            British creates battle in territory Lombok
            Battle in Languedoc
                British attack with 1 Artillery and 1 Elite
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Elite in Languedoc, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Germans lost in Languedoc
                British win, taking Languedoc from Germans with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 Elite
                Casualties for Germans: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 4 Fighters
                Italians defend with 1 Submarine
                    British roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                British win with 4 Fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Yunnan
                British attack with 6 Infantrys
                Hisaichi defend with 1 Tank
                    British roll dice for 6 Infantrys in Yunnan, round 2 : 3/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Equatoria
                British attack with 3 ArmoredCars
                Italians defend with 1 Infantry
                    British roll dice for 3 ArmoredCars in Equatoria, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Equatoria
                British win, taking Equatoria from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Lombok
                British attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 3 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Lombok
                British win, taking Lombok from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Kufra
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Kufra, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
                British win, taking Kufra from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 Fighters moved from 51 Sea Zone to Syria
            1 AAGun moved from South Africa to Rhodesia
            2 Infantrys moved from E.Mexico to Central America
            1 Transport moved from 19 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            EDIT: 2 Infantrys moved from 20 Sea Zone to Normandy
            3 Infantrys moved from London to Dover
    
        Place Units - British
            8 Infantrys placed in London
            4 Infantrys placed in Manchester
            5 Infantrys placed in Delhi
            1 Elite and 3 Tanks placed in Madras
            1 Transport placed in 60 Sea Zone
            5 Infantrys and 1 Tank placed in Cairo
            3 Mech.Infs placed in Italian East Africa
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.33
    Hisaichi : 0.50
    Italians : 0.33
    Thai : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            4 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys moved from West Papua to Hollandia
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Flores
            3 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Timor
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 4 Infantrys
                Thai defend with 2 Infantrys
                    Anzac roll dice for 3 Cruisers in Flores, round 2 : 0/3 hits, 1.50 expected hits
                    Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 2 Infantrys in Flores, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Flores
                    Anzac roll dice for 4 Infantrys in Flores, round 3 : 2/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Flores
                Anzac win, taking Flores from Thai with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.17
    Thai : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters, 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Adv.Fighter and 1 Infantry placed in Java
            1 Adv.Fighter and 1 Infantry placed in Sumatra
            1 Bunker placed in Flores
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Elite and 5 Infantrys moved from Oulu to N.Karelia
            6 Infantrys moved from Tampere to Oulu
            2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Artillery moved from Donetsk to Kiev
            4 Elites moved from Odessa to Vinnytsia
            1 Artillery and 1 Elite moved from Kiev to Minsk
            1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Kiev to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Tank
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Minsk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Romanians and 1 Tank owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Artillery
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Kiev
    
        Place Units - Romanians
            2 Artillerys and 1 Elite placed in Kiev
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.83
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
            1 Marine moved from S.French Indochina to 105 Sea Zone
            1 Marine moved from 105 Sea Zone to Malaya
            1 Infantry moved from S.Thailand to Malaya
            6 Infantrys moved from Bangkok to Malaya
            1 Fighter moved from Burma to Malaya
            1 Infantry moved from Burma to S.Thailand
            1 Elite moved from Burma to N.Thailand
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 105 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Malaya
                Thai attack with 1 Fighter, 7 Infantrys and 1 Marine
                British defend with 1 AAGun and 5 Infantrys
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter, 7 Infantrys and 1 Marine in Malaya, round 2 : 4/9 hits, 2.00 expected hits
                    British roll dice for 5 Infantrys in Malaya, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
                    Thai roll dice for 1 Fighter, 5 Infantrys and 1 Marine in Malaya, round 3 : 1/7 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
                Thai win, taking Malaya from British with 1 Fighter, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 3 Infantrys
                Casualties for British: 5 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Malaya to Bangkok
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    AA fire in Malaya : : -0.17
    Thai : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Battleships, 1 Destroyer and 1 Submarine moved from 109 Sea Zone to 108 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone
            1 Bomber moved from Hollandia to 84 Sea Zone
            1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 94 Sea Zone
            1 Artillery and 1 Infantry moved from 94 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            2 Transports moved from 108 Sea Zone to 101 Sea Zone
            2 Artillerys and 2 Infantrys moved from Ulithi to 101 Sea Zone
            2 Infantrys moved from Ulithi to Yap
            2 Artillerys, 2 Infantrys and 2 Transports moved from 101 Sea Zone to 93 Sea Zone
            1 Artillery moved from 93 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
            1 Artillery moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 Infantry moved from 93 Sea Zone to Kyushu
            1 Infantry moved from 93 Sea Zone to Formosa
            1 Artillery, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from 104 Sea Zone to 108 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 108 Sea Zone to Peleliu
            2 Infantrys moved from Southwest USA to 83 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            1 Infantry moved from W.Mexico to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 98 Sea Zone
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Infantry and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to West Papua
            2 Infantrys moved from W.Mexico to San Francisco
            1 L.Fighter moved from San Francisco to Jaluit
            1 S.Bomber moved from San Francisco to Yap
            6 Tanks moved from Salvador to Rio De Janeiro
    
        Purchase Units - Americans
            Americans buy 2 Battleships, 1 Bunker, 3 Destroyers, 1 Factory, 2 Submarines and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 2 Adv.Fighters and 1 Bomber
                Yamamoto defend with 2 B.Transports and 2 Transports
                    Americans roll dice for 2 Adv.Fighters and 1 Bomber in 84 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 B.Transports and 2 Transports in 84 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 2 Adv.Fighters and 1 Bomber in 84 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
                    Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 B.Transports in 84 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits
                1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
                    Americans roll dice for 1 Bomber in 84 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in 84 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 84 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 B.Transports and 2 Transports
                Casualties for Americans: 2 Adv.Fighters
            Battle in Rio De Janeiro
                Americans attack with 6 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 6 Tanks in Rio De Janeiro, round 2 : 1/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Americans roll dice for 6 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 4 Tanks remaining. Battle score for attacker is -2
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Americans: 2 Tanks
            Battle in Peleliu
                Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Marine
                    Americans roll dice for 2 Battleships and 1 Cruiser in Peleliu, round 2 : 0/3 hits, 1.83 expected hits
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Marine in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Peleliu
                Americans win, taking Peleliu from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Americans
            1 Bomber moved from 84 Sea Zone to Hollandia
    
        Place Units - Americans
            2 Battleships placed in 109 Sea Zone
            1 Bunker and 1 Factory placed in Yap
            3 Destroyers placed in 98 Sea Zone
            Americans undo move 3.
            1 Destroyer and 1 Transport placed in 35 Sea Zone
            2 Destroyers and 1 Submarine placed in 98 Sea Zone
            1 Submarine and 1 Transport placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Yamamoto : -1.00
    Americans : -8.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            4 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 HeavyTank and 3 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            1 HeavyTank, 6 Infantrys, 2 Submarines and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 HeavyTank moved from 24 Sea Zone to Latvia
            1 Mech.Inf moved from Kiev to Novgorod
                  Germans take Novgorod from Russians
            1 Mech.Inf moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            2 Elites and 2 Tanks moved from Lapland to Upper Norrland
            1 Elite and 1 Tank moved from Lapland to Finnmark
            1 Tank moved from N.Karelia to Finnmark
            3 Infantrys moved from Murmansk to N.Karelia
            2 Artillerys and 2 Elites moved from N.Karelia to Lapland
            1 Infantry moved from 24 Sea Zone to Lapland
            5 Infantrys moved from 24 Sea Zone to Latvia
            1 Tank moved from Crimea to Kiev
            1 Elite and 7 Infantrys moved from Vinnytsia to Kiev
            3 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            7 Infantrys moved from Burgundy to Paris
            7 Infantrys moved from Lorraine to Burgundy
            3 Mech.Infs moved from Rhine to Paris
            1 Tank moved from Tobruk to Kufra
            5 Submarines moved from 41 Sea Zone to 34 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 Artillerys, 13 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kufra
                Germans attack with 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Kufra
                    Germans roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery in Kufra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Germans lost in Kufra
                British win with no units remaining. Battle score for attacker is 1
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Finnmark
                Germans attack with 1 Elite and 2 Tanks
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Elite and 2 Tanks in Finnmark, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Finnmark
                Germans loses 0 PUs for violating Finnmarks neutrality.
                Germans win, taking Finnmark from Neutral with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Upper Norrland
                Germans attack with 2 Elites and 2 Tanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 2 Elites and 2 Tanks in Upper Norrland, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans roll dice for 1 Elite and 2 Tanks in Upper Norrland, round 3 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Upper Norrland
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
                Germans win, taking Upper Norrland from Neutral with 1 Elite and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 2 Infantrys
            Battle in Latvia
                Germans attack with 1 HeavyTank and 5 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank and 5 Infantrys in Latvia, round 2 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
                    Germans roll dice for 1 HeavyTank and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 2 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            12 Infantrys moved from Brandenburg to Pomerania
    
        Place Units - Germans
            8 Artillerys placed in Paris
            3 Mech.Infs placed in Bavaria
            4 Mech.Infs placed in Rhine
            6 Infantrys placed in Hamburg
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Neutral : -0.33
    British : 0.00
    Russians : 1.33
    

    Savegame

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