dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from Mexico to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone Place Units - Americans 2 bombers and 2 fighters placed in Western United States Combat Move - Chinese 2 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 3 infantry moved from Hupeh to Kiangsu 1 infantry moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 7 PUs; Non Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Kwangtung to French Indo-China Thailand 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 submarine moved from 60 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in East Indies 2 artilleries and 3 infantry placed in Japan 1 infantry placed in East Indies Turn Complete - Japanese Japanese collect 27 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits Purchase Units - Russians Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Belorussia to Baltic States 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Caucasus to Baltic States 2 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Eastern Ukraine to East Poland 1 fighter moved from Eastern Ukraine to East Poland 1 artillery and 2 infantry moved from Caucasus to Ukraine 6 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in East Poland Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/4 hits Italians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 2/2 hits 1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in East Poland Russians win, taking East Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Manchuria Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 1/5 hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour Germans defend with 1 factory and 1 infantry Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Russians 3 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 aaGun moved from Belorussia to Archangel 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 fighter moved from East Poland to Eastern Ukraine 1 bomber moved from Baltic States to Eastern Ukraine Place Units - Russians 3 armour placed in Russia 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 fighter moved from Poland to East Poland 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 2 fighters moved from Germany to 5 Sea Zone 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 fighter moved from East Poland to Baltic States 1 armour moved from Poland to Baltic States 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 carrier placed in 5 Sea Zone 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 AA fire in United Kingdom : : -0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 33 PUs; 1 techTokens; British buy 3 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 3 armour moved from Burma to French Indo-China Thailand 3 armour moved from India to French Indo-China Thailand 1 armour moved from Trans-Jordan to Egypt 1 transport moved from 42 Sea Zone to 47 Sea Zone 2 infantry moved from Australia to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 bomber moved from United Kingdom to 15 Sea Zone 2 bombers moved from Trans-Jordan to 15 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 15 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 6 armour Japanese defend with 1 infantry British roll dice for 6 armour in French Indo-China Thailand, round 2 : 4/6 hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 6 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in New Guinea British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in New Guinea British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour and 1 fighter Italians defend with 1 infantry British roll dice for 1 armour and 1 fighter in Egypt, round 2 : 1/2 hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in 15 Sea Zone British attack with 3 bombers and 1 fighter Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 : 2/4 hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 15 Sea Zone, round 2 : 2/3 hits 1 bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone British roll dice for 2 bombers in 15 Sea Zone, round 3 : 2/2 hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 3 : 2/2 hits 1 battleship owned by the Italians, 2 bombers owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -2 Casualties for British: 3 bombers and 1 fighter Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - British 1 fighter moved from Egypt to Persia 1 aaGun moved from Burma to French Indo-China Thailand 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 8 Sea Zone to 6 Sea Zone Place Units - British 3 armour placed in India 1 bomber placed in United Kingdom 1 submarine placed in 3 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from 14 Sea Zone to Caucasus 1 fighter moved from 14 Sea Zone to Caucasus Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry AA fire in Caucasus : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to 14 Sea Zone Place Units - Italians 1 cruiser placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : -1.00 AA fire in Caucasus : : -0.33 -
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 fighters moved from 46 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 46 Sea Zone to 50 Sea Zone 2 bombers moved from Western United States to 50 Sea Zone 2 fighters moved from Western United States to 50 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 50 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 50 Sea Zone, round 2 : 3/8 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 50 Sea Zone, round 3 : 0/5 hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 3 : 2/4 hits 2 fighters owned by the Americans lost in 50 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 50 Sea Zone, round 4 : 3/3 hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 4 : 3/4 hits 1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -34 Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer and 4 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Non Combat Move - Americans 2 infantry moved from Central United States to Western United States 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Australia Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 bomber placed in Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Suiyuan to Manchuria 4 infantry moved from Kiangsu to Fukien Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
My computer restarted during the battle so I have to restart the round again.
I dont’ recall exactly the result of first play but believe the 2nd play is on your favor overall(I lost all my jets during sea battles but I don’t lose any ground troop in island conquer) so possibly it’s okie : -)…Let me know please if you have any questions -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 49 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 artilleries moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 49 Sea Zone to 38 Sea Zone 1 bomber moved from 48 Sea Zone to East Indies 1 battleship moved from 50 Sea Zone to 62 Sea Zone Place Units - Japanese 1 carrier placed in 38 Sea Zone 1 fighter placed in 38 Sea Zone 1 fighter placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 2 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 2 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 bomber moved from Eastern Ukraine to Ukraine Combat - Russians Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 3/4 hits Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits 1 armour owned by the Italians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Caucasus Russians attack with 3 armour Italians defend with 1 aaGun, 1 artillery and 1 factory Russians roll dice for 3 armour in Caucasus, round 2 : 0/3 hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits Russians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits 1 artillery owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Karelia S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery, 1 factory and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits 1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Russia 1 fighter moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Russia to Novosibirsk 1 aaGun moved from Eastern Ukraine to Caucasus Place Units - Russians 1 armour, 1 artillery, 1 bomber and 1 infantry placed in Russia 1 infantry placed in Russia 1 artillery placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 submarine moved from 22 Sea Zone to 27 Sea Zone 1 artillery moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Baltic States to Belorussia Germans take Belorussia from Russians 1 fighter moved from 5 Sea Zone to East Poland 1 bomber moved from Germany to United Kingdom 1 fighter moved from 5 Sea Zone to East Poland Combat - Germans Germans creates battle in territory 3 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Karelia S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in East Poland Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in East Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 1 artillery and 2 fighters in East Poland, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 2 fighters moved from East Poland to 5 Sea Zone 3 infantry moved from Germany to Poland 1 armour moved from Baltic States to Bulgaria Romania 2 armour moved from Germany to Poland 1 bomber moved from United Kingdom to Germany 1 fighter moved from Baltic States to France 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 submarine moved from 3 Sea Zone to 6 Sea Zone Place Units - Germans 1 armour, 1 bomber and 4 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.33 Germans rolls : : 0.00 Russians : 1.33 AA fire in United Kingdom : : -0.17 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:44:51
Savegame -
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 fighter moved from Persia to 16 Sea Zone Combat - British British creates battle in territory 3 Sea Zone British creates battle in territory 6 Sea Zone Battle in 16 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour moved from French Indo-China Thailand to Kiangsu 5 armour moved from French Indo-China Thailand to Kiangsu 1 aaGun moved from French Indo-China Thailand to Burma 2 armour moved from India to Trans-Jordan 1 fighter moved from 16 Sea Zone to Trans-Jordan 1 armour moved from India to Burma 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - British 2 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 fighter moved from Persia to 16 Sea Zone Combat - British British creates battle in territory 3 Sea Zone British creates battle in territory 6 Sea Zone Battle in 16 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour moved from French Indo-China Thailand to Kiangsu 5 armour moved from French Indo-China Thailand to Kiangsu 1 aaGun moved from French Indo-China Thailand to Burma 2 armour moved from India to Trans-Jordan 1 fighter moved from 16 Sea Zone to Trans-Jordan 1 armour moved from India to Burma 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - British 2 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from 14 Sea Zone to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 fighters Russians defend with 1 armour Italians roll dice for 2 fighters in Ukraine, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Italians lost in Ukraine Italians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Ukraine to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.00 Russians : 0.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 4 units. Non Combat Move - Americans 1 bomber moved from Western United States to Manchuria 1 armour and 1 infantry moved from Australia to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone Place Units - Americans 1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 56 Sea Zone Non Combat Move - Chinese 4 infantry moved from Kiangsu to Manchuria 4 infantry moved from Fukien to Kwangtung Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00Territory Summary for Americans and Chinese :
Alaska : 1 infantry Borneo : 1 artillery and 1 infantry Eastern United States : 1 aaGun and 1 factory Hawaiian Islands : 2 infantry Kiangsu : 4 infantry Kwangtung : 5 infantry Manchuria : 1 bomber and 8 infantry Midway : 3 infantry Western United States : 1 aaGun, 1 factory and 2 infantry 43 Sea Zone : 1 armour, 1 infantry and 1 transport 56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Japanese : 17 / 19 Russians : 24 / 36 Germans : 36 / 51 British : 39 / 44 Italians : 12 / 17 Chinese : 12 / 0 Americans : 38 / 48 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from East Indies to India 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Strategic bombing raid in India Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory Bombing raid in India causes 6 damage total. Non Combat Move - Japanese 1 bomber moved from India to East Indies 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 cruiser placed in 62 Sea Zone 1 transport placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Russians Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Russians 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 armour moved from Caucasus to Bulgaria Romania 5 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from Novosibirsk to Buryatia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Bulgaria Romania Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 1 bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 1 bomber and 5 infantry Japanese defend with 2 artilleries and 3 infantry Russians roll dice for 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries and 3 infantry Battle in Karelia S.S.R. Russians attack with 1 armour and 1 fighter Germans defend with 1 factory and 1 infantry Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour moved from Caucasus to India 1 aaGun moved from Caucasus to Russia 1 aaGun moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 fighter moved from Karelia S.S.R. to Russia 1 bomber moved from Bulgaria Romania to Russia 1 bomber moved from Buryatia S.S.R. to Manchuria Place Units - Russians 2 armour placed in Russia 3 infantry placed in Caucasus 1 armour placed in Caucasus 4 infantry placed in Russia Russians undo move 4. Russians undo move 3. 1 armour placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.83 Russians rolls : : 0.00 Russians : 1.00 Japanese : -1.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 techTokens; 4 PUs; Combat Move - Germans 1 armour moved from Germany to 5 Sea Zone 4 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Germans creates battle in territory 6 Sea Zone Battle in Karelia S.S.R. Germans attack with 1 armour, 4 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 4 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 3 infantry moved from Poland to East Poland 2 infantry moved from Germany to Balkans 3 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Poland to East Poland 1 armour moved from Poland to East Poland 1 infantry moved from Morocco Algeria to Libya Place Units - Germans 4 artilleries, 1 bomber and 4 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 35 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.50 Germans rolls : : 0.00 Russians : 0.50 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from Trans-Jordan to Egypt British take Egypt from Italians 1 armour moved from Egypt to Anglo-Egypt Sudan Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 armour moved from Trans-Jordan to India 1 aaGun moved from Burma to India 1 armour moved from Burma to India 1 fighter moved from Trans-Jordan to India 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 43 Sea Zone to 53 Sea Zone Place Units - British 2 fighters and 1 infantry placed in United Kingdom 1 infantry placed in United Kingdom 1 armour, 1 artillery and 1 infantry placed in India Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17





