Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 2 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Southern France
9 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Volgograd to Tambov
1 artillery and 6 infantry moved from France to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2
Italians collect 11 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : 0.33
hold on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 2 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Southern France
9 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Volgograd to Tambov
1 artillery and 6 infantry moved from France to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2
Italians collect 11 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun and 8 infantry
EDIT: Adding units owned by Italians to Denmark: 1 aaGun and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.83
Americans : 0.33
I was in two minds about whether you’d scramble there. You were in one mind. Interesting.
I thought Italy needed the objective income but the convoy rolls have gone well for Italy this turn and last turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Kwangsi to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
2 fighters moved from Russia to Syria
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Syria
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 infantry moved from Smolensk to Russia
2 bombers moved from Ukraine to Russia
4 tactical_bombers moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Vyborg to Russia
Combat - Germans
Battle in Russia
Germans attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/14 hits, 6.67 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Russia to Tambov
20 infantry moved from Bryansk to Tambov
7 artilleries moved from Bryansk to Rostov
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
4 armour and 4 mech_infantrys moved from Volgograd to Caucasus
3 aaGuns moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 1 artillery and 3 mech_infantrys moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
3 armour moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
3 fighters moved from Vyborg to Novgorod
6 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from France to Southern France
21 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Urals to Archangel
1 mech_infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from West India to India
1 bomber moved from Ukraine to India
2 bombers moved from Russia to Novgorod
2 fighters moved from 115 Sea Zone to Tambov
33 artilleries moved from Bryansk to Tambov
7 artilleries moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Germany
3 artilleries placed in Southern France
4 artilleries, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,3,6
Germans collect 69 PUs (4 lost to blockades); end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 armour moved from Samara to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
24 artilleries, 41 infantry and 2 mech_infantrys moved from Samara to Russia
1 bomber moved from Norway to Western Germany
Combat - Russians
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Russia
Russians attack with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys in Russia, round 2 : 24/68 hits, 19.67 expected hits
Germans roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 aaGuns moved from Samara to Russia
1 bomber moved from Western Germany to Syria
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
3 fighters moved from Norway to Normandy Bordeaux
3 aaGuns and 20 infantry moved from Kwangsi to Hunan
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Western Germany : : -0.17
Russians : 4.33
when you attack 36 and 35, my subs will submerge
russia is reborn!
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
That is a big problem you have. You seem to neglect your defenses. I see some improvement for sure, as it took me a while longer to break through, but still you made it so easy. I think you tend to have a singular focus (Moscow) and at the cost of other objectives, including defensive ones.
It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
No you’re focus was still Moscow, you just did it in a more patient manner, watching the western front closely up until that point. Yet your overwhelming impulse to overtake Moscow in the end blinded your defenses once again.
You mean as opposed to going after the middle east? I suppose so.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
You mean as opposed to going after the middle east? I suppose so.
Yep, as opposed to going for the Middle East, Egypt, and your defenses
I guess what I am saying is that your play is still unbalanced.
But you have improved to be sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
8 infantry moved from Burma to Shan State
3 bombers moved from French Indo China to Shan State
3 armour moved from Kwangtung to French Indo China
Japanese take Kwangsi from Chinese
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 battleships and 1 cruiser moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 infantry moved from Kwangtung to Kiangsi
6 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Anhwe to Kiangsi
1 armour moved from Chahar to Kiangsi
1 armour moved from Hopei to Kiangsi
2 artilleries and 16 infantry moved from Kwangtung to Kiangsi
2 artilleries, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 carrier and 2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to Japan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
5 carriers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 8 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 8 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Shan State
Japanese attack with 3 bombers and 8 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 bombers and 8 infantry in Shan State, round 2 : 7/11 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from Americans with 3 bombers and 8 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 6 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry in Kiangsi, round 2 : 4/27 hits, 6.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Shan State to French Indo China
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsu
2 fighters moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 4 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
7 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
2 aaGuns, 2 artilleries and 1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in India
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,2,5,6,2,5,2,3,3,6,1,6,4,2,3,5,3,6,5,6,4,4,1,3,6,5,3,4,5,4,3,4,4,4,4,6,5,2,3,6,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3
Japanese collect 29 PUs (25 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
Japanese : 0.33
I was just thinking that USA can outbuild Japan easily then I only get 37 income! Ouch. At least I’ve taken a couple of NOs from USA. Don’t know that it will be enough.
Also sacrificed yet another transport for Japan. Not sure if it was worth it.