Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Axis-dominion (L) vs Simon33 (X) BM3
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Scramble to SZ92?
Oh you mean another chance to take out some Italian air? Hell yah!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber and 3 fighters Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 2 fighters Casualties for Americans: 1 destroyer and 2 fighters Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun and 5 infantry moved from Northern Italy to Southern France 9 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Volgograd to Tambov 1 artillery and 6 infantry moved from France to Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2 Italians collect 11 PUs (3 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.83 Americans : 0.33
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hold on…
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber and 3 fighters Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 2 fighters Casualties for Americans: 1 destroyer and 2 fighters Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun and 5 infantry moved from Northern Italy to Southern France 9 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Volgograd to Tambov 1 artillery and 6 infantry moved from France to Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2 Italians collect 11 PUs (3 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 aaGun and 8 infantry EDIT: Adding units owned by Italians to Denmark: 1 aaGun and 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.83 Americans : 0.33
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I was in two minds about whether you’d scramble there. You were in one mind. Interesting.
I thought Italy needed the objective income but the convoy rolls have gone well for Italy this turn and last turn.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Kwangsi to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from Caroline Islands to 37 Sea Zone 2 fighters moved from Russia to Syria 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Syria 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Finland Germans take Finland from Americans 1 infantry moved from Smolensk to Russia 2 bombers moved from Ukraine to Russia 4 tactical_bombers moved from Volgograd to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 2 fighters moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Vyborg to Russia Combat - Germans Battle in Russia Germans attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 4 infantry Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/14 hits, 6.67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 6PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Russia to Tambov 20 infantry moved from Bryansk to Tambov 7 artilleries moved from Bryansk to Rostov 1 armour moved from Yenisey to Kansu 1 mech_infantry moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 mech_infantry moved from Tsinghai to Caucasus 4 armour and 4 mech_infantrys moved from Volgograd to Caucasus 3 aaGuns moved from Ukraine to Rostov 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 1 artillery and 3 mech_infantrys moved from Denmark to Western Germany 1 infantry moved from Western Germany to Denmark 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 3 armour moved from Germany to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 3 fighters moved from Vyborg to Novgorod 6 mech_infantrys moved from Baltic States to Novgorod 3 infantry moved from France to Southern France 21 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Bryansk to Rostov 3 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Urals to Archangel 1 mech_infantry moved from Nenetsia to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from West India to India 1 bomber moved from Ukraine to India 2 bombers moved from Russia to Novgorod 2 fighters moved from 115 Sea Zone to Tambov 33 artilleries moved from Bryansk to Tambov 7 artilleries moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Southern France 4 artilleries, 1 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,3,6 Germans collect 69 PUs (4 lost to blockades); end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 24 artilleries, 41 infantry and 2 mech_infantrys moved from Samara to Russia 1 bomber moved from Norway to Western Germany Combat - Russians Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in Russia Russians attack with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys in Russia, round 2 : 24/68 hits, 19.67 expected hits Germans roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 3 aaGuns moved from Samara to Russia 1 bomber moved from Western Germany to Syria 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 3 fighters moved from Norway to Normandy Bordeaux 3 aaGuns and 20 infantry moved from Kwangsi to Hunan Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Western Germany : : -0.17 Russians : 4.33
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when you attack 36 and 35, my subs will submerge
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russia is reborn!
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
That is a big problem you have. You seem to neglect your defenses. I see some improvement for sure, as it took me a while longer to break through, but still you made it so easy. I think you tend to have a singular focus (Moscow) and at the cost of other objectives, including defensive ones.
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It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
No you’re focus was still Moscow, you just did it in a more patient manner, watching the western front closely up until that point. Yet your overwhelming impulse to overtake Moscow in the end blinded your defenses once again.
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You mean as opposed to going after the middle east? I suppose so.
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
You mean as opposed to going after the middle east? I suppose so.
Yep, as opposed to going for the Middle East, Egypt, and your defenses
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I guess what I am saying is that your play is still unbalanced.
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But you have improved to be sure.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 8 infantry moved from Burma to Shan State 3 bombers moved from French Indo China to Shan State 3 armour moved from Kwangtung to French Indo China Japanese take Kwangsi from Chinese 1 submarine moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone 2 battleships and 1 cruiser moved from 20 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 infantry moved from Kwangtung to Kiangsi 6 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Anhwe to Kiangsi 1 armour moved from Chahar to Kiangsi 1 armour moved from Hopei to Kiangsi 2 artilleries and 16 infantry moved from Kwangtung to Kiangsi 2 artilleries, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 carrier and 2 submarines moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to Japan 1 submarine moved from 20 Sea Zone to 6 Sea Zone 5 carriers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Caroline Islands Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 35 Sea Zone Japanese attack with 8 fighters, 1 submarine, 4 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 destroyer 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters, 4 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 7/12 hits, 6.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 8 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Shan State Japanese attack with 3 bombers and 8 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 bombers and 8 infantry in Shan State, round 2 : 7/11 hits, 3.33 expected hits Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from Americans with 3 bombers and 8 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 36 Sea Zone Japanese attack with 6 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 6 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/10 hits, 5.67 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry in Kiangsi, round 2 : 4/27 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 bombers moved from Shan State to French Indo China 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsu 2 fighters moved from 36 Sea Zone to 6 Sea Zone 3 fighters and 4 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes 2 aaGuns, 2 artilleries and 1 infantry moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in India 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 25 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,1,2,5,6,2,5,2,3,3,6,1,6,4,2,3,5,3,6,5,6,4,4,1,3,6,5,3,4,5,4,3,4,4,4,4,6,5,2,3,6,1,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,3 Japanese collect 29 PUs (25 lost to blockades); end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.33 Japanese : 0.33
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I was just thinking that USA can outbuild Japan easily then I only get 37 income! Ouch. At least I’ve taken a couple of NOs from USA. Don’t know that it will be enough.