Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 carriers, 2 factory_minors, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
5 bombers moved from Russia to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Wake Island to Midway
1 bomber moved from Wake Island to Midway
1 bomber moved from Wake Island to Midway
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 5 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Midway, round 2 : 6/7 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 artilleries, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Java to 42 Sea Zone
1 battleship, 2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone
5 bombers moved from 97 Sea Zone to Syria
2 fighters moved from Eastern United States to Gibraltar
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 125 Sea Zone to 110 Sea Zone
5 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Kwangsi to Yunnan
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Wake Island to Queensland
1 transport moved from 42 Sea Zone to 54 Sea Zone
5 fighters moved from Wake Island to Queensland
2 bombers moved from Midway to Wake Island
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Yunnan to Hunan
5 fighters moved from Russia to Norway
1 transport moved from 83 Sea Zone to 88 Sea Zone
Place Units - Americans
3 carriers placed in 37 Sea Zone
1 factory_minor placed in Persia
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries, 1 fighter and 19 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Germans
1 armour moved from Eastern Persia to Persia
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Egypt to Syria
7 artilleries and 20 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 marines moved from Persia to Northwest Persia
3 mech_infantrys moved from Russia to Samara
3 transports moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 2 carriers, 3 cruisers and 2 destroyers moved from 125 Sea Zone to 110 Sea Zone
5 fighters moved from Norway to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Persia to Syria
1 aaGun moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kwangsi to Hunan
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Adding units owned by Americans to Iraq: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33
Americans : 2.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Scramble to SZ92?
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Scramble to SZ92?
Oh you mean another chance to take out some Italian air? Hell yah!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 2 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Southern France
9 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Volgograd to Tambov
1 artillery and 6 infantry moved from France to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2
Italians collect 11 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : 0.33
hold on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 2 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Southern France
9 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Volgograd to Tambov
1 artillery and 6 infantry moved from France to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2
Italians collect 11 PUs (3 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 aaGun and 8 infantry
EDIT: Adding units owned by Italians to Denmark: 1 aaGun and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.83
Americans : 0.33
I was in two minds about whether you’d scramble there. You were in one mind. Interesting.
I thought Italy needed the objective income but the convoy rolls have gone well for Italy this turn and last turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Kwangsi to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
2 fighters moved from Russia to Syria
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Syria
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 infantry moved from Smolensk to Russia
2 bombers moved from Ukraine to Russia
4 tactical_bombers moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Vyborg to Russia
Combat - Germans
Battle in Russia
Germans attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/14 hits, 6.67 expected hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Russia to Tambov
20 infantry moved from Bryansk to Tambov
7 artilleries moved from Bryansk to Rostov
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
4 armour and 4 mech_infantrys moved from Volgograd to Caucasus
3 aaGuns moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 1 artillery and 3 mech_infantrys moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
3 armour moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
3 fighters moved from Vyborg to Novgorod
6 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from France to Southern France
21 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Urals to Archangel
1 mech_infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from West India to India
1 bomber moved from Ukraine to India
2 bombers moved from Russia to Novgorod
2 fighters moved from 115 Sea Zone to Tambov
33 artilleries moved from Bryansk to Tambov
7 artilleries moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Germany
3 artilleries placed in Southern France
4 artilleries, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,3,6
Germans collect 69 PUs (4 lost to blockades); end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 armour moved from Samara to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
24 artilleries, 41 infantry and 2 mech_infantrys moved from Samara to Russia
1 bomber moved from Norway to Western Germany
Combat - Russians
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Russia
Russians attack with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys in Russia, round 2 : 24/68 hits, 19.67 expected hits
Germans roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 aaGuns moved from Samara to Russia
1 bomber moved from Western Germany to Syria
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
3 fighters moved from Norway to Normandy Bordeaux
3 aaGuns and 20 infantry moved from Kwangsi to Hunan
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -1.00
AA fire in Western Germany : : -0.17
Russians : 4.33
when you attack 36 and 35, my subs will submerge
russia is reborn!
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
That is a big problem you have. You seem to neglect your defenses. I see some improvement for sure, as it took me a while longer to break through, but still you made it so easy. I think you tend to have a singular focus (Moscow) and at the cost of other objectives, including defensive ones.
It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
No you’re focus was still Moscow, you just did it in a more patient manner, watching the western front closely up until that point. Yet your overwhelming impulse to overtake Moscow in the end blinded your defenses once again.
You mean as opposed to going after the middle east? I suppose so.
@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
You mean as opposed to going after the middle east? I suppose so.
Yep, as opposed to going for the Middle East, Egypt, and your defenses
I guess what I am saying is that your play is still unbalanced.