Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Axis-dominion (L) vs Simon33 (X) BM3
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scramble 97?
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I hate bombers.
No scramble.
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US income can get really high in Balanced Mod, into triple figures here and in several other games.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 carriers, 2 factory_minors, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Caroline Islands to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 5 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 5 bombers moved from Russia to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Wake Island to Midway 1 bomber moved from Wake Island to Midway 1 bomber moved from Wake Island to Midway 1 submarine moved from 44 Sea Zone to 35 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 97 Sea Zone British loiter and taunt; Americans attack with 5 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 97 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 5 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Midway, round 2 : 6/7 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 artilleries, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 36 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Java to 42 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone 5 bombers moved from 97 Sea Zone to Syria 2 fighters moved from Eastern United States to Gibraltar 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 125 Sea Zone to 110 Sea Zone 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Kwangsi to Yunnan 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Wake Island to Queensland 1 transport moved from 42 Sea Zone to 54 Sea Zone 5 fighters moved from Wake Island to Queensland 2 bombers moved from Midway to Wake Island 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Yunnan to Hunan 5 fighters moved from Russia to Norway 1 transport moved from 83 Sea Zone to 88 Sea Zone Place Units - Americans 3 carriers placed in 37 Sea Zone 1 factory_minor placed in Persia 1 factory_minor placed in Norway 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 19 infantry moved from Kwangsi to Hunan Place Units - Chinese 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Germans 1 armour moved from Eastern Persia to Persia Combat - British Non Combat Move - British 2 mech_infantrys moved from Egypt to Syria 7 artilleries and 20 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 3 marines moved from Persia to Northwest Persia 3 mech_infantrys moved from Russia to Samara 3 transports moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns, 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 2 carriers, 3 cruisers and 2 destroyers moved from 125 Sea Zone to 110 Sea Zone 5 fighters moved from Norway to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Persia to Syria 1 aaGun moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Egypt to Syria 1 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Persia to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 2 aaGuns, 1 artillery, 4 infantry and 2 mech_infantrys moved from Kwangsi to Hunan Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 2 fighters EDIT: Adding units owned by Americans to Iraq: 1 fighter EDIT: Adding units owned by Americans to Persia: 1 fighter EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33 Americans : 2.17 Japanese : -0.33
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
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Scramble to SZ92?
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
Scramble to SZ92?
Oh you mean another chance to take out some Italian air? Hell yah!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber and 3 fighters Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 2 fighters Casualties for Americans: 1 destroyer and 2 fighters Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun and 5 infantry moved from Northern Italy to Southern France 9 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Volgograd to Tambov 1 artillery and 6 infantry moved from France to Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2 Italians collect 11 PUs (3 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.83 Americans : 0.33
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hold on…
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber and 3 fighters Americans defend with 1 destroyer and 2 fighters Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 2 fighters Casualties for Americans: 1 destroyer and 2 fighters Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun and 5 infantry moved from Northern Italy to Southern France 9 infantry moved from Germany to Western Germany 2 mech_infantrys moved from Volgograd to Tambov 1 artillery and 6 infantry moved from France to Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4,6,2 Italians collect 11 PUs (3 lost to blockades); end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 aaGun and 8 infantry EDIT: Adding units owned by Italians to Denmark: 1 aaGun and 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.83 Americans : 0.33
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I was in two minds about whether you’d scramble there. You were in one mind. Interesting.
I thought Italy needed the objective income but the convoy rolls have gone well for Italy this turn and last turn.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from Kwangsi to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from Caroline Islands to 37 Sea Zone 2 fighters moved from Russia to Syria 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Syria 1 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Finland Germans take Finland from Americans 1 infantry moved from Smolensk to Russia 2 bombers moved from Ukraine to Russia 4 tactical_bombers moved from Volgograd to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 2 fighters moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Vyborg to Russia Combat - Germans Battle in Russia Germans attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 4 infantry Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/14 hits, 6.67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 6PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Russia to Tambov 20 infantry moved from Bryansk to Tambov 7 artilleries moved from Bryansk to Rostov 1 armour moved from Yenisey to Kansu 1 mech_infantry moved from Novosibirsk to Kansu 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 mech_infantry moved from Tsinghai to Caucasus 4 armour and 4 mech_infantrys moved from Volgograd to Caucasus 3 aaGuns moved from Ukraine to Rostov 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 1 artillery and 3 mech_infantrys moved from Denmark to Western Germany 1 infantry moved from Western Germany to Denmark 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 3 armour moved from Germany to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Vyborg 3 fighters moved from Vyborg to Novgorod 6 mech_infantrys moved from Baltic States to Novgorod 3 infantry moved from France to Southern France 21 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Bryansk to Rostov 3 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Urals to Archangel 1 mech_infantry moved from Nenetsia to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from West India to India 1 bomber moved from Ukraine to India 2 bombers moved from Russia to Novgorod 2 fighters moved from 115 Sea Zone to Tambov 33 artilleries moved from Bryansk to Tambov 7 artilleries moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Southern France 4 artilleries, 1 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,3,6 Germans collect 69 PUs (4 lost to blockades); end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 armour moved from Samara to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 24 artilleries, 41 infantry and 2 mech_infantrys moved from Samara to Russia 1 bomber moved from Norway to Western Germany Combat - Russians Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in Russia Russians attack with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 3 infantry Russians roll dice for 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys in Russia, round 2 : 24/68 hits, 19.67 expected hits Germans roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 24 artilleries, 41 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 3 aaGuns moved from Samara to Russia 1 bomber moved from Western Germany to Syria 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 3 fighters moved from Norway to Normandy Bordeaux 3 aaGuns and 20 infantry moved from Kwangsi to Hunan Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Western Germany : : -0.17 Russians : 4.33
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when you attack 36 and 35, my subs will submerge
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russia is reborn!
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
I wonder why I suddenly allowed two US landings in the West. Perhaps I saw Moscow was close to going and took my eye off the ball?
That is a big problem you have. You seem to neglect your defenses. I see some improvement for sure, as it took me a while longer to break through, but still you made it so easy. I think you tend to have a singular focus (Moscow) and at the cost of other objectives, including defensive ones.
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It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
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@simon33 said in Axis-dominion (L) vs Simon33 (X) BM3:
It’s interesting because in this game I’ve had the least focus on getting Moscow and it’s the only one I have done it.
No you’re focus was still Moscow, you just did it in a more patient manner, watching the western front closely up until that point. Yet your overwhelming impulse to overtake Moscow in the end blinded your defenses once again.