@SuperbattleshipYamato @The-Janus It is U.K.'s turn Janus.
Matt and Rick 1941 first game
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 4 Non Combat Move - Russians 2 infantry moved from Urals to Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway Finland to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Eastern Europe 1 armour moved from 5 Sea Zone to Eastern Europe Combat - British Battle in Eastern Europe British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour and 1 infantry in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Eastern Europe Germans win with 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 armour and 1 infantry Non Combat Move - British 1 battleship moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone Place Units - British 1 armour placed in India 3 infantry placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 5 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 fighter; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from Southeast Asia to Szechwan Americans take Szechwan from Japanese Combat - British Non Combat Move - British 1 transport moved from 27 Sea Zone to 33 Sea Zone 2 infantry moved from Australia to 33 Sea Zone 1 transport moved from 27 Sea Zone to 24 Sea Zone Place Units - British 1 fighter placed in India Turn Complete - British British collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Western United States to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 45 Sea Zone to 43 Sea Zone 2 fighters moved from 45 Sea Zone to 43 Sea Zone 1 battleship moved from 45 Sea Zone to 43 Sea Zone 1 transport moved from 45 Sea Zone to 38 Sea Zone 1 infantry moved from Philippine Islands to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Coastal China Americans take Coastal China from Japanese 1 destroyer moved from 31 Sea Zone to 46 Sea Zone 1 submarine moved from 31 Sea Zone to 46 Sea Zone Combat - Americans Non Combat Move - Americans 1 infantry moved from Eastern United States to 11 Sea Zone 1 armour moved from Eastern United States to 11 Sea Zone 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 2 bombers moved from Philippine Islands to India Place Units - Americans 1 carrier and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 5 infantry; Remaining resources: 3 PUs; Combat Move - British 1 transport moved from 24 Sea Zone to 12 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Southeast Asia 2 armour moved from India to Middle East 1 fighter moved from India to Middle East Combat - British Battle in Middle East British attack with 2 armour and 1 fighter Germans defend with 1 armour British roll dice for 2 armour and 1 fighter in Middle East, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Middle East, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Middle East British win, taking Middle East from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Middle East to India Place Units - British 1 infantry placed in India 3 infantry placed in United Kingdom 1 infantry placed in Australia Turn Complete - British British collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 6 Purchase Units - Americans Americans buy 1 fighter and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Archangel Americans take Archangel from Germans 1 infantry moved from 4 Sea Zone to Archangel 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Manchuria 2 fighters moved from 43 Sea Zone to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 infantry moved from Coastal China to Szechwan 1 carrier moved from 43 Sea Zone to 45 Sea Zone 1 battleship moved from 43 Sea Zone to 45 Sea Zone 2 fighters moved from Manchuria to 45 Sea Zone 2 bombers moved from India to United Kingdom 2 infantry moved from Eastern United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone Place Units - Americans 1 transport placed in 42 Sea Zone 1 fighter placed in 11 Sea Zone Turn Complete - Americans Americans collect 22 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.50
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - British 2 infantry moved from Southeast Asia to Szechwan 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone Place Units - British 1 submarine placed in 7 Sea Zone 1 armour placed in India 1 infantry placed in Australia Turn Complete - British British collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:28:49 AM
Savegame -
The last file upload didn’t work for some reason. You’ll have to try it again.
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