That’s why your transports were out of range for the retake of London then? I thought i needed to take advantage of that. If I had have taken Scotland, you would have seen me coming and made sure to have your transports in SZ113/SZ112, with a fleet in SZ112 to prevent blocking.
axis-dominion vs ksmckay (allies) bm3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk Combat - Russians Non Combat Move - Russians 2 infantry moved from Volgograd to Rostov 3 infantry moved from Bryansk to Rostov 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Archangel to Vologda 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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oops, used wrong map. hold please
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 aaGun moved from Archangel to Vologda 2 infantry moved from Volgograd to Rostov 3 infantry moved from Bryansk to Rostov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 artillery and 9 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.67
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boo, i liked the first map better.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Kiangsi to Szechwan 1 tactical_bomber moved from Anhwe to Szechwan Combat - Japanese Battle in Guam Battle in Szechwan Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Guam from Americans with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Anhwe to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Szechwan to Anhwe 1 bomber moved from Szechwan to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Siam to Java 1 armour moved from French Indo China to Malaya 1 bomber moved from Szechwan to Malaya 1 mech_infantry moved from Kwangtung to French Indo China Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.67 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 21 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 bomber and 3 fighters placed in Western United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Tsinghai to Kansu 2 artilleries and 10 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 5 artilleries, 1 fighter, 16 infantry and 3 mech_infantrys moved from India to Burma 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 bomber and 1 fighter moved from Egypt to British Somaliland Combat - British Battle in British Somaliland British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in British Somaliland, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Burma British attack with 1 armour, 5 artilleries, 1 fighter, 16 infantry and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 5 artilleries, 1 fighter, 16 infantry and 3 mech_infantrys in Burma, round 2 : 11/26 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour, 5 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 tactical_bomber moved from Persia to India 1 fighter moved from Burma to India 1 battleship moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from British Somaliland to Anglo Egyptian Sudan 1 bomber moved from British Somaliland to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 94 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from 92 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Egypt to Bryansk Place Units - British 1 submarine placed in 98 Sea Zone 2 submarines placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 5.00 Italians : -0.67 Americans : -0.33 Chinese : 0.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Cyprus Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -0.33
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one second
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Cyprus Non Combat Move - Italians 1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun EDIT: Adding units owned by Italians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.00 British : -0.33
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really annoying when Italy doesnt have any money in the early rounds. Really limits your options. Losing southern france in rnd 1 hurts for that reason.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Queensland to South Australia 1 marine moved from New South Wales to Queensland 1 fighter moved from Eastern Persia to Russia 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Tunisia Combat - French Battle in Tunisia French attack with 1 fighter and 2 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 2 infantry in Tunisia, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Tunisia to Morocco 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00 French : -1.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 8 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 bomber moved from Romania to Rostov 5 artilleries moved from Ukraine to Rostov 8 armour moved from Ukraine to Rostov 16 mech_infantrys moved from Ukraine to Rostov 17 infantry moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 8 armour, 5 artilleries, 1 bomber, 17 infantry and 16 mech_infantrys Russians defend with 5 infantry Germans roll dice for 8 armour, 5 artilleries, 1 bomber, 17 infantry and 16 mech_infantrys in Rostov, round 2 : 15/47 hits, 12.67 expected hits Russians roll dice for 5 infantry in Rostov, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 1 bomber, 17 infantry and 16 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Non Combat Move - Germans 2 aaGuns moved from Ukraine to Rostov 2 armour, 7 infantry and 3 mech_infantrys moved from Ukraine to Rostov 10 mech_infantrys moved from Eastern Poland to Bessarabia 1 bomber moved from Rostov to Bessarabia 1 bomber moved from Poland to Western Germany 2 infantry moved from Novgorod to Belarus 1 aaGun and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 5 infantry moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Northern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Southern Italy to Yugoslavia 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone Place Units - Germans 3 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine Germans undo move 1. 3 infantry placed in France 1 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 1 submarine placed in 112 Sea Zone 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -1.67
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wow 70 income for G, not bad, not bad!
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Bryansk 6 infantry moved from Novosibirsk to Samara 1 aaGun moved from Vologda to Russia 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 bomber, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from French Indo China to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 bomber moved from Malaya to French Indo China 1 bomber moved from 21 Sea Zone to French Indo China 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 4 artilleries and 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -1.50
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hey so I for some reason really thought I had a NB already in FIC, I was convinced and played on, only to realize I didn’t. wondering if you’d be cool about me exchanging the bomber and a mech for a NB instead. obviously this has nothing to do with the one battle I did.
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no problem
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 bomber, 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from French Indo China to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 21 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 bomber moved from Malaya to French Indo China 1 bomber moved from 21 Sea Zone to French Indo China 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Java to Malaya 1 transport moved from 35 Sea Zone to 36 Sea Zone 3 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 fighters moved from 21 Sea Zone to 37 Sea Zone 3 fighters moved from 6 Sea Zone to 37 Sea Zone 3 carriers moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to Anhwe 2 tactical_bombers moved from 6 Sea Zone to Anhwe 1 tactical_bomber moved from Philippines to Malaya 2 tactical_bombers moved from 21 Sea Zone to French Indo China 2 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 2 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries moved from Yunnan to Kwangsi 2 artilleries moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from 21 Sea Zone to French Indo China 1 mech_infantry moved from Kiangsu to Jehol 2 mech_infantrys moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Place Units - Japanese 1 airfield placed in French Indo China 2 transports placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 1 mech_infantry placed in French Indo China Japanese undo move 4. 1 fighter placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 mech_infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Adding units owned by Japanese to Anhwe: 1 tactical_bomber EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kiangsu 1 bomber placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 harbour EDIT: Changing PUs for Japanese from 0 to 1 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -1.50
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I did my turn in local and in local realized I wanted to take Marshall with US. Reloaded and forgot to do that move. Hope its ok to edit it in, wasnt affected by my bomber getting shot down in paris. SBRs are so much harder to commit to when you get your first bomber shot down. Got shot down in local mode too :(
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
I did my turn in local and in local realized I wanted to take Marshall with US. Reloaded and forgot to do that move. Hope its ok to edit it in, wasnt affected by my bomber getting shot down in paris. SBRs are so much harder to commit to when you get your first bomber shot down. Got shot down in local mode too :(
no problem
lol local mode too lol