@BooperCould you quote the section or something for me to read what he said.
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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Germany rolled 0-6 on U.S. turn and Axis 1-6 on UK turn. About the same as your prior turn.
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@FMErwinRommel
Such are the (mis)fortunes of war. -
Allied fleet move to Eng Chan was a good move for you. Let’s you get 10 points for beachhead N.O. and territory value, at minimal cost in troops, and your transports won’t get sunk like in the Pacific… Bases give you scramble and repair and your fleet was unsinkable. So Germany took drastic measures. Luckily, Germany has the resources and is secure on its other borders.
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in 93 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Russians : -0.33
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I have a technical question before I finish my NCM and post Japan’s turn. The Triplea notes, general rules state that “(PE) All air moved must have a way of potentially being picked up or landing”. If you could only attack a SZ by air, if your CV moved close enough for you to land on it; should you be required to move your CV to that location, even if you chose to take your plane as a hit in the attack? Or can you choose not to move the CV? Sounds to me like you are not forced to actually move the CV if the plane was lost. But the rule states that “all air must be picked up if possible.” So if the plane survives, you have to move the CV.
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Perverse dice again. I rolled overwhelming against sole defenders, but only 1 for 6 in Java first round, and you rolled 2 for 4. Second round rolled great, but you rolled great in both rounds, forcing me to take a bomber as a hit. For the second turn in a row, Allied sub in sz55 rolled a one, so I had to put another DD in as blocker. That’s 1/36 odds of rolling a one, twice. Nonetheless, Japan is still in good defensive position, and has finally invaded the Indian Ocean with a large enough pack of subs to interrupt your defense of SZ 80 or force UK to make a bigger investment defending itself.
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Your understanding is mine also. A F or Tac only theoretically needs to be picked up by a CV. If the plane is lost during the battle, there is no need to send the CV.
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 6 infantry, 2 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 2 bombers moved from Malaya to Java 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to Borneo 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 bombers moved from India to 80 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 artilleries, 2 bombers and 2 infantry Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Java, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 2 artilleries and 2 bombers in Java, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.67 expected hits 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for ANZAC: 2 fighters Battle in Borneo Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 2 : 6/11 hits, 5.50 expected hits ANZAC roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 80 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from 80 Sea Zone to India 1 submarine moved from 39 Sea Zone to 73 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 7 infantry moved from Burma to India 6 infantry moved from Shan State to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from Nenetsia to Urals 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Burma 3 infantry moved from Hunan to Yunnan 1 armour moved from Szechwan to Hunan 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Marianas 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 5 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 3 submarines moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from Java to Malaya 3 submarines moved from 6 Sea Zone to 36 Sea Zone 4 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery, 1 bomber and 1 infantry placed in Malaya 2 transports placed in 36 Sea Zone 1 artillery placed in French Indo China 3 infantry placed in Kiangsu 2 infantry and 2 tactical_bombers placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 2 fighters EDIT: Adding units owned by Japanese to Malaya: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 infantry EDIT: Adding units owned by Japanese to Shan State: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 1.17 ANZAC : -0.33 Japanese : 0.17
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Forgive the edits, but the vast Japanese Imperial Empire is so vast and there are so many units, that I forgot to NCM 3 infantry from FIC > Shan and 2 fighters from India > Malaya
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My only other game ended on Saturday, so my turns are faster now. When I’d think about the games, but wasn’t actually at the computer, I couldn’t always remember the situation for each country, since I was playing Axis in both and some aspects were similar and some not, and the game turns were close. I temporarily dropped to level 2, but once the latest win is added to the game results spreadsheet, I will just squeak back up to level 1.
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western Australia to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 11 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Hawaiian Islands to 22 Sea Zone 1 bomber moved from Russia to Ukraine 1 bomber moved from Sicily to Northern Italy 2 bombers moved from United Kingdom to Northern Italy 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Northern Italy causes 9 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 55 Sea Zone Americans attack with 12 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 12 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 11 fighters moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 22 Sea Zone to Marshall Islands 1 fighter moved from Hawaiian Islands to Marshall Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Ukraine to Russia 1 bomber moved from Northern Italy to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Northern Italy to Sicily 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 110 Sea Zone to Morocco 5 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 6 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 bomber moved from 43 Sea Zone to Western Australia Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 2 fighters moved from 110 Sea Zone to 111 Sea Zone 1 bomber and 3 fighters moved from United Kingdom to 111 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 7 fighters moved from West India to 80 Sea Zone 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from Eastern Persia to Caucasus 1 tactical_bomber moved from Eastern Persia to Caucasus 4 fighters moved from Russia to Kazakhstan Combat - British British creates battle in territory 93 Sea Zone Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 5 fighters in 111 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone British win with 1 bomber and 5 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 submarine; Russians loiter and taunt Germans defend with 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 80 Sea Zone British attack with 1 destroyer and 7 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 7 fighters in 80 Sea Zone, round 2 : 7/8 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British winBritish win with 1 submarine remaining, taking 80 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caucasus British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 2 mech_infantrys British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 5/7 hits, 3.67 expected hits Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 mech_infantrys Battle in Kazakhstan British attack with 4 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 7 fighters moved from 80 Sea Zone to West India 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Persia 2 tactical_bombers moved from Caucasus to Eastern Persia 4 fighters moved from Kazakhstan to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 bomber and 5 fighters moved from 111 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 destroyers placed in 71 Sea Zone 2 infantry and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4 British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50 British : 1.50 Italians : 0.33 Americans : -1.00 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : 0.50 AA fire in Ukraine : : -0.17 Japanese : 1.17
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Would you put one TAC now in E. Persia in NW Persia. Thanks.
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 26 PUs; Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters and 1 mech_infantry moved from Rostov to Kazakhstan 1 artillery and 1 bomber moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery and 1 bomber British defend with 1 artillery Italians roll dice for 1 artillery and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Kazakhstan Italians attack with 2 fighters and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Kazakhstan to Rostov 1 bomber moved from Caucasus to Rostov 3 infantry moved from Bulgaria to Greece 4 aaGuns, 2 artilleries and 23 infantry moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from France to Northern Italy 1 artillery moved from Western Germany to Northern Italy Place Units - Italians 1 fighter and 5 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 tactical_bomber EDIT: Adding units owned by British to Northwest Persia: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,3,6,5,1,2,2,4,6 Italians collect 8 PUs (13 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : 0.33
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Made your requested change. I took Italy’s turn and then couldn’t post because I forgot to put Triplea online. So I redid my turn. Luckily it wasn’t Germany or Japan with lots of battles.
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I was pleased with some of the battle results on the Allied turn. Repulsing the U.S. amphib on Celebes with no losses was great, considering Japan lost 4 unguarded transports. The sub off Scotland took the UK DD with it to the bottom. Glad that the Italian AA finally got a bomber, altho I’ve got a lot of max damaged IC’s across Europe.
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When I built and stocked an airbase in Germany earlier in the game andI got you to leave the Eng Cha and the threat to Berlin. Now that I built and stocked an airbase in Norway, you left again. It was the only way to protect the Baltic from your enlarged fleet. Being in SZ91 lets you threaten northern and southern Europe. So its still a big threat. But the Luftwaffe and wolf packs will make you pay if you get too close.
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 1 fighter, 3 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 8 bombers moved from Western Germany to 92 Sea Zone Combat - Germans Germans creates battle in territory 93 Sea Zone Battle in 92 Sea Zone Germans attack with 8 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Germans win with 8 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 8 bombers moved from 92 Sea Zone to Northern Italy 7 infantry moved from France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to Western Germany 1 artillery and 4 infantry moved from Germany to Western Germany 2 aaGuns moved from France to Northern Italy 1 aaGun moved from France to Western Germany 1 fighter moved from Germany to Yugoslavia 6 fighters moved from Western Germany to Northern Italy 3 fighters moved from Germany to Western Germany 1 fighter moved from Western Germany to Yugoslavia 6 mech_infantrys moved from Rostov to Western Ukraine 1 mech_infantry moved from Bryansk to Western Ukraine 1 armour moved from Rostov to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Karelia 1 artillery moved from Finland to Norway 1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Germany to Southern Italy 1 infantry moved from France to Western Germany 1 artillery and 1 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Northern Italy to Southern Italy 1 aaGun moved from Bryansk to Western Ukraine Place Units - Germans 3 submarines placed in 97 Sea Zone 1 submarine placed in 112 Sea Zone 2 submarines placed in 113 Sea Zone 3 infantry placed in Western Ukraine 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,6,5,2,4,2,4,1,5,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -0.33
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in 93 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Russians : -0.33