@sunkhareb assumed no scram in 109
Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 bombers, 14 fighters and 5 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Germans attack with 10 bombers, 14 fighters and 5 tactical_bombers British defend with 1 transport; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 4 transports Germans roll dice for 10 bombers, 14 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 15/29 hits, 17.00 expected hits Americans roll dice for 3 carriers, 2 destroyers, 6 fighters and 5 transports in 92 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits 1 transport owned by the British, 2 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 6 fighters owned by the Americans lost in 92 Sea Zone 4 transports owned by the Americans lost in 92 Sea Zone Germans win with 10 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 109 Casualties for Germans: 5 fighters Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 4 transports Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to Southern France 9 fighters and 5 tactical_bombers moved from 92 Sea Zone to Southern France 10 bombers moved from 92 Sea Zone to Southern Italy 1 mech_infantry moved from Syria to Trans-Jordan 1 aaGun, 34 armour, 19 artilleries, 4 fighters and 5 mech_infantrys moved from Iraq to Trans-Jordan 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 armour and 1 mech_infantry moved from Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 3 mech_infantrys moved from Russia to Volgograd 1 aaGun moved from Rostov to Caucasus 2 fighters moved from Western Germany to Trans-Jordan Place Units - Germans 2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 63 PUs (7 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2.00 Americans : -0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 74 Sea Zone to 72 Sea Zone Non Combat Move - Japanese 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 3 Sea Zone to 1 Sea Zone 3 artilleries and 6 infantry moved from India to West India 5 artilleries, 11 infantry and 5 mech_infantrys moved from Persia to Iraq 5 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,2,2,5,6,2,6,2,5,3,6,4,6,5,4,4,3,2,5,3,3,2,2,2,6,1,4,4,3,3,4,3,4,3,4,1,6,6,1,2,3,3,5,3,6,2,5,4,5,2,4,5,3,6,5,2,5,4,5,6,5,3,1,3,1,2,5,6,4,1,1,2,3,1,1,6,4,4,2,1,6,5,4,6 Japanese collect 11 PUs (19 lost to blockades); end with 11 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@Sovietishcat Yeah that was sneaky hahaha. The battle of Egypt should be a good one
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 destroyers, 6 fighters and 3 transports; Remaining resources: 6 PUs; Combat Move - Americans 1 submarine moved from 20 Sea Zone to 36 Sea Zone 9 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea Combat - Americans Battle in Korea Americans attack with 9 fighters and 5 tactical_bombers Germans defend with 1 armour Americans roll dice for 9 fighters and 5 tactical_bombers in Korea, round 2 : 9/14 hits, 7,83 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Korea Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 battleship, 7 carriers, 1 cruiser, 4 destroyers and 13 submarines moved from 6 Sea Zone to 5 Sea Zone 9 fighters and 5 tactical_bombers moved from Korea to 5 Sea Zone 10 fighters moved from Gibraltar to Egypt 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 artilleries and 3 infantry moved from 88 Sea Zone to British Guiana Place Units - Americans 3 destroyers and 3 transports placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4,4,4,6,4,3,3,1,1,1,4,4,3,2,3,1 Americans collect 69 PUs (2 lost to blockades); end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Yunnan to Hunan 3 infantry moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Hopei 1 infantry moved from Shensi to Sikang Place Units - Chinese 9 infantry placed in Shensi Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Removing units owned by British from Manchuria: 1 fighter EDIT: Changing ownership of Siberia from Japanese to British EDIT: Adding units owned by British to Siberia: 1 marine EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,2,5,3,3,5,6,5,4,2,4,1,2,4,4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6 British collect 29 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,17 Japanese : -0,50
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@samuel06 my computer crashed when I was UK non combat; so I edited the result of the combat.
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@Sovietishcat no worries
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from Southern France to Southern Italy Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 5 Sea Zone to Amur 1 artillery and 5 infantry moved from 5 Sea Zone to Amur Combat - ANZAC Battle in Amur ANZAC attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 4 infantry ANZAC roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Amur, round 2 : 2/8 hits, 2,33 expected hits Japanese roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Amur, round 3 : 2/7 hits, 2,17 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Amur ANZAC win, taking Amur from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 2 fighters moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber and 1 fighter moved from Queensland to 35 Sea Zone 1 bomber and 1 fighter moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : -1,00
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 10 fighters and 5 tactical_bombers moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 bombers moved from Western Germany to Southern Italy 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 6 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Russia to Volgograd Place Units - Germans 3 armour placed in Persia 6 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone 1 submarine moved from 72 Sea Zone to 71 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 6 fighters and 5 tactical_bombers ANZAC defend with 2 destroyers and 2 submarines; Americans defend with 7 submarines 7 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/11 hits, 6.33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 destroyers Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 3 artilleries and 6 infantry moved from West India to India Place Units - Japanese 2 destroyers placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,4,6,1,3,3,1,3,6,3,4,6,2,3,3,3 Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 2.67
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 9 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Central United States to 101 Sea Zone 3 destroyers, 1 marine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Gibraltar 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 5 Sea Zone to 8 Sea Zone Place Units - Americans 1 artillery placed in Eastern United States 9 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5,5,5,3,6,1,5,6,3,1,5,3,4,1,3,3 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Hopei to Shensi 1 infantry moved from Hunan to Anhwe Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Kiangsu 1 infantry placed in Kiangsi 1 infantry placed in Kwangtung 1 infantry placed in Kwangsi 1 infantry placed in Yunnan 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 26 PUs; end with 28 PUs Purchase Units - British British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from Siberia to Sakha UK_Pacific take Sakha from Japanese 1 carrier and 2 fighters moved from 5 Sea Zone to 8 Sea Zone 1 battleship moved from 5 Sea Zone to 8 Sea Zone 1 cruiser moved from 5 Sea Zone to 8 Sea Zone Combat - British Non Combat Move - British Place Units - British 3 fighters placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2,2,5,5,4,1,1,5,2,6,1,2,6,3,4,3 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 5 Sea Zone: 1 cruiser and 2 marines EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser and 1 marine EDIT: Removing units owned by British from 8 Sea Zone: 1 cruiser and 2 marines EDIT: Adding units owned by British to 8 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 destroyers moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from Americans 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Malta Battle in 98 Sea Zone Italians attack with 2 destroyers and 1 fighter Americans defend with 1 submarine Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians win, taking Malta from British, taking 98 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,3,3,2,4 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -0.17
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Amur to Buryatia ANZAC take Buryatia from Japanese 1 infantry moved from Amur to Korea ANZAC take Korea from Japanese 1 infantry moved from Amur to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 4 Sea Zone 1 infantry and 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 cruiser and 2 transports moved from 5 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Soviet Far East Non Combat Move - ANZAC 1 bomber moved from French Indo China to Hunan 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Philippines to Borneo Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : -0,17
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 38 armour, 19 artilleries, 6 fighters and 30 mech_infantrys moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Iraq to Egypt 12 bombers, 11 fighters and 6 tactical_bombers moved from Southern Italy to Egypt 6 bombers moved from Western Germany to Egypt Combat - Germans Battle in Egypt Germans attack with 38 armour, 19 artilleries, 18 bombers, 17 fighters, 33 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 9 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 28 infantry and 25 mech_infantrys; French defend with 1 fighter; Americans defend with 1 armour and 28 fighters AA fire in Egypt : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Egypt Germans roll dice for 38 armour, 19 artilleries, 18 bombers, 16 fighters, 33 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 58/130 hits, 58.00 expected hits British roll dice for 3 aaGuns, 10 armour, 4 artilleries, 45 fighters, 28 infantry and 25 mech_infantrys in Egypt, round 2 : 48/112 hits, 54.00 expected hits 25 mech_infantrys owned by the British, 3 aaGuns owned by the British, 17 artilleries owned by the Germans, 2 artilleries owned by the British, 31 mech_infantrys owned by the Germans and 28 infantry owned by the British lost in Egypt Germans roll dice for 38 armour, 2 artilleries, 18 bombers, 16 fighters, 2 mech_infantrys and 6 tactical_bombers in Egypt, round 3 : 45/82 hits, 44.33 expected hits British roll dice for 10 armour, 2 artilleries and 45 fighters in Egypt, round 3 : 36/57 hits, 35.67 expected hits 2 artilleries owned by the Germans, 32 armour owned by the Germans, 1 armour owned by the Americans, 22 fighters owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 10 fighters owned by the British and 9 armour owned by the British lost in Egypt Germans roll dice for 6 armour, 18 bombers, 16 fighters and 6 tactical_bombers in Egypt, round 4 : 31/46 hits, 27.00 expected hits British roll dice for 12 fighters in Egypt, round 4 : 7/12 hits, 8.00 expected hits 2 fighters owned by the Germans, 5 armour owned by the Germans, 6 fighters owned by the Americans and 6 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 1 armour, 18 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 265 Casualties for Germans: 37 armour, 19 artilleries, 3 fighters and 33 mech_infantrys Casualties for British: 3 aaGuns, 9 armour, 4 artilleries, 16 fighters, 28 infantry and 25 mech_infantrys Casualties for Americans: 1 armour and 28 fighters Casualties for French: 1 fighter Non Combat Move - Germans 1 aaGun moved from Trans-Jordan to Egypt 18 bombers, 14 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 1 aaGun moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 1 aaGun moved from Karelia to Finland 1 aaGun, 2 artilleries and 8 infantry moved from France to Northern Italy Place Units - Germans 3 armour placed in Persia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Germans undo move 3. Germans undo move 2. 3 mech_infantrys placed in France 1 bomber, 1 fighter and 8 infantry placed in Western Germany 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,1,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 68 PUs (4 lost to blockades); end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 4.67 British : -6.67 AA fire in Egypt : : -0.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China 2 bombers moved from 36 Sea Zone to French Indo China 5 artilleries and 11 infantry moved from Iraq to Trans-Jordan 5 mech_infantrys moved from Trans-Jordan to Egypt Place Units - Japanese 1 aaGun and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,4,3,6,1,5,1,4,4,3,2,5,2,4,3 Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Americans : -0.33 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 6 armour, 1 destroyer, 6 infantry, 1 marine and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 6 fighters moved from Gibraltar to Southern Italy 9 infantry and 1 marine moved from Morocco to 91 Sea Zone 9 infantry, 1 marine and 5 transports moved from 91 Sea Zone to 95 Sea Zone 9 infantry and 1 marine moved from 95 Sea Zone to Southern Italy 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone 3 carriers moved from 91 Sea Zone to 95 Sea Zone 3 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone Combat - Americans Battle in 1 Sea Zone Americans attack with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 13 submarines and 5 tactical_bombers Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines Americans roll dice for 13 submarines in 1 Sea Zone, round 2 : 3/13 hits, 4,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 2 : 10/20 hits, 10,33 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 4 submarines in 1 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 5 destroyers in 1 Sea Zone, round 2 : 7/14 hits, 5,67 expected hits Units damaged: 7 carriers owned by the Americans 2 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 1 Sea Zone Americans roll dice for 13 submarines in 1 Sea Zone, round 3 : 5/13 hits, 4,33 expected hits Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters and 5 tactical_bombers in 1 Sea Zone, round 3 : 13/20 hits, 10,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 1 Sea Zone, round 3 : 7/12 hits, 5,00 expected hits Units damaged: 1 battleship owned by the Americans 6 submarines owned by the Americans, 5 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 battleships owned by the Japanese and 2 cruisers owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 9 fighters, 7 submarines and 5 tactical_bombers remaining. Battle score for attacker is 172 Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines Casualties for Americans: 6 submarines Battle in Southern Italy Americans attack with 3 artilleries, 6 fighters, 12 infantry and 1 marine Germans defend with 3 artilleries, 3 infantry and 5 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry AA fire in Southern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 6 fighters, 12 infantry and 1 marine in Southern Italy, round 2 : 10/22 hits, 6,83 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 6 infantry and 5 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 5,83 expected hits 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 4 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 3 artilleries, 6 fighters, 8 infantry and 1 marine in Southern Italy, round 3 : 5/18 hits, 6,17 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits 3 artilleries owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern Italy Americans roll dice for 3 artilleries, 6 fighters, 4 infantry and 1 marine in Southern Italy, round 4 : 8/14 hits, 5,50 expected hits Italians roll dice for 1 armour and 1 fighter in Southern Italy, round 4 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 24PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 artilleries, 6 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 44 Casualties for Americans: 9 infantry Casualties for Germans: 3 artilleries, 3 infantry and 5 mech_infantrys Casualties for Italians: 1 aaGun, 1 armour, 1 fighter and 3 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 6 fighters moved from Southern Italy to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Sicily 9 fighters moved from Eastern United States to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 9 fighters and 5 tactical_bombers moved from 1 Sea Zone to Western United States Place Units - Americans 1 destroyer and 6 transports placed in 101 Sea Zone 6 infantry placed in Eastern United States Americans undo move 1. 4 transports placed in 101 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 6 armour placed in Central United States Americans undo move 2. 1 transport placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 98 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 123 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 128 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 133 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 138 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hunan 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 26 PUs; end with 27 PUs Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from Sakha to Buryatia Combat - British Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 8 Sea Zone to 10 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2 British collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,83 Americans : 6,17 AA fire in Southern Italy : : -0,50 Japanese : 2,67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Italians 6 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 6 armour and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 6 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Iraq to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.67 British : 0.67
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Buryatia to Yakut S.S.R. ANZAC take Yakut S.S.R. from Germans 1 infantry moved from Soviet Far East to Siberia 1 cruiser and 2 transports moved from 8 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Queensland to Philippines 1 bomber moved from Hunan to Malaya Combat - ANZAC Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Malaya causes 3 damage total. Non Combat Move - ANZAC 1 bomber moved from Malaya to Hunan 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from 10 Sea Zone to Soviet Far East 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 bomber placed in Queensland 1 factory_minor placed in Korea Turn Complete - ANZAC ANZAC collect 22 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : -0,17
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 18 bombers, 14 fighters and 6 tactical_bombers moved from Trans-Jordan to 95 Sea Zone 1 bomber and 1 fighter moved from Western Germany to Southern Italy 2 artilleries and 8 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from France to Southern Italy 1 armour moved from Egypt to Ethiopia Germans take Ethiopia from British 1 armour moved from Trans-Jordan to Alexandria Germans take Alexandria from British Combat - Germans Battle in 95 Sea Zone Germans attack with 18 bombers, 14 fighters and 6 tactical_bombers British defend with 1 destroyer; Americans defend with 3 carriers, 3 destroyers, 6 fighters and 8 transports Germans roll dice for 18 bombers, 14 fighters and 6 tactical_bombers in 95 Sea Zone, round 2 : 18/38 hits, 23.00 expected hits Americans roll dice for 3 carriers, 4 destroyers, 6 fighters and 8 transports in 95 Sea Zone, round 2 : 5/13 hits, 6.33 expected hits 1 destroyer owned by the British, 3 destroyers owned by the Americans, 5 fighters owned by the Germans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 95 Sea Zone 6 transports owned by the Americans lost in 95 Sea Zone Germans win with 18 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 146 Casualties for Germans: 5 fighters Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 8 transports Casualties for British: 1 destroyer Battle in Southern Italy Germans attack with 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys Americans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 marine Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 3/15 hits, 4.00 expected hits Americans roll dice for 3 artilleries, 3 infantry and 1 marine in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern Italy Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/14 hits, 3.83 expected hits Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Southern Italy Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/13 hits, 3.67 expected hits Americans roll dice for 3 artilleries and 1 marine in Southern Italy, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 marine owned by the Americans and 3 artilleries owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Ethiopia from Germans with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for Americans: 3 artilleries, 3 infantry and 1 marine Non Combat Move - Germans 1 bomber and 1 fighter moved from Southern Italy to Western Germany 9 fighters and 6 tactical_bombers moved from 95 Sea Zone to Northern Italy 18 bombers moved from 95 Sea Zone to Western Germany 2 armour and 9 mech_infantrys moved from Trans-Jordan to Persia 3 mech_infantrys moved from Northwest Persia to Kazakhstan 3 armour moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Finland to Karelia 2 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Northern Italy 1 artillery and 10 infantry moved from Western Germany to Northern Italy 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 1 destroyer placed in 81 Sea Zone 1 fighter and 1 mech_infantry placed in Egypt 2 armour and 1 mech_infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,6,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 64 PUs (7 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -9.50 Americans : -3.33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 airfield; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Japanese take 20 Sea Zone from ANZAC 5 fighters and 5 tactical_bombers moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 2 submarines; Americans defend with 7 submarines Japanese roll dice for 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 2/9 hits, 1.50 expected hits 7 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 2 submarines Casualties for Americans: 7 submarines Non Combat Move - Japanese 2 bombers, 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 7 infantry moved from Malaya to Shan State 1 aaGun, 3 artilleries and 6 infantry moved from India to Burma 5 artilleries and 11 infantry moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan Place Units - Japanese 1 airfield placed in French Indo China Turn Complete - Japanese Japanese collect 22 PUs; end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 1.50