Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacifictrulpen (X) vs 666 (A+8) BM3
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to 112 Sea Zone 2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone 2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from India to French Indo China 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Iwo Jima Battle in 112 Sea Zone Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone 3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier and 10 submarines Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers Battle in Norway Battle in Holland Belgium Americans attack with 4 infantry Germans defend with 1 infantry Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern Persia to Iraq 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 airfield placed in Iraq 3 fighters placed in Iraq 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.50 Americans : 6.33 AA fire in French Indo China : : -0.17Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry Marshall Islands : 1 flag, 1 infantry Marianas : 1 flag, 1 infantry India : 1 artillery, 1 bomber and 1 marine Wake Island : 1 airfield Western United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour Midway : 1 airfield Sumatra : 1 flag 41 Sea Zone : 1 flag 33 Sea Zone : 4 carriers, 5 destroyers, 7 fighters and 3 submarines 30 Sea Zone : 1 destroyer and 5 submarines 39 Sea Zone : 1 cruiser and 1 transport 10 Sea Zone : 1 transport 17 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry United Kingdom : 3 bombers, 5 fighters, 3 infantry and 1 tactical_bomber Morocco : 1 flag, 2 aaGuns, 1 artillery and 3 infantry French Guiana : 1 flag Tunisia : 1 mech_infantry Norway : 1 flag, 1 infantry Holland Belgium : 1 flag, 2 infantry 125 Sea Zone : 1 transport Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 mech_infantry 101 Sea Zone : 1 transport Brazil : 1 flag 91 Sea Zone : 1 destroyer and 2 transports 110 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 59 / 83 Russians : 6 / 17 Japanese : 62 / 91 Americans : 66 / 91 Chinese : 0 / 3 British : 36 / 42 UK_Pacific : 13 / 21 Italians : 12 / 7 ANZAC : 8 / 0 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from 110 Sea Zone to 124 Sea Zone 1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone 3 fighters moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to Shan StateCombat Hit Differential Summary :
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@trulpen scramble out of W.Ger? I would think not but what do I know?
UK has 2 dd, 9 fgt and bmb, G has dd, cr & tipped BB
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I’ll check when I get home.
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from West India: 1 marine EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to Iraq: 1 marine EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from 110 Sea Zone to 124 Sea Zone 1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone 3 fighters moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to Shan StateCombat Hit Differential Summary :
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@trulpen use the below file, decided to NCM the CR all the way to z80 with the us marine…thanks.
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Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
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Don’t think he should give me his opinion actually. He’s a much better player than I am, so it could change my assessment. I believe the UK air is pretty valuable too.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Don’t think he should give me his opinion actually. He’s a much better player than I am, so it could change my assessment. I believe the UK air is pretty valuable too.
I agree. He is a much better than I am as well and I also agree that the UK air is valuable! I think I bought 15 uk fighters this game already! LOL
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Lets go wild and do a full scramble with 3 figs. Slim chance of it paying off, but the chance is better than utter defeat.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Lets go wild and do a full scramble with 3 figs. Slim chance of it paying off, but the chance is better than utter defeat.
ok!
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@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
I cannot open the map but Germans should certainly avoid losing planes here.
But @666 with the US you made the same mistake you made in our 2nd game. You had favorable US dice but retreat instead of killing as many German planes as possible. You should certainly continued the battle with the US and happily trade US planes against German planes.
You left 10 German planes escape that were on the hook.Same in our game. There, you should have certainly finished the Japanese fleet off with the US killing all Japanese planes when you had the chance.
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On another note, I just looked at the other side of the board. See something now that I missed, namely that ANZAC has a sub by Malaya and that Japan of course lacks destroyers. Would you be ok if I just didn’t move that transport to sz20 and instead let it stay in sz6? If not, I say it’s my bad.
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.
I cannot open the map but Germans should certainly avoid losing planes here.
But @666 with the US you made the same mistake you made in our 2nd game. You had favorable US dice but retreat instead of killing as many German planes as possible. You should certainly continued the battle with the US and happily trade US planes against German planes.
You left 10 German planes escape that were on the hook.Same in our game. There, you should have certainly finished the Japanese fleet off with the US killing all Japanese planes when you had the chance.
Not to worry, he’ll get more chances… ;)
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
On another note, I just looked at the other side of the board. See something now that I missed, namely that ANZAC has a sub by Malaya and that Japan of course lacks destroyers. Would you be ok if I just didn’t move that transport to sz20 and instead let it stay in sz6? If not, I say it’s my bad.
And if you allow it, you can of course reconsider taking Okinawa. Not saying it’s a bad move though, but might make a difference.
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Maybe an alternative is that the transport moved to sz5 instead, not to threaten Hawaii. I just feel it’s rotten of me to easily sacrifice transports. Should look more closely at the map. Always…
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Maybe an alternative is that the transport moved to sz5 instead, not to threaten Hawaii. I just feel it’s rotten of me to easily sacrifice transports. Should look more closely at the map. Always…
always
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@trulpen for whatever reason I can’t ncm a brit AA onto Norm?? The game lets me do so with an art but not aa??? Will edit that and your jpn trn…
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Maybe it was on a tr that carried an inf that was in combat? But I’ve noticed that the handling of transports is a bit cumbersome and weird at times. Some bugs here and there. Like when moving 5 tr’s and it won’t allow to unload all properly, but blocks some units for some unknown reason. I usually have to move the tr’s separately, which is slightly annoying.





