AND the Dice Roll is ODD!
StuckTojo (Axis +6) vs. Karl (Allies) BML19
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 68 PUs; Germans buy 2 armour, 1 destroyer, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Bryansk to Samara 1 tactical_bomber moved from Rostov to Samara 3 tactical_bombers moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 2 bombers moved from Rostov to Russia 1 bomber moved from Romania to Russia 4 fighters moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry and 4 mech_infantrys moved from France to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,5,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Samara Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Samara, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Samara, round 3 : 5/8 hits, 3.67 expected hits Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Holland Belgium Germans attack with 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 3/9 hits, 3.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 1 fighter and 4 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from Normandy Bordeaux to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 carrier, 1 cruiser and 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland 1 infantry moved from Smolensk to Vologda 3 armour moved from Novgorod to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Germany to Romania 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 2 fighters and 4 tactical_bombers moved from Samara to Bryansk 2 fighters moved from Russia to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Western Germany to 113 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Volgograd 1 destroyer and 1 submarine placed in 113 Sea Zone 2 infantry and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,2,1,1,6,1,5,4,4 Germans collect 52 PUs (6 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -0.17 Americans : 0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Urals to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 2 fighters moved from Vologda to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 mech_infantry moved from Tsinghai to Turkmenistan Japanese take Turkmenistan from Russians 1 artillery moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 2 bombers moved from Anhwe to Yunnan 1 fighter moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Kweichow to Sikang 1 tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun and 1 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangsi to Szechwan 4 artilleries moved from French Indo China to Kwangsi 1 fighter moved from 43 Sea Zone to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 aaGun moved from Novosibirsk to Kazakhstan 3 mech_infantrys moved from Hunan to Szechwan 3 armour and 17 mech_infantrys moved from French Indo China to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 2 bombers moved from Yunnan to Anhwe 2 mech_infantrys moved from Kiangsu to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier and 4 destroyers placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 0.67 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 4 bombers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 8 fighters moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in Iwo Jima Battle in Normandy Bordeaux Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/10 hits, 3.83 expected hits Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 3 infantry Casualties for Germans: 3 artilleries and 4 infantry Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 22 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 aaGun and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters moved from 16 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone 8 fighters moved from 22 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Western United States to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia Place Units - Americans 3 transports placed in 101 Sea Zone 1 armour, 2 fighters and 5 infantry placed in Eastern United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 3 fighters moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 2 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 4 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Yunnan British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry Italians defend with 4 infantry British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 2.83 expected hits Italians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Caucasus British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Caucasus, round 3 : 4/8 hits, 2.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Non Combat Move - British 3 fighters moved from Caucasus to Russia 1 bomber moved from Caucasus to Northwest Persia 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Yunnan to India 1 artillery and 3 infantry moved from India to Burma 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 aaGuns, 7 artilleries and 27 infantry moved from Shan State to Burma 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - British 1 transport placed in 110 Sea Zone 2 fighters and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq British undo move 2. 2 fighters and 1 infantry placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 3.33 Italians : -1.67 Americans : -0.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Rostov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters moved from Volgograd to Caucasus 1 bomber and 1 fighter moved from Southern Italy to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys British defend with 3 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3.67 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 3 infantry owned by the British lost in Caucasus Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in Caucasus, round 3 : 1/8 hits, 3.50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 2 mech_infantrys Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 2 armour moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd Place Units - Italians 2 mech_infantrys placed in Ukraine 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,4,6,5,5,2,1,4,6 Italians collect 11 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -3.17 Russians : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 fighter moved from Caroline Islands to Philippines 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to France 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Ukraine 1 fighter moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Samara to Bryansk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Ukraine to Rostov 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Ukraine to Western Germany 1 bomber moved from Ukraine to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 fighters and 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,3,2,1,4,5,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.33
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to France 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Ukraine 1 fighter moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Romania to Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Samara to Bryansk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Kazakhstan to Szechwan 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Ukraine to Rostov 1 bomber moved from Novgorod to Volgograd 1 bomber moved from Ukraine to Western Germany 1 bomber moved from Ukraine to Western Germany 1 fighter moved from Western Germany to 113 Sea Zone 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 2 fighters and 2 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,6,3,2,1,4,5,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.33
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Use 2nd Germany file, please.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda retreated to Vologda Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from Vologda to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Yunnan 1 artillery and 1 mech_infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 2 artilleries, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 artilleries, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 3 armour and 22 mech_infantrys moved from Szechwan to Kazakhstan 2 mech_infantrys moved from Sikang to Turkmenistan 1 aaGun moved from Kazakhstan to Turkmenistan 1 tactical_bomber moved from French Indo China to Sikang 1 infantry moved from Shensi to Sikang 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Kweichow Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Alaska: 1 infantry EDIT: Changing ownership of Alaska from Americans to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -1.17
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone Combat - Americans
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scram Kamikaze?
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No scramble. 2 kamis on each of your two cruisers.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 11 fighters, 6 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6 Battle in 6 Sea Zone Americans attack with 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 7 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters and 3 tactical_bombers Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 7 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 19/31 hits, 16.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 10/23 hits, 11.17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 3 tactical_bombers owned by the Japanese, 5 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese and 5 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 20/28 hits, 15.33 expected hits Japanese roll dice for 6 fighters in 6 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 6 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 battleships owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 10 bombers, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 175 Casualties for Americans: 5 destroyers, 2 fighters and 7 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters and 3 tactical_bombers Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Japanese to Americans EDIT: Removing units owned by Americans from Kiangsu: 1 factory_minor EDIT: Turning off Edit Mode 1 aaGun moved from Iwo Jima to 17 Sea Zone 4 infantry, 1 marine and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 3 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 6 bombers moved from 6 Sea Zone to Guam 4 bombers moved from 6 Sea Zone to Iwo Jima 1 submarine moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 fighter placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 4 fighters and 3 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 2 bombers EDIT: Adding units owned by Americans to Midway: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Americans to Chinese EDIT: Turning off Edit Mode Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from India to French Indo China 1 infantry moved from Burma to Yunnan 8 artilleries and 29 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 8 artilleries and 30 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 8 artilleries and 30 infantry in Yunnan, round 2 : 6/38 hits, 9.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 8 artilleries and 29 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in French Indo China British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries, 1 factory_minor and 1 mech_infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 3 aaGuns moved from Burma to Yunnan 1 armour moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 2 armour, 1 artillery, 1 bomber, 3 infantry and 8 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from India to Iraq 1 armour moved from Burma to Yunnan 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Persia British undo move 1. 2 artilleries and 1 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 3 armour placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Iraq: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 6 infantry EDIT: Adding units owned by British to West India: 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 17 Sea Zone: 1 battleship EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
British : -4.00 Americans : 5.67 Japanese : -2.00
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@StuckTojo said in StuckTojo (Axis +6) vs. Karl (Allies) BML19:
Shit, that should be 3 kami’s on each of your 2 cruisers.
Hope it’s not too late.
oh whoops, I just did 2. You killed one though. Feel free to roll the other on the dice roller?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 mech_infantry moved from Caucasus to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Kazakhstan to Eastern Persia Italians take Eastern Persia from British 2 artilleries moved from Caucasus to Northwest Persia Combat - Italians Non Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Southern Italy 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,3,2,1,1,4,3,4,3,6 Italians collect 11 PUs (8 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
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You’re up.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Philippines to Burma 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 17 Sea Zone to 19 Sea Zone 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Philippines 2 fighters moved from Queensland to Shan State 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Gibraltar: 1 fighter EDIT: Adding units owned by French to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :