dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 fighters moved from 56 Sea Zone to 62 Sea Zone 4 bombers moved from Western United States to 62 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 5 bombers and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 : 3/7 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/5 hits 1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 4 bombers in 62 Sea Zone, round 3 : 2/4 hits Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 2/3 hits 2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone Americans roll dice for 2 bombers in 62 Sea Zone, round 4 : 0/2 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 : 1/1 hits 1 bomber owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 bomber in 62 Sea Zone, round 5 : 1/1 hits Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 : 1/1 hits 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 5 bombers and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 57 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 artillery moved from Panama to 20 Sea Zone 1 infantry moved from Panama to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western United States 1 infantry moved from Mexico to Central United States 1 armour and 1 infantry moved from Panama to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone 1 armour and 1 infantry moved from 55 Sea Zone to Mexico Place Units - Americans 1 carrier and 1 destroyer placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Combat Move - Chinese 5 infantry moved from Yunnan to Fukien 2 infantry moved from Sikang to Hupeh 2 infantry moved from Ningxia to Hupeh Combat - Chinese Battle in Fukien Chinese attack with 5 infantry Japanese defend with 2 infantry Chinese roll dice for 5 infantry in Fukien, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Fukien, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Chinese roll dice for 3 infantry in Fukien, round 3 : 0/3 hits Japanese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 2 infantry in Fukien, round 4 : 1/2 hits Japanese roll dice for 1 infantry in Fukien, round 4 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry Battle in Hupeh Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hupeh, round 2 : 1/4 hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 6 PUs; Combat Move - Japanese 1 bomber moved from New Guinea to 57 Sea Zone 1 bomber moved from Japan to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Battle in 57 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 57 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 57 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 2 bombers in 57 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone 1 transport owned by the Americans lost in 57 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport Non Combat Move - Japanese 1 bomber moved from 57 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from French Indo-China Thailand to 62 Sea Zone 1 submarine moved from 48 Sea Zone to 60 Sea Zone 1 infantry moved from Suiyuan to Kiangsu 1 carrier moved from 36 Sea Zone to 61 Sea Zone 2 fighters moved from 36 Sea Zone to 61 Sea Zone 1 cruiser moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Place Units - Japanese 1 battleship and 1 carrier placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belorussia to Baltic States 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Belorussia to Baltic States 1 artillery and 1 infantry moved from Eastern Ukraine to East Poland 2 armour moved from Belorussia to Baltic States 1 armour moved from Belorussia to Baltic States 1 fighter moved from Archangel to Baltic States 1 armour moved from Belorussia to Baltic States 1 bomber moved from Russia to Bulgaria Romania 1 armour moved from Russia to Baltic States 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Bulgaria Romania Russians attack with 1 bomber Germans defend with 1 bomber Russians roll dice for 1 bomber in Bulgaria Romania, round 2 : 1/1 hits Germans roll dice for 1 bomber in Bulgaria Romania, round 2 : 0/1 hits 1 bomber owned by the Germans lost in Bulgaria Romania Russians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Buryatia S.S.R. Russians attack with 6 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 : 0/3 hits 2 infantry owned by the Japanese lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 : 0/1 hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 2/6 hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 : 0/1 hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Battle in Baltic States Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 armour, 2 fighters and 2 infantry Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 : 1/9 hits Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/6 hits 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 : 3/7 hits Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 : 4/5 hits 3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 : 2/3 hits Germans roll dice for 2 fighters in Baltic States, round 4 : 2/2 hits 2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour, 2 fighters and 2 infantry Casualties for Russians: 5 armour, 2 artilleries and 1 infantry Battle in East Poland Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 4 : 0/1 hits Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits Russians roll dice for 1 artillery in East Poland, round 5 : 1/1 hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Belorussia 1 fighter moved from Belorussia to Eastern Ukraine 1 bomber moved from Bulgaria Romania to Caucasus 2 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Belorussia to Eastern Ukraine 1 aaGun moved from Archangel to Belorussia 1 armour moved from Russia to Eastern Ukraine 1 artillery and 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery placed in Caucasus 3 infantry placed in Caucasus 2 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 51 PUs; Germans buy 2 artilleries, 1 bomber, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Norway to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to France 1 artillery moved from Germany to Poland 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 fighter moved from Libya to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 submarine moved from 12 Sea Zone to 22 Sea Zone 1 transport moved from 14 Sea Zone to 15 Sea Zone Place Units - Germans 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from India to Egypt 1 bomber moved from Belorussia to Egypt 3 armour moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Egypt Combat - British Battle in Egypt British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 : 3/7 hits Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits 1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 4/5 hits Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Battle in Burma British attack with 3 armour and 2 infantry Japanese defend with 2 infantry British roll dice for 3 armour and 2 infantry in Burma, round 2 : 1/5 hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 3 armour and 1 infantry in Burma, round 3 : 3/4 hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 bombers moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 transport moved from 25 Sea Zone to 42 Sea Zone 1 aaGun moved from India to Burma 1 destroyer moved from 30 Sea Zone to 41 Sea Zone Place Units - British 3 armour placed in India 1 bomber and 1 fighter placed in United Kingdom 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Ukraine to East Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in East Poland Italians attack with 1 armour and 2 infantry Russians defend with 1 artillery Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in East Poland Italians win, taking East Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 armour moved from France to Balkans 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 carrier placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.67 Russians : 0.67 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Americans Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from Mexico to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone Place Units - Americans 2 bombers and 2 fighters placed in Western United States Combat Move - Chinese 2 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese 3 infantry moved from Hupeh to Kiangsu 1 infantry moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits Chinese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Fukien 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 7 PUs; Non Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Kwangtung to French Indo-China Thailand 1 carrier moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 submarine moved from 60 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in East Indies 2 artilleries and 3 infantry placed in Japan 1 infantry placed in East Indies Turn Complete - Japanese Japanese collect 27 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits Purchase Units - Russians Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Belorussia to Baltic States 1 armour moved from Russia to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 bomber moved from Caucasus to Baltic States 2 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Eastern Ukraine to East Poland 1 fighter moved from Eastern Ukraine to East Poland 1 artillery and 2 infantry moved from Caucasus to Ukraine 6 infantry moved from Buryatia S.S.R. to Manchuria Combat - Russians Battle in East Poland Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 2/4 hits Italians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 2/2 hits 1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in East Poland Russians win, taking East Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Russians attack with 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Manchuria Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 1/5 hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour Germans defend with 1 factory and 1 infantry Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 2/2 hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Russians 3 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 aaGun moved from Belorussia to Archangel 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 1 fighter moved from East Poland to Eastern Ukraine 1 bomber moved from Baltic States to Eastern Ukraine Place Units - Russians 3 armour placed in Russia 1 artillery and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 3 PUs; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 fighter moved from Poland to East Poland 1 bomber moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory Bombing raid in United Kingdom causes 5 damage total. Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 2 fighters moved from Germany to 5 Sea Zone 2 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 fighter moved from East Poland to Baltic States 1 armour moved from Poland to Baltic States 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 carrier placed in 5 Sea Zone 2 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.83 AA fire in United Kingdom : : -0.17 -
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits Purchase Units - British British repair damage of 5x factory; Remaining resources: 33 PUs; 1 techTokens; British buy 3 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 3 armour moved from Burma to French Indo-China Thailand 3 armour moved from India to French Indo-China Thailand 1 armour moved from Trans-Jordan to Egypt 1 transport moved from 42 Sea Zone to 47 Sea Zone 2 infantry moved from Australia to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 bomber moved from United Kingdom to 15 Sea Zone 2 bombers moved from Trans-Jordan to 15 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 15 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 6 armour Japanese defend with 1 infantry British roll dice for 6 armour in French Indo-China Thailand, round 2 : 4/6 hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 6 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in New Guinea British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in New Guinea British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour and 1 fighter Italians defend with 1 infantry British roll dice for 1 armour and 1 fighter in Egypt, round 2 : 1/2 hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in 15 Sea Zone British attack with 3 bombers and 1 fighter Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 : 2/4 hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 15 Sea Zone, round 2 : 2/3 hits 1 bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone British roll dice for 2 bombers in 15 Sea Zone, round 3 : 2/2 hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 3 : 2/2 hits 1 battleship owned by the Italians, 2 bombers owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -2 Casualties for British: 3 bombers and 1 fighter Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - British 1 fighter moved from Egypt to Persia 1 aaGun moved from Burma to French Indo-China Thailand 1 fighter moved from United Kingdom to Gibraltar 1 submarine moved from 8 Sea Zone to 6 Sea Zone Place Units - British 3 armour placed in India 1 bomber placed in United Kingdom 1 submarine placed in 3 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Balkans to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from 16 Sea Zone to Caucasus 1 fighter moved from 14 Sea Zone to Caucasus 1 fighter moved from 14 Sea Zone to Caucasus Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry AA fire in Caucasus : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Caucasus, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to 14 Sea Zone Place Units - Italians 1 cruiser placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.00 Russians : -1.00 AA fire in Caucasus : : -0.33 -
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 fighters moved from 46 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 46 Sea Zone to 50 Sea Zone 2 bombers moved from Western United States to 50 Sea Zone 2 fighters moved from Western United States to 50 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 50 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 50 Sea Zone, round 2 : 3/8 hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 50 Sea Zone, round 2 : 2/5 hits 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 50 Sea Zone, round 3 : 0/5 hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 3 : 2/4 hits 2 fighters owned by the Americans lost in 50 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 50 Sea Zone, round 4 : 3/3 hits Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 4 : 3/4 hits 1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -34 Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer and 4 fighters Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 submarine Non Combat Move - Americans 2 infantry moved from Central United States to Western United States 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Australia Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone 1 bomber placed in Western United States Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 4 infantry moved from Suiyuan to Manchuria 4 infantry moved from Kiangsu to Fukien Place Units - Chinese 4 infantry placed in Kiangsu Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
My computer restarted during the battle so I have to restart the round again.
I dont’ recall exactly the result of first play but believe the 2nd play is on your favor overall(I lost all my jets during sea battles but I don’t lose any ground troop in island conquer) so possibly it’s okie : -)…Let me know please if you have any questions -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 49 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 artilleries moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 49 Sea Zone to 38 Sea Zone 1 bomber moved from 48 Sea Zone to East Indies 1 battleship moved from 50 Sea Zone to 62 Sea Zone Place Units - Japanese 1 carrier placed in 38 Sea Zone 1 fighter placed in 38 Sea Zone 1 fighter placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 2 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 2 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 bomber moved from Eastern Ukraine to Ukraine Combat - Russians Battle in East Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 0/2 hits 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 3/4 hits Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits 1 armour owned by the Italians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Caucasus Russians attack with 3 armour Italians defend with 1 aaGun, 1 artillery and 1 factory Russians roll dice for 3 armour in Caucasus, round 2 : 0/3 hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits Russians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits 1 artillery owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Karelia S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery, 1 factory and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits 1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Russia 1 fighter moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Russia to Novosibirsk 1 aaGun moved from Eastern Ukraine to Caucasus Place Units - Russians 1 armour, 1 artillery, 1 bomber and 1 infantry placed in Russia 1 infantry placed in Russia 1 artillery placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 31 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs; Combat Move - Germans 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 submarine moved from 22 Sea Zone to 27 Sea Zone 1 artillery moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Baltic States to Belorussia Germans take Belorussia from Russians 1 fighter moved from 5 Sea Zone to East Poland 1 bomber moved from Germany to United Kingdom 1 fighter moved from 5 Sea Zone to East Poland Combat - Germans Germans creates battle in territory 3 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Battle in Karelia S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 factory Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in East Poland Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in East Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 1 artillery and 2 fighters in East Poland, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 2 fighters moved from East Poland to 5 Sea Zone 3 infantry moved from Germany to Poland 1 armour moved from Baltic States to Bulgaria Romania 2 armour moved from Germany to Poland 1 bomber moved from United Kingdom to Germany 1 fighter moved from Baltic States to France 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 submarine moved from 3 Sea Zone to 6 Sea Zone Place Units - Germans 1 armour, 1 bomber and 4 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.33 Germans rolls : : 0.00 Russians : 1.33 AA fire in United Kingdom : : -0.17 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:44:51
Savegame -
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 fighter moved from Persia to 16 Sea Zone Combat - British British creates battle in territory 3 Sea Zone British creates battle in territory 6 Sea Zone Battle in 16 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour moved from French Indo-China Thailand to Kiangsu 5 armour moved from French Indo-China Thailand to Kiangsu 1 aaGun moved from French Indo-China Thailand to Burma 2 armour moved from India to Trans-Jordan 1 fighter moved from 16 Sea Zone to Trans-Jordan 1 armour moved from India to Burma 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - British 2 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; Combat Move - British 1 fighter moved from Persia to 16 Sea Zone Combat - British British creates battle in territory 3 Sea Zone British creates battle in territory 6 Sea Zone Battle in 16 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 16 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 armour moved from French Indo-China Thailand to Kiangsu 5 armour moved from French Indo-China Thailand to Kiangsu 1 aaGun moved from French Indo-China Thailand to Burma 2 armour moved from India to Trans-Jordan 1 fighter moved from 16 Sea Zone to Trans-Jordan 1 armour moved from India to Burma 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 7 Sea Zone Place Units - British 2 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
British rolls : : 0.00





