@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
axis-dominion vs adam (allies+9) bm3
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Going all out for the win I see.
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@Adam514 said in axis-dominion vs adam (allies+9) bm3:
Going all out for the win I see.
isn’t winning the plan all along?
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I think I’d rather go for the 87% chance than try to grind it out, with Europe falling apart by the turn
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Yeah maybe.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 infantry moved from Olgiy to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 infantry moved from Bessarabia to Romania Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 infantry Italians defend with 1 infantry Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 8 artilleries and 59 infantry moved from Eastern Poland to Poland 4 armour and 1 mech_infantry moved from Western Ukraine to Poland 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Smolensk to Russia 1 infantry moved from Vologda to Samara 2 aaGuns and 11 infantry moved from Yenisey to Timguska 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 mech_infantry moved from Bryansk to Baltic States 1 armour moved from Russia to Belarus 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 armour, 4 artilleries and 27 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda Place Units - Russians 1 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 3,17 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 54 Sea Zone 4 bombers moved from New Guinea to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone 1 marine moved from 61 Sea Zone to South Australia 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to South Australia 2 battleships moved from 46 Sea Zone to 61 Sea Zone 1 cruiser moved from 46 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 6 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in New South Wales : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South WalesCombat Hit Differential Summary :
ANZAC : 0.67 AA fire in New South Wales : : 0.50 Japanese : 0.50 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 mech_infantry EDIT: Removing units owned by ANZAC from New South Wales: 8 infantry EDIT: Turning off Edit Mode 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to New South Wales 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to New South WalesCombat Hit Differential Summary :
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ok, continuing the big battle from this one
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gg, my 87% chance failed
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@axis-dominion Good game, well played! I was too pessimistic in general to sacrifice a US tp with reinforcements to NSW, perhaps I should have.
Looks like we found the limit for a healthy German push south.
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You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?
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@simon33 said in axis-dominion vs adam (allies+9) bm3:
You didn’t post the final map but I am curious if there was any chance of taking it next round with the troops that landed on South Australia? Would too many US planes land on Sydney?
Yah I could have another shot at 80% odds with the additional air and those troops in south Australia, and with all of his available air landing to reinforce. The problem is, I have no way of stopping him from landing his US troops onto queens, for an easy retake. At which point Japan runs out of reinforcements and options.
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@axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.
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@simon33 said in axis-dominion vs adam (allies+9) bm3:
@axis-dominion Ok. Hindsight but I would guess the Qld option could have been prevented with a landing on Qld with 1TT and a naval block but nothing could have prevented the same thing from being done with a Victoria landing. Obviously you didn’t feel that attacking the US troops as well as Sydney was a great idea.
yah I thought about the possibility of landing in queens to prevent the US from landing only after I made my move. I didn’t analyze that possibility too hard, so I’m not sure if that would’ve made that second wave feasible.
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 12 fighters and 8 tactical_bombers moved from 46 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 54 Sea Zone 4 bombers moved from New Guinea to 54 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 61 Sea Zone 1 marine moved from 61 Sea Zone to South Australia 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 61 Sea Zone 4 infantry moved from 61 Sea Zone to South Australia 2 battleships moved from 46 Sea Zone to 61 Sea Zone 1 cruiser moved from 46 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to South Australia Combat - Japanese Battle in 54 Sea Zone Japanese attack with 4 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in South Australia Japanese attack with 6 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in South Australia, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 6 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers ANZAC defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in New South Wales : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 artillery, 11 fighters, 1 infantry and 8 tactical_bombers in New South Wales, round 2 : 10/21 hits, 11.50 expected hits ANZAC roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 10/19 hits, 8.50 expected hits 2 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 5 fighters and 6 tactical_bombers in New South Wales, round 3 : 6/11 hits, 6.33 expected hits ANZAC roll dice for 1 armour, 2 artilleries, 6 fighters and 1 mech_infantry in New South Wales, round 3 : 7/10 hits, 5.50 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 2 fighters and 2 tactical_bombers in New South Wales, round 4 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales Japanese roll dice for 1 tactical_bomber in New South Wales, round 5 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales ANZAC win with no units remaining. Battle score for attacker is -104 Casualties for Japanese: 1 artillery, 12 fighters, 1 infantry and 8 tactical_bombers Casualties for ANZAC: 1 aaGun, 1 armour, 2 artilleries, 6 fighters, 8 infantry and 2 mech_infantrys Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 2.83 AA fire in New South Wales : : 0.50 Japanese : 1.33 -
thought I’d post the final combat results for others





