Here is the game, Have Fun
LennardF (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to Korea 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to 45 Sea Zone 3 artilleries and 8 infantry moved from Hunan to Yunnan 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 2 bombers and 2 fighters moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to Yunnan 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Sumatra Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 fighters, 1 submarine, 3 tactical_bombers and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Java Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Yunnan, round 2 : 7/16 hits, 5.67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Java from Dutch, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Shan State Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China 2 bombers and 1 tactical_bomber moved from Shan State to French Indo China 1 aaGun and 6 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 4 infantry moved from Jehol to Anhwe 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 armour placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Chinese : -1.33 UK_Pacific : 0.67 Russians : -0.33 Japanese : -0.67
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Losing 2TTs this early is worse than normal for me.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 infantry moved from Central United States to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 2 battleships, 2 carriers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from New Zealand to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 29 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 carrier, 1 cruiser and 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Szechwan to Chahar Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Shensi 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Politics - British Combat Move - British 1 unit repaired. 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from United Kingdom to Morocco 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 80 Sea Zone to Persia 1 fighter moved from 80 Sea Zone to Persia 2 fighters moved from India to Persia 1 infantry moved from Burma to India 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Belgian Congo to Kenya 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from India to 41 Sea Zone Purchase Units - British British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 fighters moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to India 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 fighter and 2 infantry placed in Persia 3 infantry placed in Union of South Africa 2 artilleries placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.83 AA fire in Normandy Bordeaux : : -0.17 Neutral_Axis : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 95 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Malta Non Combat Move - Italians 1 mech_infantry moved from Iraq to Syria Italians take Syria from Neutral_Axis 1 armour moved from Iraq to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 marine moved from 95 Sea Zone to Southern Italy 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Egypt to Bessarabia Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 95 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Malta Non Combat Move - Italians 1 mech_infantry moved from Iraq to Syria Italians take Syria from Neutral_Axis 1 armour moved from Iraq to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 marine moved from 95 Sea Zone to Southern Italy 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Egypt to Bessarabia Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 124 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 artilleries and 3 infantry moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour moved from Poland to Novgorod 1 armour moved from Bessarabia to Ukraine Germans take Western Ukraine from Russians Germans take Ukraine from Russians 3 bombers moved from Bessarabia to Russia Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,8,3 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Novgorod Germans attack with 1 armour and 7 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 7 infantry in Novgorod, round 2 : 5/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 10 mech_infantrys moved from Germany to Poland 1 armour, 2 infantry and 11 mech_infantrys moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 armour, 4 artilleries, 2 infantry and 7 mech_infantrys moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Bessarabia to Malta 1 fighter moved from Iraq to Malta 1 tactical_bomber moved from Western Germany to Malta 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 3 bombers moved from Russia to Bessarabia 3 aaGuns, 7 armour, 5 artilleries, 26 infantry and 11 mech_infantrys moved from Bessarabia to Ukraine 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 3.33 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Belarus 18 infantry moved from Bryansk to Russia 20 infantry moved from Rostov to Tambov 2 armour moved from Rostov to Russia 2 mech_infantrys moved from Rostov to Russia 6 artilleries moved from Rostov to Tambov 1 tactical_bomber moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 15 infantry moved from Manchuria to Korea Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 28 PUs; Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Korea Russians attack with 15 infantry Japanese defend with 2 infantry Russians roll dice for 15 infantry in Korea, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Korea 4 aaGuns moved from Bryansk to Russia Place Units - Russians 1 fighter and 5 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Japanese 1 armour moved from Yunnan to Burma Japanese take Shan State from UK_Pacific Japanese take Burma from UK_Pacific 3 artilleries and 8 infantry moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 mech_infantry moved from French Indo China to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Jehol 2 infantry moved from Anhwe to Jehol Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Siberia Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Siberia from Russians, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to Anhwe 1 fighter moved from Japan to Anhwe 1 infantry moved from Anhwe to Hunan 1 aaGun and 6 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.50
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Just a reminder that it’s your turn.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to 5 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 battleships, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to Queensland 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 marine moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 55 Sea Zone to 34 Sea Zone 1 fighter moved from Chahar to Suiyuyan Purchase Units - Americans Americans buy 2 battleships, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Marshall Islands Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 battleships and 1 cruiser in Caroline Islands, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Manchuria 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 2 battleships, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 4 infantry moved from Chahar to Jehol 1 fighter moved from Chahar to Jehol 1 infantry moved from Shensi to Kweichow 5 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 3 infantry moved from Chahar to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Combat Move - British 1 armour moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 bomber moved from United Kingdom to Algeria 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Persia to Iraq British take Iraq from Italians 4 fighters moved from Persia to Syria 1 tactical_bomber moved from Persia to Syria 1 tactical_bomber moved from India to Persia 1 armour, 1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone Purchase Units - British British buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in French Madagascar Battle in Algeria British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Italians defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Algeria British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Algeria from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Battle in Syria British attack with 4 fighters and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Syria British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Syria to Persia 2 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from Algeria to Morocco Place Units - British 1 artillery and 2 infantry placed in Persia 1 transport placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Changing PUs for British from 38 to 50 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.50 Italians : -1.67 Americans : 0.17 Chinese : -0.17 Japanese : -0.67
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Sorry for the delay. I bought a minor factory I couldn’t deploy so I edited 12 IPC back to the UK.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour and 1 bomber moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour, 3 artilleries, 1 fighter and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 4 artilleries, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry British defend with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/15 hits, 5.00 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/8 hits, 2.83 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 7/13 hits, 4.67 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Russians: 2 infantry Casualties for Italians: 1 fighter Non Combat Move - Italians 1 bomber moved from Rostov to Egypt 1 artillery moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone Place Units - Italians 1 carrier placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -1.33 Russians : 0.00
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@LennardF said in LennardF (Allies) vs Simon33 (Axis) BM3:
Sorry for the delay. I bought a minor factory I couldn’t deploy so I edited 12 IPC back to the UK.
Well actually you could have deployed to Ontario or Scotland. However, I will allow it. The problem is though that it will remain in your build queue. We’ll have to remember to place it UK5 and then remove it.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Korea 2 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour and 1 bomber moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour, 3 artilleries, 1 fighter and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 4 artilleries, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry British defend with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/15 hits, 5.00 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/8 hits, 2.83 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 7/13 hits, 4.67 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 4 artilleries, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 25 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Russians: 2 infantry Casualties for Italians: 1 fighter Non Combat Move - Italians 1 bomber moved from Rostov to Egypt 1 artillery moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone Place Units - Italians 1 carrier placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 122 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33 British : -1.33 Russians : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 76 Sea Zone 1 bomber and 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Eastern Poland to Belarus 1 armour and 7 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 mech_infantrys moved from Poland to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Volgograd 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Bessarabia to Bryansk 1 bomber moved from Bessarabia to Belarus 1 infantry moved from Eastern Poland to Belarus Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 76 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 76 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Western Ukraine, round 3 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 1 infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Rostov 1 bomber moved from Volgograd to Rostov 3 aaGuns, 8 armour, 5 artilleries, 25 infantry and 8 mech_infantrys moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 bomber moved from Bryansk to Rostov 10 mech_infantrys moved from Eastern Poland to Ukraine 3 artilleries and 1 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Egypt to Rostov 2 fighters moved from Malta to Rostov 1 bomber moved from Holland Belgium to Rostov 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to France 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from Malta to Western Germany 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Egypt Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys placed in Western Germany Germans undo move 3. 4 mech_infantrys placed in Germany 1 artillery, 1 fighter and 3 infantry placed in Western Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : -0.67 French : -0.33 Russians : -0.67
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I hope the edit to the Italian NCM is ok.
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@simon33 NP, I like being told about edits so I can take a look but unless dice have been involved and you have learned from the outcome… no worries. I’m going to concede this game. Thanks for the game, you are a good player and there are a couple of ground war things that you’ve done that I really like and which I’m sure I’ll reference again in the future.
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@LennardF said in LennardF (Allies) vs Simon33 (Axis) BM3:
@simon33 NP, I like being told about edits so I can take a look but unless dice have been involved and you have learned from the outcome… no worries. I’m going to concede this game. Thanks for the game, you are a good player and there are a couple of ground war things that you’ve done that I really like and which I’m sure I’ll reference again in the future.
Thanks for the game.
Also, I appreciate not needing to fight it out. I don’t know why people want to drag on a losing position. One thing though, can you post the result?
A couple of tips: I think losing Egypt and the Med was fatal for you here. Running down to the Indian Ocean doesn’t allow the UK med fleet to be very useful. Second best approach is to attack SZ97 UK1 (Taranto). In most cases though, the best approach is to stack up SZ92, normally with an airbase on Gibraltar. Also, you had too many US BBs. A loaded CV is better in most (if not all) cases than 2BBs and also cheaper. One other thing, I’m not sure you noticed the peril India was in. Either fly in the planes to take a stand or move all your troops out. It doesn’t make much sense to take a losing stand and it also removes the threat of it being reclaimed by the allies; in G40 that isn’t such a strong threat because it can be plundered again but BM removes that.
Still, a couple of things you did pretty right, not least was claiming the Carolines early.
I suggest you hit up dawgoneit when you’re ready to play again. He’s always looking for games.