I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Owlgod Allies -VS- dawgoneit Axis 2020 season.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Morocco to Algeria ANZAC take Algeria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 2 armour and 2 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 artilleries and 9 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Ukraine 1 bomber moved from Poland to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Poland to Norway 2 infantry moved from Eastern Poland to Baltic States 16 armour, 13 artilleries, 26 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Poland to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Norway Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 2 tactical_bombers in Norway, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans winRussians win with no units remaining with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 armour and 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 16 armour, 13 artilleries, 28 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 13 artilleries, 28 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 14/64 hits, 20.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 16 armour, 13 artilleries, 27 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 3 aaGuns moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 2 fighters and 1 tactical_bomber moved from Norway to Finland 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 1 artillery, 2 infantry and 1 tactical_bomber placed in Western Germany 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -8.83 British : 0.17 Russians : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 4 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 6 infantry moved from Timguska to Kansu Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Rostov: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Yunnan 1 artillery and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Sumatra Battle in Malaya Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 2 bombers moved from India to Yunnan 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to Yunnan 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from 36 Sea Zone to Yunnan 1 aaGun moved from Jehol to Anhwe 2 infantry moved from Korea to Manchuria 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : -0.67 AA fire in India : : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 artillery owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1.83 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 49 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 3 marines remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 4 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 artillery owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 3 mech_infantrys moved from Burma to Malaya Combat - British Battle in Malaya British attack with 3 mech_infantrys Japanese defend with 1 harbour and 1 infantry British roll dice for 3 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India 4 fighters moved from 98 Sea Zone to Bryansk 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Bryansk 2 carriers moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Persia 1 armour moved from Egypt to Iraq 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,5,4,2,1,5,1,2,3,3 UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
British : 0.00 Americans : 1.17 Chinese : 1.83 Japanese : 0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery moved from Tunisia to Libya 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 artillery EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery EDIT: Turning off Edit Mode 1 artillery placed in Northern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Algeria to Tunisia ANZAC take Tunisia from Italians 2 infantry moved from Egypt to Alexandria 2 infantry moved from Algeria to Morocco Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 2 aaGuns moved from Queensland to South Australia 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Bryansk Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Algeria to Tunisia ANZAC take Tunisia from Italians 2 infantry moved from Egypt to Alexandria 2 infantry moved from Algeria to Morocco Combat - ANZAC Battle in Java Battle in Celebes Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 2 aaGuns moved from Queensland to South Australia 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Bryansk Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 infantry EDIT: Adding units owned by ANZAC to India: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Southern France 1 artillery and 2 infantry moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Baltic States to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Finland to Norway Germans take Norway from British Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Ukraine Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/8 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans winRussians win with no units remaining, taking Ukraine from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Finland to Western Ukraine 3 aaGuns, 2 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Novgorod 2 artilleries and 5 infantry moved from Finland to Karelia Place Units - Germans 3 infantry placed in Novgorod 3 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 51 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : 0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Belarus 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Smolensk to Bryansk 1 fighter moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Samara 6 infantry moved from Samara to Russia 3 infantry moved from Volgograd to Tambov 2 aaGuns and 6 infantry moved from Kansu to Tsinghai Place Units - Russians 3 infantry placed in Volgograd 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 22 Sea Zone 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone 3 carriers moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 44 Sea Zone Japanese take 37 Sea Zone from UK_Pacific 3 fighters and 5 tactical_bombers moved from Yunnan to 44 Sea Zone 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 artilleries and 3 mech_infantrys moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Hopei 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from Kwangsi to Hopei 1 bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 6 tactical_bombers and 4 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 6 tactical_bombers and 4 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 4 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Celebes, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 2 : 0/5 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 3 : 3/5 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Szechwan Japanese attack with 3 artilleries, 1 bomber and 3 mech_infantrys Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 artilleries, 1 bomber and 3 mech_infantrys in Szechwan, round 2 : 1/7 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Szechwan, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone 1 bomber moved from Hopei to Anhwe 1 bomber moved from Szechwan to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Kiangsu 1 armour, 3 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -2.00 Chinese : 1.67 Japanese : -0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 artillery and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun and 2 bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 92 Sea Zone to 105 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Hawaiian Islands to 22 Sea Zone 1 bomber moved from Hawaiian Islands to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 22 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 22 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Philippines Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Java Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from 34 Sea Zone to Caroline Islands 3 fighters moved from 34 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 artillery and 1 infantry moved from Tsinghai to Sikang Combat - Chinese Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun and 2 bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 2 bombers in Anhwe, round 3 : 0/2 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in Anhwe, round 4 : 1/2 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 4 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Malaya to French Indo China 1 mech_infantry moved from Malaya to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 3 artilleries, 18 infantry and 1 mech_infantry moved from India to Burma Combat - British Battle in French Indo China British attack with 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China 1 mech_infantry owned by the British retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Burma British attack with 3 artilleries, 18 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 artilleries, 18 infantry and 1 mech_infantry in Burma, round 2 : 6/22 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 3 aaGuns moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 3 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 2 transports placed in 110 Sea Zone 1 artillery placed in United Kingdom 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 2.17 Americans : 0.00 Chinese : 0.83 Japanese : -1.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 7 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 2 infantry moved from Northern Italy to Western Germany 3 fighters moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 3 fighters French defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 transport; Americans defend with 2 destroyers Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits French roll dice for 1 cruiser, 3 destroyers and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone 1 transport owned by the ANZAC lost in 92 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 25 Casualties for Italians: 1 destroyer and 1 fighter Casualties for Americans: 2 destroyers Casualties for French: 1 cruiser and 1 destroyer Casualties for ANZAC: 1 transport Battle in Normandy Bordeaux Italians attack with 7 infantry Americans defend with 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 7 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 1.17 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 7 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France Place Units - Italians 3 artilleries placed in Southern France 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,5 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 4.00 French : 0.00 Americans : -0.33 -
TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Morocco: 2 infantry EDIT: Adding units owned by ANZAC to Algeria: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Western Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine 2 fighters moved from Western Ukraine to Belarus 2 tactical_bombers moved from Western Ukraine to Russia 1 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Germany to Holland Belgium 1 artillery and 2 infantry moved from Slovakia Hungary to Germany 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 2 infantry moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Southern France to France Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits AA fire in Russia : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Russia causes 15 damage total. Damaged units is as follows: factory_major = 11, airfield = 4 Battle in Belarus Germans attack with 2 fighters and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 3 : 1/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Holland Belgium Germans attack with 2 armour and 2 mech_infantrys Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 5 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Belarus 2 fighters moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 2 bombers and 1 tactical_bomber moved from Russia to Western Ukraine Place Units - Germans 3 artilleries placed in Novgorod Germans undo move 1. 2 artilleries and 1 infantry placed in France 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -3.67 Americans : 0.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bryansk to Belarus 1 artillery moved from Bryansk to Ukraine 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Russia to Vologda 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Shensi Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 1 fighter in Belarus, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win with 2 infantry remaining. Battle score for attacker is -17 Casualties for Russians: 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 4 artilleries and 11 infantry moved from Russia to Bryansk 5 infantry moved from Samara to Russia 3 infantry moved from Volgograd to Rostov 3 infantry moved from Tambov to Bryansk 2 aaGuns and 3 infantry moved from Tsinghai to Sikang Place Units - Russians 2 artilleries and 4 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -4.50 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 5 fighters, 7 tactical_bombers and 2 transports moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from Szechwan to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 artillery moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 bomber moved from Anhwe to Yunnan 1 mech_infantry moved from Hopei to Shensi 1 bomber moved from Anhwe to Shensi 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 submarines and 2 transports Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Java Japanese attack with 1 artillery and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Japanese 5 fighters moved from Japan to 20 Sea Zone 5 tactical_bombers moved from 20 Sea Zone to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 bomber moved from Yunnan to Anhwe 1 infantry moved from Jehol to Anhwe 1 bomber moved from Kiangsu to Anhwe Place Units - Japanese 5 tactical_bombers placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,4 Japanese collect 48 PUs (7 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : -1.33 Chinese : 0.67 Japanese : 1.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Sikang Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -2.33 Japanese : 0.33





