41780-AoW (X) v Stu (L)-ITA-3.tsvg
Intercept Egyptian SBR?
scramble?
@Giallo no scrambles
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 2 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
1 bomber moved from Yunnan to Philippines
1 tactical_bomber moved from Guam to Philippines
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Midway
1 fighter moved from 33 Sea Zone to 26 Sea Zone
7 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 3 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 31 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits
1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 31 Sea Zone
Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 7 destroyers and 2 transports in 25 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 fighter and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Midway, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Midway, round 2 : 3/3 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 artillery and 1 bomber in Midway, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 fighter in Midway, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Midway
Japanese roll dice for 1 bomber in Midway, round 4 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in Midway, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Midway
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Midway to Wake Island
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
3 battleships, 11 carriers, 1 cruiser, 11 destroyers, 9 fighters and 20 submarines moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to Wake Island
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Turkmenistan
1 mech_infantry moved from West India to Turkmenistan
2 armour and 2 mech_infantrys moved from Burma to West India
2 bombers moved from Borneo to Kwangsi
5 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from 25 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 fighter placed in India
3 mech_infantrys placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Americans : -1,17
Japanese : 1,50
Untill the last battle perfect but not taking midway is a disaster
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - French
2 armour and 1 mech_infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - French
2 armour and 1 mech_infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Western Germany: 5 infantry
EDIT: Adding units owned by French to Northern Italy: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
@Giallo Please use last file; I agree not taking Midway sure helps USA a lot
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
1 bomber moved from Germany to Karelia
2 bombers moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Norway
1 bomber moved from Germany to Finland
3 bombers moved from Germany to Novgorod
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
2 fighters moved from Germany to Slovakia Hungary
4 fighters moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Novgorod
Germans attack with 5 bombers and 2 mech_infantrys
British defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 5 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 3,67 expected hits
Americans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
retreated to Novgorod
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 mech_infantry
Battle in Karelia
Germans attack with 1 bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber in Karelia, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in Karelia
Americans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Norway
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
retreated to Slovakia Hungary
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 4 fighters and 2 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Germans roll dice for 4 fighters and 2 infantry in Greater Southern Germany, round 2 : 5/6 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
4 fighters moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 bomber moved from Finland to Germany
5 bombers moved from Novgorod to Germany
3 fighters moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Ukraine to Belarus
3 mech_infantrys moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Romania to Belarus
2 aaGuns, 23 artilleries and 6 infantry moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
16 mech_infantrys moved from Caucasus to Bryansk
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,2,4,4,1
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2,50
Americans : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Combat Move - Russians
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Persia to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Russians
2 fighters moved from India to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 bombers moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
4 battleships, 11 carriers, 1 cruiser, 17 destroyers, 18 fighters, 21 submarines, 4 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to Japan
2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys moved from West India to Eastern Persia
3 armour and 3 mech_infantrys moved from Turkmenistan to Volgograd
6 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Midway from Americans, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Persia
Japanese attack with 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys in Eastern Persia, round 2 : 10/63 hits, 15,83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from 43 Sea Zone to Sikang
2 fighters moved from 80 Sea Zone to West India
1 aaGun moved from West India to Eastern Persia
2 bombers moved from 35 Sea Zone to Kwangsi
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Malaya
1 cruiser and 9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
British : 0,67
ANZAC : -0,33
Americans : -0,83
Japanese : -8,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 30 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Bulgaria
French take Bulgaria from Germans
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Albania
French take Albania from Germans
12 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
Combat - French
Non Combat Move - French
Place Units - French
3 armour placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Americans
3 mech_infantrys moved from Ukraine to Caucasus
23 artilleries, 12 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Belarus to Romania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Germany to Romania
3 fighters moved from Germany to Greater Southern Germany
4 fighters moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Finland
1 bomber moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Romania
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0,17 expected hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0,17 expected hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Battle in Romania
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 bombers, 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 bomber, 4 fighters and 1 infantry
French defend with 1 mech_infantry
Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2,83 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the French lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Caucasus
Germans attack with 23 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 23 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13,67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 23 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Finland to Germany
1 bomber moved from Norway to Germany
1 bomber and 4 fighters moved from Slovakia Hungary to Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from Romania to Germany
2 bombers and 3 fighters moved from Greater Southern Germany to Germany
16 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Bryansk
2 armour and 5 mech_infantrys moved from Belarus to Bryansk
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,2,5
Germans collect 38 PUs (2 lost to blockades); end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Norway : : -0,17
Americans : 0,00
AA fire in Finland : : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Northwest Persia to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Volgograd to Ukraine
6 mech_infantrys moved from Sikang to Caucasus
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
6 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from West India to India
2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
13 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 13 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 13 fighters in 16 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
1 submarine owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
13 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
2 bombers moved from Sikang to Ukraine
2 bombers moved from Kwangsi to Ukraine
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun
EDIT: Adding units owned by Japanese to West India: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,83
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 mech_infantry moved from Albania to Greece
French take Greece from Germans
1 mech_infantry moved from Bulgaria to Bessarabia
French take Bessarabia from Germans
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Eastern Poland
French take Eastern Poland from Germans
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
Combat - French
Battle in Slovakia Hungary
French attack with 1 armour and 2 infantry
Germans defend with 1 infantry
French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Slovakia Hungary
French win, taking Slovakia Hungary from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - French
3 armour moved from Southern France to Yugoslavia
Place Units - French
2 armour and 1 mech_infantry placed in Southern France
1 infantry placed in France
Turn Complete - French
French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,33
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Germany to Greater Southern Germany
3 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Archangel
1 bomber moved from Germany to Archangel
2 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
4 bombers moved from Germany to Novgorod
1 bomber moved from Germany to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
5 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
6 armour moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to Greater Southern Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 4 bombers and 3 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 5/7 hits, 3,17 expected hits
Americans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Americans and 2 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
French defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
French roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 2/3 hits, 1,00 expected hits
French roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the French lost in Bessarabia
Germans win, taking Bessarabia from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
French defend with 1 armour and 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 6/22 hits, 6,33 expected hits
French roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from French with 6 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for French: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 5 mech_infantrys
French defend with 1 mech_infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Eastern Poland, round 2 : 4/7 hits, 1,83 expected hits
French roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Novgorod to Germany
1 bomber moved from Archangel to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 11 infantry moved from Caucasus to Rostov
23 artilleries moved from Caucasus to Rostov
22 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Bessarabia to Germany
3 mech_infantrys moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
6 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2,50
French : 1,17
Americans : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Persia to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Ukraine to Romania
Germans take Romania from Americans
1 bomber moved from Ukraine to Greece
3 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
6 mech_infantrys moved from Caucasus to Ukraine
3 bombers moved from Ukraine to Eastern Poland
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Strategic bombing raid in Greece
AA fire in Greece : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Java
2 fighters moved from Eastern Persia to India
6 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to India
3 armour and 3 infantry moved from India to West India
Place Units - Japanese
2 armour placed in India
1 submarine placed in 39 Sea Zone
1 carrier placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Greece : : 0,83
British : -0,33
Americans : -0,17
ANZAC : 0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
Combat - French
Battle in Romania
French attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Romania
French win, taking Romania from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - French
8 infantry moved from Yugoslavia to Northern Italy
3 armour and 4 mech_infantrys moved from Yugoslavia to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - French
3 armour placed in Southern France
1 mech_infantry placed in France
1 infantry placed in Greece
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33
French : 0,17
ANZAC : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Archangel
Germans take Archangel from Americans
3 mech_infantrys moved from Bryansk to Novgorod
2 bombers moved from Germany to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 bombers moved from Germany to Novgorod
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Romania
4 fighters moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
2 fighters moved from Germany to Romania
2 infantry moved from Rostov to Volgograd
1 bomber moved from Bryansk to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Novgorod
Germans attack with 5 bombers and 4 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 5 bombers and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 4,00 expected hits
Americans roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 4/4 hits, 1,83 expected hits
1 armour owned by the Americans, 4 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
retreated to Novgorod
Americans win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Romania
Germans attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 3,33 expected hits
French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the French, 1 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Romania
Germans win, taking Romania from French with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for French: 1 armour, 1 infantry and 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 5 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 5 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
5 bombers moved from Novgorod to Germany
5 fighters moved from Greater Southern Germany to Germany
3 fighters and 1 tactical_bomber moved from Romania to Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
11 infantry moved from Rostov to Tambov
22 artilleries moved from Rostov to Tambov
2 aaGuns moved from Rostov to Tambov
1 bomber moved from Volgograd to Tambov
3 infantry moved from Ukraine to Bryansk
19 mech_infantrys moved from Rostov to Belarus
2 mech_infantrys moved from Russia to Belarus
2 armour and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
3 armour and 7 infantry placed in Germany
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : -0,33
French : -0,17
Americans : 1,17