@Daaras Scrambles?
trulpen (X) vs. Giallo (A) BM3 #2
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 fighter moved from Siam to Kwangsi 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei 1 armour moved from Yenisey to Buryatia Japanese take Yakut S.S.R. from Russians Japanese take Buryatia from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Hunan to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 14 EDIT: Turning off Edit Mode 1 bomber could not land in 38 Sea Zone and was removed 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Manchuria 1 fighter moved from 36 Sea Zone to Japan 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Kwangsi 1 aaGun moved from Hunan to Kwangsi 2 artilleries and 1 infantry moved from Anhwe to Hunan 4 infantry moved from Anhwe to Hunan 1 armour moved from Manchuria to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Hunan 2 bombers moved from Hunan to 38 Sea Zone 1 bomber moved from 38 Sea Zone to Hunan 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 2 tactical_bombers moved from Anhwe to Hunan 1 fighter moved from Hunan to 6 Sea Zone 1 fighter moved from Hunan to 6 Sea Zone Place Units - Japanese 2 tactical_bombers placed in Japan 2 marines placed in Japan 6 infantry placed in Japan 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 fighter moved from Siam to Kwangsi 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei 1 armour moved from Yenisey to Buryatia Japanese take Yakut S.S.R. from Russians Japanese take Buryatia from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Hunan to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 14 EDIT: Turning off Edit Mode 1 bomber could not land in 38 Sea Zone and was removed 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Manchuria 1 fighter moved from 36 Sea Zone to Japan 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 3 artilleries and 3 infantry moved from Hunan to Kwangsi 1 aaGun moved from Hunan to Kwangsi 2 artilleries and 1 infantry moved from Anhwe to Hunan 4 infantry moved from Anhwe to Hunan 1 armour moved from Manchuria to Anhwe 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Hunan 2 bombers moved from Hunan to 38 Sea Zone 1 bomber moved from 38 Sea Zone to Hunan 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 2 tactical_bombers moved from Anhwe to Hunan 1 fighter moved from Hunan to 6 Sea Zone 1 fighter moved from Hunan to 6 Sea Zone Place Units - Japanese 2 tactical_bombers placed in Japan 2 marines placed in Japan 6 infantry placed in Japan 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 4 bombers moved from Egypt to Persia 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 4 bombers and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 4 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Persia Americans roll dice for 3 bombers and 1 infantry in Persia, round 3 : 1/4 hits, 2,17 expected hits Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Persia Americans win, taking Persia from Italians with 3 bombers and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 3 bombers moved from Persia to India 3 fighters moved from Gibraltar to Egypt 1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 1 carrier and 6 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Americans : -0,83 Japanese : 0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Java from Japanese to Americans EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Java: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 artilleries and 8 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 artilleries and 8 infantry Japanese defend with 1 aaGun, 7 artilleries and 9 infantry Chinese roll dice for 5 artilleries and 8 infantry in Kwangsi, round 2 : 3/13 hits, 3,83 expected hits Japanese roll dice for 1 aaGun, 7 artilleries and 9 infantry in Kwangsi, round 2 : 3/16 hits, 5,33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 3 : 5/10 hits, 3,33 expected hits Japanese roll dice for 7 artilleries and 7 infantry in Kwangsi, round 3 : 5/14 hits, 4,67 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 5 artilleries in Kwangsi, round 4 : 3/5 hits, 1,67 expected hits Japanese roll dice for 7 artilleries and 2 infantry in Kwangsi, round 4 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi Chinese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1,00 expected hits Japanese roll dice for 6 artilleries in Kwangsi, round 5 : 1/6 hits, 2,00 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries in Kwangsi, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 5 artilleries in Kwangsi, round 6 : 1/5 hits, 1,67 expected hits 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 5 artilleries in Kwangsi, round 7 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 4 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 5 artilleries and 8 infantry Casualties for Japanese: 1 aaGun, 3 artilleries and 9 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 2,50 Japanese : -4,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 4 bombers moved from Egypt to Persia 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 4 bombers and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 4 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Persia Americans roll dice for 3 bombers and 1 infantry in Persia, round 3 : 1/4 hits, 2,17 expected hits Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Persia Americans win, taking Persia from Italians with 3 bombers and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Americans 3 bombers moved from Persia to India 3 fighters moved from Gibraltar to Egypt 1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 tactical_bomber moved from Holland Belgium to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 88 Sea Zone to French Guiana Place Units - Americans 1 carrier and 6 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Java from Japanese to Americans EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Java: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 artilleries and 8 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 artilleries and 8 infantry Japanese defend with 1 aaGun, 7 artilleries and 9 infantry Chinese roll dice for 5 artilleries and 8 infantry in Kwangsi, round 2 : 3/13 hits, 3,83 expected hits Japanese roll dice for 1 aaGun, 7 artilleries and 9 infantry in Kwangsi, round 2 : 3/16 hits, 5,33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 3 : 5/10 hits, 3,33 expected hits Japanese roll dice for 7 artilleries and 7 infantry in Kwangsi, round 3 : 5/14 hits, 4,67 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 5 artilleries in Kwangsi, round 4 : 3/5 hits, 1,67 expected hits Japanese roll dice for 7 artilleries and 2 infantry in Kwangsi, round 4 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi Chinese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1,00 expected hits Japanese roll dice for 6 artilleries in Kwangsi, round 5 : 1/6 hits, 2,00 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries in Kwangsi, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 5 artilleries in Kwangsi, round 6 : 1/5 hits, 1,67 expected hits 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 5 artilleries in Kwangsi, round 7 : 2/5 hits, 1,67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 4 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 5 artilleries and 8 infantry Casualties for Japanese: 1 aaGun, 3 artilleries and 9 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 38 PUs; British buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kwangsi 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 carrier moved from 98 Sea Zone to 80 Sea Zone 1 cruiser moved from 98 Sea Zone to 80 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 81 Sea Zone Combat - British Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 4 artilleries British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 4 artilleries in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 4 artilleries Battle in Shensi British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Malaya to Shan State 2 aaGuns moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 fighter moved from Kweichow to India 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 artillery moved from 92 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt British undo move 2. 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,6,3,1,5,1,5,1,4 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 British : -0,83 Americans : -0,83 Chinese : 2,50 Japanese : -3,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Persia 1 bomber moved from Southern Italy to Persia 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in Persia Italians attack with 1 bomber and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 1 infantry in Persia, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Persia retreated to Persia Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 armour moved from Iraq to Northwest Persia 1 bomber moved from Persia to Northwest Persia 1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4 Italians collect 16 PUs (4 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,83 Americans : 0,67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 bomber moved from Western Germany to Persia 3 infantry moved from Volgograd to Samara 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Germans
Combat Hit Differential Summary :
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Scramble?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Iraq to Persia 1 fighter moved from Iraq to Persia 1 bomber moved from Western Germany to Persia 3 infantry moved from Volgograd to Samara 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Germans Battle in 110 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits, 1,33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 2/6 hits, 1,33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 artilleries and 6 infantry British defend with 1 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 4 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,00 expected hits Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 4 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 2/9 hits, 2,83 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Battle in Persia Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Samara Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Persia to Northwest Persia 1 bomber moved from Persia to Northwest Persia 2 armour moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 infantry moved from Archangel to Vologda 1 armour moved from Urals to Kazakhstan 2 infantry moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Southern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 armour moved from Bryansk to Caucasus 1 armour moved from Bryansk to Caucasus Place Units - Germans 2 bombers placed in Western Germany 3 armour placed in Novgorod Germans undo move 2. 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 infantry placed in Novgorod 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2,17 British : 0,67 Americans : 0,00 Russians : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 3 fighters moved from Russia to Samara 1 fighter moved from Yunnan to Kansu 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Yunnan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Yunnan to Hopei 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 3 fighters and 2 infantry Germans defend with 3 infantry Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 3 fighters and 1 infantry in Samara, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters moved from Samara to Russia 1 fighter moved from Kansu to Shensi 2 fighters moved from Hopei to Shensi 2 aaGuns and 10 infantry moved from Suiyuyan to Shensi Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 4 PUs; end with 4 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,33 Japanese : -1,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kweichow 2 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 armour moved from Kiangsu to Kwangsi 1 armour moved from Anhwe to Kwangsi 2 armour moved from Hunan to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 marines moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 bomber moved from Hunan to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 1 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking French Indo China from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber in Kwangsi, round 2 : 3/10 hits, 4,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Japan to 36 Sea Zone 1 fighter moved from Hunan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 fighter moved from Kweichow to 36 Sea Zone 1 bomber moved from Kwangsi to Hunan 1 tactical_bomber moved from Kweichow to Hunan 2 fighters and 2 tactical_bombers moved from Hopei to Hunan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 armour moved from Amur to Jehol 1 armour moved from Buryatia to Manchuria Place Units - Japanese 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Chinese : -1,33 Japanese : -3,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Yunnan 2 bombers moved from India to Yunnan 3 fighters moved from Egypt to 97 Sea Zone Combat - Americans Battle in 97 Sea Zone Americans attack with 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in 16 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Greece from Italians with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 104 Sea Zone to United Kingdom 3 bombers moved from Yunnan to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from French Guiana to 88 Sea Zone 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Americans : -0,83 Japanese : 0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 3 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1,83 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to Yunnan 2 bombers moved from India to Yunnan 3 fighters moved from Egypt to 97 Sea Zone Combat - Americans Battle in 97 Sea Zone Americans attack with 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in 16 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Greece from Italians with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from 104 Sea Zone to United Kingdom 3 bombers moved from Yunnan to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from French Guiana to 88 Sea Zone 1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Algeria 1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone 6 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 3 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq British take Iraq from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Egypt to Persia 2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone Combat - British Battle in Persia British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 artillery and 1 bomber in Persia, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits 1 bomber owned by the British and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is -11 Casualties for British: 1 bomber and 1 infantry Casualties for Germans: 1 mech_infantry Battle in 41 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -3 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - British 2 fighters moved from 41 Sea Zone to India 2 aaGuns moved from Burma to India 1 armour moved from Siam to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 artilleries moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 carrier and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to 80 Sea Zone 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone Place Units - British 2 armour placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 cruiser placed in 71 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 37 PUs (3 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,3,5,4,3,2,6 UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : 1,67 Italians : -0,33 British : -3,83 Americans : -0,83 Chinese : 1,83 Japanese : 1,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Iraq Italians attack with 1 armour and 1 bomber British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Greece Italians attack with 2 fighters Americans defend with 1 infantry Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 bomber moved from Iraq to Southern Italy 1 armour moved from Kazakhstan to Caucasus 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,6,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,3,1,4,5,4,5,3,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,6,4 Italians collect 3 PUs (14 lost to blockades); end with 3 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 5 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,17 British : -0,33 Americans : 0,67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 7 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : -2,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 7 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : -2,00