41780-AoW (X) v Stu (L)-ITA-3.tsvg
Intercept Egyptian SBR?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Hunan to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Non Combat Move - Japanese
Combat Hit Differential Summary :
AA fire in India : : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 fighter moved from Siam to Kwangsi
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
1 armour moved from Yenisey to Buryatia
Japanese take Yakut S.S.R. from Russians
Japanese take Buryatia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 14
EDIT: Turning off Edit Mode
1 bomber could not land in 38 Sea Zone and was removed
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter moved from 36 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
3 artilleries and 3 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
4 infantry moved from Anhwe to Hunan
1 armour moved from Manchuria to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Hunan
2 bombers moved from Hunan to 38 Sea Zone
1 bomber moved from 38 Sea Zone to Hunan
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from Anhwe to Hunan
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
Place Units - Japanese
2 tactical_bombers placed in Japan
2 marines placed in Japan
6 infantry placed in Japan
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 11 infantry, 2 marines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 fighter moved from Siam to Kwangsi
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
1 armour moved from Yenisey to Buryatia
Japanese take Yakut S.S.R. from Russians
Japanese take Buryatia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kwangsi, round 2 : 6/14 hits, 5,33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 14
EDIT: Turning off Edit Mode
1 bomber could not land in 38 Sea Zone and was removed
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter moved from 36 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
3 artilleries and 3 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
4 infantry moved from Anhwe to Hunan
1 armour moved from Manchuria to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Hunan
2 bombers moved from Hunan to 38 Sea Zone
1 bomber moved from 38 Sea Zone to Hunan
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 2 tactical_bombers moved from Anhwe to Hunan
1 fighter moved from Hunan to 6 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
Place Units - Japanese
2 tactical_bombers placed in Japan
2 marines placed in Japan
6 infantry placed in Japan
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
4 bombers moved from Egypt to Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 4 bombers and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Persia
Americans roll dice for 3 bombers and 1 infantry in Persia, round 3 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Persia
Americans win, taking Persia from Italians with 3 bombers and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
3 bombers moved from Persia to India
3 fighters moved from Gibraltar to Egypt
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 88 Sea Zone to French Guiana
Place Units - Americans
1 carrier and 6 destroyers placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
Americans : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Java: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
5 artilleries and 8 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 1 aaGun, 7 artilleries and 9 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Kwangsi, round 2 : 3/13 hits, 3,83 expected hits
Japanese roll dice for 1 aaGun, 7 artilleries and 9 infantry in Kwangsi, round 2 : 3/16 hits, 5,33 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 3 : 5/10 hits, 3,33 expected hits
Japanese roll dice for 7 artilleries and 7 infantry in Kwangsi, round 3 : 5/14 hits, 4,67 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 artilleries in Kwangsi, round 4 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 7 artilleries and 2 infantry in Kwangsi, round 4 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 6 artilleries in Kwangsi, round 5 : 1/6 hits, 2,00 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries in Kwangsi, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 5 artilleries in Kwangsi, round 6 : 1/5 hits, 1,67 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 5 artilleries in Kwangsi, round 7 : 2/5 hits, 1,67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 4 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 9 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 2,50
Japanese : -4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
4 bombers moved from Egypt to Persia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 4 bombers and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 bombers and 1 infantry in Persia, round 2 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Persia
Americans roll dice for 3 bombers and 1 infantry in Persia, round 3 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Persia
Americans win, taking Persia from Italians with 3 bombers and 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
3 bombers moved from Persia to India
3 fighters moved from Gibraltar to Egypt
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 88 Sea Zone to French Guiana
Place Units - Americans
1 carrier and 6 destroyers placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Java: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
5 artilleries and 8 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 1 aaGun, 7 artilleries and 9 infantry
Chinese roll dice for 5 artilleries and 8 infantry in Kwangsi, round 2 : 3/13 hits, 3,83 expected hits
Japanese roll dice for 1 aaGun, 7 artilleries and 9 infantry in Kwangsi, round 2 : 3/16 hits, 5,33 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 3 : 5/10 hits, 3,33 expected hits
Japanese roll dice for 7 artilleries and 7 infantry in Kwangsi, round 3 : 5/14 hits, 4,67 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 artilleries in Kwangsi, round 4 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 7 artilleries and 2 infantry in Kwangsi, round 4 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 6 artilleries in Kwangsi, round 5 : 1/6 hits, 2,00 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries in Kwangsi, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 5 artilleries in Kwangsi, round 6 : 1/5 hits, 1,67 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 5 artilleries in Kwangsi, round 7 : 2/5 hits, 1,67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 4 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 5 artilleries and 8 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 9 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 38 PUs;
British buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
British roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 4 artilleries in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 4 artilleries
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 fighter moved from Kweichow to India
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 cruiser and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 artillery moved from 92 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,6,3,1,5,1,5,1,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
British : -0,83
Americans : -0,83
Chinese : 2,50
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Persia
1 bomber moved from Southern Italy to Persia
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Persia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Persia, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Persia
retreated to Persia
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
1 bomber moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,4
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,83
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 bomber moved from Western Germany to Persia
3 infantry moved from Volgograd to Samara
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
Scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 bomber moved from Western Germany to Persia
3 infantry moved from Volgograd to Samara
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 2/6 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 6 infantry
British defend with 1 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 4 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,00 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 2/9 hits, 2,83 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Persia
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Persia to Northwest Persia
1 bomber moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Archangel to Vologda
1 armour moved from Urals to Kazakhstan
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 tactical_bomber moved from 110 Sea Zone to Northern Italy
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
Place Units - Germans
2 bombers placed in Western Germany
3 armour placed in Novgorod
Germans undo move 2.
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,5
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2,17
British : 0,67
Americans : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
3 fighters moved from Russia to Samara
1 fighter moved from Yunnan to Kansu
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Yunnan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Hopei
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 3 fighters and 1 infantry in Samara, round 3 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
1 fighter moved from Kansu to Shensi
2 fighters moved from Hopei to Shensi
2 aaGuns and 10 infantry moved from Suiyuyan to Shensi
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hunan to Yunnan
2 infantry moved from Hunan to Kweichow
2 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Anhwe to Kwangsi
2 armour moved from Hunan to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
2 marines moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to Kwangsi
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking French Indo China from UK_Pacific, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber in Kwangsi, round 2 : 3/10 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 armour, 1 bomber, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kweichow to Hunan
2 fighters and 2 tactical_bombers moved from Hopei to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 armour moved from Amur to Jehol
1 armour moved from Buryatia to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : -1,33
Japanese : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Algeria to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Yunnan
2 bombers moved from India to Yunnan
3 fighters moved from Egypt to 97 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Greece from Italians with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 104 Sea Zone to United Kingdom
3 bombers moved from Yunnan to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Americans : -0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Algeria to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Yunnan
2 bombers moved from India to Yunnan
3 fighters moved from Egypt to 97 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 16 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Greece from Italians with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 tactical_bomber owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 104 Sea Zone to United Kingdom
3 bombers moved from Yunnan to India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 carrier and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter moved from Burma to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Egypt to Persia
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
Combat - British
Battle in Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 artillery and 1 bomber in Persia, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the British and 1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is -11
Casualties for British: 1 bomber and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters moved from 41 Sea Zone to India
2 aaGuns moved from Burma to India
1 armour moved from Siam to Burma
1 infantry moved from Shan State to Burma
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 80 Sea Zone
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
Place Units - British
2 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 cruiser placed in 71 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,3,5,4,3,2,6
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : 1,67
Italians : -0,33
British : -3,83
Americans : -0,83
Chinese : 1,83
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Iraq, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greece
Italians attack with 2 fighters
Americans defend with 1 infantry
Italians roll dice for 2 fighters in Greece, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Greece
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Iraq to Southern Italy
1 armour moved from Kazakhstan to Caucasus
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,3,1,4,5,4,5,3,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,6,4
Italians collect 3 PUs (14 lost to blockades); end with 3 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery and 5 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,17
British : -0,33
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 7 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -2,00