I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
axis-dominion vs ksmckay (allies) bm3
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Thanks for getting rid of yourself there, been meaning to do that for a while but never was getting the chance! I love enemies that get rid of themselves for me ;)
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ha. indeed.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
ha. indeed.
Joking aside, it was a good move. I was fully expecting you to do that, and I was uncomfortable even giving you the opportunity but all the other planes needed to be elsewhere
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Yeah, limits my options in Europe unfortunately. One hit would have been helpful.
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it would be interesting if India turned gray…
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yeah. not sure yet. Lots of tradeoffs.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
yeah. not sure yet. Lots of tradeoffs.
personally I don’t mind it, Japan still gets its bonus, Germany gets more income which is always a good thing, and Japan can get more direct land support in Asia, freeing it some from that burden. but I also don’t mind Japan just keeping it too, especially since w.india is gray anyway, so I still have that support option.
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yeah, just not sure how long Japan will stay strong. My guess is longer than I would like so taking away production from Japan seems like a positive.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
yeah, just not sure how long Japan will stay strong. My guess is longer than I would like so taking away production from Japan seems like a positive.
sure but if I really wanted to, I can still keep it yellow :)
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yep, not up to me
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unless i dont attack
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 10 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 10 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - Americans Battle in 20 Sea Zone Americans attack with 10 fighters, 1 submarine, 4 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 10 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 10 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Formosa Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Korea to 6 Sea Zone 1 battleship, 15 carriers, 2 cruisers, 12 destroyers, 1 mech_infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to Marianas 8 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 2 bombers moved from Sakha to Guam 2 bombers moved from Sakha to Marianas 2 fighters moved from Fiji to New South Wales 1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom 2 fighters and 2 tactical_bombers moved from Algeria to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Algeria to Ethiopia 2 bombers moved from Algeria to United Kingdom 1 aaGun moved from Algeria to Morocco 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 2 submarines moved from 8 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 2 submarines moved from 20 Sea Zone to 19 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom Place Units - Americans 1 harbour placed in Morocco 1 factory_minor placed in Korea 1 bomber placed in Western United States 1 artillery and 4 infantry placed in Central United States 1 mech_infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 4.00 Japanese : 0.33
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ugh, i accidentally did it again with china, pressed space bar to advance one to many times and kept going when I only had one inf with china. meant to retreat my 3 on 1 when I had 1 left.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
ugh, i accidentally did it again with china, pressed space bar to advance one to many times and kept going when I only had one inf with china. meant to retreat my 3 on 1 when I had 1 left.
no problem, edit it
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Manchuria to Jehol 1 fighter moved from Kweichow to Jehol 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.83 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 10 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 10 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - Americans Battle in 20 Sea Zone Americans attack with 10 fighters, 1 submarine, 4 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 10 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 10 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Formosa Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Korea to 6 Sea Zone 1 battleship, 15 carriers, 2 cruisers, 12 destroyers, 1 mech_infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to Marianas 8 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone 2 bombers moved from Sakha to Guam 2 bombers moved from Sakha to Marianas 2 fighters moved from Fiji to New South Wales 1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom 2 fighters and 2 tactical_bombers moved from Algeria to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Algeria to Ethiopia 2 bombers moved from Algeria to United Kingdom 1 aaGun moved from Algeria to Morocco 2 destroyers moved from 10 Sea Zone to 31 Sea Zone 2 submarines moved from 8 Sea Zone to 6 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone EDIT: 2 submarines moved from 20 Sea Zone to 19 Sea Zone EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom Place Units - Americans 1 harbour placed in Morocco 1 factory_minor placed in Korea 1 bomber placed in Western United States 1 artillery and 4 infantry placed in Central United States 1 mech_infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Manchuria to Jehol 1 fighter moved from Kweichow to Jehol 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux EDIT: 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from 39 Sea Zone to India Combat - British British creates battle in territory 125 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in India British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking India from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from India to 75 Sea Zone 2 fighters moved from 39 Sea Zone to Ethiopia 3 mech_infantrys moved from Belgian Congo to Ethiopia 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 75 Sea Zone EDIT: 1 transport moved from 39 Sea Zone to 78 Sea Zone EDIT: 1 armour and 1 transport moved from 39 Sea Zone to 75 Sea Zone EDIT: 1 transport moved from 78 Sea Zone to 39 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to United Kingdom 2 bombers and 2 fighters moved from Algeria to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from India to 75 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - British 1 carrier and 2 fighters placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
British : 1.33 Americans : 4.00 Chinese : -1.83 Japanese : 2.33
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@axis-dominion said in axis-dominion vs ksmckay (allies) bm3:
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
ugh, i accidentally did it again with china, pressed space bar to advance one to many times and kept going when I only had one inf with china. meant to retreat my 3 on 1 when I had 1 left.
no problem, edit it
Thanks.
Made some other transport related snafus some of which were my fault and some of which were tripleAs but its all right in the end. There are 3 loaded US tts, and 2 loaded UK tts in z91 (all with their own units). In z110, there is one us tt with 1 inf 1 art and the other with one inf. there is also a UK tt with 2 inf and a UK tt with no units. All planes are on their own cvs everywhere.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Persia to Northwest Persia 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from Iraq to Southern Italy 1 fighter moved from Holland Belgium to Northern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Western Germany 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Iraq to Egypt 3 mech_infantrys moved from Iraq to Caucasus Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3,5,3 Italians collect 6 PUs (8 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 Russians : 0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters, 1 infantry and 3 mech_infantrys moved from Western Australia to South Australia 1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to 63 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to South Australia 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to Jehol Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :