axis-dominion vs ksmckay (allies) bm3


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    oops, let me know if its not too late

    @axis-dominion Guess you missed this, just let me know. I am sure it didnt affect Japan, and it wasnt affected by dice in Russia but just let me know, easy enough to edit things and take care of on US turn.

    sure go for it

  • 19

    ok scramble out of Wger?


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    ok scramble out of Wger?

    Yea

  • 19

    ha, 0 for 2 for me, 3 for 3 for you :) Shouldnt have missed it on my turn as on my original turn the dice were amazing.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    ha, 0 for 2 for me, 3 for 3 for you :) Shouldnt have missed it on my turn as on my original turn the dice were amazing.

    Lmao!!!

  • 25 24 22 21 20 19 18 16 15

    Thanks for getting rid of yourself there, been meaning to do that for a while but never was getting the chance! I love enemies that get rid of themselves for me ;)

  • 19

    ha. indeed.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    ha. indeed.

    Joking aside, it was a good move. I was fully expecting you to do that, and I was uncomfortable even giving you the opportunity but all the other planes needed to be elsewhere

  • 19

    Yeah, limits my options in Europe unfortunately. One hit would have been helpful.

  • 25 24 22 21 20 19 18 16 15

    it would be interesting if India turned gray…

  • 19

    yeah. not sure yet. Lots of tradeoffs.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    yeah. not sure yet. Lots of tradeoffs.

    personally I don’t mind it, Japan still gets its bonus, Germany gets more income which is always a good thing, and Japan can get more direct land support in Asia, freeing it some from that burden. but I also don’t mind Japan just keeping it too, especially since w.india is gray anyway, so I still have that support option.

  • 19

    yeah, just not sure how long Japan will stay strong. My guess is longer than I would like so taking away production from Japan seems like a positive.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    yeah, just not sure how long Japan will stay strong. My guess is longer than I would like so taking away production from Japan seems like a positive.

    sure but if I really wanted to, I can still keep it yellow :)

  • 19

    yep, not up to me

  • 19

    unless i dont attack


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    unless i dont attack

    yup true

  • 19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            10 fighters and 4 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            10 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 10 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters, 4 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 10 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 10 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters and 4 tactical_bombers in 21 Sea Zone, round 2 : 10/14 hits, 7.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Formosa
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 battleship, 15 carriers, 2 cruisers, 12 destroyers, 1 mech_infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
            1 fighter moved from 21 Sea Zone to Marianas
            8 fighters and 4 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            2 bombers moved from Sakha to Guam
            2 bombers moved from Sakha to Marianas
            2 fighters moved from Fiji to New South Wales
            1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            2 fighters and 2 tactical_bombers moved from Algeria to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Algeria to Ethiopia
            2 bombers moved from Algeria to United Kingdom
            1 aaGun moved from Algeria to Morocco
            2 destroyers moved from 10 Sea Zone to 31 Sea Zone
            2 submarines moved from 8 Sea Zone to 6 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            EDIT: 2 submarines moved from 20 Sea Zone to 19 Sea Zone
            EDIT: 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from 92 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 harbour placed in Morocco
            1 factory_minor placed in Korea
            1 bomber placed in Western United States
            1 artillery and 4 infantry placed in Central United States
            1 mech_infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : 4.00
    Japanese : 0.33
    

    Savegame

  • 19

    ugh, i accidentally did it again with china, pressed space bar to advance one to many times and kept going when I only had one inf with china. meant to retreat my 3 on 1 when I had 1 left.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    ugh, i accidentally did it again with china, pressed space bar to advance one to many times and kept going when I only had one inf with china. meant to retreat my 3 on 1 when I had 1 left.

    no problem, edit it

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