Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 2 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
1 bomber moved from Yunnan to Philippines
1 tactical_bomber moved from Guam to Philippines
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Midway
1 fighter moved from 33 Sea Zone to 26 Sea Zone
7 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat Hit Differential Summary :
scramble?
@Giallo no scrambles
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 2 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from French Indo China to Borneo
1 bomber moved from Yunnan to Philippines
1 tactical_bomber moved from Guam to Philippines
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Midway
1 fighter moved from 33 Sea Zone to 26 Sea Zone
7 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 3 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 31 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits
1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 31 Sea Zone
Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 bomber, 7 destroyers and 2 transports in 25 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 fighter and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Midway, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 1 fighter and 2 infantry in Midway, round 2 : 3/3 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 artillery and 1 bomber in Midway, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 fighter in Midway, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Midway
Japanese roll dice for 1 bomber in Midway, round 4 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 fighter in Midway, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Midway
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Midway to Wake Island
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 bomber moved from 35 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
3 battleships, 11 carriers, 1 cruiser, 11 destroyers, 9 fighters and 20 submarines moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to Wake Island
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Turkmenistan
1 mech_infantry moved from West India to Turkmenistan
2 armour and 2 mech_infantrys moved from Burma to West India
2 bombers moved from Borneo to Kwangsi
5 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from 25 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 fighter placed in India
3 mech_infantrys placed in Malaya
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Americans : -1,17
Japanese : 1,50
Untill the last battle perfect but not taking midway is a disaster
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - French
2 armour and 1 mech_infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Yugoslavia
3 infantry moved from France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - French
2 armour and 1 mech_infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Western Germany: 5 infantry
EDIT: Adding units owned by French to Northern Italy: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
@Giallo Please use last file; I agree not taking Midway sure helps USA a lot
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
1 bomber moved from Germany to Karelia
2 bombers moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Germany to Norway
1 bomber moved from Germany to Finland
3 bombers moved from Germany to Novgorod
2 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia
2 fighters moved from Germany to Slovakia Hungary
4 fighters moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Novgorod
Germans attack with 5 bombers and 2 mech_infantrys
British defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 5 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 3,67 expected hits
Americans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
retreated to Novgorod
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 mech_infantry
Battle in Karelia
Germans attack with 1 bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber in Karelia, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in Karelia
Americans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Norway
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
retreated to Slovakia Hungary
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 4 fighters and 2 infantry
French defend with 1 infantry; Americans defend with 1 artillery
Germans roll dice for 4 fighters and 2 infantry in Greater Southern Germany, round 2 : 5/6 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany
4 fighters moved from Greater Southern Germany to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 bomber moved from Finland to Germany
5 bombers moved from Novgorod to Germany
3 fighters moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Ukraine to Belarus
3 mech_infantrys moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Romania to Belarus
2 aaGuns, 23 artilleries and 6 infantry moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
16 mech_infantrys moved from Caucasus to Bryansk
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,2,4,4,1
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2,50
Americans : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Combat Move - Russians
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Persia to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Russians
2 fighters moved from India to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 bombers moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to 35 Sea Zone
1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
4 battleships, 11 carriers, 1 cruiser, 17 destroyers, 18 fighters, 21 submarines, 4 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to Japan
2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys moved from West India to Eastern Persia
3 armour and 3 mech_infantrys moved from Turkmenistan to Volgograd
6 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Midway
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Midway from Americans, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Eastern Persia
Japanese attack with 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys in Eastern Persia, round 2 : 10/63 hits, 15,83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from 43 Sea Zone to Sikang
2 fighters moved from 80 Sea Zone to West India
1 aaGun moved from West India to Eastern Persia
2 bombers moved from 35 Sea Zone to Kwangsi
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Malaya
1 cruiser and 9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
British : 0,67
ANZAC : -0,33
Americans : -0,83
Japanese : -8,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 30 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Bulgaria
French take Bulgaria from Germans
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Albania
French take Albania from Germans
12 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
Combat - French
Non Combat Move - French
Place Units - French
3 armour placed in Southern France
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Americans
3 mech_infantrys moved from Ukraine to Caucasus
23 artilleries, 12 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Belarus to Romania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Germany to Romania
3 fighters moved from Germany to Greater Southern Germany
4 fighters moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Norway
1 bomber moved from Germany to Finland
1 bomber moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Greater Southern Germany
1 bomber moved from Germany to Slovakia Hungary
1 bomber moved from Germany to Romania
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0,17 expected hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0,17 expected hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Battle in Romania
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 2 bombers, 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 bomber, 4 fighters and 1 infantry
French defend with 1 mech_infantry
Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2,83 expected hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the French lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Caucasus
Germans attack with 23 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 23 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13,67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 23 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Finland to Germany
1 bomber moved from Norway to Germany
1 bomber and 4 fighters moved from Slovakia Hungary to Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from Romania to Germany
2 bombers and 3 fighters moved from Greater Southern Germany to Germany
16 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Bryansk
2 armour and 5 mech_infantrys moved from Belarus to Bryansk
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,2,5
Germans collect 38 PUs (2 lost to blockades); end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in Norway : : -0,17
Americans : 0,00
AA fire in Finland : : -0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Northwest Persia to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Volgograd to Ukraine
6 mech_infantrys moved from Sikang to Caucasus
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Yunnan to Burma
2 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
6 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from West India to India
2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys moved from Eastern Persia to West India
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
13 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 13 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 13 fighters in 16 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
1 submarine owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
13 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
2 bombers moved from Sikang to Ukraine
2 bombers moved from Kwangsi to Ukraine
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun
EDIT: Adding units owned by Japanese to West India: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : -0,83
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 mech_infantry moved from Albania to Greece
French take Greece from Germans
1 mech_infantry moved from Bulgaria to Bessarabia
French take Bessarabia from Germans
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Romania to Eastern Poland
French take Eastern Poland from Germans
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
Combat - French
Battle in Slovakia Hungary
French attack with 1 armour and 2 infantry
Germans defend with 1 infantry
French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Slovakia Hungary
French win, taking Slovakia Hungary from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - French
3 armour moved from Southern France to Yugoslavia
Place Units - French
2 armour and 1 mech_infantry placed in Southern France
1 infantry placed in France
Turn Complete - French
French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,33
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Germany to Greater Southern Germany
3 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Archangel
1 bomber moved from Germany to Archangel
2 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
4 bombers moved from Germany to Novgorod
1 bomber moved from Germany to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
5 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
6 armour moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany
1 fighter moved from Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to Greater Southern Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 4 bombers and 3 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 5/7 hits, 3,17 expected hits
Americans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Americans and 2 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 2 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
French defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
French roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 2/3 hits, 1,00 expected hits
French roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the French lost in Bessarabia
Germans win, taking Bessarabia from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
French defend with 1 armour and 1 infantry
Germans roll dice for 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 6/22 hits, 6,33 expected hits
French roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from French with 6 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for French: 1 armour and 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 5 mech_infantrys
French defend with 1 mech_infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Eastern Poland, round 2 : 4/7 hits, 1,83 expected hits
French roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Novgorod to Germany
1 bomber moved from Archangel to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 11 infantry moved from Caucasus to Rostov
23 artilleries moved from Caucasus to Rostov
22 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Bessarabia to Germany
3 mech_infantrys moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
6 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
Place Units - Germans
10 infantry placed in Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2,50
French : 1,17
Americans : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 10 infantry moved from Persia to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Ukraine to Romania
Germans take Romania from Americans
1 bomber moved from Ukraine to Greece
3 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
6 mech_infantrys moved from Caucasus to Ukraine
3 bombers moved from Ukraine to Eastern Poland
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Strategic bombing raid in Greece
AA fire in Greece : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Greece causes 0 damage total.
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Java
2 fighters moved from Eastern Persia to India
6 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to India
3 armour and 3 infantry moved from India to West India
Place Units - Japanese
2 armour placed in India
1 submarine placed in 39 Sea Zone
1 carrier placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Greece : : 0,83
British : -0,33
Americans : -0,17
ANZAC : 0,67
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
French buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from Greece to Romania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
Combat - French
Battle in Romania
French attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Romania
French win, taking Romania from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - French
8 infantry moved from Yugoslavia to Northern Italy
3 armour and 4 mech_infantrys moved from Yugoslavia to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - French
3 armour placed in Southern France
1 mech_infantry placed in France
1 infantry placed in Greece
Turn Complete - French
French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33
French : 0,17
ANZAC : 0,67
Japanese : 0,67