Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUstrulpen (X) vs. Giallo (A) BM3 #2
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 3 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
ANZAC : 2,00
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:confused: wow all 3 subs hit… ool please
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I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
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@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
:confused: wow all 3 subs hit… ool please
Don’t like it, but have to go max def. Dmg all 3 capital ships.
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@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
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@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
I already thought you missed that… I got 2 more hits so that levels it a bit
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@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
I already thought you missed that… I got 2 more hits so that levels it a bit
Oh i see max def… ill just go with that
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@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@Giallo said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
@trulpen said in trulpen (X) vs. Giallo (A) BM3 #2:
I’ll get right to it. I see now that I missed a blocker in sz16. Can I shift a des there?
Hehe, sorry, just came to realize that Japan goes before US. ;)
I already thought you missed that… I got 2 more hits so that levels it a bit
Oh i see max def… ill just go with that
but do you want to loose the dd?
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That’s a good question. Let me think for a minute.
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Think I need it, so kill both ac’s.
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Hmmm, wait.
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Nah, go for that. Was thinking about the cr, but my guess is that the battle continues, and the air can’t land on those suckers anyway.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 3 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser, 3 destroyers and 3 fighters in 37 Sea Zone, round 3 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 4/4 hits, 2,50 expected hits 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers 2 fighters owned by the Japanese forced to land in Siam Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : 0,17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 3 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 3/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser, 3 destroyers and 3 fighters in 37 Sea Zone, round 3 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/7 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 4/4 hits, 2,50 expected hits 1 cruiser owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 cruiser, 4 destroyers, 3 fighters and 3 submarines Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers 2 fighters owned by the Japanese forced to land in Siam Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : 0,17
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If you want to swap a fighter for a cruiser please edit
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Thanks! I’ll check.
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I’d prefered to save the cr in that situation.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Siam: 1 fighter EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 bomber moved from Western Germany to 96 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Air Battle in Normandy Bordeaux
Combat Hit Differential Summary :
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Intercept?
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