@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Wiz (X) vs Odonis (L) G4 BM3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 marines moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 104 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians lost in 104 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Gibraltar Italians attack with 2 artilleries, 2 infantry and 2 marines British defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry Italians roll dice for 2 artilleries, 2 infantry and 2 marines in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 marines in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 artillery and 2 marines in Gibraltar, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 4 : 3/3 hits, 1.50 expected hits 2 marines owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 2 infantry and 2 marines Casualties for British: 2 infantry Non Combat Move - Italians 1 armour moved from Greece to Romania 2 aaGuns and 2 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 submarine moved from 96 Sea Zone to 98 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -4.67 British : 1.50 -
@Odonis well that was crappy rolling…time to put plan A to bed and go for next strategy…
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 61 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 61 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Odonis (L) G4 BM3:
@Odonis well that was crappy rolling…time to put plan A to bed and go for next strategy…
ouch…
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Southern Italy to 125 Sea Zone 2 artilleries and 12 infantry moved from Romania to Eastern Poland 3 armour, 5 artilleries and 14 infantry moved from Poland to Eastern Poland 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Southern Italy to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Southern Italy to 114 Sea Zone -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Southern Italy to 125 Sea Zone 2 artilleries and 12 infantry moved from Romania to Eastern Poland 3 armour, 5 artilleries and 14 infantry moved from Poland to Eastern Poland 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Southern Italy to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 tactical_bomber moved from Southern Italy to 114 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in 104 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Poland Germans attack with 8 armour, 7 artilleries, 26 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 7 artilleries, 26 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 11/43 hits, 12.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 3 aaGuns moved from Poland to Eastern Poland 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 2 artilleries and 1 infantry moved from France to Western Germany 4 artilleries and 5 infantry moved from Germany to Poland 1 infantry moved from Germany to Western Germany 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 2 bombers moved from 125 Sea Zone to Western Germany 1 armour and 7 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier and 1 transport placed in 113 Sea Zone 1 submarine placed in 110 Sea Zone 1 armour and 4 mech_infantrys placed in Germany Germans undo move 3. 1 armour and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 Russians : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 artilleries and 3 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland Combat - Russians Battle in Finland Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.83 expected hits Germans roll dice for 6 infantry in Finland, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 4 : 5/6 hits, 2.50 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 4 infantry moved from Karelia to Novgorod 3 infantry moved from Novgorod to Archangel 1 aaGun moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Finland to Archangel 2 fighters moved from Novgorod to Archangel 2 artilleries and 3 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 2 infantry moved from Belarus to Baltic States 2 armour, 5 infantry and 2 mech_infantrys moved from Belarus to Bryansk 5 infantry moved from Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 aaGun, 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -2.67 Russians : -0.50 -
TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 4 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Jehol to Suiyuyan 1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 mech_infantry moved from Yunnan to Szechwan 1 bomber moved from Hunan to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Hunan to Shensi -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 4 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Jehol to Suiyuyan 1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 1 mech_infantry moved from Yunnan to Szechwan 1 bomber moved from Hunan to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Hunan to Shensi Combat - Japanese Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 bomber moved from Shensi to Kwangsi 2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi 3 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 aaGun, 4 artilleries and 4 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 2 infantry moved from Kiangsi to Kwangsi 2 marines moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.00 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 56 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 transport moved from 82 Sea Zone to 70 Sea Zone 1 infantry moved from Belgian Congo to 70 Sea Zone 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French West Africa 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in French Madagascar Battle in French West Africa Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Malta to Gibraltar 1 aaGun and 3 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Persia 1 fighter and 1 infantry placed in United Kingdom 1 infantry and 1 marine placed in Egypt 1 submarine placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 35 PUs (4 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,3,1,6,1,5,4,4 UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33 -
TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Combat - Italians Non Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 2 aaGuns, 1 armour and 2 infantry moved from Romania to Eastern Poland Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 artilleries and 3 infantry moved from Poland to Baltic States 1 artillery and 2 infantry moved from Poland to Baltic States 3 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Novgorod 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 armour moved from Germany to Baltic States 1 armour moved from Poland to Baltic States 8 armour, 7 artilleries, 22 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 7 mech_infantrys moved from Poland to Belarus -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Novgorod 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 3 artilleries and 3 infantry moved from Poland to Baltic States 1 artillery and 2 infantry moved from Poland to Baltic States 3 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Novgorod 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 armour moved from Germany to Baltic States 1 armour moved from Poland to Baltic States 8 armour, 7 artilleries, 22 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 7 mech_infantrys moved from Poland to Belarus Combat - Germans Battle in Novgorod Germans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits, 4.33 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 5 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 2 armour, 4 artilleries and 5 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 4 artilleries and 5 infantry in Baltic States, round 2 : 2/11 hits, 3.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Baltic States, round 3 : 4/10 hits, 3.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 8 armour, 7 artilleries, 22 infantry and 8 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour, 7 artilleries, 22 infantry and 8 mech_infantrys in Belarus, round 2 : 18/45 hits, 12.50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 7 artilleries, 22 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone 1 bomber moved from Novgorod to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 fighter and 2 tactical_bombers moved from Western Ukraine to Eastern Poland 1 artillery moved from Southern France to France 2 carriers moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 6.67 Russians : -0.67





