Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe 1 infantry moved from Hopei to Suiyuyan 4 infantry moved from Chahar to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 37 PUs; British buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 bomber, 5 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Caucasus British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/10 hits, 4.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber, 5 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 1 fighter moved from Gibraltar to Egypt 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Egypt to Iraq 3 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 artillery, 1 infantry and 8 mech_infantrys moved from Iraq to Northwest Persia Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Italians collect 16 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Combat - French Battle in Caucasus French attack with 2 infantry Italians defend with 1 armour French roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Caucasus French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 1.00 French : -0.50
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 cruiser, 1 fighter, 8 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Timguska from Russians Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 4 mech_infantrys moved from Ukraine to Volgograd 1 aaGun moved from Tambov to Volgograd 7 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Russia to Volgograd 2 artilleries and 1 mech_infantry moved from Samara to Volgograd 1 infantry moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from France to Normandy Bordeaux 2 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 1 cruiser and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 67 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 0.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Jehol to Amur Japanese take Amur from Russians 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Kweichow to Anhwe 2 bombers moved from French Indo China to Anhwe 1 mech_infantry moved from Sikang to Shensi 2 fighters and 2 tactical_bombers moved from Yunnan to Shensi 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 5/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Anhwe 1 aaGun moved from Kweichow to Yunnan 1 armour and 2 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Sikang to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Anhwe to Kweichow 2 mech_infantrys moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Shan State 2 armour moved from Malaya to Yunnan 1 mech_infantry moved from Yunnan to Shan State 1 fighter moved from Kweichow to Shan State 2 fighters and 2 tactical_bombers moved from Shensi to Yunnan 1 artillery and 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 bombers moved from Anhwe to Yunnan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.00 UK_Pacific : -0.33 Japanese : -1.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tobruk to Egypt 4 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 3 bombers moved from India to Burma 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 bombers moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 4 bombers moved from Western United States to Queensland 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in Caucasus Americans attack with 1 armour Italians defend with 1 armour Americans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Americans: 1 armour Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 3 bombers in Burma, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 3 bombers, 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 bombers moved from 54 Sea Zone to Queensland 3 bombers moved from Burma to Queensland Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 5 infantry and 1 mech_infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 6 infantry and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Morocco: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -1.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Chahar 7 infantry moved from Suiyuyan to Chahar Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Northwest Persia to Caucasus 5 fighters moved from Northwest Persia to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to Caucasus 1 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 6 mech_infantrys moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Caucasus British attack with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour British roll dice for 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/12 hits, 5.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 bomber, 7 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 1.17 Italians : -0.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Caucasus retreated to Caucasus British win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Italians: 1 fighter and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 1.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Siam Battle in Malaya Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - French 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters, 3 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Volgograd to Iraq 1 bomber moved from Southern Italy to Egypt 5 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians Combat - Germans Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits, 4.50 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Greece 2 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Yugoslavia to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece 1 tactical_bomber moved from Southern Italy to Greece 2 mech_infantrys moved from Bessarabia to Rostov 2 mech_infantrys moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Western Germany to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 4 infantry moved from Finland to Norway 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Yenisey to Urals 2 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan 4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 aaGun moved from Volgograd to Kazakhstan Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 69 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.33 Americans : -0.33 AA fire in Egypt : : -0.17 AA fire in Iraq : : 0.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Germans 1 artillery and 3 infantry moved from Kansu to Tsinghai Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 1 mech_infantry moved from French Indo China to Siam 1 mech_infantry moved from Yunnan to Siam 2 mech_infantrys moved from Shan State to Malaya 1 mech_infantry moved from Shan State to Malaya 2 fighters and 1 tactical_bomber moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from Yunnan to Siam 1 mech_infantry moved from Amur to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Jehol 2 bombers moved from Yunnan to Jehol 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Borneo Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/8 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Malaya Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Siam Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Siam, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Jehol, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to Yunnan 2 fighters and 1 tactical_bomber moved from Malaya to Yunnan 1 armour moved from Shan State to Yunnan 2 fighters and 2 tactical_bombers moved from Siam to Yunnan 4 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone 1 artillery moved from Anhwe to Shantung 1 aaGun moved from Anhwe to Kweichow 2 bombers moved from Jehol to Yunnan 1 fighter moved from Yunnan to Kweichow 1 battleship, 2 destroyers and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : 1.33 UK_Pacific : -1.67 Japanese : -0.17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone 4 bombers moved from Queensland to Burma 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 5 bombers moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Burma Americans attack with 4 bombers Japanese defend with 1 artillery and 2 mech_infantrys Americans roll dice for 4 bombers in Burma, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Battle in 55 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 5 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 5 bombers and 1 fighter in 46 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 5 bombers moved from 46 Sea Zone to Dutch New Guinea 1 bomber moved from 43 Sea Zone to Dutch New Guinea 1 fighter moved from Hawaiian Islands to 45 Sea Zone 4 fighters moved from 55 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 3 bombers moved from Burma to India 1 bomber moved from Burma to India 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 mech_infantrys moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Alexandria to Egypt 1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Alexandria to Egypt 2 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 6 infantry moved from Morocco to Algeria 1 mech_infantry moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco 2 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea Place Units - Americans 1 infantry placed in Eastern United States 1 cruiser, 3 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -1.50 Japanese : -1.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Chahar to Jehol 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Hopei 6 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Jehol, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 38 PUs; British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 bomber, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Kazakhstan 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 4 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from 98 Sea Zone to Gibraltar Combat - British Battle in Caucasus British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 bomber, 7 fighters and 2 tactical_bombers Germans defend with 2 aaGuns, 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber AA fire in Kazakhstan : 2/6 hits, 1.00 expected hits 2 fighters owned by the British lost in Kazakhstan British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 4.50 expected hits Italians roll dice for 2 aaGuns, 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4.00 expected hits 2 aaGuns owned by the Germans, 2 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Kazakhstan British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 1/4 hits, 2.33 expected hits Italians roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 4/7 hits, 3.33 expected hits 2 tactical_bombers owned by the British, 1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Kazakhstan Italians win with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -82 Casualties for British: 1 bomber, 7 fighters and 2 tactical_bombers Casualties for Germans: 2 aaGuns and 3 mech_infantrys Non Combat Move - British Place Units - British 2 artilleries and 1 infantry placed in Iraq 2 armour and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67 British : -1.83 Italians : 0.67 AA fire in Kazakhstan : : 1.00