19L Giallo(x) vs Sovietishcat(allies) bm3
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scramble?
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@Giallo no scrambles
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 2 infantry moved from India to West India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from French Indo China to Borneo 1 bomber moved from Yunnan to Philippines 1 tactical_bomber moved from Guam to Philippines 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 24 Sea Zone 1 submarine moved from 24 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from 33 Sea Zone to 31 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Midway 1 fighter moved from 33 Sea Zone to 26 Sea Zone 7 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from West India to Turkmenistan Japanese take Eastern Persia from British Japanese take Turkmenistan from Russians 2 fighters moved from 33 Sea Zone to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 26 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 3 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 31 Sea Zone Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser and 2 destroyers Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/8 hits, 4,33 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1,17 expected hits 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 31 Sea Zone Japanese win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 1 cruiser and 2 destroyers Battle in 30 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 7 destroyers and 2 transports in 25 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 bomber, 7 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 airfield, 1 fighter and 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Midway, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 fighter and 2 infantry in Midway, round 2 : 3/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Midway Japanese roll dice for 1 artillery and 1 bomber in Midway, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 fighter in Midway, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Midway Japanese roll dice for 1 bomber in Midway, round 4 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 fighter in Midway, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Midway Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber moved from Midway to Wake Island 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 1 bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 3 battleships, 11 carriers, 1 cruiser, 11 destroyers, 9 fighters and 20 submarines moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to Wake Island 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 armour and 2 mech_infantrys moved from West India to Turkmenistan 1 mech_infantry moved from West India to Turkmenistan 2 armour and 2 mech_infantrys moved from Burma to West India 2 bombers moved from Borneo to Kwangsi 5 mech_infantrys moved from Malaya to Yunnan 1 bomber moved from 25 Sea Zone to Japan Place Units - Japanese 1 fighter placed in India 1 destroyer placed in 39 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 fighter placed in India 3 mech_infantrys placed in Malaya 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 82 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 Americans : -1,17 Japanese : 1,50
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Untill the last battle perfect but not taking midway is a disaster
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - French French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Yugoslavia 3 infantry moved from France to Northern Italy 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - French 2 armour and 1 mech_infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
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TripleA Manual Gamesave Post: French round 23
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 carrier, 8 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - French French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Yugoslavia 3 infantry moved from France to Northern Italy 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 3 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - French 2 armour and 1 mech_infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Western Germany: 5 infantry EDIT: Adding units owned by French to Northern Italy: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
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@Giallo Please use last file; I agree not taking Midway sure helps USA a lot
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans buy 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Novgorod 1 bomber moved from Germany to Karelia 2 bombers moved from Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Germany to Norway 1 bomber moved from Germany to Finland 3 bombers moved from Germany to Novgorod 2 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Romania to Yugoslavia 1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia 2 fighters moved from Germany to Slovakia Hungary 4 fighters moved from Germany to Greater Southern Germany 1 fighter moved from Germany to Slovakia Hungary Combat - Germans Battle in Novgorod Germans attack with 5 bombers and 2 mech_infantrys British defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 5 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/7 hits, 3,67 expected hits Americans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod retreated to Novgorod Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 infantry Battle in Yugoslavia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Yugoslavia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for French: 1 mech_infantry Battle in Karelia Germans attack with 1 bomber Americans defend with 1 infantry Germans roll dice for 1 bomber in Karelia, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in Karelia Americans win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in Norway Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Norway Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 1 bomber Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Slovakia Hungary Germans attack with 3 fighters and 1 infantry Americans defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary retreated to Slovakia Hungary Americans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Greater Southern Germany Germans attack with 4 fighters and 2 infantry French defend with 1 infantry; Americans defend with 1 artillery Germans roll dice for 4 fighters and 2 infantry in Greater Southern Germany, round 2 : 5/6 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany 4 fighters moved from Greater Southern Germany to Germany 1 fighter and 1 tactical_bomber moved from Norway to Germany 1 bomber moved from Finland to Germany 5 bombers moved from Novgorod to Germany 3 fighters moved from Slovakia Hungary to Germany 3 mech_infantrys moved from Ukraine to Belarus 3 mech_infantrys moved from Russia to Belarus 2 armour and 1 mech_infantry moved from Romania to Belarus 2 aaGuns, 23 artilleries and 6 infantry moved from Caucasus to Volgograd 1 infantry moved from Kazakhstan to Volgograd 3 mech_infantrys moved from Caucasus to Volgograd 16 mech_infantrys moved from Caucasus to Bryansk Place Units - Germans 10 infantry placed in Germany 2 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,2,4,4,1 Germans collect 37 PUs (3 lost to blockades); end with 37 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2,50 Americans : 2,00
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Combat Move - Russians 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Persia to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser, 3 mech_infantrys and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Japanese take 39 Sea Zone from Russians 2 fighters moved from India to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to 35 Sea Zone 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 4 battleships, 11 carriers, 1 cruiser, 17 destroyers, 18 fighters, 21 submarines, 4 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 bomber moved from Wake Island to Japan 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys moved from West India to Eastern Persia 3 armour and 3 mech_infantrys moved from Turkmenistan to Volgograd 6 mech_infantrys moved from Yunnan to Sikang 2 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Midway Battle in 43 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Midway from Americans, taking 43 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 80 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 80 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Eastern Persia Japanese attack with 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 14 artilleries, 20 infantry and 27 mech_infantrys in Eastern Persia, round 2 : 10/63 hits, 15,83 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from 43 Sea Zone to Sikang 2 fighters moved from 80 Sea Zone to West India 1 aaGun moved from West India to Eastern Persia 2 bombers moved from 35 Sea Zone to Kwangsi 1 infantry moved from Shantung to Anhwe Place Units - Japanese 3 armour placed in India 3 mech_infantrys placed in Malaya 1 cruiser and 9 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
British : 0,67 ANZAC : -0,33 Americans : -0,83 Japanese : -8,67
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 17 Sea Zone ANZAC take 17 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - ANZAC Battle in 30 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 30 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 30 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 3 armour; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Bulgaria French take Bulgaria from Germans 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Yugoslavia to Albania French take Albania from Germans 12 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 armour and 1 mech_infantry moved from Southern France to Yugoslavia Combat - French Non Combat Move - French Place Units - French 3 armour placed in Southern France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,83
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Novgorod Germans take Novgorod from Americans 3 mech_infantrys moved from Ukraine to Caucasus 23 artilleries, 12 infantry and 3 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Belarus to Romania 1 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Germany to Romania 1 fighter and 1 tactical_bomber moved from Germany to Romania 3 fighters moved from Germany to Greater Southern Germany 4 fighters moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Finland 1 bomber moved from Germany to Greater Southern Germany 1 bomber moved from Germany to Greater Southern Germany 1 bomber moved from Germany to Slovakia Hungary 1 bomber moved from Germany to Romania Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Norway causes 5 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0,17 expected hits Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Finland causes 4 damage total. Battle in Romania Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 3/6 hits, 3,17 expected hits Americans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers, 3 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Slovakia Hungary Germans attack with 1 bomber, 4 fighters and 1 infantry French defend with 1 mech_infantry Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2,83 expected hits Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the French lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 mech_infantry Battle in Caucasus Germans attack with 23 artilleries, 12 infantry and 6 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 23 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 15/41 hits, 13,67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 23 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Volgograd to Caucasus 1 bomber moved from Finland to Germany 1 bomber moved from Norway to Germany 1 bomber and 4 fighters moved from Slovakia Hungary to Germany 1 bomber, 2 fighters and 2 tactical_bombers moved from Romania to Germany 2 bombers and 3 fighters moved from Greater Southern Germany to Germany 16 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Bryansk 2 armour and 5 mech_infantrys moved from Belarus to Bryansk Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,2,5 Germans collect 38 PUs (2 lost to blockades); end with 39 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1,33 AA fire in Norway : : -0,17 Americans : 0,00 AA fire in Finland : : -0,17 Russians : -0,33
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Northwest Persia to Persia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 3 mech_infantrys moved from Volgograd to Ukraine 6 mech_infantrys moved from Sikang to Caucasus 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Burma 2 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 6 mech_infantrys moved from Malaya to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from West India to India 2 armour, 14 artilleries, 19 infantry and 27 mech_infantrys moved from Eastern Persia to West India 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 13 fighters moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Philippines 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 13 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 13 fighters in 16 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 submarine owned by the Japanese retreated to 6 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 4,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 13 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 2 bombers moved from Sikang to Ukraine 2 bombers moved from Kwangsi to Ukraine Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun EDIT: Adding units owned by Japanese to West India: 1 aaGun EDIT: Turning off Edit Mode 3 infantry placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 carrier, 3 destroyers and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : -0,83 Japanese : -3,67
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 mech_infantry moved from Albania to Greece French take Greece from Germans 1 mech_infantry moved from Bulgaria to Bessarabia French take Bessarabia from Germans 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Eastern Poland French take Eastern Poland from Germans 2 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary Combat - French Battle in Slovakia Hungary French attack with 1 armour and 2 infantry Germans defend with 1 infantry French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits French roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Slovakia Hungary French win, taking Slovakia Hungary from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - French 3 armour moved from Southern France to Yugoslavia Place Units - French 2 armour and 1 mech_infantry placed in Southern France 1 infantry placed in France Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,33 French : -0,67
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Eastern Poland 2 infantry moved from Germany to Greater Southern Germany 3 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Archangel 1 bomber moved from Germany to Archangel 2 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland 4 bombers moved from Germany to Novgorod 1 bomber moved from Germany to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 5 infantry moved from Germany to Slovakia Hungary 3 mech_infantrys moved from Germany to Slovakia Hungary 6 armour moved from Germany to Slovakia Hungary 4 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Germany to Greater Southern Germany 1 fighter moved from Germany to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Germany to 112 Sea Zone 2 fighters moved from Germany to 112 Sea Zone 2 fighters moved from Germany to 112 Sea Zone 1 fighter moved from Germany to 112 Sea Zone 1 fighter moved from Germany to Greater Southern Germany Combat - Germans Battle in 112 Sea Zone Germans attack with 6 fighters and 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novgorod Germans attack with 4 bombers and 3 mech_infantrys Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 5/7 hits, 3,17 expected hits Americans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour and 2 infantry Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys French defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits French roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 2/3 hits, 1,00 expected hits French roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the French lost in Bessarabia Germans win, taking Bessarabia from French with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for French: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Archangel Germans attack with 1 bomber and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Slovakia Hungary Germans attack with 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys French defend with 1 armour and 1 infantry Germans roll dice for 6 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 6/22 hits, 6,33 expected hits French roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Slovakia Hungary Germans win, taking Slovakia Hungary from French with 6 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for French: 1 armour and 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 5 mech_infantrys French defend with 1 mech_infantry Germans roll dice for 2 armour and 5 mech_infantrys in Eastern Poland, round 2 : 4/7 hits, 1,83 expected hits French roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the French and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from French with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for French: 1 mech_infantry Non Combat Move - Germans 4 bombers moved from Novgorod to Germany 1 bomber moved from Archangel to Bryansk 3 infantry moved from Volgograd to Rostov 2 aaGuns and 11 infantry moved from Caucasus to Rostov 23 artilleries moved from Caucasus to Rostov 22 mech_infantrys moved from Caucasus to Rostov 1 bomber moved from Bessarabia to Germany 3 mech_infantrys moved from Rostov to Bryansk 3 fighters and 1 tactical_bomber moved from Greater Southern Germany to Germany 1 infantry moved from Germany to Slovakia Hungary 6 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2,50 French : 1,17 Americans : -0,50
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TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 10 infantry moved from Persia to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 6 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Ukraine to Romania Germans take Romania from Americans 1 bomber moved from Ukraine to Greece 3 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 6 mech_infantrys moved from Caucasus to Ukraine 3 bombers moved from Ukraine to Eastern Poland 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 16 Sea Zone Combat - Japanese Strategic bombing raid in Greece AA fire in Greece : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Greece causes 0 damage total. Battle in 31 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Eastern Persia Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to Java 2 fighters moved from Eastern Persia to India 6 mech_infantrys moved from Burma to West India 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Burma to India 3 armour and 3 infantry moved from India to West India Place Units - Japanese 2 armour placed in India 1 submarine placed in 39 Sea Zone 1 carrier placed in 6 Sea Zone 3 fighters placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 83 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Greece : : 0,83 British : -0,33 Americans : -0,17 ANZAC : 0,67 Japanese : 1,17
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 3 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 mech_infantry moved from Greece to Romania 1 armour moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania Combat - French Battle in Romania French attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Romania French win, taking Romania from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - French 8 infantry moved from Yugoslavia to Northern Italy 3 armour and 4 mech_infantrys moved from Yugoslavia to Northern Italy 4 infantry moved from Western Germany to Northern Italy 2 armour moved from Southern France to Northern Italy 1 mech_infantry moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy Place Units - French 3 armour placed in Southern France 1 mech_infantry placed in France 1 infantry placed in Greece Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33 French : 0,17 ANZAC : 0,67 Japanese : 0,67
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Russia to Archangel Germans take Archangel from Americans 3 mech_infantrys moved from Bryansk to Novgorod 2 bombers moved from Germany to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 bombers moved from Germany to Novgorod 2 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 2 mech_infantrys moved from Bessarabia to Romania 1 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Germany to Romania 4 fighters moved from Germany to Greater Southern Germany 1 fighter moved from Germany to Greater Southern Germany 2 fighters moved from Germany to Romania 2 infantry moved from Rostov to Volgograd 1 bomber moved from Bryansk to Volgograd 1 artillery moved from Rostov to Volgograd 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania Combat - Germans Battle in Novgorod Germans attack with 5 bombers and 4 mech_infantrys Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 5 bombers and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 4,00 expected hits Americans roll dice for 3 armour and 1 mech_infantry in Novgorod, round 2 : 4/4 hits, 1,83 expected hits 1 armour owned by the Americans, 4 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod retreated to Novgorod Americans win with 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 1 armour and 1 mech_infantry Battle in Yugoslavia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Romania Germans attack with 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber French defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 3,33 expected hits French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the French, 1 infantry owned by the Germans, 1 armour owned by the French and 1 infantry owned by the French lost in Romania Germans win, taking Romania from French with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for French: 1 armour, 1 infantry and 1 mech_infantry Battle in Greater Southern Germany Germans attack with 5 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 5 fighters and 2 infantry in Greater Southern Germany, round 2 : 4/7 hits, 2,83 expected hits Americans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,33 expected hits British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 5 bombers moved from Novgorod to Germany 5 fighters moved from Greater Southern Germany to Germany 3 fighters and 1 tactical_bomber moved from Romania to Germany 1 fighter and 1 tactical_bomber moved from Yugoslavia to Germany 11 infantry moved from Rostov to Tambov 22 artilleries moved from Rostov to Tambov 2 aaGuns moved from Rostov to Tambov 1 bomber moved from Volgograd to Tambov 3 infantry moved from Ukraine to Bryansk 19 mech_infantrys moved from Rostov to Belarus 2 mech_infantrys moved from Russia to Belarus 2 armour and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 armour and 7 infantry placed in Germany 3 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : -0,33 French : -0,17 Americans : 1,17