@aequitas-et-veritas @Imperious-Leader sounds like a poor idea. using the retreat/strafe rule + allied fighters on board, they can already move in gamey ways, extending their range. The combination of the “shuttlebombing” rule (planes onboard now can switch out and land elsewhere while the carriers do double duty and recieve planes farther away), the “possible landing zone” (carrier could somehow, anyhow make it, or even die, or not move) and the “4 move rule” (planes can attack up to 4 full spaces away as long as any carrier can reach that square from any direction) and “newly built carrier” rule–are already complex enough and provide for plenty of surprise and movement without giving them even more unrealistic flexibility carriers are incredibly powerful to the detriment of almost all other ships in Global.