@PGsquig - sure, that makes sense. Depending on a hard take (want to hold territory after capturing) vs. soft trade (only want to capture, assume lost next turn) it’s nice to see the confidence intervals around units left.
Dice testing 🎲
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[dice 1d6 2d6 3d6 4d6 5d6]
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1d6: 5
2d6: 5, 2
3d6: 2, 5, 4
4d6: 4, 2, 1, 6
5d6: 6, 3, 3, 3, 4 -
[dice 6d6 3d6 2d6 3d6]
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6d6: 4, 1, 4, 3, 1, 6
3d6: 5, 3, 1
2d6: 3, 5 -
[dice 6d6 3d6 2d6 3d6 3d6]
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6d6: 2, 4, 1, 3, 4, 1
3d6: 5, 1, 5
2d6: 4, 4 -
[dice 1d6 2d6 1d6 2d6]
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1d6: 4
2d6: 6, 3 -
@Panther I see the issue. I’m putting the results in a hashmap (object actually) instead of an array. So it only shows unique dice roll types.
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[dice 1d6 1d6 1d6]
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[dice 1d6 1d6 1d6]
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[dice 1d6 1d6 1d6]
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1d6: 3
1d6: 2
1d6: 3 -
[dice 3d6]
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3d6: 4, 6, 3
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[dice 4d6 10d6]
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4d6: 3, 1, 3, 4
10d6: 6, 6, 3, 6, 6, 4, 3, 3, 3, 6 -
[dice 1d6]
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1d6: 3





