@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 artilleries and 3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Germans take Bessarabia from Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Slovakia Hungary to Baltic States
7 armour moved from Western Ukraine to Baltic States
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 8 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour and 1 mech_infantry in Baltic States, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
3 mech_infantrys moved from Romania to Eastern Poland
5 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 5 artilleries, 2 bombers, 1 fighter and 18 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
9 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in France
3 artilleries and 3 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
2 fighters moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
2 infantry moved from Volgograd to Rostov
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
2 artilleries moved from Russia to Bryansk
2 aaGuns and 10 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
2 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
3 fighters and 4 tactical_bombers moved from 38 Sea Zone to India
2 bombers and 1 fighter moved from Szechwan to India
1 fighter and 2 tactical_bombers moved from Kweichow to India
1 tactical_bomber moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
British defend with 4 aaGuns, 2 artilleries, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 11/31 hits, 13.17 expected hits
Combat Hit Differential Summary :
Chinese : -0.33
AA fire in India : : 0.00
Japanese : -2.17
11 hits in India (below the 13.17 average). OOL?
I thought I needed to go for this even though it didn’t look great.
@simon33, keep my US Bmbrs for this Round, please.
And post the 2nd round if you should go for it.
Thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
2 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
3 fighters and 4 tactical_bombers moved from 38 Sea Zone to India
2 bombers and 1 fighter moved from Szechwan to India
1 fighter and 2 tactical_bombers moved from Kweichow to India
1 tactical_bomber moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
British defend with 4 aaGuns, 2 artilleries, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 11/31 hits, 13.17 expected hits
UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 3 bombers, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 10/31 hits, 11.00 expected hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 3 : 12/21 hits, 10.67 expected hits
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -1.00
AA fire in India : : 0.00
Japanese : -0.83
2nd round, 12 hits. I assume that meant to lose the AA Guns.
@simon33 max def.
Thank you.
@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
2nd round, 12 hits. I assume that meant to lose the AA Guns.
Correct.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
2 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
3 fighters and 4 tactical_bombers moved from 38 Sea Zone to India
2 bombers and 1 fighter moved from Szechwan to India
1 fighter and 2 tactical_bombers moved from Kweichow to India
1 tactical_bomber moved from French Indo China to India
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
British defend with 4 aaGuns, 2 artilleries, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 11/31 hits, 13.17 expected hits
UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 3 bombers, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 10/31 hits, 11.00 expected hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 3 : 12/21 hits, 10.67 expected hits
UK_Pacific roll dice for 2 artilleries, 3 bombers, 3 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 10/24 hits, 8.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 9 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers in India, round 4 : 5/11 hits, 6.50 expected hits
UK_Pacific roll dice for 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 4 : 6/12 hits, 5.17 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in India, round 5 : 2/5 hits, 3.00 expected hits
UK_Pacific roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 5 : 5/7 hits, 3.50 expected hits
2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese, 1 armour owned by the Japanese and 1 artillery owned by the British lost in India
UK_Pacific win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -96
Casualties for Japanese: 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers
Casualties for British: 4 aaGuns, 1 artillery, 21 infantry and 1 mech_infantry
Casualties for Americans: 3 bombers
Non Combat Move - Japanese
1 armour moved from French Indo China to Yunnan
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Celebes to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Japanese collect 47 PUs (3 lost to blockades); end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 2.67
AA fire in India : : 0.00
Japanese : -3.33
I might have a think about if I can recover from that. You’re free to play on but I’m inclined to think that might be it. Both sides of the map I’m losing.
Instead of making a hail mary attack on India I would have bought 3 carriers and annihilate the fleet at phil. After this, Allies won’t ever be in the position to match the Japanese fleet.
@JDOW said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
Instead of making a hail mary attack on India I would have bought 3 carriers and annihilate the fleet at phil. After this, Allies won’t ever be in the position to match the Japanese fleet.
Interesting. Take 16 air and 2 ships to destroy the fleet? But then what is the path to victory? Barbarossa had faltered and reinforcements were unlikely to reach India in sufficient quantity for 4 turns (time for TTs to reach SZ6 and back. Also, the India attack wasn’t really a hail Mary IMO at 55%. The chance to kill all the British units in the area was worthwhile in my view, normally they retreat back to the Middle East.
Also, not buying an IC for Malaya the turn before was a mistake and made it much hard to recover from not attacking India. Killing the fleet I did think about but I just thought I really needed to take the capital to be in the game.
One other point is that the 3 US bombers +5 on the way would have helped China run all over the few Japanese troops I had on Asia.
I actually think AetV’s 3 US bombers bought US1 made it really challenging for the Japanese fleet to defend both SZ6 and SZ42. If the starting bomber had gone Pacific that would have made it even worse. I might try that next time I’m allies facing a J1.
I would still think the attack on India was necessary in the circumstances. I guess SZ79 (West India) should have been blocked with force after J4. I was surprised by the stand taken in India but it worked.
Result posted.
Interested in going again if you are up.
@simon33 I am in.
You may set it up.
The path to victory for Japan would have been to dominate China and India in the long run by the fact they control the waters. By so doing they don’t have to lose transports for trading islands. They can focus on buying air and ground only after annihilating the biggest part of US fleet, keeping US income down by denying NOs and then establish at 70ish income. Probably claim Eastern Russian lands and thus help the Germans.
Germans were clearly behind schedule, but at least the Axis had Egypt and even if they couldn’ hold it forever it reduces the UK resistance in the middle East, where the German will progress to sooner or later (if not, they are indeed busted, but Allies cannot prevent this advance unless Germans are poorly played.
You might want to review the previous game between AD and Adam where Adam played Axis.
Axis didn’t achieve a major capital take over but progressively took over the economic lead or at least equality (which is a lead as Allies’ income is more dispersed).
Axis can achieve a status in which the time ticks in their favor.
Certainly the position was rough for the Axis but as said, Allies’d made a mistake by overlooking a carrier buy for Japan. And annihilating such a big chunk of the Allies’ fleet that cheaply is a major gain for the Axis.
And, 55% is a hail mary attack as the real chances of “defeat” are rather 70% as the bottom 15% of the winning coutcomes still leaves Japan crippled. I agree, that in this case, taking India was more juicy than in other instances as the Allies parked bombers there.
However, I would be certain that Axis would be in the position to create better odds in the near future. As said, after buying 3 carriers this turn, Japan could have purely focused on ground and air for a while from there.
India can never match that and the Chinese can become a nuisance but are usually easy to stop due to their low attach value. Alle the Axis have to do is to make sure Ahnwe is stacked enough the Chinese cannot attack.
I don’t completely agree with what you say. Firstly, a win with a single tank remaining was still a win IMO. That’s an IPC swing of 16/turn and once West India is taken 1 ftr per turn could be bought with the extra money going to Japan. Ok so 14 rounds to rebuild lost air but there’s also the inability of Calcutta to build units against you as well as allied air destroyed. Less importantly, I could also avoid putting down another IC on Asia (well, probably). In fact, if India was still fighting I might have needed 2 more ICs, 3total on Asia.
Regarding Adam vs A-D, game 34205 I assume, I note that Japan was on the back foot still in round 11 with China and India both fighting on and looking like they would continue to do so. Not that surprising with a J3 DOW, I would think. Germany won the game - that seems really unlikely in this game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 bombers moved from Szechwan to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
2 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
3 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
1 fighter moved from Szechwan to Yunnan
1 marine moved from Burma to 38 Sea Zone
1 battleship and 1 marine moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 6 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 bombers, 1 destroyer, 6 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 7/15 hits, 8,67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 3 bombers, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 7/13 hits, 7,83 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 3 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 2 transports; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
British roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
British roll dice for 1 destroyer and 2 transports in 39 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ceylon
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 3/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Ceylon from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Anhwe
3 artilleries moved from Burma to 38 Sea Zone
3 infantry moved from Burma to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
3 artilleries moved from 36 Sea Zone to French Indo China
1 aaGun moved from Szechwan to Yunnan
2 armour moved from Burma to Hunan
1 mech_infantry moved from Burma to Hunan
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from French Indo China to Hunan
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to Hunan
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,33
Americans : 0,33
Chinese : 0,33
Japanese : -3,17
@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
I don’t completely agree with what you say. Firstly, a win with a single tank remaining was still a win IMO. That’s an IPC swing of 16/turn and once West India is taken 1 ftr per turn could be bought with the extra money going to Japan. Ok so 14 rounds to rebuild lost air but there’s also the inability of Calcutta to build units against you as well as allied air destroyed. Less importantly, I could also avoid putting down another IC on Asia (well, probably). In fact, if India was still fighting I might have needed 2 more ICs, 3total on Asia.
Regarding Adam vs A-D, game 34205 I assume, I note that Japan was on the back foot still in round 11 with China and India both fighting on and looking like they would continue to do so. Not that surprising with a J3 DOW, I would think. Germany won the game - that seems really unlikely in this game.
I can tell you. Japan is crippled after winning with tank and bomber remaining and won’t recover from this. She cannot deal with the Russians, Chinese and US/Anzac fleet that already sits at Phil.
I posted above how I would have played Japan this turn and I edited to average dice later on.
I assumed no scramble for both. I think Scrambling of India would be a bad idea, scrambling off phil is a valid option.
Anyway. Japan is fine after this turn. I realized Japan only needed to buy 1 carrier.
And it is absolutely CRUCIAL that Japan utilizes the 15 idle ground units at Tokyo. The Russians have to retreat after this turn and with all that extra ground Japan can deal with all powers thanks to the fact that the Allies fleet is crippled and UK hat to lose 2 TTs, too.
Germany is a different story, and the position is still tough for the Axis, but this is definitely the better option. There was no glorious path for Japan by attacking India at those costs.