I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
trulpen (X) vs. Shin-Ji (A+4) BM3 #2
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Western United States 5 fighters moved from Western United States to Hawaiian Islands 5 fighters moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone 4 infantry and 4 mech_infantrys moved from Algeria to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 4 mech_infantrys, 6 submarines and 4 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Algeria to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 10 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in Cyprus Non Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Algeria to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 2 aaGuns and 8 infantry moved from Burma to Yunnan 1 fighter moved from Burma to India 2 mech_infantrys moved from India to Yunnan Place Units - British 2 transports placed in 110 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 battleship and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 bomber moved from Ukraine to Persia 1 fighter moved from Ukraine to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Tunisia Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Tunisia from French, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Persia Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Persia Italians roll dice for 1 artillery and 1 bomber in Persia, round 3 : 1/2 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Persia Italians roll dice for 1 artillery and 1 bomber in Persia, round 4 : 1/2 hits, 1,00 expected hits British roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians and 1 artillery owned by the British lost in Persia Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is -5 Casualties for Italians: 1 bomber and 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Ukraine to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1,83 British : 0,33 Americans : -0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 infantry moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 2 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Italians Combat - ANZAC Battle in Hunan ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan ANZAC win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Hunan to India Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 infantry moved from Yunnan to Hunan 2 fighters moved from Yunnan to Hunan 2 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Italians Combat - ANZAC Battle in Hunan ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Hunan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan ANZAC win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Hunan to India Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 3 infantry Italians defend with 2 infantry French roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 3 infantry in Tunisia, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 2 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Tunisia 1 infantry owned by the French retreated to Algeria Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -1.00 ANZAC : -0.33 Japanese : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 armour moved from Novgorod to Belarus 1 fighter moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 artilleries and 4 infantry moved from Ukraine to Rostov 3 bombers moved from Ukraine to Belarus Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 artilleries and 4 infantry Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Belarus Germans attack with 2 armour, 1 artillery, 3 bombers and 1 infantry Russians defend with 1 artillery, 2 infantry and 3 mech_infantrys Germans roll dice for 2 armour, 1 artillery, 3 bombers and 1 infantry in Belarus, round 2 : 4/7 hits, 3,67 expected hits Russians roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2,00 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 2 armour, 1 artillery and 3 bombers in Belarus, round 3 : 3/6 hits, 3,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery, 2 infantry and 3 mech_infantrys Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 3 artilleries moved from France to Western Germany 1 carrier moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 carrier moved from 93 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 3 bombers moved from Belarus to Ukraine 1 fighter moved from 93 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from 93 Sea Zone to Western Germany Place Units - Germans 2 fighters and 2 tactical_bombers placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 mech_infantry placed in Germany 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 95 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,33
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You didn’t go for it! I was sure you would. I wasn’t sure if it was a good thing, leaving the entire game in the hands of the die roller, but it seemed a good idea at the time.
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You mean hitting Belarus?
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*Bryansk
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yep! You had an 88% shot, with +15 average TUV
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Yes, too bad odds. I would likely get myself into a lot of trouble after that, having difficulties shuffling troops towards the east. But who knows? Been there, done that though. ;) Wasn’t to happy about that effort in our previous game, with similar odds.
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Right now Germany heavily out-produces ol’ Russia. And we want to keep it that way. ;)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 armour Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Belarus, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus 1 infantry owned by the Russians retreated to Bryansk Germans win with 2 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk Germans win with 1 artillery remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 9 artilleries and 1 infantry moved from Russia to Bryansk 1 fighter moved from Belarus to Russia 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Manchuria to Jehol Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.33
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@trulpen said in trulpen (X) vs. Shin-Ji (A+4) BM3 #2:
Yes, too bad odds. I would likely get myself into a lot of trouble after that, having difficulties shuffling troops towards the east. But who knows? Been there, done that though. ;) Wasn’t to happy about that effort in our previous game, with similar odds.
I mean, that was my hope! :)
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Will have to go home, so won’t be able to make a move in about 1 hour.
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@Shin-Ji said in trulpen (X) vs. Shin-Ji (A+4) BM3 #2:
@trulpen said in trulpen (X) vs. Shin-Ji (A+4) BM3 #2:
Yes, too bad odds. I would likely get myself into a lot of trouble after that, having difficulties shuffling troops towards the east. But who knows? Been there, done that though. ;) Wasn’t to happy about that effort in our previous game, with similar odds.
I mean, that was my hope! :)
Surprisingly enough I might actually have learned something here… :laughing:
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 armour moved from Novosibirsk to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Novosibirsk to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 infantry moved from Sakha to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 2 bombers moved from Kansu to Hunan 1 fighter and 1 tactical_bomber moved from Kansu to Hunan 1 tactical_bomber moved from Kweichow to Hunan Combat - Japanese Battle in Shan State Battle in Wake Island Battle in Hunan Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Hunan Japanese win, taking Shan State from UK_Pacific, taking Wake Island from Americans with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Shantung 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 artilleries moved from Szechwan to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Hopei 1 infantry moved from Hopei to Anhwe 3 infantry moved from Anhwe to Shantung 1 mech_infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsu to Shantung 2 bombers moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 4 carriers moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier moved from 6 Sea Zone to 31 Sea Zone 5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from Japan to 31 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 aaGun and 2 infantry moved from Kweichow to Hopei 2 infantry moved from Japan to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 carrier moved from 6 Sea Zone to 31 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung 1 fighter moved from Shantung to 6 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 tactical_bomber placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu 4 infantry placed in Japan Japanese undo move 5. Japanese undo move 3. 3 infantry placed in Shantung 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 0,67 UK_Pacific : -0,33 Japanese : -0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 10 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 11 fighters, 11 submarines and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 11 fighters, 11 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 infantry moved from Algeria to Morocco 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 10 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 3 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Chinese undo move 1. 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 10 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 11 fighters, 11 submarines and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 4/11 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 11 fighters, 11 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 infantry moved from Algeria to Morocco 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier, 4 destroyers and 5 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to 10 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 3 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Chinese undo move 1. 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 11 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 1 fighter moved from Egypt to 94 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from India to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Combat - British Battle in 94 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium British attack with 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 aaGun moved from Yunnan to Hunan 15 infantry moved from Yunnan to Hunan 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 94 Sea Zone to Southern France 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Union of South Africa to Belgian Congo 5 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Holland Belgium to United Kingdom Place Units - British 3 infantry placed in Egypt 8 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,1,1 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.83 British : 3.33 Americans : 1.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 5 infantry moved from Northern Italy to Southern France 2 fighters moved from 95 Sea Zone to Southern France 1 fighter moved from Western Germany to Southern France 1 battleship and 1 cruiser moved from 96 Sea Zone to 93 Sea Zone Combat - Italians Battle in Southern France Italians attack with 3 artilleries, 3 fighters and 6 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 3 artilleries, 3 fighters and 6 infantry in Southern France, round 2 : 4/12 hits, 4,00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 4/11 hits, 4,17 expected hits 3 infantry owned by the Americans, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Southern France Italians roll dice for 3 artilleries, 3 fighters and 2 infantry in Southern France, round 3 : 1/8 hits, 3,17 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 1/6 hits, 2,50 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France Italians roll dice for 3 artilleries, 3 fighters and 1 infantry in Southern France, round 4 : 2/7 hits, 2,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Southern France, round 4 : 3/5 hits, 2,17 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern France 1 artillery retreated to Northern Italy Americans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 artilleries and 6 infantry Casualties for British: 2 infantry Casualties for Americans: 3 infantry and 3 mech_infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Eastern Persia from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Southern France to 93 Sea Zone 1 carrier moved from 96 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 artillery moved from Persia to Eastern Persia 1 carrier moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern France to Northern Italy Place Units - Italians 1 artillery, 5 infantry and 1 tactical_bomber placed in Northern Italy Italians undo move 1. 1 tactical_bomber placed in Southern Italy 1 artillery and 5 infantry placed in Northern Italy Italians undo move 1. 1 tactical_bomber placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Adding units owned by Italians to 93 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -3,17 Americans : -0,83