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Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from 91 Sea Zone to Tunisia 3 bombers moved from India to Yunnan 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Purchase Units - Americans Americans buy 4 bombers, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Philippines Battle in Tunisia Americans attack with 1 fighter and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia retreated to Tunisia Neutral_Axis win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in Yunnan Americans attack with 3 bombers Japanese defend with 2 infantry Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 bombers moved from Yunnan to India 1 battleship, 1 carrier, 3 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 26 Sea Zone to 33 Sea Zone 5 bombers moved from Western United States to Queensland 2 fighters moved from Queensland to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from French West Africa to French Central Africa 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Tunisia to Algeria 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 4 infantry placed in Central United States 4 bombers and 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat - Chinese Chinese creates battle in territory Yunnan Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Yunnan from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Shensi 11 infantry moved from Tsinghai to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 artillery moved from Belgian Congo to Kenya 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Persia to India 1 artillery and 1 infantry moved from Persia to Iraq 1 fighter moved from Gibraltar to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 aaGun and 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,4 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1,33 Italians : -0,33 Americans : -0,67 Chinese : 0,17 Neutral_Axis : 0,67 Japanese : 0,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters and 1 marine moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Bessarabia 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Eastern Poland 2 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Bessarabia Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries, 2 fighters, 2 infantry and 1 marine British defend with 1 artillery and 1 infantry Italians roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Eastern Poland Italians attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Romania 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 fighter placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.33 Russians : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4 Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Paulau Island Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 infantry moved from Finland to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 2 artilleries and 3 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour moved from Slovakia Hungary to Baltic States 7 armour moved from Western Ukraine to Baltic States Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Battle in Novgorod Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/8 hits, 2.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 8 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 8 armour and 1 mech_infantry in Baltic States, round 2 : 3/9 hits, 4.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 8 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Slovakia Hungary to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone 3 mech_infantrys moved from Romania to Eastern Poland 5 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 5 artilleries, 2 bombers, 1 fighter and 18 infantry moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 1 fighter moved from Eastern Poland to Western Germany 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 9 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in France 3 artilleries and 3 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Russia to Archangel 3 fighters and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Russia to Vologda 6 infantry moved from Novosibirsk to Vologda 2 fighters moved from Ukraine to Russia 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Bryansk 2 infantry moved from Volgograd to Rostov 4 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 2 artilleries moved from Russia to Bryansk 2 aaGuns and 10 infantry moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 1 submarine moved from 109 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -1,00
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India 3 fighters and 4 tactical_bombers moved from 38 Sea Zone to India 2 bombers and 1 fighter moved from Szechwan to India 1 fighter and 2 tactical_bombers moved from Kweichow to India 1 tactical_bomber moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers British defend with 4 aaGuns, 2 artilleries, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 11/31 hits, 13.17 expected hits
Combat Hit Differential Summary :
Chinese : -0.33 AA fire in India : : 0.00 Japanese : -2.17
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11 hits in India (below the 13.17 average). OOL?
I thought I needed to go for this even though it didnāt look great.
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@simon33, keep my US Bmbrs for this Round, please.
And post the 2nd round if you should go for it.
Thank you. -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India 3 fighters and 4 tactical_bombers moved from 38 Sea Zone to India 2 bombers and 1 fighter moved from Szechwan to India 1 fighter and 2 tactical_bombers moved from Kweichow to India 1 tactical_bomber moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers British defend with 4 aaGuns, 2 artilleries, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 11/31 hits, 13.17 expected hits UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 3 bombers, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 10/31 hits, 11.00 expected hits 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 3 : 12/21 hits, 10.67 expected hits
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -1.00 AA fire in India : : 0.00 Japanese : -0.83
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2nd round, 12 hits. I assume that meant to lose the AA Guns.
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@simon33 max def.
Thank you. -
@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
2nd round, 12 hits. I assume that meant to lose the AA Guns.
Correct.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 armour, 6 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India 3 fighters and 4 tactical_bombers moved from 38 Sea Zone to India 2 bombers and 1 fighter moved from Szechwan to India 1 fighter and 2 tactical_bombers moved from Kweichow to India 1 tactical_bomber moved from French Indo China to India Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers British defend with 4 aaGuns, 2 artilleries, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in India, round 2 : 11/31 hits, 13.17 expected hits UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 3 bombers, 3 fighters, 21 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 10/31 hits, 11.00 expected hits 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in India, round 3 : 12/21 hits, 10.67 expected hits UK_Pacific roll dice for 2 artilleries, 3 bombers, 3 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 10/24 hits, 8.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 9 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers in India, round 4 : 5/11 hits, 6.50 expected hits UK_Pacific roll dice for 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 4 : 6/12 hits, 5.17 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 bombers and 2 tactical_bombers in India, round 5 : 2/5 hits, 3.00 expected hits UK_Pacific roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 5 : 5/7 hits, 3.50 expected hits 2 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese, 1 armour owned by the Japanese and 1 artillery owned by the British lost in India UK_Pacific win with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -96 Casualties for Japanese: 2 armour, 6 artilleries, 2 bombers, 5 fighters, 9 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers Casualties for British: 4 aaGuns, 1 artillery, 21 infantry and 1 mech_infantry Casualties for Americans: 3 bombers Non Combat Move - Japanese 1 armour moved from French Indo China to Yunnan 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 submarine and 5 transports moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Celebes to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 artilleries, 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 47 PUs (3 lost to blockades); end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 2.67 AA fire in India : : 0.00 Japanese : -3.33
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I might have a think about if I can recover from that. Youāre free to play on but Iām inclined to think that might be it. Both sides of the map Iām losing.
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Instead of making a hail mary attack on India I would have bought 3 carriers and annihilate the fleet at phil. After this, Allies wonāt ever be in the position to match the Japanese fleet.
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@JDOW said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
Instead of making a hail mary attack on India I would have bought 3 carriers and annihilate the fleet at phil. After this, Allies wonāt ever be in the position to match the Japanese fleet.
Interesting. Take 16 air and 2 ships to destroy the fleet? But then what is the path to victory? Barbarossa had faltered and reinforcements were unlikely to reach India in sufficient quantity for 4 turns (time for TTs to reach SZ6 and back. Also, the India attack wasnāt really a hail Mary IMO at 55%. The chance to kill all the British units in the area was worthwhile in my view, normally they retreat back to the Middle East.
Also, not buying an IC for Malaya the turn before was a mistake and made it much hard to recover from not attacking India. Killing the fleet I did think about but I just thought I really needed to take the capital to be in the game.
One other point is that the 3 US bombers +5 on the way would have helped China run all over the few Japanese troops I had on Asia.
I actually think AetVās 3 US bombers bought US1 made it really challenging for the Japanese fleet to defend both SZ6 and SZ42. If the starting bomber had gone Pacific that would have made it even worse. I might try that next time Iām allies facing a J1.
I would still think the attack on India was necessary in the circumstances. I guess SZ79 (West India) should have been blocked with force after J4. I was surprised by the stand taken in India but it worked.
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Result posted.
Interested in going again if you are up.
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@simon33 I am in.
You may set it up. -
The path to victory for Japan would have been to dominate China and India in the long run by the fact they control the waters. By so doing they donāt have to lose transports for trading islands. They can focus on buying air and ground only after annihilating the biggest part of US fleet, keeping US income down by denying NOs and then establish at 70ish income. Probably claim Eastern Russian lands and thus help the Germans.
Germans were clearly behind schedule, but at least the Axis had Egypt and even if they couldnā hold it forever it reduces the UK resistance in the middle East, where the German will progress to sooner or later (if not, they are indeed busted, but Allies cannot prevent this advance unless Germans are poorly played.
You might want to review the previous game between AD and Adam where Adam played Axis.
Axis didnāt achieve a major capital take over but progressively took over the economic lead or at least equality (which is a lead as Alliesā income is more dispersed).
Axis can achieve a status in which the time ticks in their favor.Certainly the position was rough for the Axis but as said, Alliesād made a mistake by overlooking a carrier buy for Japan. And annihilating such a big chunk of the Alliesā fleet that cheaply is a major gain for the Axis.
And, 55% is a hail mary attack as the real chances of ādefeatā are rather 70% as the bottom 15% of the winning coutcomes still leaves Japan crippled. I agree, that in this case, taking India was more juicy than in other instances as the Allies parked bombers there.
However, I would be certain that Axis would be in the position to create better odds in the near future. As said, after buying 3 carriers this turn, Japan could have purely focused on ground and air for a while from there.
India can never match that and the Chinese can become a nuisance but are usually easy to stop due to their low attach value. Alle the Axis have to do is to make sure Ahnwe is stacked enough the Chinese cannot attack. -
I donāt completely agree with what you say. Firstly, a win with a single tank remaining was still a win IMO. Thatās an IPC swing of 16/turn and once West India is taken 1 ftr per turn could be bought with the extra money going to Japan. Ok so 14 rounds to rebuild lost air but thereās also the inability of Calcutta to build units against you as well as allied air destroyed. Less importantly, I could also avoid putting down another IC on Asia (well, probably). In fact, if India was still fighting I might have needed 2 more ICs, 3total on Asia.
Regarding Adam vs A-D, game 34205 I assume, I note that Japan was on the back foot still in round 11 with China and India both fighting on and looking like they would continue to do so. Not that surprising with a J3 DOW, I would think. Germany won the game - that seems really unlikely in this game.