No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -1.33 Neutral_Axis : -0.33 Japanese : -0.67Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 46 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Gibraltar : 2 fighters United Kingdom : 1 bomber Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry 86 Sea Zone : 1 transport 101 Sea Zone : 1 submarine and 2 transports Brazil : 1 flag, 3 infantry and 1 mech_infantry 91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 6 British : 32 / 36 UK_Pacific : 5 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 130 times 2 was rolled 134 times 3 was rolled 116 times 4 was rolled 110 times 5 was rolled 153 times 6 was rolled 124 times Average roll : 3.514 Median : 4.000 Variance : 1.500 Standard Deviation : 1.225 Total rolls : 767 Null / Other 1 was rolled 23 times 2 was rolled 30 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.489 Median : 4.000 Variance : 1.560 Standard Deviation : 1.249 Total rolls : 131 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.809 Median : 4.000 Variance : 2.050 Standard Deviation : 1.432 Total rolls : 68 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 23 times 2 was rolled 30 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.489 Median : 4.000 Variance : 1.560 Standard Deviation : 1.249 Total rolls : 131 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 2.33Territory Summary for Chinese :
Sikang : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 32 / 36 UK_Pacific : 5 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 134 times 2 was rolled 141 times 3 was rolled 119 times 4 was rolled 112 times 5 was rolled 153 times 6 was rolled 126 times Average roll : 3.493 Median : 3.000 Variance : 1.432 Standard Deviation : 1.197 Total rolls : 785 Null / Other 1 was rolled 25 times 2 was rolled 33 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.439 Median : 3.000 Variance : 1.731 Standard Deviation : 1.316 Total rolls : 139 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 33 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.439 Median : 3.000 Variance : 1.731 Standard Deviation : 1.316 Total rolls : 139 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Egypt to Rhodesia 1 infantry moved from Tanganyika Territory to Belgian Congo British take Belgian Congo from Italians 1 artillery moved from Ethiopia to Kenya British take Kenya from Italians 1 infantry moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Syria to Egypt 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Rhodesia British attack with 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 bomber moved from 96 Sea Zone to Egypt 3 submarines moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Rhodesia to Tanganyika Territory 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship and 1 transport EDIT: Removing units owned by British from Tanganyika Territory: 1 artillery and 1 marine EDIT: Adding units owned by British to Egypt: 1 artillery and 1 marine EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.17 Italians : 0.33 Americans : -1.33 Chinese : -0.33 Neutral_Axis : -0.33 Japanese : 3.00Territory Summary for Americans, British, Chinese and UK_Pacific :
Sikang : 1 fighter and 4 infantry India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 46 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Belgian Congo : 1 infantry Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Trans-Jordan : 1 infantry Gibraltar : 1 airfield, 4 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys Scotland : 1 airfield Kenya : 1 artillery United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry Rhodesia : 1 mech_infantry Tanganyika Territory : 1 tactical_bomber Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry French Madagascar : 1 flag Syria : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 destroyer 86 Sea Zone : 1 transport 109 Sea Zone : 1 submarine Iraq : 1 flag 92 Sea Zone : 1 destroyer and 3 submarines Eastern Persia : 1 flag 101 Sea Zone : 1 submarine and 2 transports 81 Sea Zone : 1 battleship and 1 cruiser Brazil : 1 flag, 3 infantry and 1 mech_infantry Persia : 1 flag 91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 35 / 36 UK_Pacific : 5 / 9 Italians : 14 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 151 times 2 was rolled 143 times 3 was rolled 141 times 4 was rolled 127 times 5 was rolled 168 times 6 was rolled 133 times Average roll : 3.483 Median : 3.000 Variance : 1.212 Standard Deviation : 1.101 Total rolls : 863 Null / Other 1 was rolled 39 times 2 was rolled 28 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.538 Standard Deviation : 0.734 Total rolls : 198 Germans Combat 1 was rolled 39 times 2 was rolled 28 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.538 Standard Deviation : 0.734 Total rolls : 198 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.418 Median : 3.000 Variance : 2.011 Standard Deviation : 1.418 Total rolls : 141 -
@dawgoneit I had one NCM edit, sz 72 navy and units to sz 81, just a heads up
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Western Ukraine to Rostov Italians take Rostov from Russians Combat - Italians Battle in Cyprus Non Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Italians to Nigeria: 1 infantry EDIT: Changing ownership of Nigeria from British to British EDIT: Changing ownership of Nigeria from British to Italians EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport 62 Sea Zone : 1 submarine and 1 transport Egypt : 2 infantryProduction/PUs Summary :
Germans : 45 / 60 Russians : 31 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 113 times 2 was rolled 115 times 3 was rolled 108 times 4 was rolled 96 times 5 was rolled 130 times 6 was rolled 103 times Average roll : 3.487 Median : 3.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 665 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport 62 Sea Zone : 1 submarine and 1 transport Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 60 Russians : 31 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 113 times 2 was rolled 115 times 3 was rolled 108 times 4 was rolled 96 times 5 was rolled 130 times 6 was rolled 103 times Average roll : 3.487 Median : 3.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 665 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 6 armour, 4 artilleries, 2 bombers, 4 fighters, 28 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 10 artilleries moved from Eastern Poland to Belarus 3 armour moved from Romania to Belarus 3 armour and 7 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 cruiser moved from 125 Sea Zone to 127 Sea Zone Combat - Germans Battle in Belarus Germans attack with 3 armour and 10 artilleries Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 10 artilleries in Belarus, round 2 : 6/13 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour and 10 artilleries remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 0/3 hits, 0.50 expected hits Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 19/67 hits, 22.17 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/50 hits, 17.83 expected hits 18 infantry owned by the Russians, 18 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 11 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 13/49 hits, 19.17 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/32 hits, 11.83 expected hits 13 infantry owned by the Russians and 11 infantry owned by the Germans lost in Bryansk Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/38 hits, 17.33 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/19 hits, 7.50 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 1 artillery, 29 infantry and 8 mech_infantrys Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine Place Units - Germans 5 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -5.50 AA fire in Bryansk : : -0.50 Russians : 0.17 -
@dawgoneit
I am so confused. lol. I ran the calculator on russias last turn, showed me you hadlike a 32% chance to take Bryansk. So i logged in today, and seen you take it… im like wow nice dice. Then i see a -5.0 roll for you. So i pulled up the history on the combat, shows you at 100% before combat to win. I would of never left them sit there like that. I am so confused, but as they say, it is what it is. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Novosibirsk to Samara 2 infantry moved from Volgograd to Rostov 1 infantry moved from Finland to Norway Russians take Norway from Germans 2 artilleries and 6 infantry moved from Finland to Karelia Combat - Russians Battle in Rostov Russians attack with 2 infantry Italians defend with 1 armour Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Finland to Karelia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Russians collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : -1.17Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Norway : 1 flag, 1 infantry Karelia : 2 aaGuns, 2 artilleries and 6 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major and 20 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Caucasus : 1 infantry Samara : 6 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 222 times 2 was rolled 224 times 3 was rolled 206 times 4 was rolled 198 times 5 was rolled 246 times 6 was rolled 209 times Average roll : 3.497 Median : 4.000 Variance : 1.119 Standard Deviation : 1.058 Total rolls : 1305 Null / Other 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 58 times Average roll : 3.493 Median : 4.000 Variance : 0.391 Standard Deviation : 0.625 Total rolls : 363 Germans Combat 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 58 times Average roll : 3.493 Median : 4.000 Variance : 0.391 Standard Deviation : 0.625 Total rolls : 363 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Szechwan to Shensi Japanese take Shensi from Chinese 2 fighters and 2 tactical_bombers moved from Hopei to Sikang 1 artillery moved from Szechwan to Sikang 2 bombers moved from Yunnan to Sikang 1 fighter moved from Yunnan to Sikang Combat - Japanese Battle in Sikang Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Sikang, round 2 : 5/8 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 1 fighter and 4 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Sikang to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Malaya 1 infantry moved from Hunan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 infantry and 1 marine moved from Guam to 21 Sea Zone 4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 4 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 6 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in Malaya 2 destroyers and 4 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 marines moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 marines moved from 92 Sea Zone to Spain 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Brazil to Paraguay Americans take Paraguay from Neutral_True 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Bolivia Americans take Bolivia from Neutral_True 1 bomber moved from United Kingdom to France Combat - Americans Americans creates battle in territory 46 Sea Zone Americans creates battle in territory 55 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser 1 submarine owned by the Americans Submerged Battle in French West Africa Americans attack with 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French West Africa Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 92 Sea Zone 1 bomber moved from France to Gibraltar 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -1.50 Neutral_True : -1.67 Neutral_Axis : 0.33 Japanese : 0.67Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines 10 Sea Zone : 1 destroyer and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Gibraltar : 1 bomber Morocco : 1 flag Algeria : 1 flag, 1 armour and 1 mech_infantry Paraguay : 1 flag, 1 infantry 87 Sea Zone : 1 transport 92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports 101 Sea Zone : 1 transport Brazil : 1 flag Spain : 1 flag, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry Bolivia : 1 flag, 1 infantry 91 Sea Zone : 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 61 / 69 Americans : 56 / 75 Chinese : 2 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 16 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 16 / 0Dice Statistics:
Total 1 was rolled 167 times 2 was rolled 177 times 3 was rolled 166 times 4 was rolled 155 times 5 was rolled 195 times 6 was rolled 158 times Average roll : 3.499 Median : 3.000 Variance : 1.049 Standard Deviation : 1.024 Total rolls : 1018 Null / Other 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.494 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 362 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.875 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Chahar : 2 infantryProduction/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 60 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 16 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 16 / 0Dice Statistics:
Total 1 was rolled 167 times 2 was rolled 177 times 3 was rolled 166 times 4 was rolled 155 times 5 was rolled 195 times 6 was rolled 158 times Average roll : 3.499 Median : 3.000 Variance : 1.049 Standard Deviation : 1.024 Total rolls : 1018 Null / Other 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.494 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 362 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.875 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 marines moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 marines moved from 92 Sea Zone to Spain 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Brazil to Paraguay Americans take Paraguay from Neutral_True 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Bolivia Americans take Bolivia from Neutral_True 1 bomber moved from United Kingdom to France Combat - Americans Americans creates battle in territory 46 Sea Zone Americans creates battle in territory 55 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser 1 submarine owned by the Americans Submerged Battle in French West Africa Americans attack with 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French West Africa Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 92 Sea Zone 1 bomber moved from France to Gibraltar 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Rhodesia to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 bomber moved from Egypt to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer and 3 submarines moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Tanganyika Territory to French Equatorial Africa 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from Gibraltar to Spain 1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia 2 fighters moved from Egypt to Saudi Arabia Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Saudi Arabia British attack with 1 armour, 2 fighters and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 98 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines Italians defend with 1 submarine British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 bomber moved from 99 Sea Zone to Egypt 2 fighters moved from Saudi Arabia to Egypt 1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 1 factory_minor placed in Persia 3 artilleries placed in Egypt 1 armour placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 1.33 AA fire in France : : -0.17 Americans : -1.50 Neutral_True : -2.33 Neutral_Axis : 0.33 Japanese : 0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Chahar : 2 infantry Burma : 1 infantry India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines 10 Sea Zone : 1 destroyer and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Belgian Congo : 2 mech_infantrys Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Alexandria : 1 infantry Gibraltar : 1 airfield, 1 bomber and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine Union of South Africa : 1 armour, 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 tactical_bomber Morocco : 1 flag French Equatorial Africa : 1 flag, 1 infantry and 1 mech_infantry French Madagascar : 1 flag Algeria : 1 flag, 1 armour and 1 mech_infantry Syria : 1 flag Italian Somaliland : 1 flag, 1 artillery Ethiopia : 1 flag Saudi Arabia : 1 flag, 1 armour and 1 mech_infantry Paraguay : 1 flag, 1 infantry 87 Sea Zone : 1 transport 109 Sea Zone : 1 submarine Iraq : 1 flag 92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports Eastern Persia : 1 flag 101 Sea Zone : 1 transport 81 Sea Zone : 1 destroyer Brazil : 1 flag Persia : 1 flag, 1 factory_minor Spain : 1 flag, 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry Bolivia : 1 flag, 1 infantry 98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 submarines 91 Sea Zone : 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 59 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 15 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0Dice Statistics:
Total 1 was rolled 232 times 2 was rolled 234 times 3 was rolled 222 times 4 was rolled 211 times 5 was rolled 264 times 6 was rolled 213 times Average roll : 3.494 Median : 3.500 Variance : 1.373 Standard Deviation : 1.172 Total rolls : 1376 Null / Other 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.492 Median : 4.000 Variance : 0.433 Standard Deviation : 0.658 Total rolls : 364 Germans Combat 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.492 Median : 4.000 Variance : 0.433 Standard Deviation : 0.658 Total rolls : 364 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Tobruk to Libya 1 armour moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy Combat - Italians Battle in Caucasus Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.50 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.67Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour New Guinea : 1 aaGun and 1 infantry Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transport 62 Sea Zone : 1 submarine Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 55 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 15 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0Dice Statistics:
Total 1 was rolled 170 times 2 was rolled 177 times 3 was rolled 172 times 4 was rolled 155 times 5 was rolled 198 times 6 was rolled 158 times Average roll : 3.493 Median : 3.000 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 1030 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.455 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 57 times Average roll : 3.490 Median : 4.000 Variance : 0.419 Standard Deviation : 0.647 Total rolls : 361 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.158 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.800 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 45 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Japanese Combat 1 was rolled 27 times 2 was rolled 39 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.360 Median : 3.000 Variance : 2.456 Standard Deviation : 1.567 Total rolls : 150 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.357 Median : 3.000 Variance : 0.405 Standard Deviation : 0.637 Total rolls : 182 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.67Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 fighter and 1 harbour New Guinea : 1 aaGun and 1 infantry Java : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser, 2 destroyers, 3 submarines and 1 transport 62 Sea Zone : 1 submarine Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 55 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 15 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0Dice Statistics:
Total 1 was rolled 170 times 2 was rolled 177 times 3 was rolled 172 times 4 was rolled 155 times 5 was rolled 198 times 6 was rolled 158 times Average roll : 3.493 Median : 3.000 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 1030 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.455 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 57 times Average roll : 3.490 Median : 4.000 Variance : 0.419 Standard Deviation : 0.647 Total rolls : 361 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.158 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.800 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 45 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Japanese Combat 1 was rolled 27 times 2 was rolled 39 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.360 Median : 3.000 Variance : 2.456 Standard Deviation : 1.567 Total rolls : 150 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.357 Median : 3.000 Variance : 0.405 Standard Deviation : 0.637 Total rolls : 182 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 artillery moved from Belarus to Archangel Germans take Archangel from Russians 2 armour moved from Belarus to Russia 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 15 armour and 3 artilleries moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters and 2 tactical_bombers moved from Western Ukraine to Western Germany 2 bombers moved from Western Ukraine to Novgorod 3 armour and 7 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Poland to Novgorod Combat - Germans Battle in Russia Germans attack with 19 armour, 3 artilleries, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 20 infantry AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 19 armour, 3 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 2 : 17/26 hits, 12.83 expected hits Russians roll dice for 1 aaGun and 20 infantry in Russia, round 2 : 7/20 hits, 6.67 expected hits 16 infantry owned by the Russians, 3 artilleries owned by the Germans, 4 armour owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 15 armour, 2 fighters and 2 tactical_bombers in Russia, round 3 : 6/19 hits, 9.83 expected hits Russians roll dice for 4 infantry in Russia, round 3 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 43PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 7 armour and 3 artilleries Casualties for Russians: 1 aaGun and 20 infantry Battle in Novgorod Germans attack with 3 armour, 2 bombers and 8 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 armour, 2 bombers and 8 mech_infantrys in Novgorod, round 2 : 4/13 hits, 4.17 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Russia to Belarus 2 artilleries moved from Belarus to Novgorod 2 artilleries moved from Belarus to Novgorod 5 artilleries moved from Belarus to Eastern Poland 3 aaGuns moved from Eastern Poland to Poland 3 aaGuns and 5 mech_infantrys moved from Germany to Western Germany 8 infantry moved from Western Germany to Northern Italy 5 mech_infantrys moved from Western Germany to France 2 bombers moved from Novgorod to Germany Place Units - Germans 9 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.17 Russians : 2.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Volgograd 2 artilleries and 6 infantry moved from Karelia to Finland 1 infantry moved from Norway to Finland Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 2 aaGuns moved from Karelia to Finland Turn Complete - RussiansCombat Hit Differential Summary :
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 12 infantry Kazakhstan : 1 infantry Norway : 1 flag Rostov : 1 infantry Tambov : 1 infantry Novosibirsk : 1 infantry Vologda : 1 infantry Volgograd : 1 factory_minor and 2 infantry Caucasus : 1 infantry Samara : 1 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flag, 2 aaGuns, 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 51 / 105 Russians : 30 / 0 Japanese : 52 / 69 Americans : 56 / 75 Chinese : 3 / 4 British : 37 / 35 UK_Pacific : 6 / 9 Italians : 13 / 15 ANZAC : 14 / 21 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 14 / 0Dice Statistics:
Total 1 was rolled 187 times 2 was rolled 191 times 3 was rolled 184 times 4 was rolled 169 times 5 was rolled 217 times 6 was rolled 171 times Average roll : 3.492 Median : 3.000 Variance : 1.345 Standard Deviation : 1.160 Total rolls : 1119 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.643 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Germans Combat 1 was rolled 77 times 2 was rolled 65 times 3 was rolled 65 times 4 was rolled 64 times 5 was rolled 81 times 6 was rolled 67 times Average roll : 3.496 Median : 4.000 Variance : 0.634 Standard Deviation : 0.796 Total rolls : 419 British Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 19 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 12 times Average roll : 3.505 Median : 4.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 95 Italians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.158 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.800 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 45 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Japanese Combat 1 was rolled 27 times 2 was rolled 39 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.360 Median : 3.000 Variance : 2.456 Standard Deviation : 1.567 Total rolls : 150 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 ANZAC Combat 3 was rolled 4 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.125 Median : 4.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 8 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 37 times 2 was rolled 38 times 3 was rolled 38 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 27 times Average roll : 3.348 Median : 3.000 Variance : 0.421 Standard Deviation : 0.649 Total rolls : 210 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 fighter moved from Manchuria to Chahar 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 marine, 4 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers moved from Yunnan to India 2 tactical_bombers moved from Yunnan to India 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to India 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone





