axis-dominion vs ksmckay (allies) bm3

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 60 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion said in axis-dominion vs ksmckay (allies) bm3:

    and Japan is not looking as strong as it normally would in a J4 India crush, thanks to the dicing there

    yeah, 4 or 5 more air would probably make japan look a whole lot better. Just feels like the allies are a turn behind. I wish I could have held axis back from Rostov for one more turn. But I am sure thats why you made sure you broke through when you did.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    @axis-dominion said in axis-dominion vs ksmckay (allies) bm3:

    and Japan is not looking as strong as it normally would in a J4 India crush, thanks to the dicing there

    yeah, 4 or 5 more air would probably make japan look a whole lot better. Just feels like the allies are a turn behind. I wish I could have held axis back from Rostov for one more turn. But I am sure thats why you made sure you broke through when you did.

    yah it starts to become increasingly costly for the allies the longer Russia tries to block the germans


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            2 fighters moved from Western Germany to Normandy Bordeaux
            6 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 armour moved from Bessarabia to Western Ukraine
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/7 hits, 3.17 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/9 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            4 artilleries moved from Rostov to Volgograd
            3 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            8 armour and 16 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Romania to Yunnan
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 aaGun and 5 mech_infantrys moved from Archangel to Novgorod
            1 aaGun, 3 armour and 5 infantry moved from Finland to Norway
            2 fighters moved from Western Germany to Norway
            2 tactical_bombers moved from Germany to Norway
            1 tactical_bomber moved from Southern Italy to Norway
            1 bomber, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Norway
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            4 fighters moved from Rostov to Germany
            1 infantry moved from Romania to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 infantry moved from Southern Italy to Northern Italy
            5 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Southern France
            3 infantry placed in France
            3 infantry placed in Novgorod
            7 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,1,6,3,6,2,5,6,1,1,1
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Americans : 0.67
    Russians : 0.33
    

    Savegame

  • '19

    should have just wasted a transport to take Nor and keep you from stacking it with air but wasnt sure I could go there…


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    should have just wasted a transport to take Nor and keep you from stacking it with air but wasnt sure I could go there…

    Perhaps. The alternative thing I was considering was buying like 5 tacs, which is probably what I’d do if you had done that.

  • '19

    exactly. not sure which situation I would rather be in.

  • '19

    Why not just let me land there!

  • '19

    just to make sure I interpret rules correctly, if I DOW on Japan with Russia, any attack by you on Amur or territories bordering mongolia triggers their conversion right? The only thing that ends that is me attacking Man or Korea.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    just to make sure I interpret rules correctly, if I DOW on Japan with Russia, any attack by you on Amur or territories bordering mongolia triggers their conversion right? The only thing that ends that is me attacking Man or Korea.

    Correct. But also if you were to attack Kansu, that would nullify the mong contract. Not just manch and Korea

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 artilleries moved from Vologda to Smolensk
            1 armour and 5 mech_infantrys moved from Vologda to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Vologda to Samara
            4 infantry moved from Vologda to Smolensk
            9 artilleries and 40 infantry moved from Russia to Tambov
            9 infantry moved from Russia to Smolensk
            10 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    hold up
    going to change some things around

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            9 artilleries and 35 infantry moved from Russia to Tambov
            2 artilleries moved from Vologda to Smolensk
            5 infantry moved from Vologda to Smolensk
            6 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Russia to Samara
            1 aaGun moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 armour and 5 mech_infantrys moved from Vologda to Russia
            2 armour and 6 mech_infantrys moved from Russia to Bryansk
            14 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Tambov
            1 aaGun moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion please use second map. Thanks. I was fine with purchases this time around but if I had changed my mind on the whole turn would that have been fine with you to redo since there were no dice?


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    @axis-dominion please use second map. Thanks. I was fine with purchases this time around but if I had changed my mind on the whole turn would that have been fine with you to redo since there were no dice?

    Yep, no combats = you can redo the whole turn, no problem


  • Also I won’t get to japan right away, may be an hour or so, in case you wanted to make further changes.


  • @axis-dominion said in axis-dominion vs ksmckay (allies) bm3:

    Also I won’t get to japan right away, may be an hour or so, in case you wanted to make further changes.

    never mind, got done with what I was doing sooner than expected, so I’ll just go ahead with Japan now.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 carriers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to West India
            1 bomber moved from Shan State to West India
            1 infantry moved from Chahar to Suiyuyan
            1 bomber moved from French Indo China to Suiyuyan
            2 infantry moved from Kweichow to Shensi
            1 bomber moved from Shan State to Shensi
            1 artillery moved from Kweichow to Shensi
            1 tactical_bomber moved from Yunnan to Shensi
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 bomber moved from Japan to Suiyuyan
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 marine moved from French Indo China to 36 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 36 Sea Zone to 6 Sea Zone
            4 carriers moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            5 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to Japan
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 fighter moved from Yunnan to 6 Sea Zone
            3 tactical_bombers moved from Yunnan to 6 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
            2 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Suiyuyan to Yunnan
            1 bomber moved from Suiyuyan to Kweichow
            1 bomber moved from Shensi to Yunnan
            1 bomber moved from West India to Yunnan
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer and 4 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 marine moved from 6 Sea Zone to Japan
            1 armour moved from Kwangsi to Kiangsu
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Jehol to Hunan
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Shensi to French Indo China
    
        Place Units - Japanese
            4 carriers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : 0.33
    Japanese : -1.50
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Marianas to 21 Sea Zone
            1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
                Americans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 3/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 bombers, 2 fighters and 2 tactical_bombers moved from Guam to 22 Sea Zone
            2 bombers moved from 22 Sea Zone to Marianas
            2 fighters moved from 17 Sea Zone to 22 Sea Zone
            2 fighters moved from Wake Island to 22 Sea Zone
            2 fighters moved from Marianas to 22 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 22 Sea Zone
            1 mech_infantry moved from Marianas to 22 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 34 Sea Zone to 22 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Marianas
            3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 marine moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 bomber moved from Morocco to Trans-Jordan
            1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Libya to Alexandria
            1 aaGun moved from Libya to Tobruk
            1 artillery, 1 infantry and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to Algeria
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 fighters and 2 tactical_bombers placed in Western United States
            2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 fighter and 5 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.33
    

    Savegame

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