axis-dominion vs ksmckay (allies) bm3


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Northern Italy to Holland Belgium
            1 bomber moved from Eastern Poland to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Italians attack with 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 7/12 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to France
            2 mech_infantrys moved from Western Germany to Germany
            1 mech_infantry moved from Northern Italy to Germany
            2 mech_infantrys moved from Southern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Ukraine to Southern Italy
            1 mech_infantry moved from Bessarabia to Ukraine
            1 fighter moved from Western Germany to France
            2 artilleries moved from Southern Italy to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,1,2,4,5,1,2,3,4,2
            Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.67
    Americans : 0.67
    Russians : -0.67
    

    Savegame


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    and i forgot a walk-in to French West Africa that I added in NCM.

    no problem.

    and thanks for the heads up on the 110, and in general you’re good about letting me know where units are when it’s not easy to tell. thanks again for that.

    as far as how the position looks, well, allies currently have a substantial income lead so that’s a big plus there. allies also have total control of the med and Atlantic waters, with Italian income subdued, so that’s a big plus again. axis have their own obvious advantages, so it’s kinda hard to really say. but yah, the axis breaking through to the money fields is of course a major objective, and will help their cause from here on.


  • and Japan is not looking as strong as it normally would in a J4 India crush, thanks to the dicing there

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 60 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 fighter and 2 mech_infantrys placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion said in axis-dominion vs ksmckay (allies) bm3:

    and Japan is not looking as strong as it normally would in a J4 India crush, thanks to the dicing there

    yeah, 4 or 5 more air would probably make japan look a whole lot better. Just feels like the allies are a turn behind. I wish I could have held axis back from Rostov for one more turn. But I am sure thats why you made sure you broke through when you did.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    @axis-dominion said in axis-dominion vs ksmckay (allies) bm3:

    and Japan is not looking as strong as it normally would in a J4 India crush, thanks to the dicing there

    yeah, 4 or 5 more air would probably make japan look a whole lot better. Just feels like the allies are a turn behind. I wish I could have held axis back from Rostov for one more turn. But I am sure thats why you made sure you broke through when you did.

    yah it starts to become increasingly costly for the allies the longer Russia tries to block the germans


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            2 fighters moved from Western Germany to Normandy Bordeaux
            6 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Western Ukraine
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 armour moved from Bessarabia to Western Ukraine
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/7 hits, 3.17 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/9 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            4 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            4 artilleries moved from Rostov to Volgograd
            3 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Rostov to Volgograd
            8 armour and 16 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Northwest Persia
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Romania to Yunnan
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 aaGun and 5 mech_infantrys moved from Archangel to Novgorod
            1 aaGun, 3 armour and 5 infantry moved from Finland to Norway
            2 fighters moved from Western Germany to Norway
            2 tactical_bombers moved from Germany to Norway
            1 tactical_bomber moved from Southern Italy to Norway
            1 bomber, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Norway
            1 submarine moved from 126 Sea Zone to 125 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            4 fighters moved from Rostov to Germany
            1 infantry moved from Romania to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 infantry moved from Southern Italy to Northern Italy
            5 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Southern France
            3 infantry placed in France
            3 infantry placed in Novgorod
            7 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,1,6,3,6,2,5,6,1,1,1
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.17
    Americans : 0.67
    Russians : 0.33
    

    Savegame

  • '19

    should have just wasted a transport to take Nor and keep you from stacking it with air but wasnt sure I could go there…


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    should have just wasted a transport to take Nor and keep you from stacking it with air but wasnt sure I could go there…

    Perhaps. The alternative thing I was considering was buying like 5 tacs, which is probably what I’d do if you had done that.

  • '19

    exactly. not sure which situation I would rather be in.

  • '19

    Why not just let me land there!

  • '19

    just to make sure I interpret rules correctly, if I DOW on Japan with Russia, any attack by you on Amur or territories bordering mongolia triggers their conversion right? The only thing that ends that is me attacking Man or Korea.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    just to make sure I interpret rules correctly, if I DOW on Japan with Russia, any attack by you on Amur or territories bordering mongolia triggers their conversion right? The only thing that ends that is me attacking Man or Korea.

    Correct. But also if you were to attack Kansu, that would nullify the mong contract. Not just manch and Korea

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 artilleries moved from Vologda to Smolensk
            1 armour and 5 mech_infantrys moved from Vologda to Russia
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Russia to Tambov
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Vologda to Samara
            4 infantry moved from Vologda to Smolensk
            9 artilleries and 40 infantry moved from Russia to Tambov
            9 infantry moved from Russia to Smolensk
            10 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    hold up
    going to change some things around

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            9 artilleries and 35 infantry moved from Russia to Tambov
            2 artilleries moved from Vologda to Smolensk
            5 infantry moved from Vologda to Smolensk
            6 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Russia to Samara
            1 aaGun moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 armour and 5 mech_infantrys moved from Vologda to Russia
            2 armour and 6 mech_infantrys moved from Russia to Bryansk
            14 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Tambov
            1 aaGun moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion please use second map. Thanks. I was fine with purchases this time around but if I had changed my mind on the whole turn would that have been fine with you to redo since there were no dice?


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    @axis-dominion please use second map. Thanks. I was fine with purchases this time around but if I had changed my mind on the whole turn would that have been fine with you to redo since there were no dice?

    Yep, no combats = you can redo the whole turn, no problem


  • Also I won’t get to japan right away, may be an hour or so, in case you wanted to make further changes.


  • @axis-dominion said in axis-dominion vs ksmckay (allies) bm3:

    Also I won’t get to japan right away, may be an hour or so, in case you wanted to make further changes.

    never mind, got done with what I was doing sooner than expected, so I’ll just go ahead with Japan now.

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