Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Samara
2 bombers moved from Bryansk to Samara
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Rostov
3 mech_infantrys moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Samara to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 fighters moved from Bryansk to Southern Italy
3 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to Germany
3 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,2
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
5 fighters moved from Russia to Samara
3 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 5 fighters and 1 infantry in Samara, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 artilleries and 1 infantry moved from Northern Territory to Western Australia
2 fighters and 2 tactical_bombers moved from Northern Territory to Western Australia
2 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 mech_infantrys moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 submarine moved from 70 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Western Australia
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Western Australia, round 2 : 2/7 hits, 3.33 expected hits
ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Alaska from Americans, taking Western Australia from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 4/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 2 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from Northern Territory to Caroline Islands
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Australia to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,1,2,2,4
Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : -0.33
Americans : -0.67
UK_Pacific : -0.67
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Johnston Island to Hawaiian Islands
2 tactical_bombers moved from Johnston Island to 25 Sea Zone
2 tactical_bombers moved from Johnston Island to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Johnston Island to 25 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Hawaiian Islands
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/6 hits, 2,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans winAmericans win with 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining, taking Hawaiian Islands from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 2 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in France
Americans attack with 2 fighters, 3 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 6 infantry
Americans roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in France, round 2 : 1/8 hits, 2,00 expected hits
Germans roll dice for 6 infantry in France, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in France, round 3 : 1/7 hits, 1,83 expected hits
Germans roll dice for 5 infantry in France, round 3 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in France
Americans roll dice for 2 fighters and 2 mech_infantrys in France, round 4 : 1/4 hits, 1,33 expected hits
Germans roll dice for 4 infantry in France, round 4 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in France
Americans roll dice for 2 fighters and 2 mech_infantrys in France, round 5 : 2/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in France, round 5 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in France
1 mech_infantry owned by the Americans retreated to Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 3 infantry and 2 mech_infantrys
Casualties for Germans: 5 infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Queensland
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Queensland, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 marine in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 bombers moved from 25 Sea Zone to Western United States
2 aaGuns moved from Central United States to Western United States
2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to Western United States
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
1 carrier, 1 cruiser and 3 submarines moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Northwest Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Algeria to Morocco
Place Units - Americans
3 bombers placed in Normandy Bordeaux
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
Americans : 0,00
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 carrier, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Johnston Island to Hawaiian Islands
2 tactical_bombers moved from Johnston Island to 25 Sea Zone
2 tactical_bombers moved from Johnston Island to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Johnston Island to 25 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Hawaiian Islands
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/6 hits, 2,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans winAmericans win with 1 battleship, 3 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining, taking Hawaiian Islands from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 2 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in France
Americans attack with 2 fighters, 3 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 6 infantry
Americans roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in France, round 2 : 1/8 hits, 2,00 expected hits
Germans roll dice for 6 infantry in France, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in France, round 3 : 1/7 hits, 1,83 expected hits
Germans roll dice for 5 infantry in France, round 3 : 3/5 hits, 1,67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in France
Americans roll dice for 2 fighters and 2 mech_infantrys in France, round 4 : 1/4 hits, 1,33 expected hits
Germans roll dice for 4 infantry in France, round 4 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in France
Americans roll dice for 2 fighters and 2 mech_infantrys in France, round 5 : 2/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in France, round 5 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in France
1 mech_infantry owned by the Americans retreated to Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 3 infantry and 2 mech_infantrys
Casualties for Germans: 5 infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Queensland
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Queensland, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 marine in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
2 bombers moved from 25 Sea Zone to Western United States
2 aaGuns moved from Central United States to Western United States
2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to Western United States
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
1 carrier, 1 cruiser and 3 submarines moved from 110 Sea Zone to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Northwest Persia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Algeria to Morocco
Place Units - Americans
3 bombers placed in Normandy Bordeaux
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter and 2 tactical_bombers moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from United Kingdom to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour and 5 mech_infantrys moved from Eastern Persia to India
1 fighter and 2 tactical_bombers moved from Burma to India
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 destroyer placed in 81 Sea Zone
3 infantry placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -1,33
British : 0,67
Italians : -0,67
Americans : 0,00
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
3 armour moved from Smolensk to Archangel
1 mech_infantry moved from Western Germany to Southern France
2 artilleries and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Archangel
Italians attack with 3 armour
Russians defend with 1 infantry
Italians roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Italians win, taking 97 Sea Zone from British, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 mech_infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
4 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 1.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : -1,00
your turn
@Giallo Sorry I was traveling for the Thanksgiving holiday. I will get to it sometime this weekend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
22 mech_infantrys moved from Bryansk to Caucasus
20 armour moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 20 armour, 2 bombers and 22 mech_infantrys
British defend with 1 infantry
Germans roll dice for 20 armour, 2 bombers and 22 mech_infantrys in Caucasus, round 2 : 18/44 hits, 15.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 20 armour, 2 bombers and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 20 artilleries and 18 infantry moved from Bryansk to Rostov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from France to Western Germany
2 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from 113 Sea Zone to Western Germany
5 fighters moved from Bryansk to Rostov
Place Units - Germans
1 fighter placed in Germany
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in France
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17
Americans : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
20 artilleries and 35 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
3 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Yenisey
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry in Yenisey, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Yenisey, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yenisey, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Yenisey, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Yenisey, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Yenisey, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 fighters and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 4 fighters and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,67 expected hits
Italians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 armour owned by the Italians lost in Archangel
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter
Casualties for Italians: 2 armour
Battle in Samara
Russians attack with 20 artilleries and 35 infantry
Germans defend with 1 infantry
Russians roll dice for 20 artilleries and 35 infantry in Samara, round 2 : 15/55 hits, 15,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 20 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Samara
4 armour moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,67
Russians : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 carrier, 2 destroyers, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 submarine moved from 26 Sea Zone to 11 Sea Zone
1 artillery moved from Alaska to 2 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Western Australia to South Australia
1 bomber moved from Caroline Islands to South Australia
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 11 Sea Zone
Japanese roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Battle in South Australia
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in South Australia, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in South Australia, round 3 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking Aleutian Islands from Americans, taking South Australia from ANZAC with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Caroline Islands to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Amur to Korea
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 armour moved from Malaya to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from South Australia to Western Australia
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : -0.33
UK_Pacific : 0.33
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 cruiser and 3 submarines moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
2 infantry moved from Western United States to British Columbia
1 bomber moved from Western United States to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to British Columbia
1 infantry moved from Queensland to New South Wales
2 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
Combat Hit Differential Summary :
scramble?
@Giallo No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 cruiser and 3 submarines moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
2 infantry moved from Western United States to British Columbia
1 bomber moved from Western United States to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to British Columbia
1 infantry moved from Queensland to New South Wales
2 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in British Columbia, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 3 bombers and 4 fighters in 113 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to Western United States
1 bomber moved from 8 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from British Columbia to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 113 Sea Zone to Normandy Bordeaux
4 fighters moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
2 destroyers and 2 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83
Americans : 1,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 cruiser and 3 submarines moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 bomber moved from Western United States to 2 Sea Zone
2 infantry moved from Western United States to British Columbia
1 bomber moved from Western United States to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to British Columbia
1 infantry moved from Queensland to New South Wales
2 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in British Columbia, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 3 bombers and 4 fighters in 113 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 2 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from 2 Sea Zone to Western United States
1 bomber moved from 8 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from British Columbia to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 113 Sea Zone to Normandy Bordeaux
4 fighters moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
2 destroyers and 2 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
3 infantry placed in Normandy Bordeaux
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 tactical_bombers moved from India to Burma
2 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Southern France
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
9 artilleries and 10 infantry moved from Northwest Persia to Iraq
1 fighter and 2 tactical_bombers moved from Burma to India
3 armour and 5 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Russia to Eastern Persia
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 2.
2 mech_infantrys placed in Egypt
1 destroyer placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
British collect 38 PUs (2 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,17
British : 1,33
Italians : 0,00
Americans : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 fighter owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 aaGun, 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Rostov to Volgograd
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 2.00
AA fire in Southern France : : 0.83
@Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.