Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rohan
Rohan buy 7 spearInfantrys and 4 trebuches; Remaining resources: 0 PUs;
Combat Move - Rohan
6 spearInfantrys moved from Helms Deep to Eastfold
1 spearInfantry moved from Westfold to Fangorn
Elves take Fangorn from Goblins
1 spearInfantry moved from Westfold to Wold
Rohan take Wold from Goblins
1 spearInfantry moved from Westfold to Eastfold
Combat - Rohan
Non Combat Move - Rohan
Place Units - Rohan
4 trebuches placed in Eastfold
6 spearInfantrys placed in Helms Deep
1 spearInfantry placed in Isengard
Turn Complete - Rohan
Rohan collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Goblins
Goblins buy 4 shooterss and 8 stabberss; Remaining resources: 1 PUs;
Combat Move - Goblins
3 wargss moved from Moria to Fangorn
3 batss moved from Moria to Fangorn
1 wargs moved from Moria to S. Caves
1 trolls moved from S. Caves to Fangorn
Combat - Goblins
Battle in Fangorn
Goblins attack with 3 batss, 1 trolls and 3 wargss
Rohan defend with 1 spearInfantry
Goblins roll dice for 3 batss, 1 trolls and 3 wargss in Fangorn, round 2 : 2/7 hits, 2.50 expected hits
Elves roll dice for 1 spearInfantry in Fangorn, round 2 : 1/1 hits, 0.33 expected hits
1 wargs owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Fangorn
Goblins win, taking Fangorn from Elves with 3 batss, 1 trolls and 2 wargss remaining. Battle score for attacker is -2
Casualties for Goblins: 1 wargs
Casualties for Rohan: 1 spearInfantry
Non Combat Move - Goblins
3 batss moved from Fangorn to S. Caves
Place Units - Goblins
2 shooterss placed in S. Caves
2 shooterss placed in N. Caves
8 stabberss placed in Moria
Turn Complete - Goblins
Goblins collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Goblins : -0.50
Elves : 0.67
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Elves
Elves buy 1 hobbits and 3 hunterss; Remaining resources: 1 PUs;
Combat Move - Elves
11 hunterss moved from Eregion to N. Caves
2 wizards moved from Eregion to N. Caves
2 hobbitss moved from Eregion to N. Caves
1 hobbits moved from Eregion to N. Caves
Combat - Elves
Battle in N. Caves
Elves attack with 3 hobbitss, 11 hunterss and 2 wizards
Goblins defend with 1 castle, 9 shooterss and 3 stabberss
Elves roll dice for 3 hobbitss, 11 hunterss and 2 wizards in N. Caves, round 2 : 4/16 hits, 5.50 expected hits
Goblins roll dice for 9 shooterss and 3 stabberss in N. Caves, round 2 : 5/12 hits, 3.50 expected hits
1 shooters owned by the Goblins, 2 hunterss owned by the Elves, 3 hobbitss owned by the Elves and 3 stabberss owned by the Goblins lost in N. Caves
Elves roll dice for 9 hunterss and 2 wizards in N. Caves, round 3 : 2/11 hits, 4.33 expected hits
Goblins roll dice for 8 shooterss in N. Caves, round 3 : 2/8 hits, 2.67 expected hits
2 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
Elves roll dice for 7 hunterss and 2 wizards in N. Caves, round 4 : 2/9 hits, 3.67 expected hits
Goblins roll dice for 6 shooterss in N. Caves, round 4 : 1/6 hits, 2.00 expected hits
2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
Elves roll dice for 6 hunterss and 2 wizards in N. Caves, round 5 : 3/8 hits, 3.33 expected hits
Goblins roll dice for 4 shooterss in N. Caves, round 5 : 1/4 hits, 1.33 expected hits
3 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
Elves roll dice for 5 hunterss and 2 wizards in N. Caves, round 6 : 5/7 hits, 3.00 expected hits
Goblins roll dice for 1 shooters in N. Caves, round 6 : 0/1 hits, 0.33 expected hits
1 shooters owned by the Goblins lost in N. Caves
Elves win, taking N. Caves from Goblins with 5 hunterss and 2 wizards remaining. Battle score for attacker is -6
Casualties for Elves: 3 hobbitss and 6 hunterss
Casualties for Goblins: 9 shooterss and 3 stabberss
Non Combat Move - Elves
5 hobbitss moved from Rivendell to Eregion
Place Units - Elves
1 hobbits and 1 hunters placed in High Mirkwood
2 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Goblins : -0.83
Elves : -3.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Haradrim
Haradrim buy 1 caravel, 2 fortificationss, 1 galleon and 2 spearInfantrys; Remaining resources: 2 PUs;
Combat Move - Haradrim
3 corsairss moved from W. Osg. to Anorien
Non Combat Move - Haradrim
Place Units - Haradrim
2 fortificationss and 1 spearInfantry placed in Anfalas
1 spearInfantry placed in W. Osg.
1 caravel and 1 galleon placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Combat Move - Gondor
2 caravels and 1 galleon moved from S. E. Central Sea Zone to Harad Sea Coast
5 galleons moved from Anfalas Coast to S. E. Central Sea Zone
1 towerGuard moved from Druwaith Laur to Andrast
4 spearInfantrys moved from Druwaith Laur to Andrast
1 heavyCavalry moved from Druwaith Laur to Adorn
Non Combat Move - Gondor
Turn Complete - Gondor
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 4 chariotArcherss; Remaining resources: 1 PUs;
Combat Move - Rhun
1 warWagon moved from Rhun to S. Dale
Rhun take S. Dale from Dale
1 warWagon moved from S. Dale to N. Dale
6 spearInfantrys moved from N. Rhun to N. Dale
4 spearInfantrys moved from Iron Hills to N. Dale
1 spearInfantry moved from Rhun to N. Rhun
Combat - Rhun
Battle in N. Dale
Rhun attack with 10 spearInfantrys and 1 warWagon
Dwarves defend with 3 berzerkerss and 2 phalanxs
Rhun roll dice for 10 spearInfantrys and 1 warWagon in N. Dale, round 2 : 2/11 hits, 2.33 expected hits
Dale roll dice for 3 berzerkerss and 2 phalanxs in N. Dale, round 2 : 3/5 hits, 2.33 expected hits
3 spearInfantrys owned by the Rhun and 2 berzerkerss owned by the Dwarves lost in N. Dale
Rhun roll dice for 7 spearInfantrys and 1 warWagon in N. Dale, round 3 : 3/8 hits, 1.83 expected hits
Dale roll dice for 1 berzerkers and 2 phalanxs in N. Dale, round 3 : 3/3 hits, 1.67 expected hits
3 spearInfantrys owned by the Rhun, 1 berzerkers owned by the Dwarves and 2 phalanxs owned by the Dwarves lost in N. Dale
Rhun win, taking N. Dale from Dale with 4 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9
Casualties for Rhun: 6 spearInfantrys
Casualties for Dwarves: 3 berzerkerss and 2 phalanxs
Non Combat Move - Rhun
Place Units - Rhun
4 chariotArcherss placed in Iron Hills
Turn Complete - Rhun
Rhun collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Dale : 2.00
Rhun : 0.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 archers and 1 lightCavalry; Remaining resources: 0 PUs;
Combat Move - Dale
1 archers, 1 lightCavalry and 1 spearInfantry moved from Lake Town to N. Dale
Combat - Dale
Battle in N. Dale
Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry
Rhun defend with 4 spearInfantrys and 1 warWagon
Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Dale, round 2 : 0/3 hits, 0.83 expected hits
Rhun roll dice for 4 spearInfantrys and 1 warWagon in N. Dale, round 2 : 4/5 hits, 2.00 expected hits
1 spearInfantry owned by the Dale, 1 lightCavalry owned by the Dale and 1 archers owned by the Dale lost in N. Dale
Rhun win with 4 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -10
Casualties for Dale: 1 archers, 1 lightCavalry and 1 spearInfantry
Non Combat Move - Dale
Place Units - Dale
1 archers and 1 lightCavalry placed in Lake Town
Turn Complete - Dale
Dale collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Dale : -0.83
Rhun : 2.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 1 raiderCavalry and 2 xbowInfantrys; Remaining resources: 1 PUs;
Combat Move - Khand
1 raiderCavalry moved from Khand to N. Ithilien
Khand take S. Ithilien from Rohan
1 raiderCavalry moved from Harad Road to N. Ithilien
1 warWolves moved from Harad Road to N. Ithilien
2 xbowInfantrys moved from E. Osg. to N. Ithilien
2 raiderCavalrys moved from S. Rhun to S. Rhovanion
Combat - Khand
Battle in S. Rhovanion
Khand attack with 2 raiderCavalrys
Rohan defend with 1 lightCavalry
Khand roll dice for 2 raiderCavalrys in S. Rhovanion, round 2 : 1/2 hits, 1.00 expected hits
Rohan roll dice for 1 lightCavalry in S. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Rohan lost in S. Rhovanion
Khand win, taking S. Rhovanion from Rohan with 2 raiderCavalrys remaining. Battle score for attacker is 4
Casualties for Rohan: 1 lightCavalry
Non Combat Move - Khand
Place Units - Khand
2 xbowInfantrys placed in E. Osg.
1 raiderCavalry placed in Khand
Turn Complete - Khand
Khand collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Khand : 0.00
Rohan : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 4 fortificationss; Remaining resources: 0 PUs;
Place Units - Dwarves
2 axeInfantrys and 4 fortificationss placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Turn Complete - Saruman
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Freefolk
Freefolk buy 2 archerss, 5 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
2 archerss, 2 catapults, 1 hobbits and 1 spearInfantry moved from Eregion to N. Dunland
1 archers and 1 hobbits moved from Tharbad to Eregion
4 lightCavalrys moved from N. Dunland to Fangorn
1 archers and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
1 hobbits moved from Druwaith Laur to Angren Bank
2 spearInfantrys moved from Lond Daer to Enedwaith Coast
1 archers, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion
5 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
2 lightCavalrys moved from Bree to Eregion
1 hobbits moved from Bree to S. Downs
1 hobbits moved from Shire to S. Downs
1 hobbits moved from Hobbiton to Shire
Combat - Freefolk
Battle in Fangorn
Freefolk attack with 4 lightCavalrys
Goblins defend with 1 trolls and 2 wargss
Freefolk roll dice for 4 lightCavalrys in Fangorn, round 2 : 2/4 hits, 1.33 expected hits
Goblins roll dice for 1 trolls and 2 wargss in Fangorn, round 2 : 1/3 hits, 0.83 expected hits
2 wargss owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Fangorn
Freefolk roll dice for 3 lightCavalrys in Fangorn, round 3 : 2/3 hits, 1.00 expected hits
Goblins roll dice for 1 trolls in Fangorn, round 3 : 1/1 hits, 0.50 expected hits
1 lightCavalry owned by the Freefolk and 1 trolls owned by the Goblins lost in Fangorn
Freefolk win, taking Fangorn from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 8
Casualties for Freefolk: 2 lightCavalrys
Casualties for Goblins: 1 trolls and 2 wargss
Non Combat Move - Freefolk
Place Units - Freefolk
1 archers and 1 spearInfantry placed in Tharbad
1 archers and 1 hobbits placed in Lond Daer
2 hobbitss and 1 lightCavalry placed in Bree
2 hobbitss placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Goblins : 0.67
Freefolk : 1.67
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Mordor
Mordor buy 5 orcss and 4 trollss; Remaining resources: 2 PUs;
Combat Move - Mordor
2 trollss moved from N. Mirkwood to Lake Town
4 trollss moved from W. Mirkwood to Lake Town
2 trollss moved from Carrock to Lake Town
4 trollss moved from Dol Goldur to W. Mirkwood
6 orcss moved from Minas Tirith to Anorien
1 trolls moved from Lamedon to Pinnath Gelin
Mordor take Pinnath Gelin from Gondor
1 trolls moved from Belfalas to Lossarnach
Combat - Mordor
Battle in Lake Town
Mordor attack with 8 trollss
Dale defend with 1 archers, 1 castle, 4 fortificationss and 1 lightCavalry
Mordor roll dice for 8 trollss in Lake Town, round 2 : 4/8 hits, 4.00 expected hits
Dale roll dice for 1 archers, 4 fortificationss and 1 lightCavalry in Lake Town, round 2 : 1/6 hits, 1.17 expected hits
1 trolls owned by the Mordor and 4 fortificationss owned by the Dale lost in Lake Town
Mordor roll dice for 7 trollss in Lake Town, round 3 : 3/7 hits, 3.50 expected hits
Dale roll dice for 1 archers and 1 lightCavalry in Lake Town, round 3 : 1/2 hits, 0.50 expected hits
1 lightCavalry owned by the Dale, 1 archers owned by the Dale and 1 trolls owned by the Mordor lost in Lake Town
Mordor captures 5PUs while taking Dale capital
Mordor win, taking Lake Town from Dale with 6 trollss remaining. Battle score for attacker is 3
Casualties for Mordor: 2 trollss
Casualties for Dale: 1 archers, 4 fortificationss and 1 lightCavalry
Non Combat Move - Mordor
Place Units - Mordor
4 trollss placed in Dol Goldur
5 orcss placed in Minas Tirith
Turn Complete - Mordor
Mordor collect 48 PUs; end with 55 PUs
Combat Hit Differential Summary :
Mordor : -0.50
Dale : 0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rohan
Rohan buy 3 lightCavalrys, 1 spearInfantry and 4 trebuches; Remaining resources: 0 PUs;
Combat Move - Rohan
1 spearInfantry moved from Wold to Celebran
Rohan take Celebran from Goblins
1 spearInfantry moved from Isengard to Westfold
6 spearInfantrys moved from Helms Deep to Eastfold
Combat - Rohan
Non Combat Move - Rohan
Place Units - Rohan
4 trebuches placed in Eastfold
3 lightCavalrys placed in Helms Deep
1 spearInfantry placed in Isengard
Turn Complete - Rohan
Rohan collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Goblins
Goblins buy 12 shooterss; Remaining resources: 1 PUs;
Combat Move - Goblins
3 batss moved from S. Caves to Celebran
1 wargs moved from S. Caves to Celebran
1 shooters and 1 stabbers moved from Moria to Celebran
1 shooters moved from Moria to Drimrill Dale
Combat - Goblins
Battle in Celebran
Goblins attack with 3 batss, 1 shooters, 1 stabbers and 1 wargs
Rohan defend with 1 spearInfantry
Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 1 wargs in Celebran, round 2 : 2/5 hits, 1.67 expected hits
Rohan roll dice for 1 spearInfantry in Celebran, round 2 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Rohan lost in Celebran
Goblins win, taking Celebran from Rohan with 3 batss, 1 shooters, 1 stabbers and 1 wargs remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Non Combat Move - Goblins
3 batss moved from Celebran to Moria
Place Units - Goblins
8 shooterss placed in Moria
2 shooterss placed in S. Caves
2 shooterss placed in Lorien
Turn Complete - Goblins
Goblins collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Goblins : 0.33
Rohan : -0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Elves
Elves buy 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower; Remaining resources: 0 PUs;
Combat Move - Elves
1 hobbits moved from Withered Heath to Lonely Mtn.
2 hobbitss moved from High Mirkwood to Lonely Mtn.
2 hunterss moved from Rivendell to Eregion
2 hunterss moved from N. Caves to Drimrill Dale
1 hunters moved from N. Caves to Anduin West Bank
Elves take Anduin West Bank from Goblins
1 hunters moved from Anduin West Bank to Carrock
Elves take Carrock from Mordor
1 hunters moved from N. Caves to Gladden
Elves take Gladden from Mordor
1 hunters moved from High Mirkwood to N. Mirkwood
Elves take N. Mirkwood from Mordor
1 hunters moved from N. Mirkwood to E. Mirkwood
Elves take E. Mirkwood from Goblins
Combat - Elves
Battle in Drimrill Dale
Elves attack with 2 hunterss
Goblins defend with 1 shooters
Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 1/2 hits, 0.67 expected hits
Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits
1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale
Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2
Casualties for Elves: 1 hunters
Casualties for Goblins: 1 shooters
Non Combat Move - Elves
Place Units - Elves
2 fortificationss and 1 tower placed in High Mirkwood
1 hobbits and 1 hunters placed in N. Caves
1 hobbits placed in Rivendell
Turn Complete - Elves
Elves collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Goblins : 0.67
Elves : 0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Haradrim
Haradrim buy 1 caravel, 1 corsairs, 2 rafts, 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;
Combat Move - Haradrim
3 corsairss moved from Anorien to E. Emnet
1 spearInfantry moved from W. Osg. to Anorien
2 corsairss, 2 spearInfantrys and 2 trebuches moved from Anfalas to Andrast
1 corsairs, 4 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
3 spearInfantrys and 3 trebuches moved from Umbar to Debatable Land
4 spearInfantrys and 4 trebuches moved from Debatable Land to S. Ithilien
Combat - Haradrim
Battle in Andrast
Haradrim attack with 2 corsairss, 2 spearInfantrys and 2 trebuches
Gondor defend with 1 castle, 4 fortificationss, 4 spearInfantrys and 1 towerGuard
Haradrim roll dice for 2 corsairss, 2 spearInfantrys and 2 trebuches in Andrast, round 2 : 4/6 hits, 2.67 expected hits
Gondor roll dice for 4 fortificationss, 4 spearInfantrys and 1 towerGuard in Andrast, round 2 : 2/9 hits, 2.50 expected hits
2 spearInfantrys owned by the Haradrim and 4 fortificationss owned by the Gondor lost in Andrast
Haradrim roll dice for 2 corsairss and 2 trebuches in Andrast, round 3 : 3/4 hits, 2.33 expected hits
Gondor roll dice for 4 spearInfantrys and 1 towerGuard in Andrast, round 3 : 1/5 hits, 1.83 expected hits
1 corsairs owned by the Haradrim and 3 spearInfantrys owned by the Gondor lost in Andrast
Haradrim roll dice for 1 corsairs and 2 trebuches in Andrast, round 4 : 2/3 hits, 1.67 expected hits
Gondor roll dice for 1 spearInfantry and 1 towerGuard in Andrast, round 4 : 1/2 hits, 0.83 expected hits
1 corsairs owned by the Haradrim, 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Gondor lost in Andrast
Haradrim win, taking Andrast from Gondor with 2 trebuches remaining. Battle score for attacker is 10
Casualties for Haradrim: 2 corsairss and 2 spearInfantrys
Casualties for Gondor: 4 fortificationss, 4 spearInfantrys and 1 towerGuard
Battle in E. Emnet
Haradrim attack with 3 corsairss
Gondor defend with 2 spearInfantrys and 1 towerGuard
Haradrim roll dice for 3 corsairss in E. Emnet, round 2 : 1/3 hits, 1.50 expected hits
Rohan roll dice for 2 spearInfantrys and 1 towerGuard in E. Emnet, round 2 : 2/3 hits, 1.17 expected hits
2 corsairss owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in E. Emnet
Haradrim roll dice for 1 corsairs in E. Emnet, round 3 : 1/1 hits, 0.50 expected hits
Rohan roll dice for 1 spearInfantry and 1 towerGuard in E. Emnet, round 3 : 0/2 hits, 0.83 expected hits
1 spearInfantry owned by the Gondor lost in E. Emnet
Haradrim roll dice for 1 corsairs in E. Emnet, round 4 : 1/1 hits, 0.50 expected hits
Rohan roll dice for 1 towerGuard in E. Emnet, round 4 : 0/1 hits, 0.50 expected hits
1 towerGuard owned by the Gondor lost in E. Emnet
Haradrim win, taking E. Emnet from Rohan with 1 corsairs remaining. Battle score for attacker is 2
Casualties for Haradrim: 2 corsairss
Casualties for Gondor: 2 spearInfantrys and 1 towerGuard
Non Combat Move - Haradrim
Place Units - Haradrim
2 spearInfantrys placed in W. Osg.
1 corsairs and 2 trebuches placed in Anfalas
1 caravel and 2 rafts placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Haradrim : 2.83
Gondor : -1.17
Rohan : -0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Combat Move - Gondor
1 heavyCavalry moved from Adorn to Pinnath Gelin
5 galleons moved from S. E. Central Sea Zone to Harad Sea Coast
Combat - Gondor
Battle in Pinnath Gelin
Gondor attack with 1 heavyCavalry
Mordor defend with 1 trolls
Gondor roll dice for 1 heavyCavalry in Pinnath Gelin, round 2 : 1/1 hits, 0.50 expected hits
Mordor roll dice for 1 trolls in Pinnath Gelin, round 2 : 0/1 hits, 0.50 expected hits
1 trolls owned by the Mordor lost in Pinnath Gelin
Gondor win, taking Pinnath Gelin from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 6
Casualties for Mordor: 1 trolls
Non Combat Move - Gondor
Turn Complete - Gondor
Combat Hit Differential Summary :
Mordor : -0.50
Gondor : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 4 warChariots; Remaining resources: 1 PUs;
Combat Move - Rhun
1 spearInfantry moved from N. Rhun to N. Dale
4 chariotArcherss moved from Iron Hills to N. Dale
Combat - Rhun
Non Combat Move - Rhun
Place Units - Rhun
4 warChariots placed in Iron Hills
Turn Complete - Rhun
Rhun collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
Khand loses 0 PUs for violating S. Brown Landss neutrality.
Khand loses 0 PUs for violating N. Brown Landss neutrality.
2 raiderCavalrys moved from S. Rhovanion to Celduin
1 warWolves moved from N. Ithilien to S. Brown Lands
Khand take S. Brown Lands from Neutral
1 raiderCavalry moved from N. Ithilien to S. Rhovanion
1 raiderCavalry moved from S. Rhovanion to N. Brown Lands
Khand take N. Brown Lands from Neutral
2 xbowInfantrys moved from E. Osg. to N. Ithilien
3 raiderss moved from N. Ithilien to Anorien
1 raiderCavalry and 1 xbowInfantry moved from N. Ithilien to Anorien
3 xbowInfantrys moved from N. Ithilien to Anorien
Combat - Khand
Battle in Celduin
Khand attack with 2 raiderCavalrys
Neutral defend with 1 spearInfantry
Khand roll dice for 2 raiderCavalrys in Celduin, round 2 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
Khand roll dice for 2 raiderCavalrys in Celduin, round 3 : 1/2 hits, 1.00 expected hits
Neutral roll dice for 1 spearInfantry in Celduin, round 3 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in Celduin
Khand loses 0 PUs for violating Celduins neutrality.
Khand win, taking Celduin from Neutral with 2 raiderCavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Khand
1 raiderCavalry moved from Khand to N. Ithilien
Place Units - Khand
1 raiders and 1 xbowInfantry placed in E. Osg.
1 castle placed in S. Rhovanion
Turn Complete - Khand
Khand collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Khand : -1.00
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;
Place Units - Dwarves
3 axeInfantrys placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :