sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 69 PUs;
Germans buy 3 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 6 infantry moved from Rostov to Volgograd
1 armour, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
12 armour and 7 mech_infantrys moved from Northwest Persia to Volgograd
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Vyborg to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Finland
1 fighter moved from 115 Sea Zone to Finland
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Finland, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Finland, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 13 armour, 6 artilleries, 2 bombers, 10 infantry and 8 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 31 infantry and 4 mech_infantrys
AA fire in Volgograd : 1/2 hits, 0,33 expected hits
1 bomber owned by the Germans lost in Volgograd
Germans roll dice for 13 armour, 6 artilleries, 1 bomber, 10 infantry and 8 mech_infantrys in Volgograd, round 2 : 17/38 hits, 13,17 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery, 31 infantry and 4 mech_infantrys in Volgograd, round 2 : 14/37 hits, 12,50 expected hits
15 infantry owned by the Russians, 1 artillery owned by the Germans, 10 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 13 armour, 5 artilleries, 1 bomber and 5 mech_infantrys in Volgograd, round 3 : 10/24 hits, 10,50 expected hits
Russians roll dice for 1 armour, 1 artillery, 16 infantry and 4 mech_infantrys in Volgograd, round 3 : 7/22 hits, 7,50 expected hits
10 infantry owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 13 armour, 3 artilleries and 1 bomber in Volgograd, round 4 : 8/17 hits, 8,17 expected hits
Russians roll dice for 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Volgograd, round 4 : 6/12 hits, 4,17 expected hits
2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Volgograd
Germans roll dice for 10 armour and 1 bomber in Volgograd, round 5 : 10/11 hits, 5,67 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 5 : 2/4 hits, 1,50 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 6 artilleries, 2 bombers, 10 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 artillery, 31 infantry and 4 mech_infantrys
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
1 aaGun moved from Caucasus to Rostov
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 2 infantry moved from Germany to 114 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to 115 Sea Zone
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Ukraine
1 infantry placed in Southern France
3 infantry placed in France
3 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 6,67
AA fire in Volgograd : : 0,67
Russians : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Norway to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
2 fighters moved from Russia to Belarus
2 fighters moved from Russia to Western Ukraine
9 artilleries and 13 infantry moved from Bryansk to Ukraine
2 artilleries and 7 infantry moved from Norway to Finland
1 infantry moved from Persia to Northwest Persia
Russians take Northwest Persia from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Finland
Russians attack with 2 artilleries and 7 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 7 infantry in Finland, round 2 : 2/9 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries and 7 infantry in Finland, round 3 : 2/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 9 artilleries and 13 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 9 artilleries and 13 infantry in Ukraine, round 2 : 5/22 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Nenetsia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Nenetsia to Urals
2 fighters moved from Belarus to Russia
1 aaGun and 1 armour moved from Bryansk to Russia
2 fighters moved from Western Ukraine to Russia
Place Units - Russians
2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.17
Russians : -2.50
Well, that seems to have been a bit of a miscue. Was I thinking to land fighters there perhaps?
Maybe that’s what happened, but it was previously German, so no air could land. Still expensive for Germany.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 86 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
2 bombers moved from Yunnan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 1 marine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries, 6 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 2 battleships, 1 cruiser, 6 infantry, 1 marine and 5 transports moved from 26 Sea Zone to 63 Sea Zone
3 artilleries, 6 infantry and 1 marine moved from 63 Sea Zone to New Zealand
1 infantry moved from Kweichow to Shensi
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in New Zealand
Japanese attack with 3 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 2/3 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 3 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese retreated to Kweichow
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Turning off Edit Mode
5 artilleries and 18 infantry moved from Yunnan to Burma
2 armour and 4 mech_infantrys moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
3 destroyers moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 6 Sea Zone
6 submarines moved from 6 Sea Zone to 26 Sea Zone
4 carriers moved from 26 Sea Zone to 63 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
Place Units - Japanese
1 battleship and 1 carrier placed in 6 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Japan
3 armour placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : -0,33
Japanese : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Morocco to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Norway to Germany
Combat - Americans
Combat Hit Differential Summary :
Scramble from Rome?
Only have the phone atm. If you tell me what you attack with, what I defend with and what I can scramble, I can make a decision about now. Otherwise I have to wait for a few hours.
Attackers: 2subs, 1ftr
Defenders: 1DD, 1 possible scramble by an Italian fighter.
To SZ95.
+3.5 expected TUV from scrambling.
Ok, scramble. Totally screwed Italy up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Morocco to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to 94 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Norway to Germany
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone
Americans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 2 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 65 Sea Zone to 11 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 77 Sea Zone to 39 Sea Zone
Place Units - Americans
1 artillery placed in Western United States
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
1 artillery and 4 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
Combat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 2 tactical_bombers moved from Norway to Finland
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Finland
1 bomber and 5 fighters moved from Persia to India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 destroyers moved from 77 Sea Zone to 39 Sea Zone
1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Morocco to Algeria
Place Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.33
Americans : -1.00
Chinese : 0.33
Japanese : 0.67
AA fire in Germany : : -0.17
I suppose technically you could have kept the DD in SZ95.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Tunisia to Libya
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Italians undo move 1.
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Seems I really mess up Europe here…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Persia to Northwest Persia
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 11 Sea Zone
3 fighters moved from Persia to India
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 5 transports moved from 115 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
4 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Combat - Germans
Battle in Norway
Battle in Southern France
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Norway from Russians, taking Southern France from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 artilleries and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Russia to Tambov
Russians take Samara from Germans
Russians take Tambov from Germans
2 artilleries and 6 infantry moved from Finland to Karelia
Russians take Karelia from Germans
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Urals to Russia
9 artilleries and 10 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
9 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :