Scramble?
Guam Solo vs crockett36 G40.2 oob
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I forget. Did you have a preference for who is who?
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This is the one
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@crockett36 Found it. Let’s hope I do it right. If you don’t find it then help me sort it out.
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@crockett36 What about scrambling (and casualties). Most of the time its fairly standard, but opening rounds maybe not so much?
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@Guam-Solo
triplea_34201_ger1.tsvg -
@crockett36 I saved the G1 round and uploaded it. I did make a mistake for you. I had decided to scramble like the AI does.
Because of the delay in trying to message you to ascertain if you wanted to scramble I came back and didn’t catch that all the scrambling went into the wrong sea zone. So 4 fighters scrambled against 1 sub - massive overkill. In the end it’s like you didn’t scramble at all. I can play the round again and scramble correctly if want.Maybe some of the learning curve for me will just be how to play online Lol.
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Replayed the first round and correctly scrambled for you. I lost more aircraft. I did not attack Russia this time. If it is ok with you I’d like to have this as our game to continue. But i can go either way. Thanks for your patience with me.
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Great. Our war starts here. BTW, at a scramble option, save the game and post, then ask scramble.
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11.28.19.tsvg how’d your game go? sounded like a great time!
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@crockett36 We call it the Turkeybowl. It’s been going on for something like 25 years. The under 30’s beat us this year by 2 pts. We needed more guys for our older team as we tire out and typically 1/3 of us are injured by the end (Lol). I’ve served as a pastor here for 8 years and the over 30’s have won most of those. In the end though its a great time for our men to connect and build relationships!
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awesome!
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At the end of my Japan turn it asks me to save turn summary to a&a, but I couldn’t get it to. So I saved as on my computer and then uploaded it. Is this standard or am I missing something?
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Yeah, I’m having issues too. It has to be exactly correct and the same. I’m fine with it.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 3 mech_infantrys moved from Central United States to Central America 1 armour moved from Central United States to Central America 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Eastern United States to Central America 1 bomber moved from Central United States to Eastern United States 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 cruiser moved from 101 Sea Zone to 89 Sea Zone 1 cruiser and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Western United States to Central America 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Central America 2 fighters moved from Hawaiian Islands to Central America Non Combat Move - Americans 2 infantry moved from 89 Sea Zone to Central America 2 artilleries moved from 89 Sea Zone to Central America Place Units - Americans 1 transport placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 2 carriers placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
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Hey Solo, it’s saying the dice are not registered. Did you set up your dice server?
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi
Combat Hit Differential Summary :
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Try that. I can’t get past it.
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@crockett36 I haven’t registered my dice…didn’t know that was a thing. I’ll try and figure that out.
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I just registered for the Marti dice server. Let’s see if that solves the issue.
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I opened the game you posted above as saved and it was in the middle of the Yunnan battle. Since I’ve registered my dice maybe you can open and finish the round. Otherwise I am stuck with your noncombat movement and new units placement.
Sorry for all this. I feel like the rookie that the veteran is having to patiently wait on…