Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            2 bombers moved from French Indo China to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 armour moved from French Indo China to Yunnan
                  Japanese take Shan State from UK_Pacific
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Suiyuyan to Kweichow
            2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 artillery moved from Hunan to Kwangsi
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Anhwe to Hunan
            1 aaGun and 3 infantry moved from Anhwe to Kweichow
            3 infantry moved from Jehol to Anhwe
            2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from French Indo China to Celebes
            1 tactical_bomber moved from 44 Sea Zone to Celebes
            1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            2 tactical_bombers moved from French Indo China to 41 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 armour, 2 artilleries and 1 harbour placed in French Indo China
            1 artillery and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    Interesting move with all those planes on Queensland. I couldn’t stack up SZ42.


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to 42 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 91 Sea Zone to French West Africa
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in French West Africa
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans : 0,83
    AA fire in Caroline Islands : : -0,33
    Neutral_Axis : -0,33
    Japanese : 1,00
    

    Savegame


  • I made a huge mess here @simon33.
    I hasted through that combat, bc I usually play regular BM3 without CMF. Tried to roll with the dice roller but got confused on what dice I used for what.
    For example I rolled for three Inf for a one and one dice for a two but forgot that only two Inf are on a one and the remaining Inf alomg with the Arty should go to roll for a two or less.
    How are we going to procedd? i lost it in the process Simon33.

  • '19 '17 '16

    I’m confused. None of your abnormal dice rolled at a 2. I can’t see any effect.

    Maybe you could explain more slowly exactly what you are trying to achieve.


  • @simon33 i forgot to unload my TT’s at Caro.
    I rolled the combat at Caro. without my Ground units.
    After that i rolled via dice roller for my ground units.
    Then i realized that i mixed up the rolls to identfy who is who and who pairs with what (Inf. with Arty @2 ) and also forgot to roll for my planes another time.


  • @simon33, I think I still should have 1x Ftr, 1xTacB and an Arty vs 1xJ Inf.
    But haven’t rolled for a Ftr and my TacB the previous round.

    I hoped you could take a look as well on the Marti Mails to figure out where we at.
    I would have rolled here on the forum bc it makes it a lot easier.
    Here you can decribe what roll is for what.

  • '19 '17 '16

    I guess let’s do what you’d do on a table top game. Roll too many, all get re-rolled. Roll too few, only the extra dice get rolled.

    Hold on, are you sure the first 3 dice aren’t the Cruiser bombards? That’s what I’d do. Between those 2 hits and the plane hits, you hit everything first round.

    The one dice would be the BB bombard.

    Not sure what the last 2 dice where but I guess rolls at 2. There’s no other dice for the 2 rolls at 1.

    I normally post here on what the dice mean, that way there’s no arguments later. I do agree though that the forum dice were easier in this situation.

  • '19 '17 '16

    All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 63 Sea Zone to 33 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to 42 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 fighter moved from 91 Sea Zone to French West Africa
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in French West Africa
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry
            EDIT: Changing ownership of Caroline Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 bombers moved from Queensland to 42 Sea Zone
            3 bombers moved from 42 Sea Zone to India
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
            1 aaGun, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from French West Africa to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry
            EDIT: Turning off Edit Mode
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Combat Move - British
            2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgian Congo
                British attack with 2 artilleries and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in Persia
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0,00
    Italians : -0,33
    Americans : 0,83
    AA fire in Caroline Islands : : -0,33
    Chinese : 0,17
    Neutral_Axis : -0,33
    Japanese : 0,67
    

    Savegame


  • @simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:

    All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.

    Thank you @simon33 for your help to figure this out.
    I edit the result in. Please double check.

    I apologize for the inconvenience.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Greece to Anglo Egyptian Sudan
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
            1 artillery and 1 infantry moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 marine moved from Cyprus to 99 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -1.00
    

    Savegame

  • '19 '17 '16

    I found that decision difficult to make. Maybe I’ve just given the UK an IC.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 4 infantry moved from Queensland to South Australia
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Poland to Baltic States
            2 fighters moved from Western Germany to Baltic States
            1 bomber and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 bomber moved from Western Germany to 110 Sea Zone
            2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Novgorod
            7 armour moved from Romania to Bessarabia
            7 armour, 5 artilleries and 19 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Poland to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Germany to Slovakia Hungary
            5 artilleries and 5 infantry moved from Poland to Slovakia Hungary
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble to SZ110?


  • @simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:

    Scramble to SZ110?

    No Thank you.

    Was Slovakia an German accident?

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Poland to Baltic States
            2 fighters moved from Western Germany to Baltic States
            1 bomber and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 bomber moved from Western Germany to 110 Sea Zone
            2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Novgorod
            7 armour moved from Romania to Bessarabia
            7 armour, 5 artilleries and 19 infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Poland to Eastern Poland
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Germany to Slovakia Hungary
            5 artilleries and 5 infantry moved from Poland to Slovakia Hungary
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Novgorod
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 2/14 hits, 4.33 expected hits
                    Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 armour, 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour moved from Poland to Western Ukraine
            3 mech_infantrys moved from Germany to Romania
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 submarine moved from 122 Sea Zone to 120 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 artillery moved from Western Germany to France
            3 aaGuns moved from Bessarabia to Western Ukraine
            1 fighter moved from Baltic States to Western Ukraine
            1 fighter moved from Baltic States to 127 Sea Zone
            1 bomber moved from Eastern Poland to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
            2 artilleries and 2 infantry moved from 127 Sea Zone to Karelia
    
        Place Units - Germans
            9 mech_infantrys placed in Western Germany
            3 artilleries placed in France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.33
    Russians : 1.33
    

    Savegame

  • '19 '17 '16

    I couldn’t really see how to stop the Mech running into Slovakia. Not ideal though.

    Not really a good start for Germany. I don’t think I’ll try this again.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 4
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Novgorod
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            3 infantry moved from Russia to Bryansk
            2 armour moved from Smolensk to Russia
            1 mech_infantry moved from Smolensk to Russia
            2 fighters moved from Novgorod to Bryansk
            1 infantry moved from Belarus to Baltic States
            1 artillery moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 aaGun, 2 artilleries and 8 infantry moved from Belarus to Bryansk
            1 aaGun, 1 artillery and 1 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            3 artilleries, 2 fighters and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,17
    

    Savegame

Suggested Topics

  • 37
  • 17
  • 44
  • 311
  • 78
  • 106
  • 368
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.4k

Topics

1.8m

Posts