trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A


  • Disregard that turn. I think I need to redo it. It’s too late, as usual. :(


  • Have only 5-15 min, but will try to look at it and redo the round. Most likely the dice for convoys won’t be affected.

  • '15

    GO ahead. I won’t be able to do much for the next few days in any case, unless I can finish these papers a lot quicker than I have been so far! No actual combat in any case. :)


  • Thanks. I’m heavily losing this, but will struggle a little while more.

  • '15

    I’m in a similar position in my other game (where I’m Axis), but I still have hope I can bust out. We’ll see!

    Man, going for Sealion is pretty much always a trap, isn’t it? Really should not have done that.


  • I didn’t intend any Sea Lion, but the threat is good. Mainly it’s about shuffling troops towards Moscow and trying to keep Norway safe. It doesn’t really work out here, but I blame dice. ;)

    I think I need a bit of a desperado for Japan now. I’m so screwed in the Pacific after the FIC debacle.

  • '15

    I was talking about the fact that I did Sealion in my other game! I won handily, and poor Germany has been at the utter mercy of Russia ever since.


  • Ah, I understand. Yes, an early Sea Lion seems to be always bad, unless the Allied player doesn’t have a clue about pressure.

  • '15

    So, did you want to re-do that turn then? In any case, I might not be able to post today - work is killing me.


  • I’m on it, trying to fit in making it. Not sure which gamble I’ll do though; Tokyo or Philly. On a heavy losing streak, so I’m pretty confident I’ll lose anyway. Perhaps a rematch could be nice when the time comes?

  • '15

    I would love a rematch! Do you want to just skip to that part? I suppose you might as well make your play if you think you’ve still got a shot. Happy to switch sides with the same bid, of course.


  • I failed miserably with Axis, so would actually like to try it again. Don’t think we need a bidding process, but what do you think would be a fair bid level considering our level of play?


  • @trulpen said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:

    Not sure which gamble I’ll do though; Tokyo or Philly.

    Sorry, thought of another game.


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 7 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 2 carriers, 1 destroyer and 4 fighters
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese : 0,67
    

    Savegame


  • Alea acta est!

    Not sure which OOL you want though?

  • '15

    SInk one carrier, and 2 fighters. Good opening shot there!


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 7 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 2 carriers, 1 destroyer and 4 fighters
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : 1,00
    

    Savegame


  • Might have confused something with another game, but I guess I have to go for it. May be an obvious choice here, but you can tell me. I’m too stressed to be sure.

  • '15

    I’ll lose the destroyer and one fighter this time


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone
            4 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 7 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 2 carriers, 1 destroyer and 4 fighters
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 7 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 7 Sea Zone
                Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 4 fighters and 2 tactical_bombers
                Casualties for Americans: 1 carrier, 1 destroyer and 3 fighters
    
        Non Combat Move - Japanese
            3 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 41 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Shantung to Chahar
            1 armour moved from Tsinghai to Hopei
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            4 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,1,4,5,3,6,5,1,3,4,5,2,1,5,2,1,6,5,5,6,4,1,2,4,4,3,2
            Japanese collect 41 PUs (12 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : 1,00
    

    Savegame

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