@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok
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@simon33 No Thank you.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 111 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 tactical_bomber in 111 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 submarine moved from 106 Sea Zone to 108 Sea Zone 1 bomber moved from 91 Sea Zone to Holland Belgium 6 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 112 Sea Zone to 114 Sea Zone 6 infantry moved from 114 Sea Zone to Poland 3 armour moved from Yugoslavia to Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 5 infantry moved from Bulgaria to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 1 fighter moved from Southern Italy to Alexandria 3 aaGuns moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 114 Sea Zone 1 bomber and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from France to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 5 armour moved from France to Germany 1 tactical_bomber moved from Western Germany to Holland Belgium Place Units - Germans 1 destroyer placed in 114 Sea Zone 5 artilleries, 3 infantry and 1 marine placed in Germany 1 submarine placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.17 British : 0.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Belarus 5 infantry moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Eastern Poland 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 artilleries placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Kiangsi to Hunan 2 infantry moved from French Indo China to Yunnan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 bomber moved from Kwangsi to Malaya 1 tactical_bomber moved from 36 Sea Zone to Shan State Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Celebes Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Celebes from Dutch with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Battle in Malaya Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China 1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 3 tactical_bombers moved from Shan State to French Indo China 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 2 bombers moved from Malaya to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 1.67 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 4 transports; Remaining resources: 0 PUs; Non Combat Move - Americans 3 bombers moved from Western United States to Queensland 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 2 mech_infantrys moved from Western United States to Central United States 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 cruiser moved from 51 Sea Zone to 63 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Non Combat Move - Chinese 1 fighter and 9 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 1. 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Combat Move - British 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Syria to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in French Madagascar Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 4/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/5 hits, 1,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 1 aaGun and 1 infantry moved from Algeria to Morocco 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to Morocco 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 artillery placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,3,4,5,6,1,3,6,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 4,50 Italians : 1,00 Neutral_Axis : -1,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 marine moved from Northern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/6 hits, 2.17 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Egypt to Greece 1 artillery and 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns moved from Northern Italy to Southern Italy 1 submarine moved from 94 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.67 -
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 114 Sea Zone Battle in Eastern Poland Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 5 artilleries and 21 infantry moved from Romania to Bessarabia 2 armour moved from Poland to Romania 1 marine moved from Germany to Western Germany 3 aaGuns, 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers moved from Eastern Poland to Western Germany 2 fighters moved from 114 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from Western Germany to Egypt 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 108 Sea Zone to 122 Sea Zone 2 tactical_bombers moved from Western Germany to 112 Sea Zone 5 armour moved from Germany to Romania 1 armour and 1 mech_infantry moved from Western Germany to Germany 5 artilleries and 3 infantry moved from Germany to Poland Place Units - Germans 3 artilleries, 1 fighter and 3 infantry placed in Western Germany 5 mech_infantrys placed in Germany Germans undo move 2. 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Russians 1 mech_infantry moved from Belarus to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 submarine moved from 114 Sea Zone to 115 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 aaGun moved from Belarus to Bryansk 5 infantry moved from Russia to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Bryansk 3 artilleries and 4 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 1 aaGun, 3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Belarus to Smolensk 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 2 infantry placed in Ukraine 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 2 bombers moved from French Indo China to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour moved from French Indo China to Yunnan Japanese take Shan State from UK_Pacific Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Sumatra Battle in Suiyuyan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 2 bombers moved from Suiyuyan to Kweichow 2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Anhwe to Hunan 1 aaGun and 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Jehol to Anhwe 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to Celebes 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 tactical_bombers moved from French Indo China to 41 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 armour, 2 artilleries and 1 harbour placed in French Indo China 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.50 -
Interesting move with all those planes on Queensland. I couldn’t stack up SZ42.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 91 Sea Zone to French West Africa 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - AmericansCombat Hit Differential Summary :
Americans : 0,83 AA fire in Caroline Islands : : -0,33 Neutral_Axis : -0,33 Japanese : 1,00 -
I made a huge mess here @simon33.
I hasted through that combat, bc I usually play regular BM3 without CMF. Tried to roll with the dice roller but got confused on what dice I used for what.
For example I rolled for three Inf for a one and one dice for a two but forgot that only two Inf are on a one and the remaining Inf alomg with the Arty should go to roll for a two or less.
How are we going to procedd? i lost it in the process Simon33. -
I’m confused. None of your abnormal dice rolled at a 2. I can’t see any effect.
Maybe you could explain more slowly exactly what you are trying to achieve.
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@simon33 i forgot to unload my TT’s at Caro.
I rolled the combat at Caro. without my Ground units.
After that i rolled via dice roller for my ground units.
Then i realized that i mixed up the rolls to identfy who is who and who pairs with what (Inf. with Arty @2 ) and also forgot to roll for my planes another time. -
@simon33, I think I still should have 1x Ftr, 1xTacB and an Arty vs 1xJ Inf.
But haven’t rolled for a Ftr and my TacB the previous round.I hoped you could take a look as well on the Marti Mails to figure out where we at.
I would have rolled here on the forum bc it makes it a lot easier.
Here you can decribe what roll is for what. -
I guess let’s do what you’d do on a table top game. Roll too many, all get re-rolled. Roll too few, only the extra dice get rolled.
Hold on, are you sure the first 3 dice aren’t the Cruiser bombards? That’s what I’d do. Between those 2 hits and the plane hits, you hit everything first round.
The one dice would be the BB bombard.
Not sure what the last 2 dice where but I guess rolls at 2. There’s no other dice for the 2 rolls at 1.
I normally post here on what the dice mean, that way there’s no arguments later. I do agree though that the forum dice were easier in this situation.
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All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 33 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 42 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 fighter moved from 91 Sea Zone to French West Africa 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 tactical_bomber in Caroline Islands, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from Queensland to 42 Sea Zone 3 bombers moved from 42 Sea Zone to India 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from French West Africa to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Combat Move - British 2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Northwest Persia to Iraq 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 infantry moved from India to Burma Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0,00 Italians : -0,33 Americans : 0,83 AA fire in Caroline Islands : : -0,33 Chinese : 0,17 Neutral_Axis : -0,33 Japanese : 0,67 -
@simon33 said in Simon33 (Axis) vs AetV (Allies) BM3 - no IJ/Ok:
All this means you won the battle for 1 unit (presumably inf) lost. If I’m reading it right. I’m happy to give it to you that way because it isn’t a total miss for me - about average.
Thank you @simon33 for your help to figure this out.
I edit the result in. Please double check.I apologize for the inconvenience.





