@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 3 carriers, 3 destroyers and 7 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 95 Sea Zone to 97 Sea Zone
              Americans take 97 Sea Zone from Italians
        1 infantry and 1 mech_infantry moved from Manchuria to Jehol
        1 tactical_bomber moved from Anhwe to Jehol
        1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 infantry moved from Guam to 21 Sea Zone
        1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
        1 infantry moved from 20 Sea Zone to Formosa
        1 destroyer moved from 34 Sea Zone to 17 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
    Combat - Americans
        Battle in Formosa
        Battle in Jehol
            Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Jehol
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Formosa from Japanese, taking Jehol from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - Americans
        1 tactical_bomber moved from Jehol to Anhwe
        6 fighters moved from Algeria to Gibraltar
        1 aaGun, 1 infantry and 2 marines moved from Algeria to Morocco
        1 armour moved from Algeria to Libya
        10 fighters moved from Eastern United States to Gibraltar
        3 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 16 Sea Zone to 6 Sea Zone
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    Place Units - Americans
        2 carriers and 2 destroyers placed in 101 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 destroyer and 7 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        4 infantry moved from Anhwe to Shantung
        4 infantry moved from Anhwe to Kiangsu
        3 infantry moved from Anhwe to Shantung
        1 artillery moved from Anhwe to Shantung
        2 infantry moved from Anhwe to Kiangsu
        1 infantry moved from Anhwe to Kiangsu
        1 infantry moved from Shensi to Kansu
        1 fighter moved from Anhwe to Kansu
    Combat - Chinese
        Battle in Kiangsu
            Chinese attack with 7 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 7 infantry in Kiangsu, round 2 : 1/7 hits, 1,17 expected hits
                Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese roll dice for 6 infantry in Kiangsu, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
            Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
        Battle in Kansu
            Chinese attack with 1 fighter and 1 infantry
            Germans defend with 1 armour
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
            Chinese win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
            Casualties for Germans: 1 armour
        Battle in Shantung
            Chinese attack with 1 artillery and 7 infantry
            Japanese defend with 1 factory_minor and 2 infantry
                Chinese roll dice for 1 artillery and 7 infantry in Shantung, round 2 : 0/8 hits, 1,67 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Shantung
                Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 3 : 0/7 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0,67 expected hits
                Chinese roll dice for 1 artillery and 6 infantry in Shantung, round 4 : 1/7 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 4 : 2/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 5 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shantung
            Chinese win, taking Shantung from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 2 infantry
        Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    Non Combat Move - Chinese
        1 fighter moved from Kansu to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Suiyuyan
        1 infantry placed in Sikang
        1 infantry placed in Tsinghai
        1 infantry placed in Shensi
        1 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 22 PUs
    Purchase Units - British
        British buy 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Eastern Persia to West India
              UK_Pacific take West India from Japanese
        1 artillery moved from Eastern Persia to Persia
        1 infantry moved from Persia to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
        3 infantry moved from Egypt to Trans-Jordan
        1 mech_infantry moved from Iraq to Northwest Persia
        1 infantry moved from French Central Africa to French Equatorial Africa
        2 transports moved from 89 Sea Zone to 106 Sea Zone
    Combat - British
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
        EDIT: Removing units owned by Americans from 30 Sea Zone: 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Place Units - British
        3 mech_infantrys placed in Egypt
        3 infantry placed in Iraq
        3 mech_infantrys placed in Union of South Africa
        2 infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
        British collect 35 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,50
Chinese : -4,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Italians
        Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern Italy to Iraq
    Combat - Italians
        Strategic bombing raid in Iraq
                AA fire in Iraq : 1/1 hits, 0.17 expected hits
            1 bomber killed by AA
            Bombing raid in Iraq causes 0 damage total. 
    Non Combat Move - Italians
        1 armour moved from Kazakhstan to Caucasus
        2 aaGuns and 2 artilleries moved from Rostov to Caucasus
    Place Units - Italians
        3 mech_infantrys placed in Rostov
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
        Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 artillery and 1 infantry placed in Queensland
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 fighter moved from Gibraltar to Morocco
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 2 bombers, 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 mech_infantrys moved from Caucasus to Northwest Persia
        8 bombers moved from Western Germany to Northwest Persia
        1 armour moved from Yenisey to Buryatia
              Germans take Yakut S.S.R. from Russians
    Combat - Germans
        Battle in Northwest Persia
            Germans attack with 8 bombers and 3 mech_infantrys
            British defend with 2 infantry and 1 mech_infantry
                Germans roll dice for 8 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 7/11 hits, 5.83 expected hits
                British roll dice for 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
                1 mech_infantry owned by the British and 2 infantry owned by the British lost in Northwest Persia
            Germans win, taking Northwest Persia from British with 8 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
            Casualties for British: 2 infantry and 1 mech_infantry
    Non Combat Move - Germans
        8 bombers moved from Northwest Persia to Caucasus
        14 fighters and 4 tactical_bombers moved from Western Germany to Caucasus
        1 aaGun, 3 armour and 19 artilleries moved from Volgograd to Caucasus
        6 armour moved from Rostov to Caucasus
        3 armour moved from Ukraine to Caucasus
        3 armour moved from Western Ukraine to Rostov
        3 armour moved from Russia to Rostov
        1 armour moved from Samara to Caucasus
        1 infantry moved from Holland Belgium to France
        1 infantry moved from Normandy Bordeaux to France
        2 infantry moved from Southern France to France
    Place Units - Germans
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Western Ukraine
        3 mech_infantrys placed in Russia
        2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
        Germans collect 66 PUs (5 lost to blockades); end with 66 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 transports moved from 6 Sea Zone to 5 Sea Zone
        3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
        5 artilleries and 11 infantry moved from India to West India
        1 bomber moved from India to Persia
        1 bomber moved from India to Iraq
        1 infantry moved from Kwangsi to Kwangtung
              Japanese take Kwangtung from Chinese
        1 infantry moved from Kwangsi to Kiangsi
              Japanese take Kiangsi from Chinese
        1 infantry moved from Korea to Manchuria
              Japanese take Manchuria from Chinese
    Combat - Japanese
        Japanese creates battle in territory 6 Sea Zone
        Strategic bombing raid in Persia
                AA fire in Persia : 0/1 hits, 0.17 expected hits
            Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Persia causes 6 damage total. 
        Strategic bombing raid in Iraq
                AA fire in Iraq : 0/1 hits, 0.17 expected hits
            Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
            Bombing raid in Iraq causes 4 damage total. 
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in West India
            Japanese attack with 5 artilleries and 11 infantry
            British defend with 1 infantry
                Japanese roll dice for 5 artilleries and 11 infantry in West India, round 2 : 5/16 hits, 4.33 expected hits
                UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in West India
            Japanese win, taking West India from UK_Pacific with 5 artilleries and 11 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 20 Sea Zone
            Japanese attack with 3 fighters and 3 tactical_bombers
            French defend with 1 destroyer; Americans defend with 1 transport
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                French roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the French and 1 transport owned by the Americans lost in 20 Sea Zone
            Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for French: 1 destroyer
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
        1 bomber moved from Iraq to Caucasus
        1 bomber moved from Persia to India
    Place Units - Japanese
        3 infantry placed in French Indo China
        3 infantry placed in India
        3 infantry placed in Malaya
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,3
        Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 5 Sea Zone: 2 transports
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
French : -0.33
Americans : -0.17
UK_Pacific : -0.33
AA fire in Iraq : : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 destroyer, 8 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Jehol to Manchuria
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
        1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from Anhwe to Manchuria
        3 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 destroyer moved from 17 Sea Zone to 33 Sea Zone
    Combat - Americans
        Battle in Manchuria
            Americans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 1,17 expected hits
                Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
            Americans win, taking Manchuria from Japanese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 tactical_bomber moved from Manchuria to Chahar
        1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
        4 infantry moved from Quebec to 106 Sea Zone
        4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        3 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        3 infantry placed in Eastern United States
        Americans undo move 2.
        3 infantry placed in Central United States
        8 fighters placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        Americans undo move 4.
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
        3 infantry moved from Kiangsu to Kiangsi
        1 fighter moved from Suiyuyan to Kiangsi
        10 infantry moved from Anhwe to Hunan
        1 artillery and 2 infantry moved from Shantung to Anhwe
        1 infantry moved from Shensi to Kweichow
        1 infantry moved from Hopei to Kweichow
        2 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Kweichow
        2 infantry moved from Suiyuyan to Chahar
    Combat - Chinese
        Chinese creates battle in territory Kansu
        Battle in Kweichow
            Chinese attack with 5 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 10 infantry in Hunan, round 2 : 2/10 hits, 1,67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kiangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
            Chinese win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kiangsi to Anhwe
        2 infantry moved from Anhwe to Hunan
    Place Units - Chinese
        4 infantry placed in Manchuria
        1 infantry placed in Anhwe
        1 infantry placed in Hunan
        1 infantry placed in Sikang
        Chinese undo move 4.
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 21 PUs
    Purchase Units - British
        British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 artillery and 3 infantry moved from Iraq to Northwest Persia
        1 artillery moved from Persia to Northwest Persia
        1 infantry moved from Iraq to Northwest Persia
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 fighter moved from United Kingdom to 109 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
    Combat - British
        Battle in 109 Sea Zone
            British attack with 1 destroyer and 1 fighter
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 109 Sea Zone
            British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Northwest Persia
            British attack with 2 artilleries and 4 infantry
            Germans defend with 3 mech_infantrys
                British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 2 : 1/6 hits, 1,67 expected hits
                Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                1 mech_infantry owned by the Germans lost in Northwest Persia
                British roll dice for 2 artilleries and 4 infantry in Northwest Persia, round 3 : 0/6 hits, 1,67 expected hits
                Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Northwest Persia
                British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 4 : 2/5 hits, 1,50 expected hits
                Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 0/2 hits, 0,67 expected hits
                2 mech_infantrys owned by the Germans lost in Northwest Persia
            British win, taking Northwest Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
            Casualties for Germans: 3 mech_infantrys
            Casualties for British: 1 infantry
    Non Combat Move - British
        3 aaGuns, 8 armour, 4 artilleries, 25 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
        3 mech_infantrys moved from Egypt to Trans-Jordan
        1 fighter moved from 109 Sea Zone to Gibraltar
        1 infantry moved from Union of South Africa to Rhodesia
        2 transports moved from 106 Sea Zone to 91 Sea Zone
    Place Units - British
        3 fighters placed in Egypt
        1 armour and 2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 35 PUs; end with 35 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,50
British : -1,67
Americans : -1,33
Chinese : 0,50
Japanese : -0,67
@Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - Italians
        Italians buy 3 armour; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 2 artilleries moved from Caucasus to Northwest Persia
        3 mech_infantrys moved from Rostov to Northwest Persia
    Combat - Italians
        Battle in Northwest Persia
            Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
            British defend with 2 artilleries and 3 infantry
                Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 2 : 1/6 hits, 2.00 expected hits
                British roll dice for 2 artilleries and 3 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits
                1 infantry owned by the British lost in Northwest Persia
                Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Northwest Persia, round 3 : 4/6 hits, 2.00 expected hits
                British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 0/4 hits, 1.33 expected hits
                2 artilleries owned by the British and 2 infantry owned by the British lost in Northwest Persia
            Italians win, taking Northwest Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 17
            Casualties for British: 2 artilleries and 3 infantry
    Non Combat Move - Italians
        2 aaGuns moved from Caucasus to Northwest Persia
    Place Units - Italians
        3 armour placed in Rostov
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
        Italians collect 16 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -3.00
@samuel06 said in Samuel06 (Axis) Vs Sovietishcat (Allies +6) BM3 Game 2:
@Sovietishcat Hey, since you have no more Russian troops, are you ok with me just passing the round for them and play both Germany and Japan after another?
@samuel06 You sure can :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
        ANZAC creates battle in territory 41 Sea Zone
    Non Combat Move - ANZAC
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 33 Sea Zone to 19 Sea Zone
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        2 infantry placed in Queensland
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 fighter moved from Morocco to Gibraltar
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 fighters, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Caucasus to Persia
              Germans take Persia from British
        1 mech_infantry moved from Caucasus to Iraq
              Germans take Iraq from British
    Combat - Germans
    Non Combat Move - Germans
        1 aaGun, 28 armour and 19 artilleries moved from Caucasus to Northwest Persia
        3 mech_infantrys moved from Volgograd to Northwest Persia
        6 armour moved from Rostov to Northwest Persia
        3 mech_infantrys moved from Ukraine to Caucasus
        3 mech_infantrys moved from Western Ukraine to Rostov
        3 mech_infantrys moved from Russia to Volgograd
        1 armour moved from Buryatia to Korea
        3 artilleries, 3 infantry and 5 mech_infantrys moved from Northern Italy to Southern Italy
        1 aaGun moved from Western Ukraine to Ukraine
    Place Units - Germans
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Western Ukraine
        3 mech_infantrys placed in Russia
        3 fighters and 5 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
        Germans collect 71 PUs (3 lost to blockades); end with 71 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - Japanese
        Japanese buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
        1 infantry and 2 mech_infantrys moved from Korea to Manchuria
        3 fighters and 3 tactical_bombers moved from Japan to Manchuria
        5 artilleries and 11 infantry moved from West India to Eastern Persia
              Japanese take Eastern Persia from British
    Combat - Japanese
        Battle in Manchuria
            Japanese attack with 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
            Americans defend with 1 infantry and 2 mech_infantrys; Chinese defend with 4 infantry
                Japanese roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
                Chinese roll dice for 5 infantry and 2 mech_infantrys in Manchuria, round 2 : 2/7 hits, 2.33 expected hits
                1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans, 4 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria
                Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 3 : 4/7 hits, 3.67 expected hits
                Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Americans lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
            Casualties for Japanese: 1 infantry and 1 mech_infantry
            Casualties for Americans: 1 infantry and 2 mech_infantrys
            Casualties for Chinese: 4 infantry
        Battle in 19 Sea Zone
            Japanese attack with 3 fighters and 3 tactical_bombers
            Americans defend with 1 transport; ANZAC defend with 1 destroyer
                Japanese roll dice for 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
            Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        3 fighters and 3 tactical_bombers moved from 19 Sea Zone to French Indo China
        3 artilleries and 3 infantry moved from Shan State to French Indo China
        5 mech_infantrys moved from Burma to West India
        1 bomber moved from Caucasus to India
        1 infantry moved from Sakha to Siberia
        2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry moved from 6 Sea Zone to Korea
        3 fighters and 3 tactical_bombers moved from Manchuria to Korea
        2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 5 Sea Zone
    Place Units - Japanese
        1 artillery and 2 infantry placed in India
        3 infantry placed in Malaya
        3 infantry placed in French Indo China
        3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,5
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,4
        Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - Americans
        Americans buy 8 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 submarine moved from 33 Sea Zone to 6 Sea Zone
        1 submarine moved from 33 Sea Zone to 20 Sea Zone
    Combat - Americans
        Battle in 6 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 2 transports
                2 transports owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
            Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 transports
    Non Combat Move - Americans
        1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 9 fighters, 12 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
        1 armour moved from Libya to Alexandria
        18 fighters moved from Gibraltar to Trans-Jordan
        2 transports moved from 91 Sea Zone to 92 Sea Zone
        2 carriers moved from 91 Sea Zone to 92 Sea Zone
        2 destroyers moved from 91 Sea Zone to 92 Sea Zone
        4 fighters moved from Eastern United States to 92 Sea Zone
        3 fighters moved from Eastern United States to Gibraltar
        1 fighter moved from Eastern United States to Gibraltar
        3 infantry moved from Central United States to 101 Sea Zone
        3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        3 infantry moved from 91 Sea Zone to Morocco
        1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
        1 destroyer moved from 16 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from Chahar to 6 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    Place Units - Americans
        8 fighters placed in Eastern United States
        2 transports placed in 101 Sea Zone
        4 infantry and 1 marine placed in Central United States
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        3 infantry moved from Kiangsi to Kwangtung
        1 fighter moved from Anhwe to Kwangtung
        5 infantry moved from Kweichow to Szechwan
        1 infantry moved from Sikang to Szechwan
        1 infantry moved from Hunan to Kwangsi
              Chinese take Kwangsi from Japanese
    Combat - Chinese
        Battle in Kwangtung
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 harbour and 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
            Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 artillery and 6 infantry moved from Anhwe to Hunan
        1 fighter moved from Kwangtung to Hunan
        2 infantry moved from Shantung to Jehol
        2 infantry moved from Chahar to Jehol
        2 infantry moved from Kiangsu to Anhwe
    Place Units - Chinese
        6 infantry placed in Hunan
        1 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 22 PUs; end with 22 PUs
    Purchase Units - British
        British buy 3 fighters, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 109 Sea Zone to 91 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
        3 fighters moved from Egypt to Iraq
        2 infantry moved from Trans-Jordan to Iraq
        1 infantry moved from Rhodesia to Belgian Congo
        1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 fighter moved from Gibraltar to Trans-Jordan
        2 transports moved from 91 Sea Zone to 92 Sea Zone
    Combat - British
        Battle in Iraq
            British attack with 3 fighters and 2 infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 1,83 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Iraq
            British win, taking Iraq from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - British
        3 fighters moved from Iraq to Trans-Jordan
        1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 33 Sea Zone to 6 Sea Zone
        1 fighter moved from Anhwe to Jehol
    Place Units - British
        3 fighters placed in Egypt
        3 mech_infantrys placed in Union of South Africa
        1 marine placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : 0,17
Americans : -0,33
Chinese : 1,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour, 2 artilleries and 3 mech_infantrys moved from Northwest Persia to Iraq
    Combat - Italians
        Battle in Iraq
            Italians attack with 1 armour, 2 artilleries and 3 mech_infantrys
            British defend with 1 factory_minor and 2 infantry
                Italians roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Iraq, round 2 : 3/6 hits, 2.00 expected hits
                British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
            Italians win, taking Iraq from British with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for Italians: 1 mech_infantry
            Casualties for British: 2 infantry
    Non Combat Move - Italians
        2 aaGuns moved from Northwest Persia to Iraq
        3 armour moved from Rostov to Northwest Persia
    Place Units - Italians
        2 fighters and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
        Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
        1 destroyer moved from 21 Sea Zone to 6 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 41 Sea Zone to 39 Sea Zone
        1 submarine moved from 39 Sea Zone to 79 Sea Zone
        1 submarine moved from 79 Sea Zone to 80 Sea Zone
        1 transport moved from 54 Sea Zone to 34 Sea Zone
        2 infantry moved from Paulau Island to 34 Sea Zone
        2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 artillery and 1 infantry placed in Queensland
        2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 15 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs; 
        Germans buy 2 armour, 3 fighters and 13 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Northwest Persia to Syria
              Germans take Syria from British
    Combat - Germans
    Non Combat Move - Germans
        1 aaGun, 34 armour, 19 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
        3 mech_infantrys moved from Caucasus to Iraq
        6 mech_infantrys moved from Volgograd to Northwest Persia
        3 mech_infantrys moved from Rostov to Northwest Persia
        3 mech_infantrys moved from Ukraine to Caucasus
        1 aaGun moved from Ukraine to Rostov
        3 mech_infantrys moved from Western Ukraine to Rostov
        3 mech_infantrys moved from Russia to Volgograd
        4 fighters moved from Caucasus to Iraq
        8 bombers, 10 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy
        2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
    Place Units - Germans
        3 fighters placed in Western Germany
        2 armour and 1 mech_infantry placed in Persia
        3 mech_infantrys placed in Volgograd
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Western Ukraine
        3 mech_infantrys placed in Russia
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
        Germans collect 68 PUs (5 lost to blockades); end with 68 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Combat Move - Russians
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Kwangsi
        1 infantry moved from Siberia to Soviet Far East
              Japanese take Soviet Far East from Russians
    Combat - Japanese
        Battle in Kwangsi
            Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
            Chinese defend with 1 airfield and 1 infantry
                Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/7 hits, 3.67 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        3 fighters and 3 tactical_bombers moved from Kwangsi to India
        5 artilleries and 11 infantry moved from Eastern Persia to Persia
        5 mech_infantrys moved from West India to Persia
        3 fighters and 3 tactical_bombers moved from Korea to Japan
        4 infantry moved from Korea to Amur
        2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 4 submarines moved from 5 Sea Zone to 3 Sea Zone
    Place Units - Japanese
        2 artilleries and 1 infantry placed in India
        10 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 19
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,2,5,1,3,3,3,1,6,3,2,1,3,4,2,3,2,2,4,5,5,3,3,6,3,1,1,6,4,2,3,3,1,4,6,3,5,3,5,6,5,5,4,3,6,3,5,6,5,5,1,6,6,6,1,6,3,2,4,2,4,2,2,5,5,1,5,4,4,4,1,5,1,1,1,1,6,5
        Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 3 artilleries, 3 carriers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        2 transports moved from 91 Sea Zone to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        2 fighters moved from Gibraltar to 92 Sea Zone
        8 fighters moved from Eastern United States to Gibraltar
        4 infantry moved from Central United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        18 fighters moved from Trans-Jordan to Egypt
        1 armour moved from Alexandria to Egypt
        1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    Place Units - Americans
        3 transports placed in 101 Sea Zone
        3 artilleries and 3 infantry placed in Central United States
        3 carriers placed in 101 Sea Zone
        1 fighter and 1 tactical_bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 71 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        5 infantry moved from Jehol to Manchuria
        2 infantry moved from Kwangtung to Kwangsi
        1 infantry moved from Hunan to Kwangsi
        1 fighter moved from Hunan to Kwangsi
        5 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Manchuria
            Chinese attack with 5 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Manchuria
                Chinese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 0,67 expected hits
                Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Manchuria
            Chinese win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in Kwangsi
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 1 airfield and 1 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 5 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 5 : 1/4 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Hunan
    Place Units - Chinese
        3 infantry placed in Manchuria
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 26 PUs; end with 27 PUs
    Purchase Units - British
        British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
        1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        3 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 artillery moved from Gibraltar to 92 Sea Zone
        1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
        1 artillery moved from 93 Sea Zone to Southern France
        1 fighter moved from Jehol to Manchuria
    Combat - British
        Battle in Southern France
    Non Combat Move - British
        3 aaGuns, 8 armour, 4 artilleries, 4 fighters, 26 infantry and 14 mech_infantrys moved from Trans-Jordan to Egypt
    Place Units - British
        3 fighters placed in Egypt
        3 mech_infantrys placed in Union of South Africa
        1 infantry placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -3,00
Japanese : -0,67